Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Special Effect - Create a special effect at (Center of Region_032 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Region_033 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Region_030 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Region_031 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Destructible - Pick every destructible in Region_036 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_034 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_037 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_035 <gen> and do (Kill (Picked destructible))
Unit - Create 3 . Treant for Player 7 (Green) at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 3 . Treant for Player 7 (Green) at (Center of Region_033 <gen>) facing Default building facing degrees
Unit - Create 3 . Treant for Player 7 (Green) at (Center of Region_031 <gen>) facing Default building facing degrees
Unit - Create 3 . Treant for Player 7 (Green) at (Center of Region_032 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_035 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_038 <gen>))
Unit Group - Pick every unit in (Units in Region_034 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_038 <gen>))
Unit Group - Pick every unit in (Units in Region_037 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_038 <gen>))
Unit Group - Pick every unit in (Units in Region_036 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_038 <gen>))
bounty
Events
Conditions
Actions
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player Group - Pick every player in (All players) and do (Set (Picked player).Food cap to 15)
ai
Events
Conditions
Actions
Melee Game - Run melee AI scripts (for computer players)
AI - Start melee AI script for Player 7 (Green) : war3mapImported\hero ai.ai (Unexpected type: 'aiscript')
player dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Pirate
Actions
Game - Display to (All players) for 10.00 seconds the text: A stupid ass pirate has gotten himself killed, most likely because he sucks... anyway, he will revive in the graveyard in about a minute
Wait 60.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_071 <gen>) , Show revival graphics
starting money
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 2000 to (Picked player).Current gold)
exp rate
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 75.00% experience from future kills)
vision
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_095 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_096 <gen>)
gold coin
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dubloons
Actions
Trigger - Turn off (This trigger)
Sound - Play precious_booty <gen>
Wait 10.00 seconds
Trigger - Turn on (This trigger)
food
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Food cap to 10)
start message
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: You have very few goals as a pirate. Search for precious booty, and slaughter any bastards who get in your way!
ally pink
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Make (Picked player) treat Player 8 (Pink) as an Ally)
ally us
Events
Map initialization
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Ally
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Ally
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Ally
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally
unally pink
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 8 (Pink)
Actions
Player - Make Player 8 (Pink) treat (Owner of (Attacking unit)) as an Enemy
Player - Make (Owner of (Attacking unit)) treat Player 8 (Pink) as an Enemy
forgive red
Events
Player - Player 1 (Red) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 1 (Red) Current gold) Greater than or equal to 2000
Actions
Player - Add -2000 to Player 1 (Red) . Current gold
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
forgive blue
Events
Player - Player 2 (Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 2 (Blue) Current gold) Greater than or equal to 2000
Actions
Player - Add -2000 to Player 2 (Blue) . Current gold
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally
forgive teal
Events
Player - Player 3 (Teal) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 3 (Teal) Current gold) Greater than or equal to 2000
Actions
Player - Add -2000 to Player 3 (Teal) . Current gold
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Ally
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Ally
forgive purp
Events
Player - Player 4 (Purple) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 4 (Purple) Current gold) Greater than or equal to 2000
Actions
Player - Add -2000 to Player 4 (Purple) . Current gold
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Ally
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Ally
forgive yellow
Events
Player - Player 5 (Yellow) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 5 (Yellow) Current gold) Greater than or equal to 2000
Actions
Player - Add -2000 to Player 5 (Yellow) . Current gold
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Ally
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Ally
forgive oj
Events
Player - Player 6 (Orange) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 6 (Orange) Current gold) Greater than or equal to 2000
Actions
Player - Add -2000 to Player 6 (Orange) . Current gold
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally
red all
Events
Player - Player 1 (Red) types a chat message containing -ally players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally
blue all
Events
Player - Player 2 (Blue) types a chat message containing -ally players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally
teal all
Events
Player - Player 3 (Teal) types a chat message containing -ally players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally
purple all
Events
Player - Player 4 (Purple) types a chat message containing -ally players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally
yellow all
Events
Player - Player 5 (Yellow) types a chat message containing -ally players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally
orange all
Events
Player - Player 6 (Orange) types a chat message containing -ally players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally
initial pirate
Events
Conditions
Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Create 1.Pirate for (Picked player) at (Center of Region_000 <gen>) facing 315.00 degrees)
training ground
Events
Time - Every 4.00 seconds of game time
Conditions
(Number of units in (Units in Region_001 <gen>)) Less than or equal to 10
Actions
Unit - Create 2 . Murloc Tiderunner for Player 7 (Green) at (Center of Region_072 <gen>) facing Default building facing degrees
hide heroes
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_100 <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in Region_104 <gen>) and do (Hide (Picked unit))
Unit - Hide
map start
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Play piratewostart03 <gen>
naga queen
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Sound - Play LadyVashjPissed1 <gen>
sea giant
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Sound - Play SeaGiantYes2 <gen>
naga queen death
Events
Unit - Naga Queen 0057 <gen> Dies
Conditions
Actions
Sound - Play BansheeDeath <gen>
Destructible - Open Rolling Stone Door 0615 <gen>
Player Group - Pick every player in (All players) and do (Shake the camera for (Picked player) with magnitude 75.00)
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_025 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_025 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Sound - Play HeroicVictory <gen>
Player Group - Pick every player in (All players) and do (Stop swaying/shaking the camera for (Picked player).)
