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Triggers
World of Rosaria v1.02.w3x
Variables
Initialization
Open Door
Frost Boss
Untitled Trigger 004
Untitled Trigger 003
Enter Cave
Broken Bridge
Into the Sewers
BanditCaveBoss
City Battle
Sewer Battle
GBlack Citadel
Enter Fort
Gate
Untitled Trigger 002
Untitled Trigger 005
Final01
Final02
Green Summon
Green Summon 2
Untitled Trigger 006
Untitled Trigger 007
Red Flames
Red Flames 2
Final03
Secret Boss
Secret Boss Intro
Beta Testers
Beta Testers Copy
Pillar of Fire
Pillar of Fire Copy
CloudWolf Dies
Beta End
Castle Boss
Castle Boss Final
Larkein Dies
Summon Phoenix
Postsewers
Werewolf Village
BOSS START
Spider Attack
Player Leaves
Player Leaves Copy
Player Leaves Copy 2
Player Leaves Copy 3
Player Leaves Copy 4
Game Start Cinemaic
Therodin Gate
DrekKhan Dies
Daybreak
Church Entrance
Farimor Boss
Farimor Dies
Untitled Trigger 001
Therodin Boss
Justin low health
Repeat Violins
Repeat Boss
Repeat Boss Copy
Theodin Death
Untitled Trigger 008
Justin Start
Justin Dies
Bridge Boss
Bridge Boss Dies
Portal Cinmeatic
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
ArcherStats
multiboard
No
NecroStats
multiboard
No
PaladinStats
multiboard
No
PriestStats
multiboard
No
UnitPercent
unit
Yes
UnitNull
WarriorStats
multiboard
No
Open Door
Events
Destructible - Gate 0445 <gen> dies
Conditions
Actions
Unit - Create 10 . Bandit for Player 12 (Brown) at (Random point in Unit_Spawn <gen>) facing 180.00 degrees
Frost Boss
Events
Unit - A unit enters Frost_Boss <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off (This trigger)
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_070 for (Picked player) over 8.00 seconds
Wait 8.00 seconds
Animation - Play |cff008080Unnamed One|r 0373 <gen> 's stand - 2 animation
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Wait 3.00 seconds
Unit - Unpause all units
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\FinalBoss.mp3 (Unexpected type: 'musictheme') .
Trigger - Turn on Repeat_Boss_Copy <gen>
Untitled Trigger 004
Events
Unit - |cff008080Unnamed One|r 0373 <gen> Dies
Conditions
Actions
Trigger - Turn off Repeat_Boss_Copy <gen>
Sound - Play Heroic Victory .
Untitled Trigger 003
Events
Unit - A unit enters Region_142 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cff0187ADThe Obelisk Reads:|r Turn back, only death lies ahead
Enter Cave
Events
Unit - A unit enters cave_entrance <gen>
Conditions
Actions
Environment - Set sky to None
Broken Bridge
Events
Unit - A unit enters Broken_Bridge <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: The bridge has been destroyed! We need to find an alternative route
Into the Sewers
Events
Destructible - Iron Gate 0203 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cffffcc0AThordin:|r These sewers are dangerous, but they are also the quickest way to the city gates. I say we move forward!
BanditCaveBoss
Events
Destructible - Dungeon Gate 2128 <gen> dies
Conditions
Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Sound - Play war3mapImported\boss.mp3 (Unexpected type: 'musictheme') .
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_006 for (Picked player) over 4.00 seconds
Wait 7.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_DrekKhan for (Picked player) over 8.00 seconds
Wait 8.00 seconds
Game - Display to (All players) the text: |cffffcc0ADrek'Khan|r : : The Bandit Warlord
Wait 2.00 seconds
Animation - Play Drek'Khan the Destroyer 0136 <gen> 's attack animation
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Shake the camera for (Picked player) with magnitude 3.00
Wait 2.00 seconds
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 0 seconds
Camera - Stop swaying/shaking the camera for (Picked player) .
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\boss.mp3 (Unexpected type: 'musictheme') .
Trigger - Turn on Repeat_Boss <gen>
Unit - Unpause all units
City Battle
Events
Destructible - Gate 0001 <gen> dies
Conditions
Actions
Unit - Create 6 . Bandit for Player 12 (Brown) at (Center of Brawl2 <gen>) facing Default building facing degrees
Unit - Create 4 . Brigand for Player 12 (Brown) at (Center of Brawl5 <gen>) facing Default building facing degrees
Unit - Create 2 . Rogue for Player 12 (Brown) at (Center of Brawl4 <gen>) facing Default building facing degrees
Unit - Create 4 . Rogue for Player 12 (Brown) at (Center of Brawl8 <gen>) facing Default building facing degrees
Unit - Create 6 . Rogue for Player 12 (Brown) at (Center of Brawl7 <gen>) facing Default building facing degrees
Unit - Create 6 . Brigand for Player 12 (Brown) at (Center of Brawl9 <gen>) facing Default building facing degrees
Unit - Create 3 . Rosarian SOLDIER for Player 9 (Gray) at (Center of Brawl <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 9 (Gray) at (Center of Brawl <gen>) facing Default building facing degrees
Unit - Create 2 . Rosarian SOLDIER for Player 9 (Gray) at (Center of Brawl3 <gen>) facing Default building facing degrees
Unit - Create 2 . Rosarian Sargeant for Player 9 (Gray) at (Center of Brawl6 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 9 (Gray) at (Center of Brawl <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffffcc0ABar Owner:|r Dont touch that! Curse you! This is what I get for opening a bar in the city... -_-
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Region_080 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Shake the camera for (Picked player) with magnitude 8.00
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Stop swaying/shaking the camera for (Picked player) .
Wait 8.00 seconds
Special Effect - Create a special effect at (Center of Region_081 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Explode Villager 0082 <gen> .
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Shake the camera for (Picked player) with magnitude 8.00
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Stop swaying/shaking the camera for (Picked player) .
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_083 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Explode Villager 0035 <gen> .
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Shake the camera for (Picked player) with magnitude 8.00
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Stop swaying/shaking the camera for (Picked player) .
Wait 10.00 seconds
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Shake the camera for (Picked player) with magnitude 8.00
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Stop swaying/shaking the camera for (Picked player) .
Sewer Battle
Events
Destructible - Iron Gate 0328 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Sewer1 for (Picked player) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Destructible - Make Iron Gate 0327 <gen> Invulnerable
Destructible - Resurrect Iron Gate 0328 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Make Iron Gate 0328 <gen> Invulnerable
Unit - Move Holy Priest 0003 <gen> instantly to (Center of SewerEvent1_Copy_4 <gen>)
Unit - Move Paladin 0000 <gen> instantly to (Center of SewerEvent1_Copy_3 <gen>)
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of SewerEvent1_Copy_2 <gen>)
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of SewerEvent1_Copy <gen>)
Unit - Move Necromancer 0186 <gen> instantly to (Center of SewerEvent1 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Sewer1_Copy_Copy for (Picked player) over 0.00 seconds
Unit - Create 14 Murloc Tiderunner for Player 12 (Brown) at (Center of Region_087 <gen>) facing (Center of SewerEvent1_Copy_4 <gen>)
Unit - Create 14 Murloc Tiderunner for Player 12 (Brown) at (Center of Region_088 <gen>) facing (Center of SewerEvent1_Copy_4 <gen>)
Unit - Create 14 Murloc Tiderunner for Player 12 (Brown) at (Center of Region_086 <gen>) facing (Center of SewerEvent1_Copy_4 <gen>)
Unit - Create 14 Murloc Tiderunner for Player 12 (Brown) at (Center of Region_089 <gen>) facing (Center of SewerEvent1_Copy_4 <gen>)
Game - Display to (All players) the text: |cffffcc0AKiara:|r I sense something in the dark...
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Sewer1_Copy for (Picked player) over 4.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Wait 3.80 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Sewer1_Copy_Copy_2 for (Picked player) over 2.00 seconds
Wait 1.80 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Wait 4.00 seconds
Game - Display to (All players) the text: |cffffcc0ALauren:|r Protect the Priest!
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Unit Group - Pick every unit in (Units in Region_089 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of SewerEvent1_Copy_4 <gen>)
Unit Group - Pick every unit in (Units in Region_088 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of SewerEvent1_Copy_4 <gen>)
Unit Group - Pick every unit in (Units in Region_087 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of SewerEvent1_Copy_4 <gen>)
Unit Group - Pick every unit in (Units in Region_086 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of SewerEvent1_Copy_4 <gen>)
Wait 37.00 seconds
Game - Display to (All players) the text: |cffffcc0AJarod:|r Somethings coming...
Wait 3.00 seconds
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Unit - Create 1 Deepground Monster for Player 12 (Brown) at (Center of Region_096 <gen>) facing (Center of SewerEvent1_Copy_4 <gen>)
Hero - Create Paddle and give it to (Last created unit)
Unit - Create 20 Murloc Tiderunner for Player 12 (Brown) at (Center of Region_087 <gen>) facing (Center of SewerEvent1_Copy_4 <gen>)
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_DeepgroundCam for (Picked player) over 6.00 seconds
Wait 5.00 seconds
Game - Display to (All players) the text: |cffffcc0ACarnehan:|r Ive summoned a lot of strange things in my days... but what the hell IS that?
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit Group - Pick every unit in (Units in Region_087 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of SewerEvent1_Copy_4 <gen>)
Unit Group - Pick every unit in (Units in Region_096 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of SewerEvent1_Copy_4 <gen>)
Unit - Unpause all units
Destructible - Make Iron Gate 0327 <gen> Vulnerable
GBlack Citadel
Events
Destructible - Demonic Gate 4322 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Enter Fort
Events
Unit - Keren'Dar Enforcer 0400 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffffcc0AThordin:|r What is this place? Perhaps we can find an answer within the castle?
