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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
te
timerdialog
Yes
Timer
timer
Yes
zombie
player
No
Untitled Trigger 010
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Sound - Play l4d_4 <gen>
Wait 4.00 seconds
Sound - Play aleta_5 <gen>
Untitled Trigger 032
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Play zombie_ambient <gen> at 100 % volume, located at (Center of Region_032 <gen>) with Z offset 0
Untitled Trigger 037
Events
Time - Elapsed game time is 4.00 seconds
Conditions
Actions
Sound - Play fight <gen>
Untitled Trigger 038
Events
Player - Player 1 (Red) leaves the game with a defeat
Conditions
Actions
Sound - Play boo <gen>
Untitled Trigger 029
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Sound - Play brains_c <gen>
Untitled Trigger 029 Copy
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Sound - Play brains_c <gen>
Untitled Trigger 029 Copy Copy
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Sound - Play brains_b <gen>
Untitled Trigger 020
Events
Destructible - City Entrance 0001 <gen> dies
Conditions
Actions
Sound - Play l4d_1 <gen>
Untitled Trigger 039
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Untitled Trigger 008
Events
Unit - A unit enters Region_034 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_035 <gen>)
Untitled Trigger 008 Copy
Events
Unit - A unit enters Region_036 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_021 <gen>)
Untitled Trigger 008 Copy 2 Copy 2 Copy
Events
Time - Every 30.00 seconds of game time
Conditions
((Ordered unit) is Undead) Equal to True
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Order (Picked unit) to Attack.City Entrance 0993 <gen>)
Wait 50.00 seconds
Unit Group - Pick every unit in (Units in Region_033 <gen>) and do (Order (Units in (Playable map area)) to Attack-Move To.(Random point in (Playable map area)))
Untitled Trigger 008 Copy 2 Copy 2 Copy Copy
Events
Time - Every 30.00 seconds of game time
Conditions
((Ordered unit) is Undead) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Order (Units owned by Player 8 (Pink).) to Attack-Move To.(Random point in (Playable map area)))
Untitled Trigger 034
Events
Destructible - City Entrance 0004 <gen> dies
Conditions
Actions
Unit - Order Marine 0665 <gen> to Attack-Move To . (Center of Region_031 <gen>)
Unit - Order Marine 0663 <gen> to Attack-Move To . (Center of Region_031 <gen>)
Unit - Order Marine 0664 <gen> to Attack-Move To . (Center of Region_031 <gen>)
Unit - Order Marine 0662 <gen> to Attack-Move To . (Center of Region_031 <gen>)
Untitled Trigger 036 Copy 2
Events
Time - Elapsed game time is 100.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Special Effect - Create a special effect at (Position of Marine Chief 0334 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 4.00 seconds
Unit - Replace Marine 0099 <gen> with a Zombie[Male] using The old unit's life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Change color
Untitled Trigger 036 Copy 2 Copy
Events
Time - Elapsed game time is 100.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Special Effect - Create a special effect at (Position of Marine 0444 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 4.00 seconds
Unit - Replace Marine 0444 <gen> with a Zombie[Male] using The old unit's life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Change color
Untitled Trigger 036 Copy 2 Copy Copy 2
Events
Time - Elapsed game time is 100.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Special Effect - Create a special effect at (Position of Terran Marine 0431 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 4.00 seconds
Unit - Replace Terran Marine 0431 <gen> with a Zombie[Male] using The old unit's life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Change color
Untitled Trigger 036 Copy 2 Copy Copy 2 Copy
Events
Time - Elapsed game time is 10.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Child 0237 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Wait 4.00 seconds
Unit - Replace Child 0237 <gen> with a Zombie[Male] using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Change color
Untitled Trigger 036 Copy 2 Copy Copy
Events
Time - Elapsed game time is 100.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Special Effect - Create a special effect at (Position of Paladin 0322 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 4.00 seconds
Unit - Replace Paladin 0322 <gen> with a Zombie[Male] using The old unit's life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Change color
Untitled Trigger 036 Copy 2 Copy Copy Copy
Events
Time - Elapsed game time is 100.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Special Effect - Create a special effect at (Position of Terran Marine 0428 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 4.00 seconds
Unit - Replace Terran Marine 0428 <gen> with a Zombie[Male] using The old unit's life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Change color
Untitled Trigger 014
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Create a Zombie[Male] corpse for Player 12 (Brown) at (Random point in Region_028 <gen>)
Unit - Create a Zombie[Male] corpse for Player 12 (Brown) at (Random point in Region_028 <gen>)
Unit - Create a Zombie[Male] corpse for Player 12 (Brown) at (Random point in Region_028 <gen>)
Unit - Create a Zombie[Male] corpse for Player 12 (Brown) at (Random point in Region_028 <gen>)
Untitled Trigger 035
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 2
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 2 Copy
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 2 Copy 2 Copy Copy 7
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 2 Copy 2 Copy Copy 8
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 2 Copy 2 Copy Copy 9
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 2 Copy 2 Copy Copy 10
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 15
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 16
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 17
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Female] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Female] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy Copy
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Female] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Female] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy Copy 2
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Female] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Female] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy Copy 3
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Female] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Female] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy Copy 4
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Female] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Female] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy Copy 5
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Female] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Female] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy Copy 30
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Female] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Female] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy Copy 31
