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Triggers
ZFP11.w3x
Variables
Initialization
Settings
Start
C001
C002
Hide Exocet
C003
Battleship destroyed
C004
Remove A10
C005
A10 Exocet Launch
C006
C007
Heli Loop
C008
C009
Cobra Fire sound
M113 Dies Effect
Battleships Fire
C010
Building Destroy
Bomb Fx
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Bombrange
real
No
1024.00
Exocet
unit
No
PlayHeliLoop
boolean
No
Settings
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Environment - Set sky to Lordaeron Summer Sky
Game - Set the time of day to 12
Game - Set time of day speed to 0.00 % of the default speed
Unit - Set A-10 0021 <gen> movement speed to 522.00
Unit - Set A-10 0020 <gen> movement speed to 522.00
Unit - Hide A-10 0020 <gen>
Unit - Hide A-10 0021 <gen>
Unit - Hide Battleship 0109 <gen>
Unit - Hide Battleship 0108 <gen>
Unit - Hide Battleship 0107 <gen>
Unit - Hide Battleship 0106 <gen>
Unit - Hide Battleship 0105 <gen>
Animation - Change Battleship 0022 <gen> 's animation speed to 20.00 % of its original speed
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)
Start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Stop the currently playing music theme
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: ZerO Maps Team. Thailand. Presents...
Wait 5.00 seconds
Game - Display to (All players) the text: ZerO Force Powers : Cinematic Map.
Sound - Play MainTheme <gen>
Wait 2 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 0 seconds
Camera - Lock camera target for (Picked player) to Destroyer 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Destroyer 0001 <gen> to Move To . (Center of Exocet_Launch <gen>)
C001
Events
Unit - A unit enters Exocet_Launch <gen>
Conditions
(Entering unit) Equal to Destroyer 0001 <gen>
Actions
Unit - Order (Entering unit) to Hold Position .
Unit - Make Destroyer 0001 <gen> face 0.00 over 5.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_002 for (Picked player) over 5.00 seconds
Wait 8.00 seconds
Unit - Create 1 . Fire Effect for Player 1 (Red) at ((Position of Destroyer 0001 <gen>) offset by (0, -100.00)) facing 360.00 degrees
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Exocet for Player 1 (Red) at (Center of Exocet_Launch <gen>) facing 90.00 degrees
Sound - Play Missile <gen>
Set Variable Set Exocet = (Last created unit)
Unit - Order Exocet to Neutral - Kaboom! . Battleship 0022 <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Lock camera target for (Picked player) to Exocet , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Unit - Set Exocet movement speed to 350.00
Wait 5.00 seconds
Unit - Set Exocet movement speed to 400.00
Wait 2.00 seconds
Unit - Set Exocet movement speed to 450.00
Wait 1.00 seconds
Unit - Set Exocet movement speed to 522.00
C002
Events
Unit - A unit enters Exocet_coming <gen>
Conditions
(Entering unit) Equal to Exocet
Actions
Animation - Change Exocet 's size to ( 50.00 %, 50.00 %, 50.00 %) of its original size
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Battleship_2 for (Picked player) over 0.00 seconds
Hide Exocet
Events
Unit - A unit enters Hide_Exocet <gen>
Conditions
(Entering unit) Equal to Exocet
Actions
Animation - Change Exocet 's size to ( 1.00 %, 1.00 %, 1.00 %) of its original size
C003
Events
Unit - Battleship 0022 <gen> Dies
Conditions
Actions
Sound - Play Explode <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Position of (Dying unit)) using war3mapImported\NewMassiveEX.mdx
Special Effect - Create a special effect at (Position of (Dying unit)) using war3mapImported\NUKE2.mdx
Wait 0.50 seconds
Trigger - Turn on Battleship_destroyed <gen>
Wait 2.50 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn off Battleship_destroyed <gen>
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_A10_Taxi_1 for (Picked player) over 0.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Play jetstart <gen>
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_A10_Taxi_2 for (Picked player) over 5.00 seconds
Wait 2 seconds
Unit - Order A-10 0014 <gen> to Move To . (Center of A10___2 <gen>)