Destructible - Make Iron Gate 5243 <gen> Invulnerable
Wait 4.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Move Paladin 0000 <gen> instantly to (Center of Region_109 <gen>)
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Region_109 <gen>)
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Region_109 <gen>)
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Region_109 <gen>)
Unit - Move Necromancer 0186 <gen> instantly to (Center of Region_109 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_061 for (Picked player) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Gate
Events
Unit - Keren'Dar Enforcer 0408 <gen> Dies
Conditions
Actions
Destructible - Make Iron Gate 5243 <gen> Vulnerable
Untitled Trigger 002
Events
Destructible - Demonic Gate 4322 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Shake the camera for (Picked player) with magnitude 5.00
Wait 8.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Stop swaying/shaking the camera for (Picked player) .
Unit - Move Paladin 0000 <gen> instantly to (Center of Region_130_Copy <gen>)
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Region_130 <gen>)
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Region_130_Copy_3 <gen>)
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Region_130_Copy_2 <gen>)
Unit - Move Necromancer 0186 <gen> instantly to (Center of Region_131 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_064 for (Picked player) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_064_Copy for (Picked player) over 8.00 seconds
Wait 8.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_071 for (Picked player) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_071_Copy_Copy for (Picked player) over 10.00 seconds
Game - Display to (All players) the text: For Years I have slumbered
Wait 5.00 seconds
Game - Display to (All players) the text: Those Scalian mortals thought they could steal my power...
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_071_Copy for (Picked player) over 10.00 seconds
Game - Display to (All players) the text: Now that Justin is dead, I shall have my revenge...
Wait 5.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Display to (All players) the text: Now you fight on my ground mortals...
Animation - Play Eleornen 0452 <gen> 's stand animation
Wait 2.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_067 for (Picked player) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_middle for (Picked player) over 0 seconds
Wait 0.20 seconds
Game - Display to (All players) the text: It Begins...
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\boss.mp3 (Unexpected type: 'musictheme') .
Trigger - Turn off Repeat_Boss <gen>
Unit - Create 20 Keren'Dar Minion for Player 12 (Brown) at (Center of Region_105 <gen>) facing (Center of Region_130 <gen>)
Unit - Create 20 Keren'Dar Minion for Player 12 (Brown) at (Center of Region_106 <gen>) facing (Center of Region_130 <gen>)
Unit - Create 20 Keren'Dar Minion for Player 12 (Brown) at (Center of Region_107 <gen>) facing (Center of Region_130 <gen>)
Unit Group - Pick every unit in (Units in Region_105 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_130 <gen>)
Unit Group - Pick every unit in (Units in Region_106 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_130 <gen>)
Unit Group - Pick every unit in (Units in Region_107 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_130 <gen>)
Wait 45.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Pause all units
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Move Nether Dragon 0396 <gen> instantly to (Center of Region_106 <gen>) , facing 0.00 degrees
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_074 for (Picked player) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_074_Copy for (Picked player) over 12.00 seconds
Game - Display to (All players) the text: |cffffcc0ALauren:|r Its breath looks like it could pack a punch. Better to avoid it if you can
Wait 16.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Wait 4.00 seconds
Unit - Unpause all units
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 005
Events
Unit - Nether Dragon 0396 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Pause all units
Unit - Move Paladin 0000 <gen> instantly to (Center of Region_046_Copy_Copy <gen>) , facing 90.00 degrees
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Region_046_Copy_5 <gen>) , facing 90.00 degrees
Unit - Move Necromancer 0186 <gen> instantly to (Center of Region_046_Copy_2_Copy <gen>) , facing 90.00 degrees
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Region_046_Copy_4_Copy <gen>) , facing 90.00 degrees
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Region_046_Copy_3_Copy <gen>) , facing 90.00 degrees
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Unit - Pause all units
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_034 for (Picked player) over 0 seconds
Unit - Create 1 . Nether Dragon for Neutral Hostile at (Center of Region_130 <gen>) facing 270.00 degrees
Unit - Kill (Last created unit)
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_034_Copy for (Picked player) over 12.00 seconds
Wait 9.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Environment - Set sky to Felwood Sky
Sound - Play war3mapImported\FinalBoss.mp3 (Unexpected type: 'musictheme') .
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_076 for (Picked player) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_076_Copy for (Picked player) over 8.00 seconds
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 4.00 seconds
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\FinalBoss.mp3 (Unexpected type: 'musictheme') .
Trigger - Turn on Repeat_Boss_Copy <gen>
Unit - Unpause all units
Final01
Events
Unit - Eleornen 0450 <gen> Dies
Conditions
Actions
Trigger - Turn off Repeat_Boss_Copy <gen>
Cinematic - Turn cinematic mode On for (All players)
Unit - Pause all units
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Environment - Set sky to Outland Sky
Unit - Move Paladin 0000 <gen> instantly to (Center of Region_046_Copy_Copy_3 <gen>) , facing 90.00 degrees
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Region_046_Copy_2_Copy_3 <gen>) , facing 90.00 degrees
Unit - Move Necromancer 0186 <gen> instantly to (Center of Region_046_Copy_7 <gen>) , facing 90.00 degrees
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Region_046_Copy_4_Copy_3 <gen>) , facing 90.00 degrees
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Region_046_Copy_3_Copy_3 <gen>) , facing 90.00 degrees
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_076_Copy_2 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_076_Copy_Copy for (Picked player) over 8.00 seconds
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Unit - Unpause all units
Sound - Play war3mapImported\FinalBoss.mp3 (Unexpected type: 'musictheme') .
Trigger - Turn on Repeat_Boss_Copy <gen>
Final02
Events
Unit - Eleornen 0451 <gen> Dies
Conditions
Actions
Trigger - Turn off Repeat_Boss_Copy <gen>
Cinematic - Turn cinematic mode On for (All players)
Unit - Pause all units
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Move Paladin 0000 <gen> instantly to (Center of Region_046_Copy_Copy_2 <gen>) , facing 90.00 degrees
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Region_046_Copy_6 <gen>) , facing 90.00 degrees
Unit - Move Necromancer 0186 <gen> instantly to (Center of Region_046_Copy_2_Copy_2 <gen>) , facing 90.00 degrees
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Region_046_Copy_4_Copy_2 <gen>) , facing 90.00 degrees
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Region_046_Copy_3_Copy_2 <gen>) , facing 90.00 degrees
Environment - Set sky to Fogged Sky
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_080 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_080_Copy for (Picked player) over 8.00 seconds
Wait 10.00 seconds
Animation - Play Eleornen 0452 <gen> 's stand second animation
Game - Display to (All players) the text: How are you so strong? It makes no sense...
Wait 6.00 seconds
Game - Display to (All players) the text: No matter, It is not over yet!
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Unit - Unpause all units
Sound - Play war3mapImported\FinalBoss.mp3 (Unexpected type: 'musictheme') .
