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Triggers
ZF.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
Heros
Sceleton Higher Priest
Treppe
treppe einheiten
BOSS
gazrilla
Hero1
sceletons
Unbezeichneter Auslöser 001
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Sceleton Higher Priest
Events
Unit - A unit enters Gebiet_004 <gen>
Conditions
Actions
Unit - Create 1 Sceleton Higher Priest for Neutral Hostile at (Center of Gebiet_005 <gen>) facing (Position of (Triggering unit))
Treppe
Events
Unit - A unit enters Gebiet_006 <gen>
Conditions
Actions
Unit - Change ownership of Ingenier 0058 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Tank 0059 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Healer 0060 <gen> to Player 2 (Blue) and Change color
treppe einheiten
Events
Unit - A unit enters Gebiet_009 <gen>
Conditions
Actions
Unit - Kill Ingenier 0058 <gen>
Unit - Kill Tank 0059 <gen>
Unit - Kill Healer 0060 <gen>
BOSS
Events
Unit - A unit enters Gebiet_010 <gen>
Conditions
Actions
Unit - Create 1 Ukorz Sandscalp for Neutral Hostile at (Center of Gebiet_011 <gen>) facing (Position of (Triggering unit))
gazrilla
Events
Unit - A unit enters Gebiet_012 <gen>
Conditions
Actions
Unit - Create 1 Gahz'rilla for Neutral Hostile at (Center of Gebiet_013 <gen>) facing (Position of (Triggering unit))
Hero1
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
Actions
Unit - Create 1 . Antu'sul for Neutral Hostile at (Center of Gebiet_001 <gen>) facing e degrees
Unbezeichneter Auslöser 001
Events
Unit - A unit enters Gebiet_002 <gen>
Conditions
Actions
Unit - Create 4 Skeletal Orc for Neutral Hostile at (Center of Gebiet_003 <gen>) facing (Position of (Triggering unit))
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