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Trigger Viewer

Witcher MOBA v1.0.3.w3x
Variables
Gameplay Triggers
Pause Game
Unpause Game
Music
Playlist
Playlist Timer
Initialization
Initialization
Tutorial
Hero Pick Cam
TutorialButtonCreation
TutorialButtonOptions
Spells
Golem
Frightener
Stammelford Tremors
Risky Reward
Leaderboard
Board Refresh
Create Leaderboard
Kill Messages
Normal Kill
Upgrade Timers
Global Upgrade 01
Global Upgrade 02
Global Upgrade 03
Global Upgrade 04
Global Upgrade 05
Global Upgrade 06
Global Upgrade 07
Global Upgrade 08
Global Upgrade 09
Global Upgrade 10
Events
Alghoul Boundary
Alghoul Attack
Alghoul End
Erynia Boundary
Erynia Attack
Erynia End
DrownedDead Boundary
DrownedDead Attack
DrownedDead End
Noonwrath Boundary
Noonwrath Attack
Noonwrath End
Gryphon Boundary
Gryphon Attack
Gryphon End
Leshen Attack
Leshen End N
Leshen End NK
Chort Boundary
Chort Attack
Chort End
Petinent Boundary
Petinent Attack
Petinent End
Wild Hunt Invasion
Wild Hunt Invasion West
Wild Hunt Invasion East
Wild Hunt End NK
Wild Hunt End N
Towers Destroyed
Nilfgaard Tower1
Nilfgaard Tower2
Nilfgaard Tower3
Nilfgaard Tower4
Nilfgaard Tower5
Nilfgaard Tower6
Nilfgaard Tower7
Nilfgaard Tower8
Northern Kingdoms Tower1
Northern Kingdoms Tower2
Northern Kingdoms Tower3
Northern Kingdoms Tower4
Northern Kingdoms Tower5
Northern Kingdoms Tower6
Northern Kingdoms Tower7
Northern Kingdoms Tower8
Epic Item Drops
Noonwraith
Alghoul
Erynia
DrownedDead
Griffin
Leshen
Chort
Petinent
Wild Hunt
DropTrophy Noonwraith
DropTrophy Alghoul
DropTrophy Erynia
DropTrophy DrownedDead
DropTrophy Griffin
DropTrophy Leshen
DropTrophy Chort
DropTrophy WildHunt
Leaver Triggers
Player Leaves
Income
Gold Interim
Tactic Triggers
NK Elites
NK Range
NK Casters
NK Aim
NK Bash
Nilfgaard Elites
Nilfgaard Range
Nilfgaard Casters
Nilfgaard Aim
Nilfgaard Bash
Spawn Timers
Spawn Period 01
Spawn Period 02
Spawn Period 03
Spawn Period 04
Unit Spawns
Basic Unit Spawns
Medium Unit Spawns
Heavy Unit Spawns
Epic Unit Spawns
Legendary Unit Spawns
Creep Respawn HarpiesGhosts
Creep Respawn DrownersFiends
Creep Respawn Ghouls
Creep Respawn Ghosts
Ressurection
Death
Assists
Set Assist Value
Set Assist Value Spell
Assist Expire Red
Assist Expire Blue
Assist Expire Teal
Assist Expire Purple
Assist Expire Yellow
Assist Expire Orange
Assist Expire Green
Assist Expire Pink
Assist Expire Grey
Assist Expire Light Blue
Assist Expire Light Blue Kopiuj
Assist Expire Light Blue Kopiuj 2
Assist Expire Light Blue Kopiuj 3
Assist Expire Light Blue Kopiuj 4
Assist Expire Light Blue Kopiuj 5
Assist Expire Light Blue Kopiuj 6
Assist Expire Light Blue Kopiuj 7
Assist Expire Light Blue Kopiuj 8
Assist Expire Light Blue Kopiuj 9
Assist Expire Light Blue Kopiuj 10
Control Points
Archer Tower 01
Archer Tower 02
Archer Tower 03
Archer Tower 04
Archer Tower 05
Archer Tower 06
Middle CP
Camera Triggers
Cam Height
Movement Northern Kingdoms
Alliance North 01
Alliance North 02
Alliance North 03
Alliance North 04
Alliance Middle 01
Alliance Middle 02
Alliance Middle 03
Alliance South 01
Alliance South 02
Alliance South 03
Movement Nilfgaard
Horde North 01
Horde North 02
Horde North 03
Horde North 04
Horde Middle 01
Horde Middle 02
Horde Middle 03
Horde South 01
Horde South 02
Horde South 03
Movement Leshen
Leshen Movement West
Leshen Movement East
Hero Pick
Northern Kingdoms Hero Select
Nilfgaard Hero Select
Dungeons & Caves
EntranceCave
