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haunted gold mine

  1. PiesOfNorth

    [Solved] Setting Gold of a Custom Haunted Gold Mine via trigger? (1.28)

    Here I've made a custom 'Haunted' Gold Mine for the Zerg race. It works pretty well, but it doesn't currently respect the amount of gold in the mine that it is built over, it just gets the max gold value in the Gold Mine ability. I've worked out a system that I feel should do the job. At the...
  2. LordHatchet95

    [General] Units/SFX disappearing, Sound issues [FIXED], and the Haunted gold mine problem

    Hello everyone. LordHatchet95 here, after a loooooooooong time of hiatus... Well, to the point: I've been working on a starcraft volcanic map, with high tides and low tides of lava... Both the triggers and the models are ready. The issue is the following: I ended up using "units" with...
  3. u wot m8_

    Modified Haunted Gold Mine issue

    I've modified a haunted gold mine a little bit, mostly cosmetic, but i've also modified it's abilities. Now every time i build this modified haunted gold mine, the gold mine it's built upon resets it's gold value to zero, and when i cancel the modified haunted gold mine's construction progress...
  4. LordHatchet95

    Troubles making a custom "Haunted Mine" + Custom resources issues

    Hello everyone, LordHatchet95 here.... Well, I'm back after a long time, and managed to make a map with custom resources. Instead of Gold/Wood & Food, I would have Food/Wood/Stone/Gold & Population (like AoE1,2 and 3), and i was going to use a system similar to another game named "Rise of...
  5. Rocknar

    Help with mine explosion

    Hi i am creating a new playable race, where i use haunted gold mine, but not for mining. My building has negative hp regen so it will be destroyed after time. BUT i need to destroy the golden mine in that moment too. I created a trigger but without result It should work like this: When haunted...
  6. Raen7

    [GUI] Undead Gold Gathering (Harvesting) Upgrade

    Intro I was recently trying to build a map with "improved resource gathering" upgrades. This is very simple for Human and Orc (based off the Human "Improved Lumber Harvesting" upgrade), and semi-simple for Night Elf (the upgrade has to use a separate effect called "Gold harvesting bonus...
  7. Seavalan Legend

    Haunted Gold Mine

    In the editor, the ability "Blighted Gold Mine" always turns the unit with the ability into a Haunted Gold Mine. Is it possible to set the ability, or a copy of it, to a different unit? Thanks in advance! :D
  8. PRO3

    Replace Gold Mine with Haunted Gold Mine.

    Whenever i try to replace a gold mine with a haunted gold mine it creates a new gold mine next to it instead. Any workaround? (I need the possibility to replace the Haunted Gold Mine back to the Gold Mine afterwards) Unit Group - Pick every unit in (Units owned by Player) and do (Actions)...
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