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Hello everyone! I am making a map with a bunch of boss fights. At the beginning players (1-8) choose a hero from a tavern. Then a Ressurection Stone activates (just in case they die before boss fight or even during it). So, at the beggining of a boss fight the room closes gates (so that players...
I'm creating a bossfight and I wanna make the boss more aggressive reducing the check interval from 2 seconds to 1 when its life becomes lower, but for some reason this trigger breaks my code and i don't know why, this is the code (Not entirely):
OnMapInit(function ()
local boss =...
Can somebody explain why these triggers wont work? The first one creates the point and moves the regions but it wont add the units to the unit group when they enter/leave the regions.
Acid Rain
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Player - Player 1 (Red) types a chat message containing -test as An exact match...
Hi there!
Quite new here, but I've been working on a map for a while, and currently trying to make a spell for a custom boss fight.
Basically I want to trigger a Flame Strike underneath the boss unit every 3 seconds.
So what I wanna know is, how do I create a trigger, that conjures a flame...
So i recently came back to w3 modding after a long time and decided that its finally time to stop doing half assed projects which never get finished and actually see something to an end for once.
I decided to do a campaign with a series of WoW-like dungeons where the player instead of...
Hello, my name is redscores and I have been in the buisness of mapmaking for a long time.
I am currently trying to get into mapmaking again, but my projects until now that I have planned were far too large and ambitious... So I will try to start smaller.
My idea is a boss fight map in general...
Hello,
First of all, my project, Xnd Hero Siege is the work of the famous map serie X Hero Siege made by Sogat. I somehow got an editable version of X Hero Siege 3.33, fixed some bugs and added a few features. More details in the projet page here: Xnd Hero Siege 1.0.
The first version of the...
To set the groundwork here, you're supposed to go into this encampment and slay all of the enemy minions before the boss (formerly a neutral hero with invulnerability) becomes hostile to players.
So, in steps:
1 - Kill all enemy minions
2 - Boss speaks
3 - Boss starts attacking
4 - Boss drops...
Hello, I am quite new to this site so I am sorry if I posted this in the wrong section. I was wondering if anyone could help me with some trigger work. I have created 4 mini bosses that when defeated I want to spawn a unit at a target location that when defeated as well drops an item that makes...
" Travel Through time and Fight the Most Powerfull Bosses in the History of World of Warcraft
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