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Female] is Undead) Equal to True
Actions
Unit - Create 1 . Ultra zombie for Player 11 (Dark Green) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy 2
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Small] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Small] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy 3
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Small] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Small] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy 4
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Small] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Small] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy 5
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Small] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Small] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy 6
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Small] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Small] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy 7
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Small] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Small] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy 8
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Zombie[Small] is Undead) Equal to True
Actions
Unit - Create 1 . Zombie[Small] for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy 23 Copy 34
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Ghoul is Undead) Equal to True
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy 23 Copy 35
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Ghoul is Undead) Equal to True
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy 23 Copy 36
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Ghoul is Undead) Equal to True
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 035 Copy 18 Copy 23 Copy 37
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Ghoul is Undead) Equal to True
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Trigger - Turn on (This trigger)
Untitled Trigger 036
Events
Time - Elapsed game time is 100.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Special Effect - Create a special effect at (Position of Marine 0099 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 4.00 seconds
Unit - Replace Marine 0099 <gen> with a Zombie[Male] using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Change color
Untitled Trigger 036 Copy
Events
Time - Elapsed game time is 100.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Special Effect - Create a special effect at (Position of Villager 0601 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 2 seconds
Unit - Replace Villager 0601 <gen> with a Zombie[Male] using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Change color
Untitled Trigger 036 Copy Copy
Events
Time - Elapsed game time is 60.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Special Effect - Create a special effect at (Position of Child 0208 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 4.00 seconds
Unit - Replace Child 0208 <gen> with a Zombie[Male] using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Change color
Untitled Trigger 034 Copy 2
Events
Time - Every 80.00 seconds of game time
Conditions
(Ultra zombie is Undead) Equal to True
Actions
Unit - Create 1 . Ultra zombie for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 034 Copy 3
Events
Time - Every 80.00 seconds of game time
Conditions
(Ultra zombie is Undead) Equal to True
Actions
Unit - Create 1 . Ultra zombie for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 034 Copy 5 Copy
Events
Time - Every 80.00 seconds of game time
Conditions
(Ultra zombie is Undead) Equal to True
Actions
Unit - Create 1 . Ultra zombie for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 034 Copy 5 Copy 2
Events
Time - Every 80.00 seconds of game time
Conditions
(Ultra zombie is Undead) Equal to True
Actions
Unit - Create 1 . Ultra zombie for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 034 Copy 5 Copy 3
Events
Time - Every 80.00 seconds of game time
Conditions
(Ultra zombie is Undead) Equal to True
Actions
Unit - Create 1 . Ultra zombie for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 004
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 2
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 3
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 4
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 5
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 6
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 7
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 8
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 9
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 10
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 11
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 12
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 13
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 14
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 15
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 16
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 17
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 18
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 004 Copy 19
Events
Time - Every 200.00 seconds of game time
Conditions
(Zombie1 is Undead) Equal to True
Actions
Unit - Create 1 . Zombie1 for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_032 <gen>)
Untitled Trigger 006
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Lab.. at (Center of Region_027 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 019
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_017 <gen>)
Untitled Trigger 019 Copy
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_019 <gen>)
Untitled Trigger 021
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Open City Entrance 0028 <gen>
Untitled Trigger 025
Events
Destructible - City Entrance 0310 <gen> dies
Conditions
Actions
Destructible - Close City Entrance 0028 <gen>
Untitled Trigger 026
Events
Time - Elapsed game time is 1.00 seconds
Conditions
((Last replaced unit) is Undead) Equal to False
(Zombie[Male] is Undead) Equal to True
(Zombie[Female] is Undead) Equal to True
(Zombie[Male] is Undead) Equal to True
(Zombie[Small] is Undead) Equal to True
Actions
Unit - Replace Villager 0244 <gen> with a Zombie[Male] using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Change color
Untitled Trigger 026 Copy
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Replace Villager 0243 <gen> with a Zombie[Male] using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Change color
Untitled Trigger 026 Copy Copy
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Replace Villager 0246 <gen> with a Zombie[Male] using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Change color
Untitled Trigger 027
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Destructible - Close City Entrance 0316 <gen>
Untitled Trigger 027 Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Open City Entrance 0316 <gen>
Floating Text - Create floating text that reads The plague is starting at (Center of Region_024 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 028
