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  1. seeYouInHell

    Lua to bytecode -- is it possible?

    I have feeling that I heard protected map now can contain just bytecode of Lua script, so there is no need in source code obfuscation: source code can be removed. But now I'm not sure about that: does WC3 support Lua bytecode in the MPQ or it compiles it every time on the loading screen like in...