Wait 2 seconds
Unit - Order A-10 0012 <gen> to Move To . (Center of A10___1 <gen>)
Wait 5.00 seconds
Unit - Make A-10 0014 <gen> face 180.00 over 4.00 seconds
Wait 2 seconds
Unit - Make A-10 0012 <gen> face 180.00 over 4.00 seconds
Wait 4.00 seconds
Unit - Order A-10 0012 <gen> to Move To . (Center of A10_Taxi <gen>)
Unit - Order A-10 0014 <gen> to Move To . (Center of A10_Taxi <gen>)
Wait 2 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_A_10_Take_off_1 for (Picked player) over 0.00 seconds
Unit - Unhide A-10 0020 <gen>
Unit - Unhide A-10 0021 <gen>
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order A-10 0021 <gen> to Move To . ((Position of A-10 0021 <gen>) offset by (10000.00, 0))
Unit - Order A-10 0020 <gen> to Move To . ((Position of A-10 0020 <gen>) offset by (10000.00, 0))
Animation - Lock A-10 0021 <gen> 's Head to face A-10 0021 <gen> , offset by ( 0 , 0 , 20.00 )
Animation - Lock A-10 0020 <gen> 's Head to face A-10 0020 <gen> , offset by ( 0 , 0 , 20.00 )
Wait 2.00 seconds
Sound - Play hangarnoise3 <gen>
Battleship destroyed
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Create 1 . Battleship destroyed for Neutral Passive at (Random point in Bship_destroyed <gen>) facing (Random angle) degrees
C004
Events
Unit - A unit enters A10_change_camera <gen>
Conditions
(Entering unit) Equal to A-10 0021 <gen>
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_A_10_Take_off_2 for (Picked player) over 5.00 seconds
Wait 2 seconds
Animation - Change A-10 0020 <gen> flying height to 1000.00 at 40.00
Animation - Change A-10 0021 <gen> flying height to 1000.00 at 40.00
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_A10_pre_atk for (Picked player) over 0.00 seconds
Camera - Lock camera target for (Picked player) to A-10 0011 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order A-10 0011 <gen> to Move To . ((Position of A-10 0011 <gen>) offset by 8000.00 towards (Angle from (Position of A-10 0011 <gen>) to (Center of A10_atk_point <gen>)) degrees.)
Unit - Order A-10 0023 <gen> to Move To . ((Position of A-10 0023 <gen>) offset by 8000.00 towards (Angle from (Position of A-10 0023 <gen>) to ((Center of A10_atk_point <gen>) offset by (600.00, 200.00))) degrees.)
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Remove A10
Events
Unit - A unit enters A10_Taken_off <gen>
Conditions
(Unit-type of (Entering unit)) Equal to A-10 (Land)
Actions
Unit - Remove (Entering unit) from the game
C005
Events
Unit - A unit enters A10_launch_Exocet <gen>
Conditions
(Entering unit) Equal to A-10 0011 <gen>
Actions
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_A10_attacking for (Picked player) over 0.00 seconds
A10 Exocet Launch
Events
Unit - A unit enters A10_launch_Exocet <gen>
Conditions
(Unit-type of (Entering unit)) Equal to A-10 (Flying)
Actions
Unit - Create 1 . Dummy Exocet Launcher for Player 12 (Brown) at (Position of (Entering unit)) facing 325.00 degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt . Destroyer 0001 <gen>
Wait 0.30 seconds
Sound - Play TinkerMissileLaunch1 <gen>
C006
Events
Unit - Destroyer 0001 <gen> Dies
Conditions
Actions
Unit - Remove Dummy Ship's Gun 0030 <gen> from the game
Sound - Play Explode <gen>
Trigger - Turn off A10_Exocet_Launch <gen>
Sound - Play hangarnoise3 <gen>
Special Effect - Create a special effect at (Position of Destroyer 0001 <gen>) using war3mapImported\NewMassiveEX.mdx
Special Effect - Create a special effect at (Position of Destroyer 0001 <gen>) using war3mapImported\NUKE2.mdx
Special Effect - Create a special effect at (Position of Destroyer 0001 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.50 seconds
Region - Center Bship_destroyed <gen> on (Position of Destroyer 0001 <gen>)
Trigger - Turn on Battleship_destroyed <gen>
Wait 2.50 seconds
Trigger - Turn off Battleship_destroyed <gen>
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit - Remove A-10 0011 <gen> from the game
Unit - Remove A-10 0023 <gen> from the game
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_SAM_Site for (Picked player) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Radar for (Picked player) over 0.00 seconds
