🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Hi, want to share with you with my level designe of one of my map for my upcoming custom campaing. I will share more in the future :D Inspired by Re-reforged :p
You know, whether or not I actually finish this, I think I want to share a few previews.
Unlike many other projects I want this one to be fairly compact, ideally just a short campaign without a big convoluted story, trying out a few city- and army building mechanics.
Hello! I don't have much time to browse the Hive as I'm on a strict clock (school's about to end where I am) and I'd like to start on making this flying city for a campaign I'm working on.
Maybe you guys can point out where I could find models or threads that may aid me in creating something...
Hello, I am fairly new to this forum, and I was wondering if anyone could help us learn more maps to play. I am looking for a 2-3 player map that is quite similar to the maps we have already played. This are the maps we enjoyed so far starting from No.1 as our most favorite .
1) Sunken City
2)...
I would like to make a model request.
It should be fairly simple ('far as I know...)
I would like to make a "floating Dalaran city" model. I think an edit of the "Arcane Observatory" unit on top of a thick set of clouds would do nicely.
You could think of it as a Dalaran version of the...
I want the villagers in my city have dynamic lives(at least an image of it).
During day time, villagers will work/wander/chat/shop etc.
During night, some will go into their houses while some go to the tavern for some fun
After 12:00 am everybody(except some special npcs) will go into their...
Dawn of Reality recreates parts of the town of Bytom (Poland).
Quoting the author Reinchard, "99% of buildings and locations was a copy of real places. The only changes were introduced because of the engine limitations. I tried to create an exact copy of every area with his oryginal scale and...
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