Trigger - Turn on Repeat_Boss_Copy <gen>
Green Summon
Events
Unit - Eleornen 0450 <gen> 's life becomes Less than 14000.00
Conditions
Actions
Unit - Pause all units
Trigger - Turn off (This trigger)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move Eleornen 0450 <gen> instantly to (Center of Region_156 <gen>) , facing 270.00 degrees
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_083 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Pause all units
Animation - Play Eleornen 0450 <gen> 's spell channel animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_145 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.50 seconds
Unit - Create 1 . Spirit of Nature for Player 12 (Brown) at (Center of Region_145 <gen>) facing 240.00 degrees
Unit - Pause all units
Special Effect - Create a special effect at (Center of Region_146 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.50 seconds
Unit - Create 1 . Spirit of Nature for Player 12 (Brown) at (Center of Region_146 <gen>) facing 210.00 degrees
Unit - Pause all units
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 4.00 seconds
Unit - Unpause all units
Green Summon 2
Events
Unit - Eleornen 0450 <gen> 's life becomes Less than 6000.00
Conditions
Actions
Unit - Pause all units
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Trigger - Turn off (This trigger)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move Eleornen 0450 <gen> instantly to (Center of Region_156 <gen>) , facing 270.00 degrees
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_083 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Pause all units
Animation - Play Eleornen 0450 <gen> 's spell channel animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_145 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.50 seconds
Unit - Create 1 . Spirit of Nature for Player 12 (Brown) at (Center of Region_145 <gen>) facing 240.00 degrees
Unit - Pause all units
Special Effect - Create a special effect at (Center of Region_146 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.50 seconds
Unit - Create 1 . Spirit of Nature for Player 12 (Brown) at (Center of Region_146 <gen>) facing 240.00 degrees
Unit - Pause all units
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 4.00 seconds
Unit - Unpause all units
Untitled Trigger 006
Events
Unit - Eleornen 0452 <gen> 's life becomes Less than 16000.00
Conditions
Actions
Unit - Pause all units
Trigger - Turn off (This trigger)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_080_Copy for (Picked player) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_086 for (Picked player) over 4.00 seconds
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_159 <gen>) using war3mapImported\LightningWrath.mdx
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_161 <gen>) using war3mapImported\LightningWrath.mdx
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_162 <gen>) using war3mapImported\LightningWrath.mdx
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_158 <gen>) using war3mapImported\LightningWrath.mdx
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_160 <gen>) using war3mapImported\LightningWrath.mdx
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_163 <gen>) using war3mapImported\LightningWrath.mdx
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_087 for (Picked player) over 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2.00 seconds
Unit - Cause Eleornen 0452 <gen> to damage Paladin 0000 <gen> , dealing 1400.00 damage of attack type Chaos and damage type Normal
Unit - Cause Eleornen 0452 <gen> to damage Woodland Archer 0002 <gen> , dealing 900.00 damage of attack type Chaos and damage type Normal
Unit - Cause Eleornen 0452 <gen> to damage Holy Priest 0003 <gen> , dealing 800.00 damage of attack type Chaos and damage type Normal
Unit - Cause Eleornen 0452 <gen> to damage Dwarf Warrior 0070 <gen> , dealing 1800.00 damage of attack type Chaos and damage type Normal
Unit - Cause Eleornen 0452 <gen> to damage Necromancer 0186 <gen> , dealing 1000.00 damage of attack type Chaos and damage type Normal
Wait 2.00 seconds
Unit - Unpause all units
Untitled Trigger 007
Events
Unit - Eleornen 0452 <gen> 's life becomes Less than 10000.00
Conditions
Actions
Unit - Pause all units
Trigger - Turn off (This trigger)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_080_Copy for (Picked player) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_086 for (Picked player) over 4.00 seconds
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_159 <gen>) using war3mapImported\LightningWrath.mdx
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_161 <gen>) using war3mapImported\LightningWrath.mdx
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_162 <gen>) using war3mapImported\LightningWrath.mdx
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_158 <gen>) using war3mapImported\LightningWrath.mdx
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_160 <gen>) using war3mapImported\LightningWrath.mdx
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_163 <gen>) using war3mapImported\LightningWrath.mdx
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_087 for (Picked player) over 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2.00 seconds
Unit - Cause Eleornen 0452 <gen> to damage Paladin 0000 <gen> , dealing 1400.00 damage of attack type Chaos and damage type Normal
Unit - Cause Eleornen 0452 <gen> to damage Woodland Archer 0002 <gen> , dealing 900.00 damage of attack type Chaos and damage type Normal
Unit - Cause Eleornen 0452 <gen> to damage Holy Priest 0003 <gen> , dealing 800.00 damage of attack type Chaos and damage type Normal
Unit - Cause Eleornen 0452 <gen> to damage Dwarf Warrior 0070 <gen> , dealing 1800.00 damage of attack type Chaos and damage type Normal
Unit - Cause Eleornen 0452 <gen> to damage Necromancer 0186 <gen> , dealing 1000.00 damage of attack type Chaos and damage type Normal
Wait 2.00 seconds
Unit - Unpause all units
Red Flames
Events
Unit - Eleornen 0451 <gen> 's life becomes Less than 10000.00
Conditions
Actions
Unit - Pause all units
Trigger - Turn off (This trigger)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move Eleornen 0451 <gen> instantly to (Center of Region_157 <gen>) , facing 270.00 degrees
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_076_Copy_Copy for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_084 for (Picked player) over 12.00 seconds
Animation - Play Eleornen 0451 <gen> 's spell channel animation
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Shake the camera for (Picked player) with magnitude 3
Wait 4.00 seconds
Unit - Pause all units
Special Effect - Create a special effect at (Center of Region_149 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_148 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_154 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_150 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_155 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_151 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_153 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_147 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_152 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_149 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Stop swaying/shaking the camera for (Picked player) .
Unit - Cause Eleornen 0451 <gen> to damage Paladin 0000 <gen> , dealing 1400.00 damage of attack type Chaos and damage type Normal
Unit - Cause Eleornen 0451 <gen> to damage Woodland Archer 0002 <gen> , dealing 800.00 damage of attack type Chaos and damage type Normal
Unit - Cause Eleornen 0451 <gen> to damage Holy Priest 0003 <gen> , dealing 800.00 damage of attack type Chaos and damage type Normal
Unit - Cause Eleornen 0451 <gen> to damage Dwarf Warrior 0070 <gen> , dealing 1700.00 damage of attack type Chaos and damage type Normal
Unit - Cause Eleornen 0451 <gen> to damage Necromancer 0186 <gen> , dealing 900.00 damage of attack type Chaos and damage type Normal
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 4.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_085 for (Picked player) over 4.00 seconds
Wait 4.00 seconds
Unit - Unpause all units
Red Flames 2
Events
Unit - Eleornen 0451 <gen> 's life becomes Less than 4000.00
Conditions
Actions
Unit - Pause all units
Trigger - Turn off (This trigger)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move Eleornen 0451 <gen> instantly to (Center of Region_157 <gen>) , facing 270.00 degrees
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_076_Copy_Copy for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_084 for (Picked player) over 12.00 seconds
Animation - Play Eleornen 0451 <gen> 's spell channel animation
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Shake the camera for (Picked player) with magnitude 3
Wait 4.00 seconds
Unit - Pause all units
Special Effect - Create a special effect at (Center of Region_149 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_148 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_154 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_150 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_155 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_151 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_153 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_147 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_152 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_149 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Stop swaying/shaking the camera for (Picked player) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 4.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_085 for (Picked player) over 4.00 seconds
Unit - Cause Eleornen 0451 <gen> to damage Paladin 0000 <gen> , dealing 1400.00 damage of attack type Chaos and damage type Normal
Unit - Cause Eleornen 0451 <gen> to damage Woodland Archer 0002 <gen> , dealing 800.00 damage of attack type Chaos and damage type Normal
Unit - Cause Eleornen 0451 <gen> to damage Holy Priest 0003 <gen> , dealing 800.00 damage of attack type Chaos and damage type Normal
Unit - Cause Eleornen 0451 <gen> to damage Dwarf Warrior 0070 <gen> , dealing 1700.00 damage of attack type Chaos and damage type Normal
Unit - Cause Eleornen 0451 <gen> to damage Necromancer 0186 <gen> , dealing 900.00 damage of attack type Chaos and damage type Normal
Wait 4.00 seconds
Unit - Unpause all units
Final03
Events
Unit - Eleornen 0452 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_086 for (Picked player) over 4.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Display to (All players) for 4.00 seconds the text: R O S A R I A
Wait 4.00 seconds
Game - Display to (All players) for 8.00 seconds the text: Special thanks to the following for their input: KindushinChainfrost[CiC]Chaos_BloodTigerRampageCazador_Demonio
Wait 8.00 seconds
Game - Display to (All players) for 999999.00 seconds the text: G A M E O V E R
Trigger - Turn on Secret_Boss <gen>
Secret Boss
Events
Player - Player 1 (Red) types a chat message containing cloudwolf sucks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing cloudwolf sucks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing cloudwolf sucks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing cloudwolf sucks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing cloudwolf sucks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |cff008080CloudWolf:|r Oh Really???
Sound - Play Doom .
Trigger - Turn off Repeat_Boss_Copy <gen>
Trigger - Turn off (This trigger)
Unit - Pause all units
Unit - Set life of Paladin 0000 <gen> to 100.00 %
Unit - Set mana of Paladin 0000 <gen> to 100 %
Unit - Set life of Holy Priest 0003 <gen> to 100.00 %
Unit - Set mana of Holy Priest 0003 <gen> to 100.00 %
Unit - Set life of Woodland Archer 0002 <gen> to 100.00 %
Unit - Set mana of Woodland Archer 0002 <gen> to 100 %
Unit - Set life of Dwarf Warrior 0070 <gen> to 100.00 %
Unit - Set mana of Dwarf Warrior 0070 <gen> to 100 %
Unit - Set life of Necromancer 0186 <gen> to 100.00 %
Unit - Set mana of Necromancer 0186 <gen> to 100 %
Wait 2.00 seconds
Unit - Move Paladin 0000 <gen> instantly to (Center of Region_169 <gen>) , facing 90.00 degrees
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Region_169_Copy <gen>) , facing 90.00 degrees
Unit - Move Necromancer 0186 <gen> instantly to (Center of Region_169_Copy_2 <gen>) , facing 90.00 degrees
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Region_169_Copy_3 <gen>) , facing 90.00 degrees
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Region_169_Copy_4 <gen>) , facing 90.00 degrees
Environment - Set sky to Dalaran Sky
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_088 for (Picked player) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_089 for (Picked player) over 8.00 seconds
Wait 4.00 seconds
Unit - Unpause all units
Secret Boss Intro
Events
Destructible - Demonic Gate 6106 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Pause all units
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_092 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_092_Copy for (Picked player) over 10.00 seconds
Wait 7.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_090 for (Picked player) over 0 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_090_Copy for (Picked player) over 10.00 seconds
Unit - Move Paladin 0000 <gen> instantly to (Center of Region_175_Copy_2 <gen>) , facing 90.00 degrees
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Region_175_Copy_3 <gen>) , facing 90.00 degrees
Unit - Move Necromancer 0186 <gen> instantly to (Center of Region_175_Copy_4 <gen>) , facing 90.00 degrees
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Region_175_Copy_6 <gen>) , facing 90.00 degrees
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Region_175_Copy_5 <gen>) , facing 90.00 degrees
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Destructible - Resurrect Demonic Gate 6106 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Make Demonic Gate 6106 <gen> Invulnerable
Game - Display to (All players) the text: |cff008080CloudWolf|r : : The Creator
Wait 6.00 seconds
Animation - Play CloudWolf 0384 <gen> 's stand - 4 animation
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_094 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_095 for (Picked player) over 5.00 seconds
Wait 3.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\boss.mp3 (Unexpected type: 'musictheme') .
