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Triggers
Zombie Land Survival v1.5.w3x
Variables
Initialization
fog
Spawn Item
Stack Up
Revive
Leave
Item Break
Waves
Waves 2
Waves 3
Waves 4
Waves 5
Waves 6
Waves 7
Waves 8
Waves 9
Waves 10
Helicopter Win
Attack period
Attack period Copy
Attack period Copy 2
Attack period Copy 3
Attack period Copy 3 Copy
Attack period Copy 3 Copy Copy
Zombie Attack
Attack
Attack 2
Summon Players
Stacking Items
timecraft
ChargesAddGUI
Split
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AttackLoc
rect
No
L
location
No
order
integer
No
Player
unit
Yes
fog
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Custom script: call SetDayNightModels("","")
Spawn Item
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
If ((Random integer number between 1 and 5) Greater than 1) then do (Create Barricade at (Random point in (Playable map area))) else do (Do nothing)
If ((Random integer number between 1 and 4) Greater than 1) then do (Create Ammo Reload at (Random point in (Playable map area))) else do (Do nothing)
If ((Random integer number between 1 and 4) Greater than 3) then do (Create Blood Potion at (Random point in (Playable map area))) else do (Do nothing)
If ((Random integer number between 1 and 4) Greater than 3) then do (Create Camera at (Random point in (Playable map area))) else do (Do nothing)
If ((Random integer number between 1 and 4) Greater than 2) then do (Create Large Ammo Reload at (Random point in (Playable map area))) else do (Do nothing)
If ((Random integer number between 1 and 4) Greater than 3) then do (Create Shoe Rockets at (Random point in (Playable map area))) else do (Do nothing)
If ((Random integer number between 1 and 4) Greater than 3) then do (Create Greater Blood Potion at (Random point in (Playable map area))) else do (Do nothing)
If ((Random integer number between 1 and 4) Greater than 3) then do (Create Flare at (Random point in (Playable map area))) else do (Do nothing)
If ((Random integer number between 1 and 6) Greater than 4) then do (Create Turret at (Random point in (Playable map area))) else do (Do nothing)
If ((Random integer number between 1 and 7) Greater than 3) then do (Create Laser Turret at (Random point in (Playable map area))) else do (Do nothing)
If ((Random integer number between 1 and 4) Greater than 3) then do (Create Ammo Pouch at (Random point in (Playable map area))) else do (Do nothing)
If ((Random integer number between 1 and 4) Greater than 3) then do (Create Boots of Speed at (Random point in (Playable map area))) else do (Do nothing)
If ((Random integer number between 1 and 4) Greater than 3) then do (Create Metal Armor at (Random point in (Playable map area))) else do (Do nothing)
If ((Random integer number between 1 and 4) Greater than 2) then do (Create Land Mines at (Random point in (Playable map area))) else do (Do nothing)
If ((Random integer number between 1 and 4) Greater than 2) then do (Create Policeman Kit at (Random point in (Playable map area))) else do (Do nothing)
If ((Random integer number between 1 and 4) Greater than 1) then do (Create Mechanical Critter at (Random point in (Playable map area))) else do (Do nothing)
Stack Up
Events
Unit - A unit Acquires an item
Conditions
Actions
Revive
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Life Elixir
(Unit-type of (Triggering unit)) Equal to Almost Killed Body
Actions
Wait 1.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . "Special Forces" Soldier for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Last created unit)) Equal to Player 1 (Red)
Then - Actions
Set Variable Set Player[1] = (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Last created unit)) Equal to Player 2 (Blue)
Then - Actions
Set Variable Set Player[2] = (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Last created unit)) Equal to Player 3 (Teal)
Then - Actions
Set Variable Set Player[3] = (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Last created unit)) Equal to Player 4 (Purple)
Then - Actions
Set Variable Set Player[4] = (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Last created unit)) Equal to Player 5 (Yellow)
Then - Actions
Set Variable Set Player[5] = (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Last created unit)) Equal to Player 6 (Orange)
Then - Actions
Set Variable Set Player[6] = (Last created unit)
Else - Actions
Do nothing
Leave
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of (Triggering player)) + Has left the Game.)