troll shaman
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Neutral Passive
(Owner of (Entering unit)) Not equal to Player 7 (Green)
Actions
Trigger - Turn off (This trigger)
Sound - Play ShadowHunterYesAttack1 <gen>
huge hydra
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Neutral Passive
(Owner of (Entering unit)) Not equal to Player 7 (Green)
Actions
Trigger - Turn off (This trigger)
Sound - Play DragonSpawnYes2 <gen>
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
nerubian enter
Events
Unit - A unit enters Region_040 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of Nerubian Lord 0375 <gen>)
Actions
Sound - Play NerubianCryptLordPissed2 <gen>
nerubian death 1
Events
Unit - Nerubian Lord 0375 <gen> Finishes reviving
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_041 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Center of Region_042 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Center of Region_043 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Center of Region_044 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 2.00 seconds
Destructible - Kill Egg Sack 2964 <gen>
Destructible - Kill Egg Sack 2932 <gen>
Destructible - Kill Egg Sack 2931 <gen>
Destructible - Kill Egg Sack 2965 <gen>
Destructible - Kill Egg Sack 2934 <gen>
Sound - Play NerubianCryptLordYesAttack1 <gen>
Unit - Create 1 . Nerubian Fiend for Player 7 (Green) at (Center of Region_042 <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's Morph Alternate animation
Unit - Create 1 . Nerubian Fiend for Player 7 (Green) at (Center of Region_041 <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's Morph Alternate animation
Unit - Create 1 . Nerubian Fiend for Player 7 (Green) at (Center of Region_044 <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's Morph Alternate animation
Unit - Create 1 . Nerubian Fiend for Player 7 (Green) at (Center of Region_043 <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's Morph Alternate animation
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_045 <gen> matching ((Unit-type of (Matching unit)) Equal to Nerubian Fiend)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_046 <gen>))
eternal 1
Events
Unit - A unit enters Region_055 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Neutral Passive
Actions
Trigger - Turn off (This trigger)
Unit - Pause all units
Sound - Play GarithosPissed2 <gen>
Wait 4.00 seconds
Unit - Unpause all units
Sound - Play Doom <gen>
add quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Commands with the description These are all the commands you be needing to know in your pirately adventures!-ally pink (This comes in handy if you piss off pink, but it will cost you 2000 smackaroos!)-ally players (This will make you treat all human players as allies, they will have to return the favor of course.) , using icon path ReplaceableTextures\CommandButtons\BTNOtherBarrel.blp
Quest - Create a Required quest titled Main Goal with the description This is an ORPG, which means that there are no final goals, unless you make them. There are many items to find, treasure to uncover, islands to explore, and rum to drink. , using icon path ReplaceableTextures\CommandButtons\BTNCrate.blp
Quest - Create a Required quest titled The Peg-Legged Pearls with the description It is said, that there is a treasure out there that is worth more than life itself. It is said that countless people have fallen victim to the quest for the treasure. There is said to be a chest, bound with 10 locks, that contains more treasure than mortal minds can imagine. The man who hid this treasure was named Zeke Drodle as people called him, "Peg-Legged Bastard." He spoke one day, about a treasure that consumes the mind and soul of whoever seeks to acquire it. Zeke claims, that he tried to take the treasure chest, but left with only 1 leg. People pleaded and begged for the whereabouts of the treasure, but Zeke refused. He would not allow another person the terrible fate that had become him. The day Zeke died, his wife asked him, besides his deathbed, where the treasure was. Zeke said nothing about where it was, but only explained that it was pointless, because he didn't know where the 10 keys were. Since that day, people have searched for the treasure, and the keys. Not a single key has been found, or at least no one has survived to tell the tale... , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Quest - Create a Required quest titled Businesses with the description There are several businesses that are owned by pink at the beginning, but they can become yours if you have the balls for it. Simply bring a business down to 100 health, without killing it, and it will become yours, and generate income every 2 minutes. , using icon path ReplaceableTextures\CommandButtons\BTNBasicStruct.blp
Quest - Create a Required quest titled Abilities with the description You can easily notice that you start with 2 abilities, Experienced Fighter, and Experienced Caster. Of course these aren't the only abilities you get, just hold on you asshole.To further your variety of abilities, you can purchase abilities at the Ability Emporium in the starting town. You can only buy 3 though, so choose wisely , using icon path ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp
Quest - Create a Optional quest titled The Arena with the description Hundreds have sailed far and wide to test their mettle in The Arena, and those who survived, were killed shortly after by the creatures of the sea.Once a player enters the Teleporter next to The Arena, any players wishing to join him will have 10 seconds to enter as well. There are 24 rounds of intense fighting involved, and players will be given an intermission after round 12. , using icon path ReplaceableTextures\CommandButtons\BTNDarkSummoning.blp
music token 1
Events
Unit - Fountain of Transformation 0460 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Music Token
(Region_056 <gen> contains Seagull 0462 <gen>) Equal to True
Actions
Item - Remove (Item being manipulated)
Special Effect - Create a special effect at (Position of Fountain of Transformation 0460 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Sound - Stop (Last played sound) After fading
Wait 2 seconds
Sound - Play ArthasTheme <gen>
m token 2
Events