Trigger - Turn on Repeat_Boss <gen>
Unit - Unpause all units
Beta Testers
Events
Unit - CloudWolf 0384 <gen> 's life becomes Less than 40000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Pause all units
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move CloudWolf 0384 <gen> instantly to (Center of Region_177 <gen>) , facing 270.00 degrees
Unit - Move Paladin 0000 <gen> instantly to (Center of Region_175_Copy_2 <gen>) , facing 90.00 degrees
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Region_175_Copy_3 <gen>) , facing 90.00 degrees
Unit - Move Necromancer 0186 <gen> instantly to (Center of Region_175_Copy_4 <gen>) , facing 90.00 degrees
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Region_175_Copy_6 <gen>) , facing 90.00 degrees
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Region_175_Copy_5 <gen>) , facing 90.00 degrees
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_094 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_095 for (Picked player) over 10.00 seconds
Wait 1.00 seconds
Animation - Play CloudWolf 0384 <gen> 's Stand - 4 animation
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Region_174_Copy <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Region_174 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.30 seconds
Unit - Create 1 . Beta Tester for Player 12 (Brown) at (Center of Region_174_Copy <gen>) facing 0.00 degrees
Unit - Create 1 . Beta Tester for Player 12 (Brown) at (Center of Region_174 <gen>) facing 180.00 degrees
Unit - Pause all units
Wait 0.70 seconds
Special Effect - Create a special effect at (Center of Region_175_Copy <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Region_175 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.30 seconds
Unit - Create 1 . Beta Tester for Player 12 (Brown) at (Center of Region_175_Copy <gen>) facing 0.00 degrees
Unit - Create 1 . Beta Tester for Player 12 (Brown) at (Center of Region_175 <gen>) facing 180.00 degrees
Unit - Pause all units
Wait 0.70 seconds
Special Effect - Create a special effect at (Center of Region_176_Copy <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Region_176 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.30 seconds
Unit - Create 1 . Beta Tester for Player 12 (Brown) at (Center of Region_176_Copy <gen>) facing 0.00 degrees
Unit - Create 1 . Beta Tester for Player 12 (Brown) at (Center of Region_176 <gen>) facing 180.00 degrees
Unit - Pause all units
Wait 0.70 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Wait 2.00 seconds
Unit - Unpause all units
Beta Testers Copy
Events
Unit - CloudWolf 0384 <gen> 's life becomes Less than 20000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Pause all units
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move CloudWolf 0384 <gen> instantly to (Center of Region_177 <gen>) , facing 270.00 degrees
Unit - Move Paladin 0000 <gen> instantly to (Center of Region_175_Copy_2 <gen>) , facing 90.00 degrees
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Region_175_Copy_3 <gen>) , facing 90.00 degrees
Unit - Move Necromancer 0186 <gen> instantly to (Center of Region_175_Copy_4 <gen>) , facing 90.00 degrees
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Region_175_Copy_6 <gen>) , facing 90.00 degrees
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Region_175_Copy_5 <gen>) , facing 90.00 degrees
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_094 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_095 for (Picked player) over 10.00 seconds
Wait 1.00 seconds
Animation - Play CloudWolf 0384 <gen> 's Stand - 4 animation
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Region_174_Copy <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Region_174 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.30 seconds
Unit - Create 1 . Beta Tester for Player 12 (Brown) at (Center of Region_174_Copy <gen>) facing 0.00 degrees
Unit - Create 1 . Beta Tester for Player 12 (Brown) at (Center of Region_174 <gen>) facing 180.00 degrees
Unit - Pause all units
Wait 0.70 seconds
Special Effect - Create a special effect at (Center of Region_175_Copy <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Region_175 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.30 seconds
Unit - Create 1 . Beta Tester for Player 12 (Brown) at (Center of Region_175_Copy <gen>) facing 0.00 degrees
Unit - Create 1 . Beta Tester for Player 12 (Brown) at (Center of Region_175 <gen>) facing 180.00 degrees
Unit - Pause all units
Wait 0.70 seconds
Special Effect - Create a special effect at (Center of Region_176_Copy <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Region_176 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.30 seconds
Unit - Create 1 . Beta Tester for Player 12 (Brown) at (Center of Region_176_Copy <gen>) facing 0.00 degrees
Unit - Create 1 . Beta Tester for Player 12 (Brown) at (Center of Region_176 <gen>) facing 180.00 degrees
Unit - Pause all units
Wait 0.70 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Wait 2.00 seconds
Unit - Unpause all units
Pillar of Fire
Events
Unit - CloudWolf 0384 <gen> 's life becomes Less than 30000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Pause all units
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move CloudWolf 0384 <gen> instantly to (Center of Region_177 <gen>) , facing 270.00 degrees
Unit - Move Paladin 0000 <gen> instantly to (Center of Region_181 <gen>) , facing 90.00 degrees
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Region_181 <gen>) , facing 90.00 degrees
Unit - Move Necromancer 0186 <gen> instantly to (Center of Region_181 <gen>) , facing 90.00 degrees
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Region_181 <gen>) , facing 90.00 degrees
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Region_181 <gen>) , facing 90.00 degrees
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_094 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_090_Copy for (Picked player) over 8.00 seconds
Unit - Add Angel Wings to CloudWolf 0384 <gen>
Wait 2 seconds
Animation - Play CloudWolf 0384 <gen> 's Stand - 4 animation
Special Effect - Create a special effect at (Center of Region_165 <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Special Effect - Create a special effect at (Center of Region_165_Copy <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Special Effect - Create a special effect at (Center of Region_165_Copy_2 <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Special Effect - Create a special effect at (Center of Region_165_Copy_3 <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Wait 3.00 seconds
Animation - Play CloudWolf 0384 <gen> 's Attack Slam - 2 animation
Wait 0.60 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_096 for (Picked player) over 1.00 seconds
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_096_Copy for (Picked player) over 12.00 seconds
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Region_165 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_165_Copy <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_165_Copy_2 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_165_Copy_3 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_181 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_095 for (Picked player) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Unit - Cause CloudWolf 0384 <gen> to damage Paladin 0000 <gen> , dealing 1600.00 damage of attack type Chaos and damage type Normal
Unit - Cause CloudWolf 0384 <gen> to damage Woodland Archer 0002 <gen> , dealing 1000.00 damage of attack type Chaos and damage type Normal
Unit - Cause CloudWolf 0384 <gen> to damage Holy Priest 0003 <gen> , dealing 1000.00 damage of attack type Chaos and damage type Normal
Unit - Cause CloudWolf 0384 <gen> to damage Dwarf Warrior 0070 <gen> , dealing 1700.00 damage of attack type Chaos and damage type Normal
Unit - Cause CloudWolf 0384 <gen> to damage Necromancer 0186 <gen> , dealing 1100.00 damage of attack type Chaos and damage type Normal
Wait 2.00 seconds
Unit - Unpause all units
Pillar of Fire Copy
Events
Unit - CloudWolf 0384 <gen> 's life becomes Less than 10000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Pause all units
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move CloudWolf 0384 <gen> instantly to (Center of Region_177 <gen>) , facing 270.00 degrees
Unit - Move Paladin 0000 <gen> instantly to (Center of Region_181 <gen>) , facing 90.00 degrees
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Region_181 <gen>) , facing 90.00 degrees
Unit - Move Necromancer 0186 <gen> instantly to (Center of Region_181 <gen>) , facing 90.00 degrees
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Region_181 <gen>) , facing 90.00 degrees
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Region_181 <gen>) , facing 90.00 degrees
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_094 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_090_Copy for (Picked player) over 8.00 seconds
Wait 2 seconds
Animation - Play CloudWolf 0384 <gen> 's Stand - 4 animation
Special Effect - Create a special effect at (Center of Region_165 <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Special Effect - Create a special effect at (Center of Region_165_Copy <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Special Effect - Create a special effect at (Center of Region_165_Copy_2 <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Special Effect - Create a special effect at (Center of Region_165_Copy_3 <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Wait 3.00 seconds
Animation - Play CloudWolf 0384 <gen> 's Attack Slam - 2 animation
Wait 0.60 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_096 for (Picked player) over 1.00 seconds
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_096_Copy for (Picked player) over 12.00 seconds
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Region_165 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_165_Copy <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_165_Copy_2 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_165_Copy_3 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_181 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Cause CloudWolf 0384 <gen> to damage Paladin 0000 <gen> , dealing 1600.00 damage of attack type Chaos and damage type Normal
Unit - Cause CloudWolf 0384 <gen> to damage Woodland Archer 0002 <gen> , dealing 1000.00 damage of attack type Chaos and damage type Normal
Unit - Cause CloudWolf 0384 <gen> to damage Holy Priest 0003 <gen> , dealing 1000.00 damage of attack type Chaos and damage type Normal
Unit - Cause CloudWolf 0384 <gen> to damage Dwarf Warrior 0070 <gen> , dealing 1700.00 damage of attack type Chaos and damage type Normal
Unit - Cause CloudWolf 0384 <gen> to damage Necromancer 0186 <gen> , dealing 1100.00 damage of attack type Chaos and damage type Normal
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_095 for (Picked player) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Wait 2.00 seconds
Unit - Unpause all units
CloudWolf Dies
Events
Unit - CloudWolf 0384 <gen> Dies
Conditions
Actions
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 9999999.00 seconds the text: G A M E O V E R
Game - Display to (All players) for 5.00 seconds the text: For real this time :)
Beta End
Events
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_060 for (Picked player) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Black_Citadel_Cam for (Picked player) over 10.00 seconds
Wait 6.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_067 for (Picked player) over 0 seconds
Wait 0.20 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: It Begins...
Wait 6.00 seconds
Game - Display to (All players) the text: Thankyou for participating in the Rosaria RPG Beta Test. Unfortunately, the final stage is still in development, but will arrive shortly.If you have any comments or suggestions, contact CloudWolf on the Northrend Server.