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Replace Child 0216 <gen> with a Zombie[Male] using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Change color
Untitled Trigger 028 Copy
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Replace Villager 0572 <gen> with a Zombie[Male] using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Change color
Untitled Trigger 028 Copy Copy
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Replace Villager 0421 <gen> with a Zombie[Male] using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Change color
Untitled Trigger 036 Copy 2 Copy Copy 3
Events
Time - Elapsed game time is 80.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Special Effect - Create a special effect at (Position of Marine 0729 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 4.00 seconds
Unit - Replace Marine 0729 <gen> with a Zombie[Male] using The old unit's life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Change color
Untitled Trigger 036 Copy 2 Copy Copy 3 Copy
Events
Time - Elapsed game time is 80.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Special Effect - Create a special effect at (Position of Marine Chief 0733 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 4.00 seconds
Unit - Replace Marine Chief 0733 <gen> with a Zombie[Male] using The old unit's life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Change color
Untitled Trigger 036 Copy 2 Copy Copy 3 Copy Copy
Events
Time - Elapsed game time is 80.00 seconds
Conditions
(Zombie[Male] is Undead) Equal to True
Actions
Special Effect - Create a special effect at (Position of Marine 0731 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 4.00 seconds
Unit - Replace Marine 0731 <gen> with a Zombie[Male] using The old unit's life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Change color
Special Effect - Create a special effect at (Position of Marine 0732 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 4.00 seconds
Unit - Replace Marine 0732 <gen> with a Zombie[Male] using The old unit's life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Change color
Untitled Trigger 001
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 1 . Acolyte for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Untitled Trigger 017
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Destructible - Destroy City Entrance 0168 <gen>
Untitled Trigger 018
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Untitled Trigger 018 Copy
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Untitled Trigger 018 Copy 2
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Untitled Trigger 018 Copy 3
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Untitled Trigger 018 Copy 4
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Untitled Trigger 018 Copy 5
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Untitled Trigger 018 Copy 6
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Untitled Trigger 018 Copy 7
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Untitled Trigger 018 Copy 8
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Untitled Trigger 018 Copy 9
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Untitled Trigger 018 Copy 10
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 2
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 3
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 4
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 5
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 6
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 7
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 8
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 9
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 10
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 11
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 12
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 13
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 14
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 15
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 16
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 17
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 18
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 19
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 20
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 21
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 22
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 23
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 24
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 25
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 26
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 27
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 28
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 29
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 30
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 31
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 32
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 33
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 34
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 35
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 36
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 10 Copy 37
Events
Time - Elapsed game time is 5 seconds
Conditions
((Last created unit) is Undead) Equal to True
(Zombie is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 018 Copy 11
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Untitled Trigger 011
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Female] for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy 2
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Female] for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy 3
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Female] for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy 4
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Female] for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy 5
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Female] for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy 6
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Female] for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy 7
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Female] for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy 8
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Female] for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 2
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 3
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 4
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 5
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 6
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 7
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 8
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 9
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 10
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 11
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 12
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 13
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 14
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 15
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 16
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 17
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 18
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 19