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Target_A10 for (Picked player) over 0.00 seconds
Camera - Lock camera target for (Picked player) to A-10 0026 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Fade out over 0.00 seconds using texture Scope and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order A-10 0026 <gen> to Move To . ((Position of A-10 0026 <gen>) offset by (0, -15000.00))
Unit - Order A-10 0027 <gen> to Move To . ((Position of A-10 0027 <gen>) offset by (0, -15000.00))
Wait 2 seconds
Sound - Play C4count <gen>
Wait 0.50 seconds
Sound - Play C4count <gen>
Wait 0.50 seconds
Sound - Play C4count <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Radar for (Picked player) over 0.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Scope and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Sound - Play C4count <gen>
Wait 0.50 seconds
Sound - Play C4count <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_SAM_Site for (Picked player) over 0.00 seconds
Wait 0.50 seconds
Sound - Play C4count <gen>
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Unit - Create 1 . Dummy SAM Launcher for Player 1 (Red) at (Center of SAM_Launch <gen>) facing Default building facing degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt . A-10 0026 <gen>
Sound - Play Missile <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Target_A10___2 for (Picked player) over 0.00 seconds
Camera - Lock camera target for (Picked player) to A-10 0026 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
C007
Events
Unit - A-10 0026 <gen> Dies
Conditions
Actions
Unit - Create 1 . A-10 Destroy Effect for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_APC_1 for (Picked player) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order M113 0029 <gen> to Move To . ((Position of M113 0029 <gen>) offset by (-2000.00, 0))
Heli Loop
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
PlayHeliLoop Equal to True
Then - Actions
Sound - Play heli1 <gen>
Else - Actions
Wait 2.20 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
PlayHeliLoop Equal to True
Then - Actions
Sound - Play heli2 <gen>
Else - Actions
Wait 4.40 seconds
Trigger - Run Heli_Loop <gen> (checking conditions)
C008
Events
Unit - A unit enters APC_change_camera <gen>
Conditions
(Entering unit) Equal to M113 0029 <gen>
Actions
Unit Group - Pick every unit in (Units in Battle_Region <gen> owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . ((Position of (Picked unit)) offset by (-4500.00, 0))
Unit - Order M113 0029 <gen> to Hold Position .
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Zoom_Cobra for (Picked player) over 0.00 seconds
Camera - Lock camera target for (Picked player) to AH-1F Cobra 0098 <gen> , offset by ( 0 , 0 ) using Default rotation
Set Variable Set PlayHeliLoop = "true"
Trigger - Run Heli_Loop <gen> (checking conditions)
Unit - Order AH-1F Cobra 0098 <gen> to Move To . (Center of Cobra_Fire <gen>)
C009
Events
Unit - A unit enters Cobra_Fire <gen>
Conditions
(Entering unit) Equal to AH-1F Cobra 0098 <gen>
Actions
Region - Center Cobra_Fire <gen> on (Center of (Playable map area))
Unit - Order AH-1F Cobra 0098 <gen> to Attack . M113 0029 <gen>
Wait 5.00 seconds
Set Variable Set PlayHeliLoop = "false"
Trigger - Turn off Heli_Loop <gen>
Unit - Order AH-1F Cobra 0098 <gen> to Attack-Move To . ((Position of AH-1F Cobra 0098 <gen>) offset by (0, 5000.00))
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Battlefield1 for (Picked player) over 0.00 seconds
Camera - . Apply . gg_cam_Battlefield2 for (Picked player) over 20.00 seconds
Wait 10.00 seconds
Destructible - Kill Ashenvale Canopy Tree 0732 <gen>
Wait 4.00 seconds
Destructible - Kill Ashenvale Canopy Tree 0725 <gen>
Wait 2.00 seconds
Destructible - Kill Ashenvale Canopy Tree 0724 <gen>
Wait 1.00 seconds
Destructible - Kill Ashenvale Canopy Tree 0800 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Battle_Region <gen>) and do (Pause (Picked unit))
Unit - Unhide Battleship 0105 <gen>