Wait 8.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Castle Boss
Events
Destructible - Iron Gate 5243 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off (This trigger)
Unit - Pause all units
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Destructible - Resurrect Iron Gate 5243 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Make Iron Gate 5243 <gen> Invulnerable
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_058 for (Picked player) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_058_Copy for (Picked player) over 8.00 seconds
Wait 4.00 seconds
Animation - Play Keren'Dar Enforcer 0409 <gen> 's attack animation
Animation - Play Keren'Dar Enforcer 0410 <gen> 's attack animation
Wait 3.00 seconds
Animation - Play Kindushin 0425 <gen> 's spell animation
Game - Display to (All players) the text: |cffffcc0AKindushin|r : : The Keren'Dar Cheiftan
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Move Paladin 0000 <gen> instantly to (Center of Region_066 <gen>) , facing 90.00 degrees
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Region_068 <gen>) , facing 90.00 degrees
Unit - Move Necromancer 0186 <gen> instantly to (Center of Region_067 <gen>) , facing 90.00 degrees
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Region_069 <gen>) , facing 90.00 degrees
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Region_070 <gen>) , facing 90.00 degrees
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\boss.mp3 (Unexpected type: 'musictheme') .
Trigger - Turn on Repeat_Boss <gen>
Unit - Unpause all units
Castle Boss Final
Events
Unit - Kindushin 0425 <gen> 's life becomes Less than 8000.00
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Pause all units
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move Kindushin 0425 <gen> instantly to (Center of Region_111 <gen>) , facing 270.00 degrees
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_058_Copy_Copy for (Picked player) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) the text: |cffffcc0AKindushin:|r Bwaahaa! That was most enjoyable, but now I am bored of this game...
Wait 4.00 seconds
Animation - Play Kindushin 0425 <gen> 's stand victory animation
Game - Display to (All players) the text: |cffffcc0AKindushin:|r Its time to end this!
Wait 1.00 seconds
Animation - Play Kindushin 0425 <gen> 's stand animation
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_111 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Wait 3.00 seconds
Animation - Play Kindushin 0425 <gen> 's spell animation
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Shake the camera for (Picked player) with magnitude 8.00
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_111 <gen>) using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_111 <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Unit - Move Kindushin 0425 <gen> instantly to (Center of oddbox <gen>)
Unit - Move Kindushin Final Form 0432 <gen> instantly to (Center of Region_111 <gen>) , facing 270.00 degrees
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Stop swaying/shaking the camera for (Picked player) .
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: |cffffcc0AKindushin|r : : Ultimate Form
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Wait 4.00 seconds
Unit - Unpause all units
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\violin.mp3 (Unexpected type: 'musictheme') .
Trigger - Turn on Repeat_Violins <gen>
Trigger - Turn off Repeat_Boss <gen>
Larkein Dies
Events
Unit - Kindushin Final Form 0432 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Repeat_Violins <gen>
Game - Display to (All players) the text: |cffffcc0AKindushin:|r What are you???
Destructible - Open Iron Gate 5243 <gen>
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move Paladin 0000 <gen> instantly to (Center of Region_113 <gen>)
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Region_113 <gen>)
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Region_113 <gen>)
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Region_113 <gen>)
Unit - Move Necromancer 0186 <gen> instantly to (Center of Region_113 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_063 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Summon Phoenix
Events
Unit - Demant'e The Bridge Guardian 0366 <gen> 's life becomes Less than 2000.00
Conditions
Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn off (This trigger)
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_055 for (Picked player) over 0 seconds
Unit - Move Demant'e The Bridge Guardian 0366 <gen> instantly to (Center of Region_098 <gen>) , facing 270.00 degrees
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) the text: |cffffcc0ADemant'e:|r You shall not pass!
Special Effect - Create a special effect at (Center of Region_098 <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Wait 1.00 seconds
Animation - Play Demant'e The Bridge Guardian 0366 <gen> 's spell animation
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Shake the camera for (Picked player) with magnitude 6.00
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_098 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.50 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Stop swaying/shaking the camera for (Picked player) .
Unit - Create 1 . Phoenix for Player 12 (Brown) at (Center of Region_098_Copy <gen>) facing 270.00 degrees
Unit - Pause all units
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Wait 4.00 seconds
Unit - Unpause all units
Cinematic - Turn cinematic mode Off for (All players)
Postsewers
Events
Destructible - Iron Gate 0327 <gen> dies
Conditions
Actions
Unit - Pause all units
Unit - Set life of Paladin 0000 <gen> to 100.00 %
Unit - Set mana of Paladin 0000 <gen> to 100 %
Unit - Set life of Holy Priest 0003 <gen> to 100.00 %
Unit - Set mana of Holy Priest 0003 <gen> to 100.00 %
Unit - Set life of Woodland Archer 0002 <gen> to 100.00 %
Unit - Set mana of Woodland Archer 0002 <gen> to 100 %
Unit - Set life of Dwarf Warrior 0070 <gen> to 100.00 %
Unit - Set mana of Dwarf Warrior 0070 <gen> to 100 %
Unit - Set life of Necromancer 0186 <gen> to 100.00 %
Unit - Set mana of Necromancer 0186 <gen> to 100 %
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Region_136_Copy_4 <gen>)
Unit - Move Paladin 0000 <gen> instantly to (Center of Region_136 <gen>)
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Region_136_Copy_2 <gen>)
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Region_136_Copy_3 <gen>)
Unit - Move Necromancer 0186 <gen> instantly to (Center of Region_136_Copy <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_052 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_052_Copy for (Picked player) over 10.00 seconds
Wait 2.00 seconds
Game - Display to (All players) the text: |cffffcc0AJarod:|r Its an Ambush!
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Destructible - Resurrect Iron Gate 0327 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Make Iron Gate 0327 <gen> Invulnerable
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Werewolf Village
Events
Unit - A unit enters Region_084 <gen>
Conditions
Actions
Unit - Pause all units
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_wolf for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: The Village of Kaite
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_wolf2 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0345 <gen> using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 0.40 seconds
Unit - Replace Villager 0345 <gen> with a Werewolf using The new unit's max life and mana
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0343 <gen> using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 0.40 seconds
Unit - Replace Villager 0343 <gen> with a Werewolf using The new unit's max life and mana
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0346 <gen> using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 0.40 seconds
Unit - Replace Villager 0346 <gen> with a Werewolf using The new unit's max life and mana
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0347 <gen> using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 0.40 seconds
Unit - Replace Villager 0347 <gen> with a Werewolf using The new unit's max life and mana
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0344 <gen> using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 0.40 seconds
Unit - Replace Villager 0344 <gen> with a Werewolf using The new unit's max life and mana
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_wolf3 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0176 <gen> using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 0.40 seconds
Unit - Replace Villager 0176 <gen> with a Werewolf using The new unit's max life and mana
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0348 <gen> using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 0.40 seconds
Unit - Replace Villager 0348 <gen> with a Werewolf using The new unit's max life and mana
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0241 <gen> using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 0.40 seconds
Unit - Replace Villager 0241 <gen> with a Werewolf using The new unit's max life and mana
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Unit - Unpause all units
Wait 45.00 seconds
Game - Display to (All players) the text: |cffffcc0ACarnahan:|r Argh, it bit me! xD
Wait 2.00 seconds
Game - Display to (All players) the text: |cffffcc0ACarnahan Receives Werewolf Bite|r
Hero - Drop the item from slot 6 of Necromancer 0186 <gen> .
Hero - Create |cff8000FFWerewolf Bite|r and give it to Necromancer 0186 <gen>
BOSS START
Events
Destructible - Iron Gate 0204 <gen> dies
Conditions
Actions
Unit - Pause all units
Destructible - Resurrect Iron Gate 0000 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Make Iron Gate 0000 <gen> Invulnerable
Unit - Move Duke Eleman 0431 <gen> instantly to (Center of Duke_Eleman <gen>) , facing 170.00 degrees
Unit - Set life of Paladin 0000 <gen> to 100 %
Unit - Set mana of Paladin 0000 <gen> to 100 %
Unit - Set life of Holy Priest 0003 <gen> to 100 %
Unit - Set mana of Holy Priest 0003 <gen> to 100 %
Unit - Set life of Woodland Archer 0002 <gen> to 100 %
Unit - Set mana of Woodland Archer 0002 <gen> to 100 %
Unit - Set life of Dwarf Warrior 0070 <gen> to 100 %
Unit - Set mana of Dwarf Warrior 0070 <gen> to 100 %
Unit - Set life of Necromancer 0186 <gen> to 100 %
Unit - Set mana of Necromancer 0186 <gen> to 100 %
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_bandit_lord for (Picked player) over 4.00 seconds
Wait 3.00 seconds
Sound - Play war3mapImported\boss.mp3 (Unexpected type: 'musictheme') .
Game - Display to (All players) the text: |cffffcc0ADuke Eleman|r : : The Bandit Commander
Animation - Play Duke Eleman 0431 <gen> 's spell animation
Unit - Create 1 . Eleman's Guard for Player 12 (Brown) at (Center of Eleman_Guard1 <gen>) facing 180.00 degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Unit - Create 1 . Eleman's Guard for Player 12 (Brown) at (Center of Eleman_Guard_2 <gen>) facing 180.00 degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\boss.mp3 (Unexpected type: 'musictheme') .