Unit - Fountain of Transformation 0460 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Music Token
(Region_057 <gen> contains Seagull 0462 <gen>) Equal to True
Actions
Item - Remove (Item being manipulated)
Special Effect - Create a special effect at (Position of Fountain of Transformation 0460 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Sound - Stop (Last played sound) After fading
Wait 2 seconds
Sound - Play BloodElfTheme <gen>
m token 3
Events
Unit - Fountain of Transformation 0460 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Music Token
(Region_058 <gen> contains Seagull 0462 <gen>) Equal to True
Actions
Item - Remove (Item being manipulated)
Special Effect - Create a special effect at (Position of Fountain of Transformation 0460 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Sound - Stop (Last played sound) After fading
Wait 2 seconds
Sound - Play Comradeship <gen>
m token 4
Events
Unit - Fountain of Transformation 0460 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Music Token
(Region_059 <gen> contains Seagull 0462 <gen>) Equal to True
Actions
Item - Remove (Item being manipulated)
Special Effect - Create a special effect at (Position of Fountain of Transformation 0460 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Sound - Stop (Last played sound) After fading
Wait 2 seconds
Sound - Play IllidansTheme <gen>
m token 5
Events
Unit - Fountain of Transformation 0460 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Music Token
(Region_060 <gen> contains Seagull 0462 <gen>) Equal to True
Actions
Item - Remove (Item being manipulated)
Special Effect - Create a special effect at (Position of Fountain of Transformation 0460 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Sound - Stop (Last played sound) After fading
Wait 2 seconds
Sound - Play LichKingTheme <gen>
m token 6
Events
Unit - Fountain of Transformation 0460 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Music Token
(Region_061 <gen> contains Seagull 0462 <gen>) Equal to True
Actions
Item - Remove (Item being manipulated)
Special Effect - Create a special effect at (Position of Fountain of Transformation 0460 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Sound - Stop (Last played sound) After fading
Wait 2 seconds
Sound - Play NagaTheme <gen>
m token 7
Events
Unit - Fountain of Transformation 0460 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Music Token
(Region_062 <gen> contains Seagull 0462 <gen>) Equal to True
Actions
Item - Remove (Item being manipulated)
Special Effect - Create a special effect at (Position of Fountain of Transformation 0460 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Sound - Stop (Last played sound) After fading
Wait 2 seconds
Sound - Play piratewostart01 <gen>
m token 8
Events
Unit - Fountain of Transformation 0460 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Music Token
(Region_063 <gen> contains Seagull 0462 <gen>) Equal to True
Actions
Item - Remove (Item being manipulated)
Special Effect - Create a special effect at (Position of Fountain of Transformation 0460 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Sound - Stop (Last played sound) After fading
Wait 2 seconds
Sound - Play piratewostart02 <gen>
m token 9
Events
Unit - Fountain of Transformation 0460 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Music Token
(Region_064 <gen> contains Seagull 0462 <gen>) Equal to True
Actions
Item - Remove (Item being manipulated)
Special Effect - Create a special effect at (Position of Fountain of Transformation 0460 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Sound - Stop (Last played sound) After fading
Wait 2 seconds
Sound - Play piratewostart03 <gen>
music patrol
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Sound - Stop music Immediately
Unit - Order Seagull 0462 <gen> to Patrol To . (Center of Region_066 <gen>)
initial lumber
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 3 to (Picked player).Current lumber)
warcry
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Warcry
Actions
Unit - Add Warcry to (Hero manipulating item)
Item - Remove (Item being manipulated)
potion surprise
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Potion Surprise
Actions
Item - Remove (Item being manipulated)
Unit - Add Potion Surprise to (Hero manipulating item)
small bomb
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Small Bomb
Actions
Item - Remove (Item being manipulated)
Unit - Add Small Bomb to (Hero manipulating item)
thunder
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Thunder
Actions
Sound - Play RollingThunder1 <gen>
Unit Group - Pick every unit in (Units within 1000.00 of (Position of (Casting unit)) matching (((Owner of (Matching unit)) is an enemy of (Owner of (Casting unit)).) Equal to True).) and do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Cause (Casting unit) to damage (Picked unit) , dealing 1000.00 damage of attack type Spells and damage type Lightning
strip club 2
Events
Unit - Shiver Me Timbers 0518 <gen> Changes owner
Conditions
Actions
Trigger - Turn on strip_club_guards <gen>
strip club
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to (Unit-type of Shiver Me Timbers 0518 <gen>)
(Life of Shiver Me Timbers 0518 <gen>) Less than or equal to 100.00
Actions
Unit - Change ownership of Shiver Me Timbers 0518 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Shiver Me Timbers 0518 <gen> to 100 %
strip club guards
Events
Unit - Shiver Me Timbers 0518 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Player - Make (Owner of Shiver Me Timbers 0518 <gen>) treat (Owner of (Attacking unit)) as an Enemy
Unit - Create 10 . Footman for (Owner of Shiver Me Timbers 0518 <gen>) at (Center of Region_067 <gen>) facing 210.00 degrees
strip club income
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Shiver Me Timbers 0518 <gen> using UI\Feedback\GoldCredit\GoldCredit.mdl
Player - Add 300 to (Owner of Shiver Me Timbers 0518 <gen>) . Current gold
salty mug 2
Events
Unit - The Salty Mug 0520 <gen> Changes owner
Conditions
Actions
Trigger - Turn on salty_mug_guards <gen>
salty mug
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to (Unit-type of The Salty Mug 0520 <gen>)
(Life of The Salty Mug 0520 <gen>) Less than or equal to 100.00
Actions