ExitCave
EntranceFortress
ExitFortress
Victory Conditions
NK Win
Nilfgaard Win
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Alghoul unit No
AlghoulEffect weathereffect No
all_players force No
alliance_players force No
Alliance_Spawn_Locations location Yes
assist_attacked integer Yes
assist_count integer Yes
assist_on boolean Yes
assist_timer timer Yes
avenger_timer timer Yes
Base_Location location Yes
Bies1 unit No
Bies2 unit No
Bies3 unit No
break boolean No
camStart boolean Yes
Chort unit No
chosing boolean Yes true
counter integer No
ctrl_flg_01 unit No
ctrl_flg_02 unit No
ctrl_flg_03 unit No
ctrl_flg_04 unit No
ctrl_flg_05 unit No
ctrl_flg_06 unit No
ctrl_flg_07 unit No
ctrl_pt_01 unit No
ctrl_pt_02 unit No
ctrl_pt_03 unit No
ctrl_pt_04 unit No
ctrl_pt_05 unit No
ctrl_pt_06 unit No
current_spawn integer No
death_count integer Yes
death_timer timer Yes
death_window timerdialog Yes
DrownedDead unit No
Drowner1 unit No
Drowner10 unit No
Drowner11 unit No
Drowner12 unit No
Drowner13 unit No
Drowner14 unit No
Drowner15 unit No
Drowner16 unit No
Drowner17 unit No
Drowner2 unit No
Drowner3 unit No
Drowner4 unit No
Drowner5 unit No
Drowner6 unit No
Drowner7 unit No
Drowner8 unit No
Drowner9 unit No
dwarf_boss unit No
EredinN unit No
EredinNK unit No
Erynia unit No
Erynia_spawn location Yes
event_timer timer Yes
Fire_Nova_Point location No
fire_sfx_point location No
Ghost1 unit No
Ghost10 unit No
Ghost11 unit No
Ghost12 unit No
Ghost13 unit No
Ghost14 unit No
Ghost15 unit No
Ghost16 unit No
Ghost2 unit No
Ghost3 unit No
Ghost4 unit No
Ghost5 unit No
Ghost6 unit No
Ghost7 unit No
Ghost8 unit No
Ghost9 unit No
Ghoul1 unit No
Ghoul10 unit No
Ghoul11 unit No
Ghoul12 unit No
Ghoul13 unit No
Ghoul14 unit No
Ghoul15 unit No
Ghoul16 unit No
Ghoul17 unit No
Ghoul18 unit No
Ghoul19 unit No
Ghoul2 unit No
Ghoul20 unit No
Ghoul21 unit No
Ghoul22 unit No
Ghoul23 unit No
Ghoul24 unit No
Ghoul25 unit No
Ghoul3 unit No
Ghoul4 unit No
Ghoul5 unit No
Ghoul6 unit No
Ghoul7 unit No
Ghoul8 unit No
Ghoul9 unit No
Griffin unit No
Harpy1 unit No
Harpy10 unit No
Harpy11 unit No
Harpy12 unit No
Harpy13 unit No
Harpy14 unit No
Harpy15 unit No
Harpy2 unit No
Harpy3 unit No
Harpy4 unit No
Harpy5 unit No
Harpy6 unit No
Harpy7 unit No
Harpy8 unit No
Harpy9 unit No
Hero_Spawn_Location location Yes
Heroes unit Yes
horde_players force No
Horde_Spawn_Locations location Yes
icon_row integer Yes
int integer No
kill_count integer Yes
leader_refresh_int integer No
leader_refresh_kill_count integer No
leaderboard multiboard No
LeshenEffectN weathereffect No
LeshenEffectNK weathereffect No
LeshenN unit No
LeshenNK unit No
Movement_Location_Bottom location Yes
Movement_Location_Middle location Yes
Movement_Location_Top location Yes
Neutral_Spawn_Locations location Yes
Noonwrath unit No
NoonwrathEffect weathereffect No
Petinent unit No
PetinentEffect weathereffect No
pirate_dead boolean Yes
PirateShip unit Yes
Player player Yes
player_name string Yes
player_name_raw string Yes
portal unit Yes
random integer No
royal_guards_alliance boolean No
royal_guards_horde boolean No
run_timer boolean No
sb_sfx_01 effect Yes
sb_sfx_02 effect Yes
SFX effect Yes
sound sound No
spawn_timer timer Yes
ss_expire boolean Yes
ss_int integer No
ss_timer timer Yes
TempPoint location No
timer_count real No
TrophyAlghoul item No
TrophyChort item No
TrophyDrownedDead item No
TrophyEredin item No
TrophyErynia item No
