Hey everyone,
It's TytarJunior again. I'm back with another video from my new video series called, "Let's Make a Game". This video highlights a feature I'm adding to my project, "Hero Quest" (working title). I figured I show you all how to make it while I'm at it.
I searched the internet for...
Trigger
Events
Player - Player 1 (Red) types a chat message containing test as An exact match
Conditions
Actions
Set VariableSet Hero_Group = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Hero))
Unit Group - Pick every unit...
For some reason I can't figure out how to make a dynamic filter/condition so that it can be used for unit enumerations are stuff like that, lua always gives me a vague error "unknown compile error". I've tried endless possibilities and can't wrap my head about it...
function A()
local b =...
Hey, I'm trying to convert my (solo) working triggered "spell" to work on multiple units at once using this:
Visualize: Dynamic Indexing
What am I doing wrong? I assume it might be probably related to the last triggers where I am supposed to switch variables.
I'm using 4 loops each with its own...
Hello.
i thought it was a good idea a tooltip that updates himself using as referce an external source like the hero attributes as raw data
Something like having on current unit 23 agilty points, write
Deals <E003,Agility> magic damage to a target enemy
And this should show
Deals 23 magic...
This is aimed at GUI triggerers mostly, since in vjass we use linked lists mostly already. But in GUI, almost everyone uses dynamic indexing and I will show you why it is flawed.
Here are examples of dynamic and non dynamic indexing. They have similarities, both work like this.
When a...
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