Unit - Change ownership of The Salty Mug 0520 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of The Salty Mug 0520 <gen> to 100 %
salty mug guards
Events
Unit - The Salty Mug 0520 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Player - Make (Owner of The Salty Mug 0520 <gen>) treat (Owner of (Attacking unit)) as an Enemy
Unit - Create 10 . Footman for (Owner of The Salty Mug 0520 <gen>) at (Center of Region_068 <gen>) facing 210.00 degrees
salty mug income
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of The Salty Mug 0520 <gen> using UI\Feedback\GoldCredit\GoldCredit.mdl
Player - Add 300 to (Owner of The Salty Mug 0520 <gen>) . Current gold
granary 2
Events
Unit - Granary 0521 <gen> Changes owner
Conditions
Actions
Trigger - Turn on granary_guard <gen>
granary
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to (Unit-type of Granary 0521 <gen>)
(Life of Granary 0521 <gen>) Less than or equal to 100.00
Actions
Unit - Change ownership of Granary 0521 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Granary 0521 <gen> to 100 %
granary guard
Events
Unit - Granary 0521 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Player - Make (Owner of Granary 0521 <gen>) treat (Owner of (Attacking unit)) as an Enemy
Unit - Create 1 . Footman for (Owner of Granary 0521 <gen>) at (Center of Region_069 <gen>) facing 210.00 degrees
granary income
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Granary 0521 <gen> using UI\Feedback\GoldCredit\GoldCredit.mdl
Player - Add 100 to (Owner of Granary 0521 <gen>) . Current gold
eagle eye 2
Events
Unit - The Eagle's Eye 0523 <gen> Changes owner
Conditions
Actions
Trigger - Turn on eagle_eye_guards <gen>
eagle eye
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to (Unit-type of The Eagle's Eye 0523 <gen>)
(Life of The Eagle's Eye 0523 <gen>) Less than or equal to 100.00
Actions
Unit - Change ownership of The Eagle's Eye 0523 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of The Eagle's Eye 0523 <gen> to 100 %
eagle eye guards
Events
Unit - The Eagle's Eye 0523 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Player - Make (Owner of The Eagle's Eye 0523 <gen>) treat (Owner of (Attacking unit)) as an Enemy
Unit - Create 3 . Footman for (Owner of The Eagle's Eye 0523 <gen>) at (Center of Region_070 <gen>) facing 210.00 degrees
eagle eye income
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of The Eagle's Eye 0523 <gen> using UI\Feedback\GoldCredit\GoldCredit.mdl
Player - Add 150 to (Owner of The Eagle's Eye 0523 <gen>) . Current gold
smithy 2
Events
Unit - Ye Olde Smithy 0271 <gen> Changes owner
Conditions
Actions
Trigger - Turn on smithy_guards <gen>
smithy
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to (Unit-type of Ye Olde Smithy 0271 <gen>)
(Life of Ye Olde Smithy 0271 <gen>) Less than or equal to 100.00
Actions
Unit - Change ownership of Ye Olde Smithy 0271 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Ye Olde Smithy 0271 <gen> to 100 %
smithy guards
Events
Unit - Ye Olde Smithy 0271 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Player - Make (Owner of Ye Olde Smithy 0271 <gen>) treat (Owner of (Attacking unit)) as an Enemy
Unit - Create 5 . Footman for (Owner of Ye Olde Smithy 0271 <gen>) at (Center of Region_073 <gen>) facing 210.00 degrees
smithy income
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Ye Olde Smithy 0271 <gen> using UI\Feedback\GoldCredit\GoldCredit.mdl
Player - Add 200 to (Owner of Ye Olde Smithy 0271 <gen>) . Current gold
lil box 2
Events
Unit - Lil' Shop-Box 0597 <gen> Changes owner
Conditions
Actions
Trigger - Turn on lil_box_guards <gen>
lil box
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to (Unit-type of Lil' Shop-Box 0597 <gen>)
(Life of Lil' Shop-Box 0597 <gen>) Less than or equal to 100.00
Actions
Unit - Change ownership of Lil' Shop-Box 0597 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Lil' Shop-Box 0597 <gen> to 100 %
lil box guards
Events
Unit - Lil' Shop-Box 0597 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Player - Make (Owner of Lil' Shop-Box 0597 <gen>) treat (Owner of (Attacking unit)) as an Enemy
Unit - Create 2 . Footman for (Owner of Lil' Shop-Box 0597 <gen>) at (Center of Region_103 <gen>) facing 270.00 degrees
lil box income
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Lil' Shop-Box 0597 <gen> using UI\Feedback\GoldCredit\GoldCredit.mdl
Player - Add 100 to (Owner of Lil' Shop-Box 0597 <gen>) . Current gold
ability emp 2
Events
Unit - Ability Emporium 0116 <gen> Changes owner
Conditions
Actions
Trigger - Turn on ability_emp_guards <gen>
ability emp
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to (Unit-type of Ability Emporium 0116 <gen>)
(Life of Ability Emporium 0116 <gen>) Less than or equal to 100.00
Actions
Unit - Change ownership of Ability Emporium 0116 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Ability Emporium 0116 <gen> to 100 %
ability emp guards
Events
Unit - Ability Emporium 0116 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Player - Make (Owner of Ability Emporium 0116 <gen>) treat (Owner of (Attacking unit)) as an Enemy
Unit - Create 3 . Footman for (Owner of Ability Emporium 0116 <gen>) at (Center of Region_125 <gen>) facing 270.00 degrees
ability emp income
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Ability Emporium 0116 <gen> using UI\Feedback\GoldCredit\GoldCredit.mdl
Player - Add 150 to (Owner of Ability Emporium 0116 <gen>) . Current gold
Leap Movement
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Leap instantly to ((Position of Leap) offset by 2.50 towards (Facing of Leap) degrees.) , facing (Facing of Leap) degrees
Leap
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to (L)eap
Actions
Set Variable Set Leap = (Casting unit)
Unit - Turn collision for Leap Off .
Unit - Pause Leap
Unit - Add Crow Form to Leap
Animation - Change Leap 's animation speed to 50.00 % of its original speed
Animation - Change Leap flying height to 200.00 at 750.00
Trigger - Turn on Leap_Movement <gen>
Wait 0.18 seconds
Animation - Change Leap flying height to 0.00 at 1000.00
Wait 0.13 seconds
Trigger - Turn on Leap_Movement <gen>
Animation - Change Leap 's animation speed to 100.00 % of its original speed
Animation - Reset Leap 's animation
Wait 0.01 seconds
Unit - Remove Crow Form from Leap
Unit - Unpause Leap
Unit - Turn collision for Leap On .
