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Someone on Reddit called them "deep fried', heh.
I had to heavily edit Kerrigan's portrait manually - her right eye turned into a jellyfish with AI upscale. Medic's nose also looked like something unpleasant.
Some more monsters/animals from Gothic 1, in Starcraft-Mod form ツ
Shadowbeast is permanently cloaked (can only be seen from close distance, like Company Of Heroes snipers). I made it so because in G1 shadowbeasts often surprised me or I unsuspectingly ran into them, and they're sneaky and nocturnal.
Animals from Gothic 1, as seen in my Gothic 1 RTS project. Near the orc-controlled area in Gothic 1, there is packs of Orcdogs that contain some normal wolves as well.
From my Gothic 1 RTS proeject (SC:BW Mod). Depicts the Swamp Camp's Templar hunting Minecrawlers in the Old Mine. In that mission, Old Camp Guards will be "rescueable" and tag along for additional Old Mine atmosphere. Nameless hero as shadow will be rescueable as well so he can kill Minecrawlerqueen
From my Gothic 1 RTS proeject (SC:BW Mod). Depicts the Swamp Camp's Templar hunting Minecrawlers in the Old Mine. In that mission, Old Camp Guards will be "rescueable" and tag along for additional Old Mine atmosphere. Nameless hero as shadow will be rescueable as well so he can kill Minecrawlerqueen
There is dialogues in Gothic 1 in the New Camp that inform you about the fact that the mercenary Gorn (hero unit) would sometimes join the New Camp's bandits in raiding Old Camp convoys. This will be depicted in a mission of my Gothic 1 RTS proejct (Starcraft Broodwar Mod).
There is dialogues in Gothic 1 in the New Camp that inform you about the fact that the mercenary Gorn (hero unit) would sometimes join the New Camp's bandits in raiding Old Camp convoys. This will be depicted in a mission of my Gothic 1 RTS proejct (Starcraft Broodwar Mod).
Random screenshot from my StarCraft 1 Broodwar mod that turns the atmospheric RPG Gothic 1 into an RTS. I will probablly call the mod "Khorinis Guild Wars", or "Guilds of Khorinis", or simply "Gothic RTS" (in reference to the equally named "Gothic Sequel", which is a cancelled addon to Gothic 1).
Random screenshot from my StarCraft 1 Broodwar mod that turns the atmospheric RPG Gothic 1 into an RTS. I will probablly call the mod "Khorinis Guild Wars", or "Guilds of Khorinis", or simply "Gothic RTS" (in reference to the equally named "Gothic Sequel", which is a cancelled addon to Gothic 1).
An early test concept for the building graphics in my Gothic RTS.
Depicts 2 Orc buildings: The Orc Tent (increases unit capacity) and the Idol Pillar, which unlocks Orc Shamans in the Tech Tree.
The buildings are not actually in-game yet, this is a photo edit; but it would look like that in the end.
Hi.
It's not my model so I do not upload it in Maps & Resources, but I will upload it here and I'm going to ask you to try to import it to your random map to see if it works for you and, if yes, then help me in turn to import it to my map because I have already tried few ways and still I can't...
Hello Everyone,
I am making a map using the latest version of SCMDraft 2 for SC:Remastered. I have noticed there are some new features since the relaunch and I am looking forward to what I could do with what I believe is the most powerful SC Mapmaking tool. However, the client keeps crashing at...
Hey everyone! I'm back with another co-op project for Remastered. This time it's an overhaul of the original campaigns, starting with Rebel Yell. The first six maps of the campaign have been released, so go check them out here!
Project: Hydra (Topic)
Project: Hydra's key features are...
* SC:R...
Hello Everyone,
I am making a map using SCMDraft 2 to play in the Remastered Version of SC Brood War. However, I am aware that there were limitations with the engine before the new updates. After a long hiatus from SC, I have decided to take it up again. However, there are a few questions that...
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