Trigger - Turn on Repeat_Boss <gen>
Unit - Unpause all units
Wait 45.00 seconds
Destructible - Make Iron Gate 0000 <gen> Vulnerable
Spider Attack
Events
Unit - A unit enters Spider_Attack <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Mission will start in 15 Seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Rosarian Sargeant 0105 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 15.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_SpiderTalk for (Picked player) over 2.00 seconds
Game - Display to (All players) the text: Finally! Reinforcements from the capital city
Wait 4.00 seconds
Game - Display to (All players) the text: We've been under seige for 3 days now, and those spiders have almost broken our defences. Its lucky you arrived when you did
Wait 5.00 seconds
Game - Display to (All players) the text: Save us, and you wil be rewarded
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_009 for (Picked player) over 6.00 seconds
Wait 4.00 seconds
Wait 4.00 seconds
Unit - Move Paladin 0000 <gen> instantly to (Center of spidertp <gen>)
Unit - Move Holy Priest 0003 <gen> instantly to (Center of spidertp <gen>)
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of spidertp <gen>)
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of spidertp <gen>)
Unit - Move Necromancer 0186 <gen> instantly to (Center of spidertp <gen>)
Unit - Create 14 . Spider for Player 12 (Brown) at (Center of spider1 <gen>) facing Default building facing degrees
Unit - Create 1 . Brood Mother for Player 12 (Brown) at (Center of spider1 <gen>) facing Default building facing degrees
Hero - Create Elven Footwear and give it to (Last created unit)
Unit - Create 3 . Giant Spider for Player 12 (Brown) at (Center of spider1 <gen>) facing Default building facing degrees
Unit - Create 14 . Spider for Player 12 (Brown) at (Center of spider2 <gen>) facing Default building facing degrees
Unit - Create 3 . Giant Spider for Player 12 (Brown) at (Center of spider2 <gen>) facing Default building facing degrees
Unit - Create 14 . Spider for Player 12 (Brown) at (Center of spider3 <gen>) facing Default building facing degrees
Unit - Create 3 . Giant Spider for Player 12 (Brown) at (Center of spider3 <gen>) facing Default building facing degrees
Unit - Create 14 . Spider for Player 12 (Brown) at (Center of spider4 <gen>) facing Default building facing degrees
Unit - Create 3 . Giant Spider for Player 12 (Brown) at (Center of spider4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spider1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Spider_Attack <gen>)
Unit Group - Pick every unit in (Units in spider2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Spider_Attack <gen>)
Unit Group - Pick every unit in (Units in spider3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Spider_Attack <gen>)
Unit Group - Pick every unit in (Units in spider4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Spider_Attack <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\Conflict.mp3 (Unexpected type: 'musictheme') .
Player Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Paladin has left the game
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Player Leaves Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Archer has left the game
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Player Leaves Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Priest has left the game
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Player Leaves Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Necromancer has left the game
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Player Leaves Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Warrior has left the game
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Game Start Cinemaic
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make (Picked player) treat Player 9 (Gray) as an Ally
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make (Picked player) treat Player 9 (Gray) as an Ally
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make (Picked player) treat Player 9 (Gray) as an Ally
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make (Picked player) treat Player 9 (Gray) as an Ally
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
Player - Make (Picked player) treat Player 9 (Gray) as an Ally
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Ally
Player - Make (Picked player) treat Player 2 (Blue) as an Ally
Player - Make (Picked player) treat Player 3 (Teal) as an Ally
Player - Make (Picked player) treat Player 4 (Purple) as an Ally
Player - Make (Picked player) treat Player 5 (Yellow) as an Ally
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Enemy
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make Player 12 (Brown) treat (Picked player) as an Enemy
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Melee Game - Set starting resources (for all players)
Environment - Set sky to Lordaeron Fall Sky
Hero - Create Re-Birth and give it to Paladin 0000 <gen>
Hero - Create Re-Birth and give it to Woodland Archer 0002 <gen>
Hero - Create Re-Birth and give it to Holy Priest 0003 <gen>
Hero - Create Re-Birth and give it to Dwarf Warrior 0070 <gen>
Hero - Create Re-Birth and give it to Necromancer 0186 <gen>
Hero - Create |cffFF8000Lightbringer|r and give it to Paladin 0000 <gen>
Hero - Create |cff0080FFFeathermoon Bow|r and give it to Woodland Archer 0002 <gen>
Hero - Create |cff008040Judge Helm|r and give it to Dwarf Warrior 0070 <gen>
Hero - Create |cffFFAE17Staff of the Order|r and give it to Holy Priest 0003 <gen>
Hero - Create |cff008040Eternal Flame|r and give it to Necromancer 0186 <gen>
Sound - Play Arthas' Theme .
Unit - Order Archer 0007 <gen> to Hold Position .
Unit - Order Archer 0039 <gen> to Hold Position .
Unit - Order Rosarian SOLDIER 0036 <gen> to Hold Position .
Unit - Order Rosarian SOLDIER 0008 <gen> to Hold Position .
Unit - Order Rosarian SOLDIER 0370 <gen> to Hold Position .
Unit - Order Archer 0440 <gen> to Hold Position .
Unit - Order Archer 0439 <gen> to Hold Position .
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_camera_001 for (Picked player) over 8.00 seconds
Game - Display to (All players) the text: CloudWolf Presents...
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_003 for (Picked player) over 4.00 seconds
Wait 6.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_startcam1 for (Picked player) over 4.00 seconds
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_002 for (Picked player) over 4.00 seconds
Wait 5.50 seconds
Special Effect - Create a special effect at (Center of Region_097 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Shake the camera for (Picked player) with magnitude 3
Game - Display to (All players) the text: R O S A R I A
Destructible - Kill Iron Gate 0000 <gen>
Unit - Order Rosarian SOLDIER 0370 <gen> to Human Footman - Defend .
Unit - Order Rosarian SOLDIER 0036 <gen> to Human Footman - Defend .
Unit - Order Rosarian SOLDIER 0008 <gen> to Human Footman - Defend .
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Stop swaying/shaking the camera for (Picked player) .
Unit Group - Pick every unit in (Units in Bandits <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . ((Center of (Playable map area)) offset by (-2900.00, -8244.00))
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_002_Copy for (Picked player) over 13.00 seconds
Wait 10.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) for 12.00 seconds the text: The City of Rosaria burns! Hordes of bandits from the forest have stormed several of the districts, and only a few remain in the hands of Rosarian Soldiers.
Wait 12.00 seconds
Unit Group - Pick every unit in (Units in Exit <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Camera - . Apply . gg_cam_Paladin for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Archer for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Priest for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Dwarf for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Necro for Player 4 (Purple) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to Player Group - Player 1 (Red) the text: |cffffcc0AName:|r Jarod of Scalia|cffffcc0AClass:|r |cffFF0000Paladin|r|cffffcc0ABackground|rJarod was once a High Priest in the Church of Scalia. However, after the discovery of the waygate, the priests became corrupt with power. Jarod was eventually exiled by his own brother, Justin, for defying the corrupt order, and has journeyed to the city of Rosaria to enlist help.|cffffcc0AHints:|r The paladin acts as a medium melee unit, and caster. You have the ability to heal your allies, and cast buffs to help turn the tide of battle. It is strongly recommended that you pick |cffFFFF80Holy Light|r as your first ability.
Game - Display to Player Group - Player 2 (Blue) the text: |cffffcc0AName:|r Lauren Feathermoon|cffffcc0AClass:|r |cff0080FFArcher|r|cffffcc0ABackground|rLauren is a human archer from the woodland realm. Currently, she is working as a mercenary for Jarod the Paladin. But what mysteries lie in her past?|cffffcc0AHints:|r Your class specialises in dealing high damage from a distance. Therefore, you should avoid getting caught in the melee whenever possible.
Game - Display to Player Group - Player 3 (Teal) the text: |cffffcc0AName:|r Kiara Jorne|cffffcc0AClass:|r |cff80FFFFPriest|r|cffffcc0ABackground|rKiara is one of Jarod's closest friends, loyal, and heroic. She studied the art of healing with Jarod at the Church of Scalia. She acompanied Jarod upon his exile, and has vowed to help him correct the wrongs his brother has dealt to the Church.|cffffcc0AHints:|r Your class specialises in healing spells, which means its your job to keep your allies alive whilst they deal the damage. Do not get caught in the melee, or the priest will perish in seconds. It is HIGHLY RECOMMENDED that you pick |cffFFFF80Healing Wave|r or |cffFFFF80Prayer|r as your first ability.
Game - Display to Player Group - Player 4 (Purple) the text: |cffffcc0AName:|r Carnehan Reaver|cffffcc0AClass:|r |cffA54AFFNecromancerr|r|cffffcc0ABackground|rLike many of his kind, Carnehan has vowed to protect rather than destroy. Technically, he is dead, but something in this world has drawn him back from the nether, to fight evil once again. He rarely talks about his life before death, but some say he was once a heroic leader from a fareway land.|cffffcc0AHints:|r Unfortunately, being undead has its drawbacks. The paladin cannot heal you, and the several of the priests healing spells cannot heal you. However, you have the ability |cffFF8080Unholy Fire|r which can be used to heal yourself, or damage the enemy. Your hero also has a 180 attack range, rather than the standard 100. This allows the necromancer to sit just behind the melee, and take minimum damage.
Game - Display to Player Group - Player 5 (Yellow) the text: |cffffcc0AName:|r Thordin Rockbeard|cffffcc0AClass:|r |cff008080Dwarf Warrior|r|cffffcc0ABackground|rThordin came to the city of Rosaria, in search of forming a new business for himself. However, the city is now under seige, and now is not the time to be thinking of gold! He has enlisted himself as Jarod's Guard, and will defend the paladin with his life if the need arises.|cffffcc0AHints:|r Your class in a Tank and has high Health and Armour. You will be the one to take the brunt of enemy attacks, and ensure your allies are kept safe from harm. You have the Taunt ability which will draw all nearby enemies to you.
