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converted

  1. deepstrasz

    (SOLVED) Texture glitch based on camera distance. Why?

    Hey, so I've got 3 textures converted to .blp with BLP Lab matching the original texture sizes from the model: 128x512, 128x512 and 256x512. They glitch if the camera is too far from them both in the editor and in the game for some reason. EDIT: discovered something in BLP Lab EDIT2: tried...
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