TrophyGriffin item No
TrophyLeshen item No
TrophyNoonwraith item No
TrophyPetinent item No
Tutorial_Dialog dialog No
Tutorial_DialogButtonArray button Yes
Undead_Spawn_Locations location Yes
upgrade_timer timer Yes
us_01 unit Yes
us_02 unit Yes
us_03 unit Yes
us_04 unit Yes
us_05 unit Yes
us_06 unit Yes
WildHuntEffectN weathereffect No
WildHuntEffectNK weathereffect No
worgen_movement location Yes
Pause Game
  Events
  Conditions
  Actions
    Unit - Pause all units
    For each (Integer A) from 1 to 22, do (Actions)
      Loop - Actions
        Unit - Unpause Heroes[(Integer A)]
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        current_spawn Equal to 0
      Then - Actions
        Trigger - Turn off Basic_Unit_Spawns <gen>
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            current_spawn Equal to 1
          Then - Actions
            Trigger - Turn off Medium_Unit_Spawns <gen>
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                current_spawn Equal to 2
              Then - Actions
                Trigger - Turn off Heavy_Unit_Spawns <gen>
              Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    current_spawn Equal to 3
                  Then - Actions
                    Trigger - Turn off Epic_Unit_Spawns <gen>
                  Else - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      If - Conditions
                        current_spawn Equal to 4
                      Then - Actions
                        Trigger - Turn off Legendary_Unit_Spawns <gen>
                      Else - Actions
Unpause Game
  Events
  Conditions
  Actions
    Unit - Unpause all units
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        current_spawn Equal to 0
      Then - Actions
        Trigger - Turn on Basic_Unit_Spawns <gen>
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            current_spawn Equal to 1
          Then - Actions
            Trigger - Turn on Medium_Unit_Spawns <gen>
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                current_spawn Equal to 2
              Then - Actions
                Trigger - Turn on Heavy_Unit_Spawns <gen>
              Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    current_spawn Equal to 3
                  Then - Actions
                    Trigger - Turn on Epic_Unit_Spawns <gen>
                  Else - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      If - Conditions
                        current_spawn Equal to 4
                      Then - Actions
                        Trigger - Turn on Legendary_Unit_Spawns <gen>
                      Else - Actions
Playlist
  Events
    Time - Elapsed game time is 0.03 seconds
  Conditions
  Actions
    Sound - Play Silver_for_Monsters <gen>
    Set timer_count = 140.00
    Set run_timer = True
    Wait until ((timer_count Less than or equal to 0.00) and (break Equal to False)), checking every 1 seconds
Playlist Timer
  Events
    Time - Every 1.00 seconds of game time
  Conditions
    run_timer Equal to True
  Actions
    Set timer_count = (timer_count - 1)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        timer_count Less than or equal to 0.00
      Then - Actions
        Set run_timer = False
        Trigger - Run Playlist <gen> (ignoring conditions)
      Else - Actions
        Do nothing
Default melee game initialization for all players
Initialization
  Events
    Map initialization
