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Hi!
First post here guys :), looked around the forums but couldn't find any good info on the matter.
I'm making a multiplayer game that involves cinematics, so far so good.
When I started making the map I used waits to sync dialouges and actions along with the audio files.
That worked okay...
Hi! I made this test map following InsaneMonster's tutorial about Reforged's speaking portraits. In the map, I tried to make a custom model based on Grom Hellscream to move his mouth when speaking, but I just can't get it to work and I'm doing my best to follow every step properly T_T The test...
Has anyone ever tried making a dialogue system that allows players to choose dialogue for their own characters? If not, do you think something like this can be implemented in a map?
Obviously there's the dialog boxes and buttons but it doesn't really fit that much text and it also blocks out...
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