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Triggers
Zombie Arcade Beta v0.81.w3x
Variables
Triggers
Lose1
Lose2
Lose3
Lose4
Starting Messages
Stay Inside1
Stay Inside2
Stay Inside3
Stay Inside4
Victory1
Victory2
Victory3
Victory4
Walking1
Walking2
Walking3
Walking4
Zombies
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Lose1
Events
Unit - Defender 0000 <gen> Dies
Conditions
Actions
Trigger - Turn off Victory1 <gen>
Game - Defeat Player 1 (Red) with the message: You lost your defender!
Lose2
Events
Unit - Defender 0001 <gen> Dies
Conditions
Actions
Trigger - Turn off Victory2 <gen>
Game - Defeat Player 2 (Blue) with the message: You lost your defender!
Lose3
Events
Unit - Defender 0002 <gen> Dies
Conditions
Actions
Trigger - Turn off Victory3 <gen>
Game - Defeat Player 3 (Teal) with the message: You lost your defender!
Lose4
Events
Unit - Defender 0003 <gen> Dies
Conditions
Actions
Trigger - Turn off Victory4 <gen>
Game - Defeat Player 4 (Purple) with the message: You lost your defender!
Starting Messages
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Every 10 Seconds about 80 zombies come. Each does 2-2 damage and 200 damage a second. 10 health each makes them easy to kill. You may not leave the stony area.
Wait 10.00 seconds
Game - Display to (All players) the text: You must survive for 15 minutes. Good Luck!
Stay Inside1
Events
Unit - A unit leaves Barricaded_Zone <gen>
Conditions
(Triggering unit) Equal to Defender 0000 <gen>
Actions
Game - Display to Player Group - Player 1 (Red) the text: Stay within the barricades.
Unit - Move (Triggering unit) instantly to (Center of Barricaded_Zone <gen>)
Stay Inside2
Events
Unit - A unit leaves Barricaded_Zone <gen>
Conditions
(Triggering unit) Equal to Defender 0001 <gen>
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Stay within the barricades.
Unit - Move (Triggering unit) instantly to (Center of Barricaded_Zone <gen>)
Stay Inside3
Events
Unit - A unit leaves Barricaded_Zone <gen>
Conditions
(Triggering unit) Equal to Defender 0002 <gen>
Actions
Game - Display to Player Group - Player 3 (Teal) the text: Stay within the barricades.
Unit - Move (Triggering unit) instantly to (Center of Barricaded_Zone <gen>)
Stay Inside4
Events
Unit - A unit leaves Barricaded_Zone <gen>
Conditions
(Triggering unit) Equal to Defender 0003 <gen>
Actions
Game - Display to Player Group - Player 4 (Purple) the text: Stay within the barricades.
Unit - Move (Triggering unit) instantly to (Center of Barricaded_Zone <gen>)
Victory1
Events
Time - Elapsed game time is 9000.00 seconds
Conditions
(Life of Defender 0000 <gen>) Greater than 0.00
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Victory2
Events
Time - Elapsed game time is 9000.00 seconds
Conditions
(Life of Defender 0001 <gen>) Greater than 0.00
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Victory3
Events
Time - Elapsed game time is 9000.00 seconds
Conditions
(Life of Defender 0002 <gen>) Greater than 0.00
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Victory4
Events
Time - Elapsed game time is 9000.00 seconds
Conditions
(Life of Defender 0003 <gen>) Greater than 0.00
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Walking1
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Barricaded_Zone <gen>)
Walking2
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Barricaded_Zone <gen>)
Walking3
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Barricaded_Zone <gen>)
Walking4
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Barricaded_Zone <gen>)
Zombies
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 20 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 20 . Zombie for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Zombie for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 20 . Zombie for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
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