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Hello guys, Good Morning/Afternoon/Evening i would like to know how to make the Range unit create a dummy(DagonBreath dummy) that moves to x point at x speed. From each attack of the Range unit does weather the Range unit attack becomes faster or slower, it won't create a dummy of the attack of...
Hey there!
I have been trying to create a custom spell which essentially is like a holy/light nuke using the default Inferno ability and using a peasant unit (With Locust ability) as a dummy unit but each time i cast it, the spell creates a new, permanent peasant unit. This is the case even...
So i've been trying to make an AoE version of Storm Bolt for a hero unit, and used a dummy from another map of mine.
I gave the dummy a bash ability with 100% chance to stun enemy units.
The dummy is based on a demolisher and it's attack does AoE damage.
I am guessing that bash doesn't apply to...
When it comes to triggers which use a dummy unit to cast an ability, which is more efficient?
Having a dummy unit pre-placed in the editor which is moved around the map when called for by a trigger and just giving the dummy unit all the abilities it will potentially need in the object editor...
I was looking at this great tutorial here about manipulating special effects and I really wanted to implement one of these things into my map. The instructions are simple and I followed them but it simply did nothing. I was wondering if I was missing something or perhaps if this is no longer...
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