Wait 2 seconds
Wait 12.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Make Gate 1623 <gen> Invulnerable
Quest - Create a Required quest titled The Story with the description Welcome to the world of Rosaria.The paladin Jarod was once a high priest in the Church of Scalia. However, with the discovery of the portal, many of the priests became corrupt with power. Jarod and several others defied the high priests, and tried to destory the gate. However, the mission was a failure, and Jarod was exiled by his own brother.He has made his way to the City of Rosaria, in seek of an alliance that will help him right the wrongs of his past, you finally defeat his brother. Little does he know of the higher powers beyind the gate, that seek revenge of their own.Kiara the priest was another of the exiles, and has vowed to defend Jarod with her life. 3 other remarkable heroes have also joined forces, and together, they must journey to the Scalian Catherdal.In the meanwhile, a horde of bandits marches upon the city gates. Before Jarod can make his return, the 5 heroes must deal with the threat at hand.This is where your story begins. , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Required quest titled Special Thankyou's with the description This map could not be what it is today without the input of the many Beta Testers that played this map whilst it was still in production. So thanks to you!Especially the following that helped far more than I beleived possible:KindushinChainForst[CiC]Cazador_DemonioChaos_BloodTigerRampageMany have asked, and all custom music is from Crisis Core. , using icon path ReplaceableTextures\CommandButtons\BTNDarkSummoning.blp
Quest - Create a Required quest titled Hints and Tips with the description 1. Keep the priest alive at all costs! If your healer dies, you are sure to follow.2. If you are the priest, make sure you heal your allies! or they will all perish.3. If you are the archer or priest, do not tank! because you will die in seconds.4. Additional lives can be purchased from shops. If your allies are low on lives, and cannot afford any more, share your gold with them. Once you lose all your lives, its game over for you :)5. Make sure the right classes have the right items. E.g. If the tank has all the mana boosting items, and no armour, then something is definately up :D6. Theres secret items, and bosses all over the map. So keep an eye out for them :)7. Teamwork is absolutely essential to completing the game. Do run off, or you will die.8. This map is not impossible. It is just quite difficult. So dont be suprised if you dont finish it first time :) , using icon path ReplaceableTextures\CommandButtons\BTNTomeBrown.blp
Quest - Create a Required quest titled Creating a MOD with the description This map is not protected. So feel free to open it up in the editor and find all the secrets :)Also, I give anyone the right to Modify this map as they please. Just keep in mind the following rules if you do.- Clearly state that the map is unofficial in the map description.- Clearly state that the original was made by CloudWolf, but feel free to claim credit for anything extra you put in :)- Keep in mind the battlenet 4mb Map limit. This map is already 3.93mb. , using icon path ReplaceableTextures\CommandButtons\BTNTomeRed.blp
Quest - Create a Optional quest titled New in this version with the description - Slightly increased the necros strength / intelligence.- Fixed bug where the topleft dragon boss flies out of the arena. , using icon path ReplaceableTextures\CommandButtons\BTNTomeRed.blp
Therodin Gate
Events
Unit - Scalian Defender 0314 <gen> Dies
Conditions
Actions
Destructible - Make Gate 1623 <gen> Vulnerable
DrekKhan Dies
Events
Unit - Drek'Khan the Destroyer 0136 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Repeat_Boss <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Shake the camera for (Picked player) with magnitude 6.00
Sound - Play Heroic Victory .
Game - Display to (All players) the text: |cffffcc0ADrek'Khan:|r Aaargghh
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) the text: |cffffcc0ACarnehan Receives Nether Armour|r
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Stop swaying/shaking the camera for (Picked player) .
Game - Display to (All players) the text: |cffffcc0AJarod:|r Quickly! Into the waterfall!
Unit - Move Paladin 0000 <gen> instantly to (Center of slot1 <gen>)
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Slot4 <gen>)
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Slot2 <gen>)
Unit - Move Necromancer 0186 <gen> instantly to (Center of Slot3 <gen>)
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Slot5 <gen>)
Hero - Create |cff616161Nether Armour|r and give it to Necromancer 0186 <gen>
Animation - Play Paladin 0000 <gen> 's death animation
Animation - Play Holy Priest 0003 <gen> 's death animation
Animation - Play Woodland Archer 0002 <gen> 's death animation
Animation - Play Dwarf Warrior 0070 <gen> 's death animation
Animation - Play Necromancer 0186 <gen> 's death animation
Sound - Stop the currently playing music theme
Wait 8.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Waterfall for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Cinematic - Apply a filter over 2 seconds using Modulated blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100.00 % transparency and ending with color ( 60.00 %, 80.00 %, 100.00 %) and 85.00 % transparency
Daybreak
Events
Unit - A unit enters Region_085 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Hide filter
Church Entrance
Events
Unit - A unit enters Chruch_Entrance <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Environment - Change water tinting color to ( 0.00 %, 100.00 %, 100 %) with 50.00 % transparency
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_chruch_1 for (Picked player) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: |cffffcc0AThe Scalian Cathedral|rThis Cathedral was once home to Jarod, the Paladin. However, the 3 High Priests of Scalia became corrupt with power, and abused their new found magic.Jarod was eventually punished for defying the priests, and was exiled from the cathedral. Now he has returned to settle a score between himself, and the Corrupt Priests...
Wait 6.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Chruch2 for (Picked player) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_chruch3 for (Picked player) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move Paladin 0000 <gen> instantly to (Center of Insidechurch <gen>)
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Insidechurch <gen>)
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Insidechurch <gen>)
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Insidechurch <gen>)
Unit - Move Necromancer 0186 <gen> instantly to (Center of Insidechurch <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_close_up for (Picked player) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Farimor Boss
Events
Destructible - Gate 1622 <gen> dies
Conditions
Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Farimor_1 for (Picked player) over 2.00 seconds
Sound - Play war3mapImported\violin.mp3 (Unexpected type: 'musictheme') .
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Farimor for (Picked player) over 8.00 seconds
Wait 6.00 seconds
Game - Display to (All players) the text: |cffffcc0AFarimor|r : : Third High Priest of Scalia
Animation - Play Farimor 0250 <gen> 's attack animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Farimor 0250 <gen> using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\violin.mp3 (Unexpected type: 'musictheme') .
Trigger - Turn on Repeat_Violins <gen>
Unit - Unpause all units
Farimor Dies
Events
Unit - Farimor 0250 <gen> Dies
Conditions
Actions
Trigger - Turn off Repeat_Violins <gen>
Cinematic - Turn cinematic mode On for (All players)
Game - Display to (All players) the text: |cffffcc0AFarimor:|r Never... how can you be so strong?
Cinematic - Hide filter
Cinematic - Fade out over 3.90 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Item - Create |cff80FFFFFallen Wings|r at (Center of Region_045 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_027 for (Picked player) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: |cff80FFFFFallen Wings|rIncreases the wearer's attack rate by 5%
Wait 6.00 seconds
Game - Display to (All players) the text: |cffffcc0ALauren Receives Fallen Wings|r
Hero - Give (Last created item) to Woodland Archer 0002 <gen>
Cinematic - Hide filter
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Untitled Trigger 001
Events
Unit - Farimor 0250 <gen> Dies
Conditions
Actions
Sound - Stop (Last played sound) After fading
Wait 3.00 seconds
Sound - Play Heroic Victory .
Therodin Boss
Events
Destructible - Gate 1623 <gen> dies
Conditions
Actions
Trigger - Turn off Justin_Start <gen>
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Chruch2 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Play war3mapImported\boss.mp3 (Unexpected type: 'musictheme') .
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Theordin for (Picked player) over 5.00 seconds
Wait 4.00 seconds
Game - Display to (All players) the text: |cffffcc0ATherodin|r : : Second High Priest of Scalia
Wait 4.00 seconds
Animation - Play Therodin 0257 <gen> 's spell animation
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_therodin2 for (Picked player) over 1.00 seconds
Unit - Create 1 . Scalian Knight for Player 12 (Brown) at (Center of elf1 <gen>) facing 270.00 degrees
Unit - Change color of (Last created unit) to Red
Special Effect - Create a special effect at (Center of elf1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Animation - Play (Last created unit) 's attack animation
Wait 0.20 seconds
Unit - Create 1 . Scalian Knight for Player 12 (Brown) at (Center of elf2 <gen>) facing 270.00 degrees
Unit - Change color of (Last created unit) to Red
Special Effect - Create a special effect at (Center of elf2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Animation - Play (Last created unit) 's attack animation
Wait 0.20 seconds
Unit - Create 1 . Scalian Knight for Player 12 (Brown) at (Center of elf3 <gen>) facing 270.00 degrees
Unit - Change color of (Last created unit) to Red
Special Effect - Create a special effect at (Center of elf3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Animation - Play (Last created unit) 's attack animation
Wait 0.20 seconds
Unit - Create 1 . Scalian Knight for Player 12 (Brown) at (Center of elf4 <gen>) facing 270.00 degrees
Unit - Change color of (Last created unit) to Red
Special Effect - Create a special effect at (Center of elf4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Animation - Play (Last created unit) 's attack animation
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Theordin for (Picked player) over 0.50 seconds
Cinematic - Apply a filter over 0.50 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 100.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency
Wait 1.00 seconds
Cinematic - Apply a filter over 4.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Resurrect Gate 1623 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Make Gate 1623 <gen> Invulnerable
Destructible - Make Gate 2434 <gen> Invulnerable
Unit - Move Paladin 0000 <gen> instantly to (Center of Region_046 <gen>) , facing 90.00 degrees
Special Effect - Create a special effect at (Center of Region_046 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Region_046_Copy <gen>) , facing 90.00 degrees
Special Effect - Create a special effect at (Center of Region_046_Copy <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Unit - Move Necromancer 0186 <gen> instantly to (Center of Region_046_Copy_2 <gen>) , facing 90.00 degrees
Special Effect - Create a special effect at (Center of Region_046_Copy_2 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Region_046_Copy_4 <gen>) , facing 90.00 degrees
Special Effect - Create a special effect at (Center of Region_046_Copy_4 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Region_046_Copy_3 <gen>) , facing 90.00 degrees
Special Effect - Create a special effect at (Center of Region_046_Copy_3 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Sound - Play war3mapImported\boss.mp3 (Unexpected type: 'musictheme') .
