Hello everyone! Making a common spell, which locks the target in cage and damage him, ill made some arrays to make it MUI, but i cant solve my problem. Can u give me the answer, why MUI wont works? Do not focus what do a spell, i need to know, why mui not works. Ty
It's been a while since I coded for Warcraft III (or in general, for that matter), thus my brains are a bit scrambled right now. I am trying to make a simple inventory system that changes all the items for multiple pages of the inventory.
I got it working, actually, as I just brute forced...
I know one of the arrays will never go over a certain size, so that's not an issue. But the other one could theoretically max out.
Now I could just pick a large enough number that will most likely never occur in any game, but I'd rather not if given the option.
Speaking of which...
From what I’ve read there’s multiple ways to go about setting up an MUI spell or “system”, using an array, using hash tables, I’m just curious are any of these considered the optimal method?
Are there draw backs to any?
I've recently been interested in learning Python, and even got a paid course for it from Udemy, and it's been great so far, I noticed there are so many similarities between JASS Syntax and Python, and I'd not be surprised if that were the case for any other programming language out...
Is it possible to retrieve the index of an array?
For example, if you have a Unit Group Array of 100 Unit Groups, and I select a unit on the map, is it possible to call a function that would return the index of the unit group that is selected?
I.e., selecting a unit from UnitGroupArray...
How do i make an array of arrays?
i want to make a list of arrays,
listofarrays = array1;
listofarrays = array2;
listofarrays = array3;
array1  = unit x;
array1  = unit y;;
array1  = unit z;
so i can know the player and the unit of the player without conditions...
Essentially, I am trying to create the following spell :
Flame Nova: Cause a nova of fire to explode outwards from the targeted area dealing (1.5 x Intelligence) damage to all units caught within. Additionally, units caught within flame nova are set Ablaze and will explode after 3 seconds...
At the moment, I am making a Hero RPG with customizable spells. However, I ran into a problem with memory leaks. I am using a UnitGroup[ ] Variable so that there is the same number of indexes as there are total players (9 in this case). I am doing this because I need to account for...
As the title implies, what's the difference between a variable without an array and a variable with an array?
Set CasterLoc = (Position of Triggering unit)
Set TargetLoc = (Target point of ability being cast)
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