• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. J2Krauser

    [Solved] Detect Spell Steal secondary target

    Hi. Is the title possible to do in any way that's reliable? Secondary target meaning the one that gets the buff/debuff after it getting removed from the primary one. I likely already know the answer which is to make a custom Spell Steal instead and do everything myself, but maybe someone knows...
  2. bruunk

    [Solved] Info on what types of slows stack with themself

    Hi, I want to make a spell that has a short cooldown and will slow the target slightly, allowing the player to spam out slows and gradually make the target enemy very slow. I know that slow poison has a field for this, I've never tested it but I was thinking about using that but I want to know...
  3. M

    [Spell] Undispellable Buff without the Dummy Aura?

    Hey. I wanted to create a life steal buff spell, which similar to the "Mana Shield", "Doom" or "Divine Shield" wouldn't be dispellable. Is there any way to do this avoiding the Dummy Aura? Sure, I could do that, but I don't really like the triggered spells and don't wanna waste my time if for...
  4. Hazop

    Ability Debuffs

    Can abilities use negative integers? For example, can ability do -30% attack speed debuff?
  5. Venkolm

    [Spell] Reducing healing received

    A'ight, i'm tryin' to complete a hero fo' my map, and there is just one last ability to be added. Let's say it's gotta be like Mortal Strike, from WoW - hits the enemy target with a debuff, healing debuff. The target hit, will receive half the healing from friendly healing spells (and maybe...
  6. Carlt0n

    [Spell] Custom debuff on auto attack.

    Hey all, I have been using the map editor for about a week and utilized this site a tonne. Hopefully I have chosen the correct forum to post my question. I am trying to create a passive spell which applies a debuff to the target of the spell owner's auto attack. I have been unsuccessful so...
  7. AquaFire

    How to Make a Unit Immune to Movement Slow?

    Hello Everyone, I am watching to create an equip-item that allows the user to ignore all movement-speed-slowing effects. I do not want to create a trigger that will just remove all buffs affiliated with movement speed debuffs because the intent is to remove just the movement speed slow and not...
  8. Krakenn99

    [Spell] Black Arrow affect hero?

    The Dark Ranger's Black Arrow ability does not work on Heroes. By that I mean that I does the bonus damage, but it does not curse them so when they die they'll spawn a creep. How can I make it so that the attacked Heroes also get cursed/debuffed?