So Acqusition Range usually decides how far away a unit or hero will automatically acquire targets and start attacking them, but this normal range doesn't apply if you attack a unit that is friendly to the target within a certain "defend range" which can be longer than the acqusition range. From...
You may know the following abilities:
- Orb of Slow (AIsb)
- Orb of Lightning (AIll)
- Attack black arrow bonus (AIdf)
- Melee Lightning Damage Bonus (AIlx)
They are similar, and allow you to make normal attacks have a chance of casting any ability with a target. Pretty cool no ...
I was trying to make a (relatively simple, I thought) spell.
When used; it applies a buff to the User which gradually improves range over its duration.
I used the trick of setting the unit's range to 190000000, and simply limiting the acquisition range to 550 (default max range).