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audio

  1. stalkerfox

    Using generic announcer? replacing internal generic warnings

    is it possible to use the generic announcer? i have a custom melee map that i got an extra race which i wanted to use sounds for. so i dont really want to repalce default announcers but there is a generic one that i could use Does anyone know if its possible to apply that default announcer to a...
  2. ProfessorBright

    Cinematics out of sync

    Hi! First post here guys :), looked around the forums but couldn't find any good info on the matter. I'm making a multiplayer game that involves cinematics, so far so good. When I started making the map I used waits to sync dialouges and actions along with the audio files. That worked okay...
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