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Hi all,
I am wondering if there is a better way to make a sort of "pseudo AI" for my map. Imagine that there are players surviving against computer units, and I want the computer units to simply attack move to the player positions. I know a very basic way of doing it, but am curious if there's...
Sorry for the disturbance, I am new to the world editor and have been dabbling in AI editor for some time now. It's entertaining to watch your units fight other AI, that's my main goal here. But the AI in my map is kind of disobeying:
- On my attached AI, I only implemented 7 footmen for the...
I've got some trouble with Computer AI issuing orders to computer owned units (even though I've used AI - Ignore Unit Guard Position or native RemoveGuardPosition takes unit hUnit returns nothing in jass).
Order Ids
public constant integer instant2=851987 //?
public constant integer...
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