Set Variable Set Leap = No unit
r 1
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_053 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Stormreaver Apprentice for Player 7 (Green) at (Random point in Region_088 <gen>) facing Default building facing degrees
Unit - Create 1 . Stormreaver Apprentice for Player 7 (Green) at (Random point in Region_088 <gen>) facing Default building facing degrees
Unit - Create 1 . Stormreaver Apprentice for Player 7 (Green) at (Random point in Region_088 <gen>) facing Default building facing degrees
Unit - Create 1 . Stormreaver Necrolyte for Player 7 (Green) at (Random point in Region_088 <gen>) facing Default building facing degrees
Unit - Create 1 . Stormreaver Necrolyte for Player 7 (Green) at (Random point in Region_088 <gen>) facing Default building facing degrees
Unit - Create 1 . Stormreaver Necrolyte for Player 7 (Green) at (Random point in Region_088 <gen>) facing Default building facing degrees
Unit - Create 1 . Stormreaver Necrolyte for Player 7 (Green) at (Random point in Region_088 <gen>) facing Default building facing degrees
Unit - Create 1 . Stormreaver Warlock for Player 7 (Green) at (Random point in Region_088 <gen>) facing Default building facing degrees
r 2
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_082 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Reef Elemental for Player 7 (Green) at (Random point in Region_082 <gen>) facing Default building facing degrees
Unit - Create 1 . Reef Elemental for Player 7 (Green) at (Random point in Region_082 <gen>) facing Default building facing degrees
Unit - Create 1 . Reef Elemental for Player 7 (Green) at (Random point in Region_082 <gen>) facing Default building facing degrees
Unit - Create 1 . Reef Elemental for Player 7 (Green) at (Random point in Region_082 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Elemental for Player 7 (Green) at (Random point in Region_082 <gen>) facing Default building facing degrees
r 3
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_052 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Skeletal Orc Grunt for Player 7 (Green) at (Random point in Region_052 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Orc Grunt for Player 7 (Green) at (Random point in Region_052 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Orc Grunt for Player 7 (Green) at (Random point in Region_052 <gen>) facing Default building facing degrees
Unit - Create 1 . Revenant of the Depths for Player 7 (Green) at (Random point in Region_052 <gen>) facing Default building facing degrees
Unit - Create 1 . Revenant of the Depths for Player 7 (Green) at (Random point in Region_052 <gen>) facing Default building facing degrees
r 4
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_089 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Sea Turtle for Player 7 (Green) at (Random point in Region_089 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Turtle for Player 7 (Green) at (Random point in Region_089 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Turtle for Player 7 (Green) at (Random point in Region_089 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Sea Turtle for Player 7 (Green) at (Random point in Region_089 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Sea Turtle for Player 7 (Green) at (Random point in Region_089 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Sea Turtle for Player 7 (Green) at (Random point in Region_089 <gen>) facing Default building facing degrees
Unit - Create 1 . Dragon Turtle for Player 7 (Green) at (Random point in Region_089 <gen>) facing Default building facing degrees
r 5
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_076 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Behemoth for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Behemoth for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Behemoth for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Behemoth for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Behemoth for Player 7 (Green) at (Random point in Region_087 <gen>) facing Default building facing degrees
r 6
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_054 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Jungle Stalker for Player 7 (Green) at (Random point in Region_054 <gen>) facing Default building facing degrees
Unit - Create 1 . Jungle Stalker for Player 7 (Green) at (Random point in Region_054 <gen>) facing Default building facing degrees
Unit - Create 1 . Jungle Stalker for Player 7 (Green) at (Random point in Region_054 <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Jungle Stalker for Player 7 (Green) at (Random point in Region_054 <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Jungle Stalker for Player 7 (Green) at (Random point in Region_054 <gen>) facing Default building facing degrees
Unit - Create 1 . Enraged Jungle Stalker for Player 7 (Green) at (Random point in Region_054 <gen>) facing Default building facing degrees
r 7
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_049 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Mur'gul Blood-Gill for Player 7 (Green) at (Random point in Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Mur'gul Blood-Gill for Player 7 (Green) at (Random point in Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Mur'gul Blood-Gill for Player 7 (Green) at (Random point in Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Mur'gul Blood-Gill for Player 7 (Green) at (Random point in Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Mur'gul Blood-Gill for Player 7 (Green) at (Random point in Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Mur'gul Blood-Gill for Player 7 (Green) at (Random point in Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Mur'gul Tidewarrior for Player 7 (Green) at (Random point in Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Mur'gul Snarecaster for Player 7 (Green) at (Random point in Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Mur'gul Snarecaster for Player 7 (Green) at (Random point in Region_049 <gen>) facing Default building facing degrees
r 8
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_051 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Makrura Prawn for Player 7 (Green) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Prawn for Player 7 (Green) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Prawn for Player 7 (Green) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Prawn for Player 7 (Green) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Prawn for Player 7 (Green) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Tidecaller for Player 7 (Green) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Tidecaller for Player 7 (Green) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Deepseer for Player 7 (Green) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Deepseer for Player 7 (Green) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Pooldweller for Player 7 (Green) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Pooldweller for Player 7 (Green) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Tidal Lord for Player 7 (Green) at (Random point in Region_051 <gen>) facing Default building facing degrees
r 9
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_050 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Small Medusa for Player 7 (Green) at (Random point in Region_050 <gen>) facing Default building facing degrees
Unit - Create 1 . Small Medusa for Player 7 (Green) at (Random point in Region_050 <gen>) facing Default building facing degrees
Unit - Create 1 . Small Medusa for Player 7 (Green) at (Random point in Region_050 <gen>) facing Default building facing degrees
Unit - Create 1 . Small Medusa for Player 7 (Green) at (Random point in Region_050 <gen>) facing Default building facing degrees
Unit - Create 1 . Small Medusa for Player 7 (Green) at (Random point in Region_050 <gen>) facing Default building facing degrees
Unit - Create 1 . Small Medusa for Player 7 (Green) at (Random point in Region_050 <gen>) facing Default building facing degrees
Unit - Create 1 . Small Medusa for Player 7 (Green) at (Random point in Region_050 <gen>) facing Default building facing degrees
r 10
