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Triggers
WoW Dungeons - Deadmines(u9)~1.w3x
Variables
Beginning text
beginning text
dk
dk
Unit Select
READ THIS
Mage
Mage Copy
Mage Copy 2
Mage Copy 3
Mage Copy 4
Unit Description
Hunter
Hunter Copy
Hunter Copy 2
Hunter Copy 3
Hunter Copy 4
Untitled Trigger 002
Instance
Entering Instance
Path To Shredder
Forgery Teleport
Ship teleport
Rhahk Thor
Hall of Fame
Dungeon Return
Ending Cinematics
Edward death
edward death 2
Traps
Trap 1
Revive
Paladin
Paladin Copy
Paladin Copy 2
Paladin Copy 3
Paladin Copy 4
Paladin Copy 4 Copy
Paladin Copy 4 Copy 2
Paladin Copy 4 Copy 3
Hall of Fame
Drhunter
Drhunter Copy
Drhunter Copy 2
Drhunter Copy 3
Drhunter Copy 4
Drhunter Copy 5
Drhunter Copy 5 Copy
Drhunter Copy 5 Copy Copy
Drhunter Copy 5 Copy Copy 2
Sneed
shredder death
Edward letter
usage
Name
Type
is_array
initial_value
beginning text
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Welcome to WoW Dungeons - Deadmines!
Game - Display to (All players) the text: Press F9 for help or updates!
Quest - Create a Required quest titled What Is WoW Dungeons? with the description World of Warcraft Dungeons was made to stimulate the actual Dungeons from World of Warcraft in a maze-like Structure. , using icon path ReplaceableTextures\CommandButtons\BTNSteelMelee.blp
Quest - Create a Required quest titled How Long Will it Take? with the description The Whole project of WoW Dungeons should take approximately 6 months to a year. If more dungeons are viewed by the creators the timeframe will increase. , using icon path ReplaceableTextures\CommandButtons\BTNHumanMissileUpOne.blp
Quest - Create a Required quest titled Is it going to improve? with the description Yes, the entire series of WoW Dungeons will dramatically improve over time. , using icon path ReplaceableTextures\CommandButtons\BTNHeadHunterBerserker.blp
Quest - Create a Required quest titled Can I be a Creator? with the description You are eligible to be a Creator if you have the ability to do what is assigned to you. Permission is a must. To get permission Message Drhunter. , using icon path ReplaceableTextures\CommandButtons\BTNBerserk.blp
dk
Events
Unit - A unit enters dk <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . Death knight for (Owner of (Triggering unit)) at (Center of Unit_Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
There is much left to be finished!
Parts of Deadmines may be unable to walk through...if true, tweak it to allow walking.
Many triggers are not complete!
Try to replace Tinkers with Goblins with a pickaxe
Change Peasants name to Defias and give them a pickaxe(try to make a Pickaxe throw ability)
For Defias warriors make a bandit hold a sword, not a spear, axe, etc.
For Defias mages change a female adult to have purple robes(if possible) and holding a staff.
Much of the Maze parts are not yet finished, so make them in the best maze like thing you can do!
When going to a new area (Like the goblin forge place) make a circle of power where units walk through to get there!
After completion try to make big text on the screen say "Made by Drhunter and Bobman123 from Clan KC" "Made for Clan KC" "Thank you for playing!"
-----IMPORTANT----
If you find any errors in the game, please fix them.
Thanks,
Drhunter
Mage
Events
Unit - A unit enters Mage <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . Mage for (Owner of (Triggering unit)) at (Center of Unit_Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Mage Copy
Events
Unit - A unit enters Hunter <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . Shaman for (Owner of (Triggering unit)) at (Center of Unit_Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Mage Copy 2
Events
Unit - A unit enters Paladin <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Unit_Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Mage Copy 3
Events
Unit - A unit enters Vampire <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . Mage for (Owner of (Triggering unit)) at (Center of Unit_Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Mage Copy 4
Events
Unit - A unit enters WarQueen <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . War Queen for (Owner of (Triggering unit)) at (Center of Unit_Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Hunter
Events
Unit - Shaman 0008 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads ShamanRace:HordeCan shoot long range(untested) at (Center of Hunter <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Hunter Copy
Events
Unit - Mage 0009 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads Blood Elf MageRace:Blood ElfKnown for long ears at (Center of Vampire <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Hunter Copy 2
Events
Unit - War Queen 0010 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads WarQueenRace:NagaFish- like creature found near swampy areas. at (Center of WarQueen <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Hunter Copy 3
Events
Unit - Paladin 0006 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads PaladinRace:HordeCan heal others at (Center of Paladin <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Hunter Copy 4
Events
Unit - Mage 0007 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads MageRace:AllianceLong Ranged Sorcery. Ability to Heal others. at (Center of Mage <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 002
Events
Unit - Death knight 0041 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads Death KnightRace: Death KnightGood Tank if needed at (Center of dk <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Entering Instance
Events
Unit - A unit enters Instance_Enter <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of instance_start <gen>)
Game - Display to (Player group((Owner of (Triggering unit)))) the text: You have entered the instance...
Path To Shredder
Events
Unit - A unit enters Elite_Part <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of path_to_shredder <gen>)
Game - Display to (Player group((Owner of (Triggering unit)))) the text: You are on your way to shredder....be careful!
