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fleeing

  1. Cheshire

    [Spell] "Fleeing" system

    Hey people, I am creating AI for a map of mine, and I'm trying to create a function to make a unit flee from units that are chasing it. The problem is that it could be chased by multiple units at the same time, and I'm not sure how I would be able to create a system that would detect which...
  2. Shima Yamagoto

    Make Units Stop Fleeing, when at health threshholds.

    I have a map, in which I have one section that is like a tower defense. As such, I have a maze, from where units spawn in Region A, and walk to Region B. Obviously, along this path, they will take damage from towers. Upon reaching around 55% health, I would estimate, these units begin walking...
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