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How To Rig & Animate Models for use in Warcraft III
This tutorial will show you how to rig and animate models for use in Warcraft 3 with Blender 2.79 using bones and keyframes.
Necessary Files: Necessary Files
Textures: youtu.be/3tkgLBCbitA?t=122 (@2:00)
Animation Names Warcraft 3...
Is it possible to pause and then resume decay of bones of unit that died?
"Unit - Suspend corpse decay for (Picked unit)" this does work to pause it but then using "Unit - Resume corpse decay for (Picked unit)" has no effect
Mdlvis messes up normals.
I tested it. Each time you open a model in Mdlvis, it changes normals, and this can make a model's lighting weird.
I want to find another program that allows attaching vertices to bones. Suggestions welcome.
Hello guys, i have 2 models with little issues:
1.The Nightelf Demonhunter from wow has some weird bug with her attack animations (somebody told me the Transition is too fast).
I linked the files from here cuz a picture itself doesnt realy shows it.
2.A dwarf monk from wow is fine, escept...
I need Felhound model (units\demon\felhound\felhound.mdl or units\demon\felhound\felhound_V1.mdl) with proper animation points, namely:
hand, left
hand, right
foot, left
foot, right
The animation points seems to be present in Model Editor, but don't work properly ingame, for some reason. I...
I want to made model of warrior with shield and cape but I sucks creating animation.
Any tip/guide/idea to import animation for other model's geoset to my model like cape for Arthas to a footman bones in MDLVIS? or animations of shield-up of the footman and put it up to Arthas with sword?
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