Unit - Unhide Battleship 0106 <gen>
Unit - Unhide Battleship 0107 <gen>
Unit - Unhide Battleship 0108 <gen>
Unit - Unhide Battleship 0109 <gen>
Trigger - Turn on Battleships_Fire <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Bships_1 for (Picked player) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Bships_2 for (Picked player) over 12.00 seconds
Wait 11.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Turn off Battleships_Fire <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Village for (Picked player) over 0.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Trigger - Run C010 <gen> (ignoring conditions)
Cobra Fire sound
Events
Unit - M113 0029 <gen> Is attacked
Conditions
(Attacking unit) Equal to AH-1F Cobra 0098 <gen>
Actions
Sound - Play TinkerMissileLaunch1 <gen>
Trigger - Turn off (This trigger)
M113 Dies Effect
Events
Unit - M113 0029 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using war3mapImported\NewMassiveEX.mdx
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Battleships Fire
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Animation - Play Battleship 0105 <gen> 's attack animation
Animation - Play Battleship 0106 <gen> 's attack animation
Animation - Play Battleship 0107 <gen> 's attack animation
Animation - Play Battleship 0108 <gen> 's attack animation
Animation - Play Battleship 0109 <gen> 's attack animation
C010
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in Village <gen>) and do (Order (Picked unit) to Move To.((Position of (Picked unit)) offset by (0, -3000.00)))
Wait 3.00 seconds
Trigger - Run Bomb_Fx <gen> (ignoring conditions)
Unit - Kill Building 0104 <gen>
Sound - Play WardenDeath1 <gen>
Wait 0.50 seconds
Unit - Kill Building 0103 <gen>
Wait 2.00 seconds
Unit - Kill Building 0102 <gen>
Wait 0.50 seconds
Unit - Kill Building 0100 <gen>
Wait 2.00 seconds
Unit - Kill Building 0101 <gen>
Wait 0.25 seconds
Unit - Kill Building 0099 <gen>
Wait 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Stop music After fading
Wait 2 seconds
Sound - Play End <gen>
Visibility - Disable (Last created visibility modifier)
Wait 3.00 seconds
Game - Display to (All players) the text: Wars is a way of death...
Wait 5.00 seconds
Game - Display to (All players) the text: No wars... No dead.
Wait 5.00 seconds
Game - Display to (All players) the text: So, Let's make peace in the world...
Wait 5.00 seconds
Sound - Stop music After fading
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Black mask across (Playable map area)
Visibility - Enable (Last created visibility modifier)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Game - Display to (All players) the text: Press F10 for exit.
Sound - Play PH1 <gen>
Wait 4.00 seconds
Game - Display to (All players) the text: CREDITS....
Wait 3.00 seconds
Game - Display to (All players) the text: Credit.ZerO Maps Team. Thailand.Zeroranger.
Wait 1.00 seconds
Game - Display to (All players) the text: Credit.ZerO Maps Team. Thailand.Black Rock.
Wait 1.00 seconds
Game - Display to (All players) the text: Credit.ZerO Maps Team. Thailand.I-Moob.
Wait 1.00 seconds
Game - Display to (All players) the text: Credit.ZerO Maps Team. Thailand.Spirit Exterminator.
Wait 1.00 seconds
Game - Display to (All players) the text: Credit.ZerO Maps Team. Thailand.NongNoobJung.
Wait 1.00 seconds
Game - Display to (All players) the text: Credit.ZerO Maps Team. Thailand.[SIN]_Blood.
Wait 1.00 seconds
Game - Display to (All players) the text: Credit.Model(s)Illidan(evil)x.
Wait 1.00 seconds
Game - Display to (All players) the text: Credit.Model(s)Kofi_Banan.
Wait 1.00 seconds
Game - Display to (All players) the text: Credit.Model(s)http://www.hiveworkshop.com
Wait 1.00 seconds
Game - Display to (All players) the text: Credit.Sound(s)/Music(s)EA Games.
Wait 1.00 seconds
Game - Display to (All players) the text: Credit.Sound(s)/Music(s)Thirdwire.
Wait 1.00 seconds
Game - Display to (All players) the text: Credit.Sound(s)/Music(s)Counter-Strike.
Wait 1.00 seconds
Game - Display to (All players) the text: Credit.Sound(s)/Music(s)Empire Earth II.
