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check

  1. J2Krauser

    [Solved] Checking for any new unit

    Hey. To get it out of the way right at the start, you can hit me with JASS scripts too, I understand and use them just fine. Looking for a way to detect any freshly spawned unit, including trained units, trigger-spawned units, summoned units. Basically everything. This is the reason I feel the...
  2. WarFox

    Check condition for idle workers?

    Like the title says, i need to create check condition that would look after the lazy workers who stand doing nothing, and send them back to harvesting wood. I tried hundreds of ways already for many hours none stop and there is always two type of results 1: They do nothing, or they just stop on...
  3. Ricola3D

    Triggers : test if item is "Use automatically when acquired"

    Hello, From a trigger, is there a way to test if an item is used automatically when acquired or not ? It is because I am using Dangerb0y's Easy Item Stack 'n Split system, and when trying to pick a power-up or an item that use automatically when acquired, it plays the error sound.. PS: I can...
  4. Peach Schnapps

    Freeze / Shatter, Combo Abilities, Stat Checks

    Hellllllo again. I'm trying to figure out a way to implement "stat checks", and "spell combos", to start I figure I want to take the standard Warcraft 3 spell Breath of Frost and make it "check" the unit it is damaging stats (by stats I mean Hero Attributes), to see if they pass a "stat check"...
  5. Shunpomaster

    My First Mui spell need a check

    I just made my first mui spell, and its working very well at least as far as i know about triggering. Here is what i want to know: Edit: only these is what i need 1- if there is anything still need a fix or make it better. 2- better spell to use for dummy. Channel ability like life drain but...
  6. Shunpomaster

    [Solved]About Removing Leaks

    If i want to remove Location or Group leak with custom script i always put it at the end of the trigger but i am not sure if it is right so i made 2 triggers now just to show what i mean. On this one the removelocation is at the end not in the picked group Troll Boss 2 Loc Events...
  7. MasterTrainer

    [Trigger] Unit (Projectile) Movement and a multi-phase spell check

    I currently don't have access to the trigger editor at the moment, so I had to write this on notepad. The spell basically creates a projectile unit at the position of the caster, sends it to the target point (over time) then when the projectile reaches the target point, it stops, then...
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