To get it out of the way right at the start, you can hit me with JASS scripts too, I understand and use them just fine.
Looking for a way to detect any freshly spawned unit, including trained units, trigger-spawned units, summoned units. Basically everything. This is the reason I feel the...
Like the title says, i need to create check condition that would look after the lazy workers who stand doing nothing, and send them back to harvesting wood.
I tried hundreds of ways already for many hours none stop and there is always two type of results
1: They do nothing, or they just stop on...
From a trigger, is there a way to test if an item is used automatically when acquired or not ?
It is because I am using Dangerb0y's Easy Item Stack 'n Split system, and when trying to pick a power-up or an item that use automatically when acquired, it plays the error sound..
PS: I can...
Hellllllo again. I'm trying to figure out a way to implement "stat checks", and "spell combos", to start I figure I want to take the standard Warcraft 3 spell Breath of Frost and make it "check" the unit it is damaging stats (by stats I mean Hero Attributes), to see if they pass a "stat check"...
I just made my first mui spell, and its working very well at least as far as i know about triggering.
Here is what i want to know:
Edit: only these is what i need
1- if there is anything still need a fix or make it better.
2- better spell to use for dummy. Channel ability like life drain but...
If i want to remove Location or Group leak with custom script i always put it at the end of the trigger but i am not sure if it is right so i made 2 triggers now just to show what i mean.
On this one the removelocation is at the end not in the picked group
Troll Boss 2 Loc
I currently don't have access to the trigger editor at the moment, so I had to write this on notepad.
The spell basically creates a projectile unit at the position of the caster, sends it to the target point (over time) then when the projectile reaches the target point, it stops, then...
🔨 Hive's 3D Viewer has been updated! 🔨 It now supports MDX1100 which should fix a lot of issues when viewing HD models in our 3D Viewer. We encourage you to check it out for yourself and report any issues you find in the Site Discussion board.