So, I've come to find some models like:
Do such models need to have doubled meshes/geosets for some animations? I don't think this model has any complex animations like say the Grunt's axe roll from hand to hand (which is actually an illusion).
I'm asking because if I want to edit...
Trying to create an ability with shoots two projectiles from each side. (Something like this)
All I could manage is creating the dummy caster at a set location, however that doesn't work when my caster changes it's facing angle as the dummy always spawn at X,X point.
Can someone show me an...