  Conditions
  Actions
    -------- Create Quests --------
    Quest - Create a Required quest titled Objectives with the description Welcome to The Witcher MOBA alpha!Fight as the Northern Kingdoms or Nilfgaard in this epic battle to conquer the Yaruga river. The aim of the game is to destroy the enemy Head Tent and claim victory.Map terrain & triggers are created by CloudWolf. Everything else made by LordStachu at www.goblinfactory.pl, using icon path ReplaceableTextures\CommandButtons\BTNMap.blp
    Quest - Create a Required quest titled Epic Items with the description Epic items can be found at the shop towards the bottom middle of the map. These items cost 2400 each and there are only 1 available of each item so hurry while stocks last!, using icon path ReplaceableTextures\CommandButtons\BTNWitcherSword.blp
    Quest - Create a Required quest titled Events with the description Every so often an event will occur around the map. Events are key to your factions placing on the battlefield.Not only do these events provide some epic loot, they can also turn the tide of battle on the field and help you to push back your foes, or mount an offensive while your opponents are divided., using icon path ReplaceableTextures\CommandButtons\BTNTrophyEredin.blp
    Quest - Create a Optional quest titled Control Points with the description Control points are key to claiming victory. Controling them places an archer in the tower to help defend against the enemies team. They provide various auras making them great territory to mount a defense.Finally, they allow your heroes to teleport further up the field by using a hearthstone saving you time., using icon path ReplaceableTextures\CommandButtons\BTNWarcry.blp
    Quest - Create a Optional quest titled Tactic HQ with the description Each base contains a Tactic Tent. From this building you can purchase upgrades for your troops to aid them in the fight.You may also summon Special Units such as Impera Enforcer (Nilfgaard) or Blue Stripes Commando (Northern Kingdoms) you help fight back the enemy during difficult times., using icon path ReplaceableTextures\CommandButtons\BTNDefenseAura.blp
    Quest - Create a Optional quest titled Credits with the description Map Originally Created by CloudWolf, Modified by Lord Stachu.All custom resources have been obtained from The Hive Workshop and are copyrighted by their respective owners.Contact me on www.goblinfactory.pl, using icon path ReplaceableTextures\CommandButtons\BTNIgni.blp
    Quest - Create a Optional quest titled Honour Points with the description Honour points are used to purchase epic items from the middle merchant. These can be obtained from killing an enemy hero, or by killing selected bosses that will appear during the game., using icon path ReplaceableTextures\CommandButtons\BTNWitcherLogo.blp
    -------- Welcome Message --------
    Game - Display to (All players) the text: |cffffcc00Welcome to The Witcher MOBA|r|cff808080Fight alongside your allies to defeat the opposing team. Kill the enemy Headquarters Tent to claim victory!|r
    Set current_spawn = 0
    -------- Set Time --------
    Game - Set the time of day to 24.00
    Game - Set time of day speed to 0.00% of the default speed
    Game - Turn the day/night cycle Off
    Environment - Set sky to Generic Sky
    -------- Set Spawn Variables --------
    Set Horde_Spawn_Locations[0] = (Center of Unit_Spawn_01 <gen>)
