burrow

  1. Alex_Captain

    Issues with burrow ability

    I just found out a few issues with burrow ability and they feel non-crucial, yet a bit annoying and I'd like to find an answer. 1. When unit unburrows they lose their default model's RGB value (i.e. pre-burrow it's more blue, see the screenshot) 2. If you create custom burrow ability (without...
  2. cleavinghammer

    Adding new movement types.

    Is it possible to add new movement types in the Object Editor (like an anti-float movement type that prevents going in any water)? Specifically, allowing for a unit that can only move in deep water/dry land (and not shallow water)/shallow water without the use of triggers or pathing blockers...
  3. Darkspear Burrow

    Darkspear Burrow

  4. Cheshire

    [Spell] Hero Burrow ability

    Hello there, I'm trying to make a burrow spell for a hero. For the burrowed model I have been using the crypt fiend burrowed model so that It would look like that brown burrowed unit indicator. there are 2 problems with this - 1. the unit portrait is a crypt fiend. 2. When the unit unburrows...
  5. Jamin8r

    How to add the Burrow animation?

    Ok, let me describe my map. It's a melee map and most undead ground units have the sacrifice ability to morph into another creature --> Banshees become Poltergeists, Necros become Revenants, Crypt Fiends become Nerubian Fiends, etc. Everything is good to go for the undead except for one little...
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