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_048 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Spider Crab Shorecrawler for Player 7 (Green) at (Random point in Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Shorecrawler for Player 7 (Green) at (Random point in Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Shorecrawler for Player 7 (Green) at (Random point in Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Shorecrawler for Player 7 (Green) at (Random point in Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Shorecrawler for Player 7 (Green) at (Random point in Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Limbripper for Player 7 (Green) at (Random point in Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Behemoth for Player 7 (Green) at (Random point in Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Behemoth for Player 7 (Green) at (Random point in Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Crab Behemoth for Player 7 (Green) at (Random point in Region_048 <gen>) facing Default building facing degrees
r 11
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_074 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Skeletal Orc Grunt for Player 7 (Green) at (Random point in Region_074 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Orc Grunt for Player 7 (Green) at (Random point in Region_074 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Orc Grunt for Player 7 (Green) at (Random point in Region_074 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Orc Grunt for Player 7 (Green) at (Random point in Region_074 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Orc Grunt for Player 7 (Green) at (Random point in Region_074 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Orc Grunt for Player 7 (Green) at (Random point in Region_074 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Orc Grunt for Player 7 (Green) at (Random point in Region_074 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Orc Champion for Player 7 (Green) at (Random point in Region_074 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Orc Champion for Player 7 (Green) at (Random point in Region_074 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Orc Champion for Player 7 (Green) at (Random point in Region_074 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Orc Champion for Player 7 (Green) at (Random point in Region_074 <gen>) facing Default building facing degrees
r 12
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_075 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Reef Elemental for Player 7 (Green) at (Random point in Region_075 <gen>) facing Default building facing degrees
Unit - Create 1 . Reef Elemental for Player 7 (Green) at (Random point in Region_075 <gen>) facing Default building facing degrees
Unit - Create 1 . Reef Elemental for Player 7 (Green) at (Random point in Region_075 <gen>) facing Default building facing degrees
Unit - Create 1 . Reef Elemental for Player 7 (Green) at (Random point in Region_075 <gen>) facing Default building facing degrees
Unit - Create 1 . Reef Elemental for Player 7 (Green) at (Random point in Region_075 <gen>) facing Default building facing degrees
Unit - Create 1 . Reef Elemental for Player 7 (Green) at (Random point in Region_075 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Elemental for Player 7 (Green) at (Random point in Region_075 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Elemental for Player 7 (Green) at (Random point in Region_075 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Elemental for Player 7 (Green) at (Random point in Region_075 <gen>) facing Default building facing degrees
r 13
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_077 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Stormreaver Apprentice for Player 7 (Green) at (Random point in Region_086 <gen>) facing Default building facing degrees
Unit - Create 1 . Stormreaver Apprentice for Player 7 (Green) at (Random point in Region_086 <gen>) facing Default building facing degrees
Unit - Create 1 . Stormreaver Apprentice for Player 7 (Green) at (Random point in Region_086 <gen>) facing Default building facing degrees
Unit - Create 1 . Stormreaver Apprentice for Player 7 (Green) at (Random point in Region_086 <gen>) facing Default building facing degrees
Unit - Create 1 . Stormreaver Apprentice for Player 7 (Green) at (Random point in Region_086 <gen>) facing Default building facing degrees
Unit - Create 1 . Stormreaver Apprentice for Player 7 (Green) at (Random point in Region_086 <gen>) facing Default building facing degrees
Unit - Create 1 . Stormreaver Apprentice for Player 7 (Green) at (Random point in Region_086 <gen>) facing Default building facing degrees
Unit - Create 1 . Stormreaver Hermit for Player 7 (Green) at (Random point in Region_086 <gen>) facing Default building facing degrees
Unit - Create 1 . Stormreaver Hermit for Player 7 (Green) at (Random point in Region_086 <gen>) facing Default building facing degrees
Unit - Create 1 . Stormreaver Warlock for Player 7 (Green) at (Random point in Region_086 <gen>) facing Default building facing degrees
r 14
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_078 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Makrura Pooldweller for Player 7 (Green) at (Random point in Region_084 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Pooldweller for Player 7 (Green) at (Random point in Region_084 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Pooldweller for Player 7 (Green) at (Random point in Region_084 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Pooldweller for Player 7 (Green) at (Random point in Region_084 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Pooldweller for Player 7 (Green) at (Random point in Region_084 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Pooldweller for Player 7 (Green) at (Random point in Region_084 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Deepseer for Player 7 (Green) at (Random point in Region_084 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Deepseer for Player 7 (Green) at (Random point in Region_084 <gen>) facing Default building facing degrees
Unit - Create 1 . Makrura Tidecaller for Player 7 (Green) at (Random point in Region_084 <gen>) facing Default building facing degrees
r 15
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_080 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Jungle Stalker for Player 7 (Green) at (Random point in Region_083 <gen>) facing Default building facing degrees
Unit - Create 1 . Jungle Stalker for Player 7 (Green) at (Random point in Region_083 <gen>) facing Default building facing degrees
Unit - Create 1 . Jungle Stalker for Player 7 (Green) at (Random point in Region_083 <gen>) facing Default building facing degrees
Unit - Create 1 . Jungle Stalker for Player 7 (Green) at (Random point in Region_083 <gen>) facing Default building facing degrees
Unit - Create 1 . Jungle Stalker for Player 7 (Green) at (Random point in Region_083 <gen>) facing Default building facing degrees
Unit - Create 1 . Jungle Stalker for Player 7 (Green) at (Random point in Region_083 <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Jungle Stalker for Player 7 (Green) at (Random point in Region_083 <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Jungle Stalker for Player 7 (Green) at (Random point in Region_083 <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Jungle Stalker for Player 7 (Green) at (Random point in Region_083 <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Jungle Stalker for Player 7 (Green) at (Random point in Region_083 <gen>) facing Default building facing degrees
Unit - Create 1 . Enraged Jungle Stalker for Player 7 (Green) at (Random point in Region_083 <gen>) facing Default building facing degrees
r 16
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_079 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Sea Giant for Player 7 (Green) at (Random point in Region_085 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Giant for Player 7 (Green) at (Random point in Region_085 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Giant for Player 7 (Green) at (Random point in Region_085 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Giant for Player 7 (Green) at (Random point in Region_085 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Giant for Player 7 (Green) at (Random point in Region_085 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Giant Hunter for Player 7 (Green) at (Random point in Region_085 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Giant Hunter for Player 7 (Green) at (Random point in Region_085 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Giant Hunter for Player 7 (Green) at (Random point in Region_085 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Giant Behemoth for Player 7 (Green) at (Random point in Region_085 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Giant Behemoth for Player 7 (Green) at (Random point in Region_085 <gen>) facing Default building facing degrees