Trigger - Turn on Repeat_Boss <gen>
Unit - Unpause all units
Justin low health
Events
Unit - Justin of Scalia 0177 <gen> 's life becomes Less than 3000.00
Conditions
Actions
Unit - Create 4 . Scalian Monk for Player 12 (Brown) at (Center of JustinLowHealth <gen>) facing Default building facing degrees
Unit - Add Angel Wings to Justin of Scalia 0177 <gen>
Unit - Add Item Armor Bonus (+8) to Justin of Scalia 0177 <gen>
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Justin of Scalia 0177 <gen> using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Unit Group - Pick every unit in (Units in JustinLowHealth <gen>) and do (Actions)
Loop - Actions
Unit - Change color of (Picked unit) to Red
Unit - Create 4 . Scalian Monk for Player 12 (Brown) at (Center of JustinLowHealth2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in JustinLowHealth2 <gen>) and do (Actions)
Loop - Actions
Unit - Change color of (Picked unit) to Red
Game - Display to (All players) the text: Justin: Gaurds! TO ME!
Unit Group - Pick every unit in (Units in JustinLowHealth <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_057 <gen>)
Unit Group - Pick every unit in (Units in JustinLowHealth2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_057 <gen>)
Repeat Violins
Events
Time - Every 37.40 seconds of game time
Conditions
Actions
Sound - Play war3mapImported\violin.mp3 (Unexpected type: 'musictheme') .
Repeat Boss
Events
Time - Every 67.00 seconds of game time
Conditions
Actions
Sound - Play war3mapImported\boss.mp3 (Unexpected type: 'musictheme') .
Repeat Boss Copy
Events
Time - Every 77.00 seconds of game time
Conditions
Actions
Sound - Play war3mapImported\FinalBoss.mp3 (Unexpected type: 'musictheme') .
Theodin Death
Events
Unit - Therodin 0257 <gen> Dies
Conditions
Actions
Trigger - Turn off Justin_Start <gen>
Trigger - Turn off Repeat_Boss <gen>
Cinematic - Turn cinematic mode On for (All players)
Game - Display to (All players) the text: |cffffcc0ATherodin:|r It cannot be...
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_therodin2 for (Picked player) over 4.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Heroic Victory .
Wait 4.00 seconds
Game - Display to (All players) the text: |cffffcc0AThordin Receives Therodin's Armour|r
Hero - Create |cffFF0000Therodins Armour|r and give it to Dwarf Warrior 0070 <gen>
Wait 4.00 seconds
Destructible - Open Gate 2434 <gen>
Destructible - Open Demonic Gate 3891 <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cathedral_Boss for (Picked player) over 0 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cathedral_Boss_Copy for (Picked player) over 10.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Unit - Set life of Paladin 0000 <gen> to 100.00 %
Unit - Set mana of Paladin 0000 <gen> to 100 %
Unit - Set life of Holy Priest 0003 <gen> to 100.00 %
Unit - Set mana of Holy Priest 0003 <gen> to 100.00 %
Unit - Set life of Woodland Archer 0002 <gen> to 100.00 %
Unit - Set mana of Woodland Archer 0002 <gen> to 100 %
Unit - Set life of Dwarf Warrior 0070 <gen> to 100.00 %
Unit - Set mana of Dwarf Warrior 0070 <gen> to 100 %
Unit - Set life of Necromancer 0186 <gen> to 100.00 %
Unit - Set mana of Necromancer 0186 <gen> to 100 %
Destructible - Close Demonic Gate 3891 <gen>
Trigger - Turn on Justin_Start <gen>
Untitled Trigger 008
Events
Unit - Duke Eleman 0431 <gen> Dies
Conditions
Actions
Trigger - Turn off Repeat_Boss <gen>
Sound - Play Heroic Victory .
Justin Start
Events
Destructible - Demonic Gate 3891 <gen> dies
Conditions
Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off (This trigger)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_justin1 for (Picked player) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Justin2 for (Picked player) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Justin_3 for (Picked player) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Justin4 for (Picked player) over 8.00 seconds
Sound - Play war3mapImported\boss.mp3 (Unexpected type: 'musictheme') .
Wait 7.00 seconds
Game - Display to (All players) the text: |cffffcc0AJustin|r : : Jarod's Brother : : First High Priest of Scalia
Wait 2.00 seconds
Animation - Play Justin of Scalia 0177 <gen> 's spell animation
Wait 0.30 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Justin of Scalia 0177 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Wait 2.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit - Move Paladin 0000 <gen> instantly to (Center of Justin_Hero_Spawn <gen>) , facing 90.00 degrees
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Justin_Hero_Spawn_Copy <gen>) , facing 90.00 degrees
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Justin_Hero_Spawn_Copy_2 <gen>) , facing 90.00 degrees
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Justin_Hero_Spawn_Copy_4 <gen>) , facing 90.00 degrees
Unit - Move Necromancer 0186 <gen> instantly to (Center of Justin_Hero_Spawn_Copy_3 <gen>) , facing 90.00 degrees
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Hero_Camera for (Picked player) over 0 seconds
Destructible - Close Demonic Gate 3891 <gen>
Destructible - Make Demonic Gate 3891 <gen> Invulnerable
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) the text: |cffffcc0AJarod:|r Brother... I will have my vengeance!
Wait 2.00 seconds
Animation - Play Paladin 0000 <gen> 's attack animation
Wait 1.00 seconds
Animation - Play Holy Priest 0003 <gen> 's attack animation
Animation - Play Woodland Archer 0002 <gen> 's attack animation
Animation - Play Dwarf Warrior 0070 <gen> 's attack animation
Animation - Play Necromancer 0186 <gen> 's attack animation
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Hero_Camera_Copy for (Picked player) over 0.50 seconds
Special Effect - Create a special effect at (Center of Justin_Hero_Spawn <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\boss.mp3 (Unexpected type: 'musictheme') .
Trigger - Turn on Repeat_Boss <gen>
Unit - Unpause all units
Justin Dies
Events
Unit - Justin of Scalia 0177 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Destructible - Make Demonic Gate 2286 <gen> Invulnerable
Game - Display to (All players) the text: |cffffcc0AJustin:|r Aaaarrrgggghhhhh...........
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Justin_Die for (Picked player) over 2.00 seconds
Cinematic - Hide filter
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Wait 4.00 seconds
Game - Display to (All players) the text: |cffffcc0AJarod Receives Oath Keeper|r
Wait 2.00 seconds
Game - Display to (All players) the text: |cffffcc0AKiara Receives High Priest Staff of Scalia|r
Wait 2.50 seconds
Unit - Move Paladin 0000 <gen> instantly to (Center of PostBossSpawn <gen>) , facing 0.00 degrees
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of PostBossSpawn_Copy <gen>) , facing 0.00 degrees
Unit - Move Necromancer 0186 <gen> instantly to (Center of PostBossSpawn_Copy_2 <gen>) , facing 0.00 degrees
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of PostBossSpawn_Copy_4 <gen>) , facing 0.00 degrees
Unit - Move Holy Priest 0003 <gen> instantly to (Center of PostBossSpawn_Copy_3 <gen>) , facing 0.00 degrees
Unit - Set life of Paladin 0000 <gen> to 100.00 %
Unit - Set mana of Paladin 0000 <gen> to 100 %
Unit - Set life of Holy Priest 0003 <gen> to 100.00 %
Unit - Set mana of Holy Priest 0003 <gen> to 100.00 %
Unit - Set life of Woodland Archer 0002 <gen> to 100.00 %
Unit - Set mana of Woodland Archer 0002 <gen> to 100 %
Unit - Set life of Dwarf Warrior 0070 <gen> to 100.00 %
Unit - Set mana of Dwarf Warrior 0070 <gen> to 100 %
Unit - Set life of Necromancer 0186 <gen> to 100.00 %
Unit - Set mana of Necromancer 0186 <gen> to 100 %
Hero - Create |cff80FFFFOath Keeper|r and give it to Paladin 0000 <gen>
Hero - Create |cffFF0000High Priest Staff of Scalia|r and give it to Holy Priest 0003 <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_PostBossCam for (Picked player) over 0.00 seconds
Wait 0.50 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off Repeat_Boss <gen>
Bridge Boss
Events
Destructible - Demonic Gate 3912 <gen> dies
Conditions
Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Destructible - Make Demonic Gate 2129 <gen> Invulnerable
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_bridgecam2 for (Picked player) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Bridgecam1 for (Picked player) over 8.00 seconds
Wait 6.00 seconds
Game - Display to (All players) the text: |cffffcc0ADemant'e|r: : The Bridge Guardian
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Bridge Boss Dies
Events
Unit - Demant'e The Bridge Guardian 0366 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffffcc0ADemant'e:|r I must... Guard.... The bridge.....
Destructible - Make Demonic Gate 2129 <gen> Vulnerable
Portal Cinmeatic
Events
Destructible - Demonic Gate 2129 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_PortalCam1 for (Picked player) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_PortalCam2 for (Picked player) over 10.00 seconds
Wait 7.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_057 for (Picked player) over 0.00 seconds
Unit - Move Paladin 0000 <gen> instantly to (Center of Region_100 <gen>) , facing 90.00 degrees
Unit - Move Holy Priest 0003 <gen> instantly to (Center of Region_100_Copy_3 <gen>) , facing 90.00 degrees
Unit - Move Woodland Archer 0002 <gen> instantly to (Center of Region_100_Copy_4 <gen>) , facing 90.00 degrees
Unit - Move Dwarf Warrior 0070 <gen> instantly to (Center of Region_100_Copy <gen>) , facing 90.00 degrees
Unit - Move Necromancer 0186 <gen> instantly to (Center of Region_100_Copy_2 <gen>) , facing 90.00 degrees
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
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