Model validation: Wizard's Tower

WizardsTowerV3.mdx

0 errors 5 severe 2 warnings 3 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 0 - "Back"
    • 1 Rotation
      • Track 3 at frame 22678 has exactly the same value as tracks 2 and 4
  • 1 Bone 1 - "Main"
    • 1 Rotation
      • Track 3 at frame 14843 has exactly the same value as tracks 2 and 4
  • 1 Bone 2 - "Sides"
    • 1 Rotation
      • Track 3 at frame 22678 has exactly the same value as tracks 2 and 4
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