Item Break
Events
Unit - A unit Uses an item
Conditions
Actions
Wait 0.20 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Charges remaining in (Item being manipulated)) Equal to 0
Then - Actions
Item - Remove (Item being manipulated)
Else - Actions
Do nothing
Waves
Events
Time - Elapsed game time is 19.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 1 Starts in 20 Seconds.
Wait 20.00 seconds
Game - Display to (All players) the text: Wave 1
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 70.00 seconds
Game - Display to (All players) the text: Wave 2
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 80.00 seconds
Game - Display to (All players) the text: Wave 3
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 180.00 seconds
Game - Display to (All players) the text: Wave 4
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 230.00 seconds
Game - Display to (All players) the text: Wave 5
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 250.00 seconds
Game - Display to (All players) the text: Wave 6
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 270.00 seconds
Game - Display to (All players) the text: Wave 7
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 300.00 seconds
Game - Display to (All players) the text: Wave 8
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 310.00 seconds
Game - Display to (All players) the text: Wave 9
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 200.00 seconds
Game - Display to (All players) the text: Wave 10
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Waves 2
Events
Time - Elapsed game time is 2274.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 11
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 5 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Waves 3
Events
Time - Elapsed game time is 2689.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 12
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 5 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 5 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 5 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 8 . Flesh Eater for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Waves 4
Events
Time - Elapsed game time is 3069.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 13
Wait 5.00 seconds
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Wait 400.00 seconds
Trigger - Turn on Zombie_Attack <gen>
Waves 5
Events
Time - Elapsed game time is 3539.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 14
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Waves 6
Events
Time - Elapsed game time is 3916.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 15
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Wait 6.00 seconds
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 6.00 seconds
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 6.00 seconds
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Wait 6.00 seconds
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 6.00 seconds
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 6.00 seconds
Unit - Create 5 . Flesh Eater for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 6.00 seconds
Unit - Create 5 . Flesh Eater for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Waves 7
Events
Time - Elapsed game time is 4258.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 16
Unit - Create 50 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 7 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 50 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Waves 8
Events
Time - Elapsed game time is 4618.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 17
Unit - Create 50 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 50 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 50 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 50 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 50 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 50 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 6.00 seconds
Unit - Create 15 . Flesh Eater for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Waves 9
Events
Time - Elapsed game time is 5079.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 18
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Waves 10
Events
Time - Elapsed game time is 5079.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 19
Unit - Create 50 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 6 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 40 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 40 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 15 . Flesh Eater for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Wait 300.00 seconds
Trigger - Turn on Attack_period <gen>
Trigger - Turn on Attack_period_Copy_2 <gen>
Trigger - Turn on Attack_period_Copy_3 <gen>
Trigger - Turn on Attack_period_Copy_3_Copy <gen>
Trigger - Turn on Attack_period_Copy_3_Copy_Copy <gen>
Trigger - Turn on Attack_period_Copy <gen>
Wait 200.00 seconds
Game - Display to (All players) the text: A Rescue Helicoter has is waiting for you at the highest point of the village found near the bottom.
Trigger - Turn on Helicopter_Win <gen>
Unit - Create 1 . Helicopter for Player 8 (Pink) at (Center of Helicopter <gen>) facing Default building facing degrees
Helicopter Win
Events
Unit - A unit enters Helicopter <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
Actions
Game - Victory (Owner of (Triggering unit)) ( Show dialogs, Show scores)
Attack period
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Plague Terror for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Attack period Copy
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombified Horror for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Attack period Copy 2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Flesh Eater for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Attack period Copy 3
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Infected Crawler for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Attack period Copy 3 Copy
