• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

de-sync

  1. Peach Schnapps

    Does a 24 player(ORPG) on a 480 x 480 map have any chance of not lagging?

    Just curious if anyone has experience trying to run a large map with a group etc.
  2. Daethz

    What causes Multiplayer Desyncs?

    Tons of people are having de-sync problems with my game, LoaP Ascension. I have gone through the triggers, fixed countless leaks, improved countless triggers to work cleaner and more efficiently, Just this month I removed like 50 useless 0.01 second wait timers pruning them from all triggers in...
Top