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cast spells

  1. Grimsnarl

    [Spell] Changing AI Spell/Ability Priority

    Hello! As we are all mostly aware, spells/abilities cast by AI units all have to meet certain demands/conditions in order for it to be used. For example, 'War Stomp' requires at least 3 enemy units in its vicinity, 'Shadow Strike' only gets to be cast when a unit meets a certain health amount...
  2. Kokor

    [Spell] Problem with cast custom spell

    can somebody help me i want to cast spell from my boss if something attack him boss name is Mother 0235 <gen> and Spell Name is PAADAAAA (wont cast it auto) (spell int to target) i try some custom scripts but doest work thx for info and sry for eng
  3. Stubs

    Mass Raise Dead

    Hi all, I would like to create a mass "Raise Dead" in an area with the effects of the undead spawning as they do with spell, but I'm a bit stumped. My questions is: - is it possible to "cast spells" from a trigger event without the actual unit that casts it? Thanks EDIT: removed second...
  4. 7oda

    Computer Controlled units casting spells.

    Hello there, hivers, It's been a long time since last I posted a question around here, and here I'm back to mapping again and of course many fundamentals were forgotten, so my question for now is as the title suggests, How to make computer controlled units cast spells?
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