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data structure

  1. R_Reaper

    Basic (existing) abilities and spell modding (data fields) in MPQ

    Hi all! I run some turns in the staff contact where to put this thread: hopefully this is the proper place. I wish to get help how to edit and modify basic (existing by base) abilities and spells in MPQ. Means: game MPQ -> NOT the map MPQ! In a more concrete way: which data fields used by...
  2. MoltoxBrutox

    [JASS] Recursive data structure and max struct number

    Hello, I am trying to implement a quad tree data structure in JASS, but am facing the problem that there is a max amount of struct instances for a map (like a bit more than 8000 if I remember well and if it has not evolved). I was thinking about using nested hashtables instead of using...
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