    Set Horde_Spawn_Locations[1] = (Center of Unit_Spawn_02 <gen>)
    Set Horde_Spawn_Locations[2] = (Center of Unit_Spawn_03 <gen>)
    Set Alliance_Spawn_Locations[0] = (Center of Unit_Spawn_04 <gen>)
    Set Alliance_Spawn_Locations[1] = (Center of Unit_Spawn_05 <gen>)
    Set Alliance_Spawn_Locations[2] = (Center of Unit_Spawn_06 <gen>)
    Set Undead_Spawn_Locations[0] = (Center of Wild_Hunt_Invasion_02 <gen>)
    Set Undead_Spawn_Locations[1] = (Center of Wild_Hunt_Invasion_01 <gen>)
    Set Hero_Spawn_Location[0] = (Center of Northern_Kingdoms_Respawn <gen>)
    Set Hero_Spawn_Location[1] = (Center of Nilfgaard_Respawn <gen>)
    -------- Set Movement Location Variables --------
    Set Movement_Location_Top[0] = (Center of Move_North_01 <gen>)
    Set Movement_Location_Top[1] = (Center of Move_North_02 <gen>)
    Set Movement_Location_Top[2] = (Center of Move_North_03 <gen>)
    Set Movement_Location_Bottom[0] = (Center of Move_South_01 <gen>)
    Set Movement_Location_Bottom[1] = (Center of Move_South_02 <gen>)
    Set Movement_Location_Middle[0] = (Center of Move_Middle_01 <gen>)
    Set Movement_Location_Middle[1] = (Center of Move_Middle_02 <gen>)
    -------- Base Location --------
    Set Base_Location[0] = (Center of Northern_Kingdoms_Town_Hall <gen>)
    Set Base_Location[1] = (Center of Nilfgaard_Town_Hall <gen>)
    -------- Set Control Point Variables --------
    Set ctrl_pt_01 = Tower Guardian 0001 <gen>
    Set ctrl_pt_02 = Tower Guardian 0002 <gen>
    Set ctrl_pt_03 = Tower Guardian 0042 <gen>
    Set ctrl_pt_04 = Tower Guardian 0039 <gen>
    Set ctrl_pt_05 = Tower Guardian 0041 <gen>
    Set ctrl_pt_06 = Tower Guardian 0040 <gen>
    Set ctrl_flg_01 = Control Point 0017 <gen>
    Set ctrl_flg_02 = Control Point 0019 <gen>
    Set ctrl_flg_03 = Control Point 0034 <gen>
    Set ctrl_flg_04 = Control Point 0037 <gen>
    Set ctrl_flg_05 = Control Point 0035 <gen>
    Set ctrl_flg_06 = Control Point 0036 <gen>
    Set ctrl_flg_07 = Control Point 0008 <gen>
    Player Group - Add Player 1 (Red) to all_players
    Player Group - Add Player 2 (Blue) to all_players
    Player Group - Add Player 3 (Teal) to all_players
    Player Group - Add Player 4 (Purple) to all_players
    Player Group - Add Player 5 (Yellow) to all_players
    Player Group - Add Player 6 (Orange) to all_players
    Player Group - Add Player 7 (Green) to all_players
    Player Group - Add Player 8 (Pink) to all_players
    Player Group - Add Player 9 (Gray) to all_players
    Player Group - Add Player 10 (Light Blue) to all_players
    Player Group - Add to all_players
    Player Group - Add to all_players
    Player Group - Add to all_players
    Player Group - Add to all_players
    Player Group - Add to all_players
    Player Group - Add to all_players
    Player Group - Add to all_players
    Player Group - Add to all_players
    Player Group - Add to all_players
    Player Group - Add to all_players
    Player Group - Add Player 1 (Red) to alliance_players
    Player Group - Add Player 2 (Blue) to alliance_players
    Player Group - Add Player 3 (Teal) to alliance_players
    Player Group - Add Player 4 (Purple) to alliance_players
    Player Group - Add Player 5 (Yellow) to alliance_players
    Player Group - Add to alliance_players
    Player Group - Add to alliance_players
    Player Group - Add to alliance_players
    Player Group - Add to alliance_players
