• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. thePeacey

    [Math] I need a math formula for my trigger

    salutations. let me explain what kind of formula i need. i want to say that when distance between two units is high, then variableX becomes lower (not under 0). and when is low, then variableX becomes higher. i dont want values lower than 0. and note that there is only "- + x /" im waiting for...
  2. Uncle

    Issues with projectile not bouncing off of walls properly in GUI

    EDIT 2: Alright, so this system is tailored to my very specific needs and designed around my map. There's a good chance that this long wall of text won't be helpful to you, but maybe you can pull something out of it. Here's how I'm detecting Wall Bounces for Horizontal and Vertical facing walls...
  3. Ofel

    Best way to calculate fight power?

    function hAI_GetUnitFightPowerAgainstUnit takes unit u1, unit u2 returns real local real sourceHp = GetWidgetLife(u1) local real targetHp = GetWidgetLife(u2) local real sourceWeaponDamage = hAI_GetUnitWeaponDamageToUnit(u1, 1, u2) // u1 weapon damage against u2 local real...
  4. Ofel

    Unit travel time formula

    What is the formula to get the duration a unit need to travel to a point? Example: - Blood Mage has 200 movement speed point (from Object Editor). - The distance of the path going to the target point is 1500. Travel duration = ?? Additional Question If the Blood Mage for example travel the...