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Infected Dog for Player 7 (Green) at (Random point in Spawn_Zombie_1 <gen>) facing Default building facing degrees
Attack period Copy 3 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_3 <gen>) facing Default building facing degrees
Zombie Attack
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 7 (Green) at (Random point in Spawn_Zombie_2 <gen>) facing Default building facing degrees
Attack
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
If ((Random integer number between 1 and 6) Equal to 1) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Player[1]))) else do (Do nothing)
If ((Random integer number between 1 and 6) Equal to 2) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Player[2]))) else do (Do nothing)
If ((Random integer number between 1 and 6) Equal to 3) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Player[3]))) else do (Do nothing)
If ((Random integer number between 1 and 6) Equal to 4) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Player[4]))) else do (Do nothing)
If ((Random integer number between 1 and 6) Equal to 5) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Player[5]))) else do (Do nothing)
If ((Random integer number between 1 and 6) Equal to 6) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Player[6]))) else do (Do nothing)
Attack 2
Events
Unit - A unit enters Spawn_Zombie_1 <gen>
Unit - A unit enters Spawn_Zombie_2 <gen>
Unit - A unit enters Spawn_Zombie_3 <gen>
Conditions
Actions
If ((Random integer number between 1 and 6) Equal to 1) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Player[1]))) else do (Do nothing)
If ((Random integer number between 1 and 6) Equal to 2) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Player[2]))) else do (Do nothing)
If ((Random integer number between 1 and 6) Equal to 3) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Player[3]))) else do (Do nothing)
If ((Random integer number between 1 and 6) Equal to 4) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Player[4]))) else do (Do nothing)
If ((Random integer number between 1 and 6) Equal to 5) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Player[5]))) else do (Do nothing)
If ((Random integer number between 1 and 6) Equal to 6) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Player[6]))) else do (Do nothing)
Summon Players
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Trigger - Turn off Zombie_Attack <gen>
Trigger - Turn off Attack_period <gen>
Trigger - Turn off Helicopter_Win <gen>
Trigger - Turn off Attack_period_Copy_2 <gen>
Trigger - Turn off Attack_period_Copy_3 <gen>
Trigger - Turn off Attack_period_Copy_3_Copy <gen>
Trigger - Turn off Attack_period_Copy_3_Copy_Copy <gen>
Trigger - Turn off Attack_period_Copy <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . "Special Forces" Soldier for Player 1 (Red) at (Center of Spawn_player_1 <gen>) facing Default building facing degrees
Set Variable Set Player[1] = (Last created unit)
Else - Actions
Do nothing
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . "Special Forces" Soldier for Player 2 (Blue) at (Center of Spawn_Player_2 <gen>) facing Default building facing degrees
Set Variable Set Player[2] = (Last created unit)
Else - Actions
Do nothing
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . "Special Forces" Soldier for Player 3 (Teal) at (Center of Spawn_Player_3 <gen>) facing Default building facing degrees
Set Variable Set Player[3] = (Last created unit)
Else - Actions
Do nothing
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . "Special Forces" Soldier for Player 5 (Yellow) at (Center of Spawn_Player_5 <gen>) facing Default building facing degrees
Set Variable Set Player[5] = (Last created unit)
Else - Actions
Do nothing
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . "Special Forces" Soldier for Player 6 (Orange) at (Center of Spawn_Player_6 <gen>) facing Default building facing degrees
Set Variable Set Player[6] = (Last created unit)
Else - Actions
Do nothing
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . "Special Forces" Soldier for Player 4 (Purple) at (Center of Spawn_Player_4 <gen>) facing Default building facing degrees
Set Variable Set Player[4] = (Last created unit)
Else - Actions
Do nothing
timecraft
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) for 50.00 seconds the text: |cffFFFF00Right Button Double-clicking on an Item that has more than 1 Charges will Drop 1 Charge of the item on the Ground.|r
ChargesAddGUI
Events
Unit - A unit Acquires an item
Conditions
(Item-class of (Item being manipulated)) Equal to Permanent
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to (Item-type of (Item being manipulated))
(Item carried by (Triggering unit) in slot (Integer A)) Not equal to (Item being manipulated)
Then - Actions
Item - Set charges remaining in (Item carried by (Triggering unit) in slot (Integer A)) to ((Charges remaining in (Item carried by (Triggering unit) in slot (Integer A))) + (Charges remaining in (Item being manipulated)))
Item - Remove (Item being manipulated)
Else - Actions
Split
Events
Unit - A unit Is issued an order targeting an object
Conditions
Actions
Custom script: set udg_order = GetIssuedOrderId()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
order Greater than or equal to 852002
order Less than or equal to 852007
(Target item of issued order) Equal to (Item carried by (Ordered unit) in slot (order - 852001))
(Charges remaining in (Target item of issued order)) Greater than 1
Then - Actions
Item - Set charges remaining in (Target item of issued order) to ((Charges remaining in (Target item of issued order)) - 1)
Set Variable Set L = (Position of (Ordered unit))
Item - Create (Item-type of (Target item of issued order)) at L
Custom script: call RemoveLocation(udg_L)
Item - Set charges remaining in (Last created item) to 1
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