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Countdown Timer - Create a timer window for upgrades[1] with title Zombies Die Off
Countdown Timer - Start upgrades[1] as a One-shot timer that will expire in 1800.00 seconds
win
Events
Time - upgrades[1] expires
Conditions
Actions
Trigger - Turn on win2 <gen>
Trigger - Turn off spawn <gen>
Trigger - Turn off spawn_Copy_2 <gen>
Trigger - Turn off spawn_Copy <gen>
win2
Events
Time - Every 10.00 seconds of game time
Conditions
(All units of (Units owned by Player 9 (Gray).) are dead) Equal to True
(All units of (Units owned by Player 10 (Light Blue).) are dead) Equal to True
(All units of (Units owned by Player 11 (Dark Green).) are dead) Equal to True
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: You and your zombies finally died off
barracks
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine Barraks
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of Marine Barraks 0090 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Trainer 0093 <gen> to Player 1 (Red) and Change color
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of Marine Barraks 0091 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Trainer 0092 <gen> to Player 2 (Blue) and Change color
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of Marine Barraks 0038 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Trainer 0124 <gen> to Player 4 (Purple) and Change color
Else - Actions
camera restrictions 1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Set the camera bounds for Player 1 (Red) to start_restriction <gen>
Camera - Set the camera bounds for Player 2 (Blue) to start_restriction <gen>
Camera - Set the camera bounds for Player 4 (Purple) to start_restriction <gen>
camera restrictions 1 Copy
Events
Unit - A unit enters choose_flamer <gen>
Unit - A unit enters choose_marine <gen>
Unit - A unit enters choose_sniper <gen>
Conditions
Actions
Camera - Set the camera bounds for Player 1 (Red) to Game_Area <gen>
Camera - Set the camera bounds for Player 2 (Blue) to Game_Area <gen>
Camera - Set the camera bounds for Player 4 (Purple) to Game_Area <gen>
Untitled Trigger 001
Events
Unit - A unit enters LTLE <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Center of LTLX <gen>)
Untitled Trigger 001 Copy
Events
Unit - A unit enters LTRE <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Center of LTRX <gen>)
Untitled Trigger 001 Copy 3
Events
Unit - A unit enters RTRE <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Center of RTRX <gen>)
Untitled Trigger 001 Copy 2
Events
Unit - A unit enters RTLE <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Center of RTLX <gen>)
lose
Events
Unit - Castle 0033 <gen> Dies
Conditions
Actions
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: you were over run
Game - Defeat Player 2 (Blue) with the message: you were over run
Game - Defeat Player 4 (Purple) with the message: you were over run
ZC spawn
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 12 (Brown) slot status) Equal to Is playing
Actions
Unit - Create 1 . Zombie Commander for Player 12 (Brown) at (Center of ZC_spawn <gen>) facing Default building facing degrees
ZC Rev
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Zombie Commander
Actions
Hero - Instantly revive (Dying unit) at (Center of zombie_spawn <gen>) , Show revival graphics
ZC Rev Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Zombie Behemoth
Actions
Hero - Instantly revive (Dying unit) at (Center of zombie_spawn <gen>) , Show revival graphics
attacking Copy 5
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in zombie_spawn2 <gen>) to Attack-Move To . (Position of Castle 0033 <gen>)
attacking Copy
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in zombie_spawn3 <gen>) to Attack-Move To . (Position of Castle 0033 <gen>)
attacking Copy 2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in zombie_spawn7 <gen>) to Attack-Move To . (Position of Castle 0033 <gen>)
attacking
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in zombie_spawn9 <gen>) to Attack-Move To . (Position of Castle 0033 <gen>)
attacking Copy 3
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in zombie_spawn <gen>) to Attack-Move To . (Position of Castle 0033 <gen>)
attacking Copy 3 Copy
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in zombie_spawn6 <gen>) to Attack-Move To . (Position of Castle 0033 <gen>)
attacking Copy 4
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in zombie_spawn8 <gen>) to Attack-Move To . (Position of Castle 0033 <gen>)
attacking Copy 4 Copy
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in zombie_spawn5 <gen>) to Attack-Move To . (Position of Castle 0033 <gen>)
attacking Copy 4 Copy Copy
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in zombie_spawn4 <gen>) to Attack-Move To . (Position of Castle 0033 <gen>)
pings
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: After you have chosen a hero youll want to gaurd one of 3 sides
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Position of Wall 0003 <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Position of Wall 0018 <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Position of Wall 0014 <gen>) for 10.00 seconds
Wait 20.00 seconds
Game - Display to (All allies of Player 1 (Red).) the text: Put your building skill to useor buy units with your goldyou can also buy items in the town
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Position of Marine Barraks 0035 <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Position of Marine Barraks 0120 <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Position of Marine Barraks 0034 <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Position of Farm? 0048 <gen>) for 10.00 seconds
Wait 20.00 seconds
Game - Display to (All allies of Player 1 (Red).) the text: If your hero dies his soul will be sent to the forest of death and you will have to find the grave in the forest to revive
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Center of grave_spawn_1 <gen>) for 10.00 seconds
Wait 20.00 seconds
Game - Display to (All allies of Player 1 (Red).) the text: Remember if your castle dies you lose so protect it at all costsgood luck and have fun
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Center of final_target <gen>) for 10.00 seconds
float text
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads Farm? above Farm? 0048 <gen> with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
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