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attacking-while-moving

  1. gusanomental

    A painful yet possible workaround for attacking-while-moving units (melee edition)

    Probably someone did or thought about this before but I've decided to share this humble approach. I believe RPG, arena and minigame maps where gameplay is focused on a single hero or a little group of units might benefit from this. The painful nature of this high amount of editing and triggering...
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