Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
In the upcoming patch, alongside bug fixes, we will introduce a new faction leader button, custom UIs for every faction, and unique ambient music for each one too. Credits to Wa666r for the original UI, which served as the basis for our Theramore version.
As we’ve mentioned before, the assets for this expansion are already finished, but our forge is far from going cold. The Dwarves of Ironforge are currently in production for the third expansion, and what better way to begin than with their most iconic unit: the Ironforge Guard.
Roadmap for our Development:
First Expansion (released 19.7.2025) :
-New Faction: The Darkspear Trolls
-Racial and Faction Traits
-Elite special units for all factions
-Two new heroes for the Undead: The Necrolord and The Boneguard
-All factions reworked with new gameplay mechanics
-A new...
---------- Credits ----------
Blizzard Entartainment
Retera for his Awesome tools and Guides
Trolldaeron for his Artwork and Wallpaper
Lorcraft Desings Studio for Icons and assets
Vindorei for his Arcane Golems
G00dG4m3 for Heroic Leap
Devalut for Bone Armor
Vinz for Ubershield, Spell Markers...
---------- links for our project ----------
Download link for our mod on Hive:Age of Warcraft Mod Installer
Link for our Map Development thread on Hive:[Altered Melee] - Age of Warcraft project
YouTube Link:Age of Warcraft
Twitter showcase and news link:https://twitter.com/AgeWarcraft...
---------- General Questions ----------
Q: Which version of Warcraft 3 is Age of Warcraft being developed for?
A: Warcraft 3 Reforged latest patch.
Q: Do the factions have new gameplay?
A: Yes, we addressed this with the release of our first expansion.
Q: Is there a Warcraft Classic version...
In this thread, you can share suggestions for new gameplay ideas for factions that have already been released or are planned for future releases. You’re also welcome to suggest new systems or features you’d like to see added to the mod.
In general, feel free to post anything that you think could...
Here you can share your feedback about our mod. Whether it’s bugs you’ve encountered or suggestions for ability changes you find unbalanced. Please provide concise feedback, including screenshots if it’s related to a bug, or specific examples and valid points if suggesting gameplay improvements.
Hey there fellow Warcraft 3 fans,
Our ongoing project is dedicated to introducing the multi-faction element into the game. Our goal is to enhance nearly all of Blizzard's official melee maps by incorporating additional factions.
At this point, have 15 factions and a new main menu. The link of...
Here is our Tavern Hero, Justicar, created to honor Tomkek for allowing us to use his awesome assets.
Check out his channel here: https://www.youtube.com/Tomkektv
The roster has been expanded and reworked: the Prelate is now an elite unit, the Raptor Rider upgrade is Gonk's Follower, and the Dinomancer and Battlesaur have been added. Flying units were revised, racial and faction traits introduced, and tech tree adjustments made to refine the gameplay.
We decided to also include the Giant Crimson Snake to the Darkspear Trolls since they are closely connected with the Loa Dambala and the crimson snake is favoured among the Darkspear trolls for not only its vicious nature, but also its steadfast loyalty.
We’ve expanded their roster to include an elite unit, the Arcanist, along with a new upgrade for the knights, the Arcane Knights. Additionally, we’ve introduced unique racial and faction traits, as well as numerous adjustments across their tech tree, to refine and differentiate their gameplay.
We have introduced unique racial and faction traits, as well as numerous adjustments across their tech tree, to refine and differentiate their gameplay.
We're excited to introduce a new tavern hero created to honor Tomkek for allowing us to use his amazing assets. This hero was designed using his contributions! Check out his work here: https://www.patreon.com/Tomkek
Today, we present the Night Elf tech tree.We have expanded their roster to include an elite unit, the Warden, as well as a new upgrade for the Archer and the Huntress. Additionally, we have introduced a racial trait to further distinguish the Night Elves.
Here is the final form of the Kodo herd that will move buildings throughout the map. As you can see, all of them are unique to match the buildings they represent.
Hello everyone! We're excited to give you a sneak peek at a new mechanic for the Tauren faction. Inspired by their nomadic culture, we've designed their buildings to have the ability to transform into Kodo caravans, allowing them to be transported to different locations.
Today, we present the Scourge tech tree. Under the iron rule of the Lich King, the Scourge have built up their power on the arctic continent of Northrend.
Today we present the new tech tree of the New Horde. Under Thrall's rule, the Orcs freed themselves from the chains of demonic corruption. To make the faction feel entirely orcish, we introduced many new units like the Overlord and Kor'kron Guard, and upgrades like the Marauder for the Grunt.
Today we present the tech tree of the Kingdom of Lordaeron. The strongest human kingdom after the second war! Most of their units have a familiar tone but we added a new upgrade for their Knight and an elite unit that mostly appears in their Cinematic, the King's Guard.
As we draw near to the release of the first "Expansion" of the mod we decided to show you the new Naga tech tree in advance. Most of the stats and skills are the same with what they got in the Campaign. Of course we filled the gaps with extra units, skills and upgrades.
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