• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Zenith, Sun, temple, mystic, santuary, Building,

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
So... I had finish this model :p, I had approved my exam so i have a little of time.. Geoseted, and changed a little the mesh (I killed the siderooms)

Keywords:
temple, sun, zenith, Doodad, City, Building,
Contents

Zenith, Sun, temple, mystic, santuary, Building, (Model)

Zenith, Sun, temple, mystic, santuary, Building, (Model)

Reviews
Misha 22nd Jul 2013 Moderator's Review: Much, much better :) although you really shouldn't create one custom texture when all the other textures are from ingame.. i suggest that you play with those you have already, maybe they turn out just...

Moderator

M

Moderator


88b8c096c14d2181b2e61de7191420f7_67524.png
separator.gif
Misha
separator.gif
22nd Jul 2013
Moderator's Review: Much, much better :) although you really shouldn't create one custom texture when all the other textures are from ingame.. i suggest that you play with those you have already, maybe they turn out just as great? there's also one little thing that you should fix, those two little side-rooms of the temple are missing their back part, so that distracts a little, being a hole and all.. also.. you should add in a further extension to the temple's stairs down, a foundation, so it looks good if the building is on uneven terrain. look that it connects well with all the lower parts of the structure.. and lastly, those little lit braziers in front need something to support them, so they don't float.

overall, coolio edit, i like it. just keep tweakin' c:
setting to 'needs fix', feel free to update it from that category
looking good mate, but you still have that 'paper-thin roof slab sides' thing appearing as the columns are rising up in the 'birth' anim, making it really off.. wouldn't it be better if that part appeared at the same time when the whole roof does?

the death anim is totally strange.. something might be messed up.. i can suggest just sinking everything down
 

Kyrbi0

Arena Moderator
Level 45
Joined
Jul 29, 2008
Messages
9,501
Meh.

I actually think the mesh is pretty cool & interesting (if a tad detailed). However, all in-game textures with just one custom? Maybe try geoset coloring or something to achieve the effect you are looking for?

More importantly, I don't know what you were going for or what this would go into, but I can't see this fitting all too well in Wc3. Again, the mesh is mostly great, but the textures are just so... bland. Gray, grey, graey; not much variation. This'd make a great Dwarven Temple or Human Monastery or Demonic Altar... With a bit of color & unique bits.

Just my two cents. Definitely improving, though. Keep it up!
 
Level 2
Joined
Feb 16, 2013
Messages
15
hey, was just wondering, how does one get the portrait to work for this map? It shows up as a model file to me, and I'm just a little confused on that.
 

Kyrbi0

Arena Moderator
Level 45
Joined
Jul 29, 2008
Messages
9,501
Better. Still definitely needs Team Color, as well as... something. Not sure. Depending on what it's to be used for... If regular Wc3, like an alternate building, line it up to other Wc3 buldings in-game and compare. Seems a little drab & squat compared to the ones in-game.

Good improvements, though.
 
Top