    Player Group - Add to alliance_players
    Player Group - Add Player 6 (Orange) to horde_players
    Player Group - Add Player 7 (Green) to horde_players
    Player Group - Add Player 8 (Pink) to horde_players
    Player Group - Add Player 9 (Gray) to horde_players
    Player Group - Add Player 10 (Light Blue) to horde_players
    Player Group - Add to horde_players
    Player Group - Add to horde_players
    Player Group - Add to horde_players
    Player Group - Add to horde_players
    Player Group - Add to horde_players
    Countdown Timer - Start upgrade_timer[0] as a One-shot timer that will expire in 300.00 seconds
    Countdown Timer - Start spawn_timer[0] as a One-shot timer that will expire in 400.00 seconds
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Player - Set (Picked player) Current gold to (((Picked player) Current gold) + 250)
        Player - Turn Gives bounty On for (Picked player)
    -------- Set Neutral Extra Alliance --------
    Player - Set name of Neutral Extra to Worlds Enemies
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Player - Make (Picked player) treat Neutral Extra as an Enemy
        Player - Make Neutral Extra treat (Picked player) as an Enemy
        Player - Make Neutral Hostile treat (Picked player) as an Enemy
    -------- Save Raw Names --------
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Set player_name_raw[(Player number of (Picked player))] = (Name of (Picked player))
    -------- Set Name Colours --------
    Player - Set name of Player 1 (Red) to (|cfffb0006 + ((Name of Player 1 (Red)) + |r))
    Player - Set name of Player 2 (Blue) to (|cff1a75ff + ((Name of Player 2 (Blue)) + |r))
    Player - Set name of Player 3 (Teal) to (|cff1addff + ((Name of Player 3 (Teal)) + |r))
    Player - Set name of Player 4 (Purple) to (|cffae1aff + ((Name of Player 4 (Purple)) + |r))
    Player - Set name of Player 5 (Yellow) to (|cffffee1a + ((Name of Player 5 (Yellow)) + |r))
    Player - Set name of Player 6 (Orange) to (|cffff921a + ((Name of Player 6 (Orange)) + |r))
    Player - Set name of Player 7 (Green) to (|cff56e600 + ((Name of Player 7 (Green)) + |r))
    Player - Set name of Player 8 (Pink) to (|cffff5edf + ((Name of Player 8 (Pink)) + |r))
    Player - Set name of Player 9 (Gray) to (|cffaeaeae + ((Name of Player 9 (Gray)) + |r))
    Player - Set name of Player 10 (Light Blue) to (|cffa8ecff + ((Name of Player 10 (Light Blue)) + |r))
    Player - Set name of Player 11 (Dark Green) to (|cff429b7a + ((Name of Player 11 (Dark Green)) + |r))
    Player - Set name of Player 12 (Brown) to (|cffdd7400 + ((Name of Player 12 (Brown)) + |r))
    Player - Set name of to (|cffdd7400 + ((Name of ) + |r))
    Player - Set name of to (|cffdd7400 + ((Name of ) + |r))
    Player - Set name of to (|cffdd7400 + ((Name of ) + |r))
    Player - Set name of to (|cffdd7400 + ((Name of ) + |r))
    Player - Set name of to (|cffdd7400 + ((Name of ) + |r))
    Player - Set name of to (|cffdd7400 + ((Name of ) + |r))
    Player - Set name of to (|cffdd7400 + ((Name of ) + |r))
    Player - Set name of to (|cffdd7400 + ((Name of ) + |r))
    Player - Set name of to (|cffdd7400 + ((Name of ) + |r))
    Player - Set name of to (|cffdd7400 + ((Name of ) + |r))
    Player - Set name of Neutral Hostile to |cff5f5f5fMonster|r
    -------- Save Coloured Names --------