r 17
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_090 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Ancient Hydra for Player 7 (Green) at (Random point in Region_090 <gen>) facing 270.00 degrees
r 18
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in Region_081 <gen> matching ((Unit-type of (Matching unit)) Not equal to Albatross))) Equal to 0
Actions
Unit - Create 1 . Spider Crab Behemoth for Player 7 (Green) at (Random point in Region_081 <gen>) facing 270.00 degrees
Unit - Create 1 . Spider Crab Shorecrawler for Player 7 (Green) at (Random point in Region_081 <gen>) facing 270.00 degrees
Unit - Create 1 . Spider Crab Shorecrawler for Player 7 (Green) at (Random point in Region_081 <gen>) facing 270.00 degrees
Unit - Create 1 . Spider Crab Shorecrawler for Player 7 (Green) at (Random point in Region_081 <gen>) facing 270.00 degrees
Unit - Create 1 . Spider Crab Shorecrawler for Player 7 (Green) at (Random point in Region_081 <gen>) facing 270.00 degrees
start to pink
Events
Unit - A unit enters Region_091 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pirate
Actions
Sound - Play Loading <gen>
Unit - Hide (Entering unit)
Wait 2 seconds
Animation - Play Pirate Tosser 0580 <gen> 's attack animation
Wait 1.00 seconds
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_093 <gen>) over 5.00 seconds
Wait 1.00 seconds
Unit - Move (Entering unit) instantly to (Center of Region_093 <gen>)
Wait 2.00 seconds
Sound - Play PeasantWarcry1 <gen>
Wait 3.00 seconds
Unit - Unhide (Entering unit)
Sound - Play AncientProtectorMissileHit1 <gen>
Animation - Play (Entering unit) 's death animation
Special Effect - Create a special effect at (Center of Region_093 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
pink to start
Events
Unit - A unit enters Region_094 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pirate
Actions
Sound - Play Loading <gen>
Unit - Hide (Entering unit)
Wait 2 seconds
Animation - Play Pirate Tosser 0086 <gen> 's attack animation
Wait 1.00 seconds
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_092 <gen>) over 5.00 seconds
Wait 1.00 seconds
Unit - Move (Entering unit) instantly to (Center of Region_092 <gen>)
Wait 2.00 seconds
Sound - Play PeasantWarcry1 <gen>
Wait 3.00 seconds
Unit - Unhide (Entering unit)
Sound - Play AncientProtectorMissileHit1 <gen>
Animation - Play (Entering unit) 's death animation
Special Effect - Create a special effect at (Center of Region_092 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
arena restart
Events
Unit - A unit Dies
Conditions
(Number of units in (Units in Region_099 <gen> matching ((Unit-type of (Matching unit)) Equal to Pirate))) Equal to 1
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Pirate
Actions
Unit - Unhide Teleporter 0588 <gen>
start
Events
Unit - A unit enters Region_097 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pirate
Actions
Trigger - Turn off (This trigger)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_099 <gen>)
Game - Display to (All players) for 5.00 seconds the text: All other players have 10 seconds to enter the arena
Wait 10.00 seconds
Unit - Hide Teleporter 0588 <gen>
Game - Display to (All players) for 3.00 seconds the text: The Arena has started!
Sound - Play O05Cenarius03 <gen>
round 1
Events
Unit - A unit enters Region_097 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pirate
Actions
Trigger - Turn off (This trigger)
Wait 13.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 1
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Priestess of the Moon 0600 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Priestess of the Moon 0600 <gen>
Wait 0.10 seconds
Unit - Order Priestess of the Moon 0600 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 2
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Priestess of the Moon
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 2
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Keeper of the Grove 0599 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Keeper of the Grove 0599 <gen>
Wait 0.10 seconds
Unit - Order Keeper of the Grove 0599 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 3
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Keeper of the Grove
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 3
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Demon Hunter 0601 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Demon Hunter 0601 <gen>
Wait 0.10 seconds
Unit - Order Demon Hunter 0601 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 4
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Demon Hunter
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 4
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Warden 0602 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Warden 0602 <gen>
Wait 0.10 seconds
Unit - Order Warden 0602 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 5
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Warden
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 5
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Dreadlord 0349 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Dreadlord 0349 <gen>
Wait 0.10 seconds
Unit - Order Dreadlord 0349 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Dreadlord
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 6
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Lich 0348 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Lich 0348 <gen>
Wait 0.10 seconds
Unit - Order Lich 0348 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Lich
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 7
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Death Knight 0339 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Death Knight 0339 <gen>
Wait 0.10 seconds
Unit - Order Death Knight 0339 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 8
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Death Knight
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 8
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Crypt Lord 0598 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Crypt Lord 0598 <gen>
Wait 0.10 seconds
Unit - Order Crypt Lord 0598 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 9
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Crypt Lord
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 9
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Blademaster 0321 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Blademaster 0321 <gen>
Wait 0.10 seconds
Unit - Order Blademaster 0321 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 10
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Blademaster
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 10
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Far Seer 0328 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Far Seer 0328 <gen>
Wait 0.10 seconds
Unit - Order Far Seer 0328 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 11
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Far Seer
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 11
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Tauren Chieftain 0335 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Tauren Chieftain 0335 <gen>
Wait 0.10 seconds
Unit - Order Tauren Chieftain 0335 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 12
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Tauren Chieftain
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 12
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Shadow Hunter 0338 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Shadow Hunter 0338 <gen>
Wait 0.10 seconds
Unit - Order Shadow Hunter 0338 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 13
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Shadow Hunter
Actions
Wait 5.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Intermission Time! Take the next 45 seconds to pray for fogiveness!