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 20
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 21
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 22
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 23
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 24
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 011 Copy Copy 25
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie[Male] for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 012
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Destructible - Destroy City Entrance 0152 <gen>
Destructible - Destroy City Entrance 0151 <gen>
Untitled Trigger 031
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 5
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 6
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 6 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 6 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 6 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 6 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 6 Copy 5
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 6 Copy 6
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 6 Copy 7
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 9
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 10
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 11
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 12
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 19
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 20
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 21
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 22
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 23
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 031 Copy 24
Events
Time - Every 60.00 seconds of game time
Conditions
((Last created unit) is Undead) Equal to True
((Triggering unit) is Undead) Equal to False
Actions
Unit - Create 1 . Zombie[Male] for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 024
Events
Destructible - City Entrance 0310 <gen> dies
Conditions
Actions
Unit - Create 1 . Marine for Player 1 (Red) at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_023 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_016 <gen>)
Untitled Trigger 024 Copy
Events
Destructible - City Entrance 0310 <gen> dies
Conditions
Actions
Unit - Create 1 . Marine for Player 1 (Red) at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_023 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_016 <gen>)
Untitled Trigger 030
Events
Destructible - City Entrance 0001 <gen> dies
Conditions
Actions
Destructible - Destroy City Entrance 0005 <gen>
Destructible - Destroy City Entrance 0004 <gen>
Destructible - Destroy City Entrance 0000 <gen>
Untitled Trigger 002
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Order Zombie[Female] 0020 <gen> to Attack . City Entrance 0001 <gen>
Unit - Order Zombie[Male] 0005 <gen> to Attack . City Entrance 0001 <gen>
Unit - Order Zombie[Male] 0006 <gen> to Attack . City Entrance 0001 <gen>
Untitled Trigger 009
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Order Zombie[Male] 0387 <gen> to Attack . City Entrance 0206 <gen>
Unit - Order Zombie[Female] 0360 <gen> to Attack . City Entrance 0206 <gen>
Unit - Order Zombie[Male] 0382 <gen> to Attack . City Entrance 0206 <gen>
Unit - Order Zombie[Male] 0386 <gen> to Attack . City Entrance 0206 <gen>
Unit - Order Predator 0358 <gen> to Attack . City Entrance 0206 <gen>
Unit - Order Predator 0357 <gen> to Attack . City Entrance 0206 <gen>
Unit - Order Zombie[Female] 0362 <gen> to Attack . City Entrance 0206 <gen>
Untitled Trigger 003
Events
Unit - A unit Dies
Conditions
((Dying unit) is Undead) Equal to False
((Killing unit) is Undead) Equal to True
Actions
Wait 4.00 seconds
Unit - Replace (Dying unit) with a Zombie[Male] using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 8 (Pink) and Change color
Unit - Order (Last replaced unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 003 Copy 2
Events
Unit - A unit Dies
Conditions
((Dying unit) is Undead) Equal to False
((Killing unit) is Undead) Equal to True
Actions
Wait 4.00 seconds
Unit - Replace (Dying unit) with a Zombie[Female] using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 8 (Pink) and Change color
Unit - Order (Last replaced unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 003 Copy
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is Undead) Equal to False
((Killing unit) is Undead) Equal to True
Actions
Wait 4.00 seconds
Unit - Replace (Dying unit) with a Ghoul using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 8 (Pink) and Change color
Unit - Order (Last replaced unit) to Attack-Move To . (Random point in (Playable map area))
Untitled Trigger 023
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Order Zombie[Male] 0107 <gen> to Attack . City Entrance 0310 <gen>
Unit - Order Zombie[Male] 0108 <gen> to Attack . City Entrance 0310 <gen>
Unit - Order Zombie[Female] 0105 <gen> to Attack . City Entrance 0310 <gen>
Wait 50.00 seconds
Unit - Order Zombie[Female] 0105 <gen> to Attack . City Entrance 0028 <gen>
Unit - Order Zombie[Male] 0108 <gen> to Attack . City Entrance 0028 <gen>
Unit - Order Zombie[Male] 0107 <gen> to Attack . City Entrance 0028 <gen>
Untitled Trigger 022
Events
Unit - A unit owned by Player 12 (Brown) . Is attacked
Unit - A unit owned by Player 11 (Dark Green) . Is attacked
Unit - A unit owned by Player 10 (Light Blue) . Is attacked
Unit - A unit owned by Player 9 (Gray) . Is attacked
Unit - A unit owned by Player 8 (Pink) . Is attacked
Conditions
((Attacking unit) is Undead) Equal to False
((Attacked unit) is Undead) Equal to True
Actions
Special Effect - Create a special effect at (Position of (Attacked unit)) using Objects\Spawnmodels\Orc\Orcblood\OrdBloodWyvernRider.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Unit - Make (Attacked unit) Explode on death
Untitled Trigger 007
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Neutral Passive as an Enemy
Player - Make Player 9 (Gray) treat Neutral Passive as an Enemy
Player - Make Player 8 (Pink) treat Neutral Passive as an Enemy
Player - Make Player 11 (Dark Green) treat Neutral Passive as an Enemy
Player - Make Player 10 (Light Blue) treat Neutral Passive as an Enemy
Untitled Trigger 016
Events
Time - Elapsed game time is 70.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_014 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Untitled Trigger 015
Events
Unit - Marine Chief 0027 <gen> Dies
Conditions
Actions
Wait 8.00 seconds
Game - Defeat Player 3 (Teal) with the message: Defeat!
Untitled Trigger 015 Copy
Events
Unit - Marine Chief 0028 <gen> Dies
Conditions
Actions
Wait 8.00 seconds
Game - Defeat Player 4 (Purple) with the message: Defeat!
Untitled Trigger 005
Events
Unit - Marine Chief 0117 <gen> Dies
Conditions
Actions
Wait 8.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Untitled Trigger 013
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Untitled Trigger 033
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start Timer[1] as a One-shot timer that will expire in 1800.00 seconds
Countdown Timer - Create a timer window for Timer[1] with title Win/lose
Countdown Timer - Show (Last created timer window)
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