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Model validation: Zenith, Sun, temple, mystic, santuary, Building,

SunZenithTemple_Portrait.mdx

0 errors 3 severe 15 warnings 7 unused
  • 1 ParticleEmitter2 2 - "MushroomCap"
    • 1 Translation
      • Missing opening track for sequence "Death" at frame 65734 where it is needed
  • 1 ParticleEmitter2 11 - "Fire1"
    • Expected time middle to be between 0 and 1, got 2
  • 1 ParticleEmitter2 12 - "Fire2"
    • Expected time middle to be between 0 and 1, got 2
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Sequence 4 - "Death"
    • 1 Extent
      • Negative extents
  • 1 Sequence 5 - "Decay"
    • 1 Extent
      • Negative extents
  • 1 Geoset 0
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 1
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 2
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 3
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 4
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 5
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 6
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 8
    • Number of sequence extents (7) does not match the number of sequences (6)
  • 2 Light 0 - "Light1"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 0
    • The maximum attenuation should be bigger than the minimum, but isn't
  • 2 Light 1 - "Light2"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 0
    • The maximum attenuation should be bigger than the minimum, but isn't
  • 4 GeosetAnimation 3
    • 4 Alpha
      • Track 2 at frame 9200 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 10800 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 11950 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 30800 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 3 at frame 35800 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 8
    • 1 Alpha
      • Track 2 at frame 9200 has exactly the same value as tracks 1 and 3
  • unused Texture 6 - "RuinsDoodads1.blp"
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