Unit - Create 1 . Half Time for Neutral Passive at (Center of Region_102 <gen>) facing Default building facing degrees
Sound - Play HPitLordPissed5 <gen>
Wait 45.00 seconds
Unit Group - Pick every unit in (Units of type Half Time) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 3.00 seconds the text: Round 13
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Paladin 0307 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Paladin 0307 <gen>
Wait 0.10 seconds
Unit - Order Paladin 0307 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 14
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Paladin
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 14
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Archmage 0309 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Archmage 0309 <gen>
Wait 0.10 seconds
Unit - Order Archmage 0309 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 15
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Archmage
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 15
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Mountain King 0310 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Mountain King 0310 <gen>
Wait 0.10 seconds
Unit - Order Mountain King 0310 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 16
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Mountain King
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 16
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Blood Mage 0311 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Blood Mage 0311 <gen>
Wait 0.10 seconds
Unit - Order Blood Mage 0311 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 17
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Blood Mage
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 17
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Alchemist 0603 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Alchemist 0603 <gen>
Wait 0.10 seconds
Unit - Order Alchemist 0603 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 18
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Alchemist
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 18
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Sea Witch 0604 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Sea Witch 0604 <gen>
Wait 0.10 seconds
Unit - Order Sea Witch 0604 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 19
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Sea Witch
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 19
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Tinker 0605 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Tinker 0605 <gen>
Wait 0.10 seconds
Unit - Order Tinker 0605 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 20
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Tinker
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 20
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Beastmaster 0606 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Beastmaster 0606 <gen>
Wait 0.10 seconds
Unit - Order Beastmaster 0606 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 21
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Beastmaster
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 21
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Firelord 0608 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Firelord 0608 <gen>
Wait 0.10 seconds
Unit - Order Firelord 0608 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 22
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Firelord
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 22
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Brewmaster 0609 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Brewmaster 0609 <gen>
Wait 0.10 seconds
Unit - Order Brewmaster 0609 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 23
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Brewmaster
Actions
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Round 23
Sound - Play ArrangedTeamInvitation <gen>
Unit - Move Dark Ranger 0607 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Dark Ranger 0607 <gen>
Wait 0.10 seconds
Unit - Order Dark Ranger 0607 <gen> to Attack-Move To . (Center of Region_097 <gen>)
round 24
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Region_099 <gen> contains (Dying unit)) Equal to True
(Unit-type of (Dying unit)) Equal to Dark Ranger
Actions
Wait 5.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.25 seconds
Unit Group - Pick every unit in (Units in Region_099 <gen> matching ((Unit-type of (Matching unit)) Equal to Pirate)) and do (Move (Picked unit) instantly to (Center of Region_097 <gen>), facing 0.00 degrees)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_098 <gen>) over 0.10 seconds)
Unit - Move Arena Master 0611 <gen> instantly to (Center of Region_098 <gen>) , facing 180.00 degrees
Unit - Unhide Arena Master 0611 <gen>
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Heavy)
Environment - Turn (Last created weather effect) On
Wait 0.10 seconds
Unit - Pause all units
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_105 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_123 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_106 <gen>) facing Default building facing degrees
Wait 0.25 seconds
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_114 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_107 <gen>) facing Default building facing degrees
Wait 0.25 seconds
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_115 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_108 <gen>) facing Default building facing degrees
Wait 0.25 seconds
Sound - Play HPitLordPissed4 <gen>
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_116 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_099 <gen>) facing Default building facing degrees
Wait 0.25 seconds
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_117 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_109 <gen>) facing Default building facing degrees
Wait 0.25 seconds
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_118 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_110 <gen>) facing Default building facing degrees
Wait 0.25 seconds
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_119 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_111 <gen>) facing Default building facing degrees
Wait 0.25 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Unit - Order Arena Master 0611 <gen> to Attack-Move To . (Center of Region_102 <gen>)
Sound - Play Doom <gen>
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_122 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_112 <gen>) facing Default building facing degrees
Wait 0.25 seconds
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_121 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_113 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Neutral Passive at (Center of Region_120 <gen>) facing Default building facing degrees
win 24
Events
Unit - Arena Master 0611 <gen> Dies
Conditions
Actions
Sound - Play SargerasRoar <gen>
Animation - Change Arena Master 0611 <gen> 's animation speed to 25.00 % of its original speed
Special Effect - Create a special effect at (Position of Arena Master 0611 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Position of Arena Master 0611 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Sound - Stop music Immediately
Wait 0.10 seconds
Sound - Play HeroicVictory <gen>
Wait 0.10 seconds
Game - Display to (All players) for 5.00 seconds the text: The Arena Master has been defeated! Gold is spewing from the ground!
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 0.25 seconds
Item - Create Dubloons at (Random point in Region_124 <gen>)
Special Effect - Create a special effect at (Random point in Region_124 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
rum
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Rum) Equal to True
(Item-type of (Item being manipulated)) Equal to Rum
Actions
Item - Set charges remaining in (Item being manipulated) to ((Charges remaining in (Item being manipulated)) + 1)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.