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Gothic 1 RTS mod (SC: BW).
The appearance of the heavy mercenary will probablly change, as he has a less representative, less common facial variant here. He will probablly become and upgrade of the medium mercenary, with the same face, as medium/heavy mercenaries are very similar in Gothic 1.
Gothic 1 RTS mod (SC: BW). Ore Barons will be a 'regular' unit of the Old Camp faction (based on Arto's appearence, as he is the most generic of the Ore Barons). Of course, Gomez will be a seperate hero unit.
Some more monsters/animals from Gothic 1, in Starcraft-Mod form ツ
Shadowbeast is permanently cloaked (can only be seen from close distance, like Company Of Heroes snipers). I made it so because in G1 shadowbeasts often surprised me or I unsuspectingly ran into them, and they're sneaky and nocturnal.
Some more monsters/animals from Gothic 1, in Starcraft-Mod form ツ
Shadowbeast is permanently cloaked (can only be seen from close distance, like Company Of Heroes snipers). I made it so because in G1 shadowbeasts often surprised me or I unsuspectingly ran into them, and they're sneaky and nocturnal.
The Nameless Hero from Gothic 1 is available as a hero unit in my Gothic 1 RTS project (SC1 Broodwar Mod). He will be available in different stages. In this screenshot, it's the hero from chapter 4. I figured it's most likely he's a heavy mercenary in chapter 4, as choosing Old Camp leads there too.
Random screenshot from my StarCraft 1 Broodwar mod that turns the atmospheric RPG Gothic 1 into an RTS. I will probablly call the mod "Khorinis Guild Wars", or "Guilds of Khorinis", or simply "Gothic RTS" (in reference to the equally named "Gothic Sequel", which is a cancelled addon to Gothic 1).
Random screenshot from my StarCraft 1 Broodwar mod that turns the atmospheric RPG Gothic 1 into an RTS. I will probablly call the mod "Khorinis Guild Wars", or "Guilds of Khorinis", or simply "Gothic RTS" (in reference to the equally named "Gothic Sequel", which is a cancelled addon to Gothic 1).
An early test concept for the building graphics in my Gothic RTS.
Depicts 2 Orc buildings: The Orc Tent (increases unit capacity) and the Idol Pillar, which unlocks Orc Shamans in the Tech Tree.
The buildings are not actually in-game yet, this is a photo edit; but it would look like that in the end.
From my Gothic 1 RTS project (SC1 mod).
Depicts Cor Kalom and his fanatical Templar battling their way through the orc village to get to the Sleeper's temple.
Hello
For some months now i try to create an RPG Map inspired by Gothic the Game.
Im searching on every single Warcraft Website for Models and Doodads.
If you find or have any Gothic-related models or skins or doodads could you share them with me?
(or link the source)
-I know there are some...
Hi there
I'm totally newbie in model editing.
I love Blizzard's Assassin Model, looks so gothic, but I always hated that cloak, those shoulder-wings(?), and bugged head, so I cut them all off (see attached file).
My question is how to add a head to this model, a head of, for example, night elf...
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