Wait 2.00 seconds
Game - Display to (All players) the text: THE END. please visit www.zeromaps.de.tt
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Skip dialogs, Skip scores)
Building Destroy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Building
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Position of (Dying unit)) using war3mapImported\NewMassiveEX.mdx
Unit - Create 1 . Destroyed Building for Neutral Passive at (Position of (Dying unit)) facing (Facing of (Dying unit)) degrees
Unit - Create 1 . Building Fire Effect for Neutral Passive at ((Position of (Dying unit)) offset by ((Random real number between -128.00 and 128.00), (Random real number between -50.00 and 50.00))) facing Default building facing degrees
Unit - Create 1 . Building Fire Effect for Neutral Passive at ((Position of (Dying unit)) offset by ((Random real number between -128.00 and 128.00), (Random real number between -50.00 and 50.00))) facing Default building facing degrees
Player Group - Pick every player in (All players) and do (Shake the camera for (Picked player) with magnitude 5.00)
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Stop swaying/shaking the camera for (Picked player).)
Bomb Fx
Events
Conditions
Actions
Special Effect - Create a special effect at ((Center of Village <gen>) offset by ((Random real number between -230.00 and 230.00), 1024.00)) using war3mapImported\NUKE2.mdx
Wait (Random real number between 0.25 and 1) seconds
Set Variable Set Bombrange = (Bombrange - (Random real number between 200.00 and 400.00))
Special Effect - Create a special effect at ((Center of Village <gen>) offset by ((Random real number between -230.00 and 230.00), Bombrange)) using war3mapImported\NewMassiveEX.mdx
Wait (Random real number between 0.25 and 1) seconds
Set Variable Set Bombrange = (Bombrange - (Random real number between 200.00 and 400.00))
Special Effect - Create a special effect at ((Center of Village <gen>) offset by ((Random real number between -230.00 and 230.00), 1024.00)) using war3mapImported\NUKE2.mdx
Wait (Random real number between 0.25 and 1) seconds
Set Variable Set Bombrange = (Bombrange - (Random real number between 200.00 and 400.00))
Special Effect - Create a special effect at ((Center of Village <gen>) offset by ((Random real number between -230.00 and 230.00), Bombrange)) using war3mapImported\NewMassiveEX.mdx
Wait (Random real number between 0.25 and 1) seconds
Set Variable Set Bombrange = (Bombrange - (Random real number between 200.00 and 400.00))
Special Effect - Create a special effect at ((Center of Village <gen>) offset by ((Random real number between -230.00 and 230.00), 1024.00)) using war3mapImported\NUKE2.mdx
Wait (Random real number between 0.25 and 1) seconds
Set Variable Set Bombrange = (Bombrange - (Random real number between 200.00 and 400.00))
Special Effect - Create a special effect at ((Center of Village <gen>) offset by ((Random real number between -230.00 and 230.00), Bombrange)) using war3mapImported\NewMassiveEX.mdx
Wait (Random real number between 0.25 and 1) seconds
Set Variable Set Bombrange = (Bombrange - (Random real number between 200.00 and 400.00))
Special Effect - Create a special effect at ((Center of Village <gen>) offset by ((Random real number between -230.00 and 230.00), 1024.00)) using war3mapImported\NUKE2.mdx
Wait (Random real number between 0.25 and 1) seconds
Set Variable Set Bombrange = (Bombrange - (Random real number between 200.00 and 400.00))
Special Effect - Create a special effect at ((Center of Village <gen>) offset by ((Random real number between -230.00 and 230.00), 1024.00)) using war3mapImported\NUKE2.mdx
Wait (Random real number between 0.25 and 1) seconds
Set Variable Set Bombrange = (Bombrange - (Random real number between 200.00 and 400.00))
Special Effect - Create a special effect at ((Center of Village <gen>) offset by ((Random real number between -230.00 and 230.00), 1024.00)) using war3mapImported\NUKE2.mdx
Wait (Random real number between 0.25 and 1) seconds
Set Variable Set Bombrange = (Bombrange - (Random real number between 200.00 and 400.00))
Special Effect - Create a special effect at ((Center of Village <gen>) offset by ((Random real number between -230.00 and 230.00), 1024.00)) using war3mapImported\NUKE2.mdx
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