Forgery Teleport
Events
Unit - A unit enters Forgery <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Forgery_Start <gen>)
Game - Display to (Player group((Owner of (Triggering unit)))) the text: You have entered the Forgery
Ship teleport
Events
Unit - A unit enters Ship_Teleport <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: You have entered The Docks....preapre to feel Edward Vancleef's Wrath!
Unit - Move (Triggering unit) instantly to (Center of ship_start <gen>)
Rhahk Thor
Events
Unit - A unit enters thor_speech <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Vancleef pay big for your head!
Trigger - Turn off (This trigger)
Hall of Fame
Events
Unit - A unit enters HoF_Entering <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of HoF_Welcome <gen>)
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Welcome to the Hall of Fame! Here you can see who has beaten the game or see the Creator and Co Creators!
Dungeon Return
Events
Unit - A unit enters Dungeon_Return <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Unit_Start <gen>)
Edward death
Events
Unit - A unit enters Edward_burn <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Cinematic - Send transmission to (All players) from Edward Vancleef 0093 <gen> named Edward Vancleef : Play No sound and display No....the Cataclysm has overcome me...I am on fire! . Modify duration: Add 0 seconds and Wait
Unit - Move Edward Vancleef 0093 <gen> instantly to (Center of Vancleef_revive <gen>)
Hero - Set Edward Vancleef 0093 <gen> Hero-level to 10 , Hide level-up graphics
Trigger - Turn off (This trigger)
edward death 2
Events
Unit - Edward Vancleef 0093 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Congratulations! you have completed to Deadmines! That is the end of the game!
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Death knight 0041 <gen> named Drhunter : Play No sound and display Enter the Circle to be teleported to the Hall of Fame . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death knight 0041 <gen> named Drhunter : Play No sound and display Creators:DrhunterBobman321Ecoman89 . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death knight 0041 <gen> named Drhunter : Play No sound and display Testers: RedWinters SonicGoldDsd121[aG] NintedoKonan-Bya Branrin1BloodFusion TheGrandEditor . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Trap 1
Events
Unit - A unit enters trap_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: TRAP ACTIVATED! DEFEND YOURSELVES!!!
Unit - Create 5 . Kobold for Neutral Hostile at (Center of trap_1 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Paladin
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Please wait 10 seconds while we revive your hero...
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Cooldown_Area <gen>) , Hide revival graphics
Paladin Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Please wait 10 seconds while we revive your hero...
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Cooldown_Area <gen>) , Hide revival graphics
Paladin Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Please wait 10 seconds while we revive your hero...
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Cooldown_Area <gen>) , Hide revival graphics
Paladin Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Please wait 10 seconds while we revive your hero...
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Cooldown_Area <gen>) , Hide revival graphics
Paladin Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Please wait 10 seconds while we revive your hero...
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Cooldown_Area <gen>) , Hide revival graphics
Paladin Copy 4 Copy
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Please wait 10 seconds while we revive your hero...
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Cooldown_Area <gen>) , Hide revival graphics
Paladin Copy 4 Copy 2
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Please wait 10 seconds while we revive your hero...
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Cooldown_Area <gen>) , Hide revival graphics
Paladin Copy 4 Copy 3
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Please wait 10 seconds while we revive your hero...
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Cooldown_Area <gen>) , Hide revival graphics
Drhunter
Events
Unit - Paladin 0163 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads DrhunterTimes Beaten: CreatorCreator of WoW Dungeons at (Center of Drhunter <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Drhunter Copy
Events
Unit - Death knight 0129 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads SonicgoldTimes Beaten:1Friend of Drhunter + Tester at (Center of Sonicgold <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Drhunter Copy 2
Events
Unit - Death knight 0130 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads Ecoman89Times Beaten: Co-CreatorCo Creator of WoW Dungeons + Drhunter's Friend at (Center of Ecoman89 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Drhunter Copy 3
Events
Unit - Mage 0144 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads Konan-ByaTimes Beaten:1Friend of Drhunter + Tester at (Center of KonanBya <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Drhunter Copy 4
Events
Unit - Shaman 0164 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads Dsd121[aG]Times Beaten: 2Tester + Friend of Drhunter at (Center of dsd121 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Drhunter Copy 5
Events
Unit - Shaman 0165 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads RedWintersTimes Beaten: 2Friend of Drhunter + Tester at (Center of RedWinters <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Drhunter Copy 5 Copy
Events
Unit - Mage 0166 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads Bobman321Times Beaten: Co-CreatorFriend of Drhunter + Co-Creator of WoW Dungeons at (Center of bobman <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Drhunter Copy 5 Copy Copy
Events
Unit - Death knight 0181 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads NintedoTimes Beaten: 1Biggest Tester at (Center of Nintedo <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Drhunter Copy 5 Copy Copy 2
Events
Unit - Paladin 0182 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads BloodFusionTimes Beaten: 3Biggest Winner + Friend of Drhunter at (Center of bobman <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
shredder death
Events
Unit - Shredder 0145 <gen> Dies
Conditions
Actions
Unit - Create 1 . Sneed for Neutral Hostile at (Center of sneed_spawn <gen>) facing Default building facing degrees
usage
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Last dropped item)) Equal to Edward Vancleed's Letter
Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Hmm.....This letter is for someone else....perhaps I should take This To Marshal Dughan In Stormwind...
Game - Display to (Player group((Owner of (Triggering unit)))) the text: This Quest is not yet complete....Please wait until the next update to complete it...!
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