de-sync

  1. blanabasjim

    Does a 24 player(ORPG) on a 480 x 480 map have any chance of not lagging?

    Just curious if anyone has experience trying to run a large map with a group etc.
  2. Daethz

    What causes Multiplayer Desyncs?

    Tons of people are having de-sync problems with my game, LoaP Ascension. I have gone through the triggers, fixed countless leaks, improved countless triggers to work cleaner and more efficiently, Just this month I removed like 50 useless 0.01 second wait timers pruning them from all triggers in...
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