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Set player_name[(Player number of (Picked player))] = (Name of (Picked player))
    -------- Save Coloured Names --------
    -------- Visibility --------
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Northern_Kingdoms <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Northern_Kingdoms <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Northern_Kingdoms <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Northern_Kingdoms <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Northern_Kingdoms <gen>
    Visibility - Create an initially Enabled visibility modifier for emitting Visibility across Northern_Kingdoms <gen>
    Visibility - Create an initially Enabled visibility modifier for emitting Visibility across Northern_Kingdoms <gen>
    Visibility - Create an initially Enabled visibility modifier for emitting Visibility across Northern_Kingdoms <gen>
    Visibility - Create an initially Enabled visibility modifier for emitting Visibility across Northern_Kingdoms <gen>
    Visibility - Create an initially Enabled visibility modifier for emitting Visibility across Northern_Kingdoms <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Nilfgaard <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Nilfgaard <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Nilfgaard <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Nilfgaard <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Nilfgaard <gen>
    Visibility - Create an initially Enabled visibility modifier for emitting Visibility across Nilfgaard <gen>
    Visibility - Create an initially Enabled visibility modifier for emitting Visibility across Nilfgaard <gen>
    Visibility - Create an initially Enabled visibility modifier for emitting Visibility across Nilfgaard <gen>
    Visibility - Create an initially Enabled visibility modifier for emitting Visibility across Nilfgaard <gen>
    Visibility - Create an initially Enabled visibility modifier for emitting Visibility across Nilfgaard <gen>
    -------- Creeps --------
    Set Harpy1 = Harpy 0117 <gen>
    Set Harpy2 = Harpy 0115 <gen>
    Set Harpy3 = Harpy 0116 <gen>
    Set Harpy4 = Harpy 0112 <gen>
    Set Harpy5 = Harpy 0113 <gen>
    Set Harpy6 = Harpy 0114 <gen>
    Set Harpy7 = Harpy 0110 <gen>
    Set Harpy8 = Harpy 0111 <gen>
    Set Harpy9 = Harpy 0109 <gen>
    Set Harpy10 = Harpy 0118 <gen>
    Set Harpy11 = Harpy 0119 <gen>
    Set Harpy12 = Harpy 0120 <gen>
    Set Harpy13 = Harpy 0086 <gen>
    Set Harpy14 = Harpy 0092 <gen>
    Set Harpy15 = Harpy 0091 <gen>
    Set Ghost1 = Wraith 0073 <gen>
    Set Ghost2 = Wraith 0074 <gen>
    Set Ghost3 = Wraith 0075 <gen>
    Set Ghost4 = Wraith 0076 <gen>
    Set Ghost5 = Wraith 0072 <gen>
    Set Ghost6 = Wraith 0077 <gen>
    Set Ghost7 = Wraith 0079 <gen>
    Set Ghost8 = Wraith 0078 <gen>
    Set Ghost9 = Wraith 0127 <gen>
    Set Ghost10 = Wraith 0093 <gen>
    Set Ghost11 = Wraith 0094 <gen>
    Set Ghost12 = Wraith 0161 <gen>
    Set Ghost13 = Wraith 0160 <gen>
    Set Ghost14 = Wraith 0159 <gen>
    Set Ghost15 = Wraith 0129 <gen>
    Set Ghost16 = Wraith 0128 <gen>
    Set Drowner1 = Drowner 0136 <gen>
    Set Drowner2 = Drowner 0137 <gen>
    Set Drowner3 = Drowner 0125 <gen>
    Set Drowner4 = Drowner 0124 <gen>
    Set Drowner5 = Drowner 0126 <gen>
    Set Drowner6 = Drowner 0130 <gen>
    Set Drowner7 = Drowner 0131 <gen>
    Set Drowner8 = Drowner 0132 <gen>
    Set Drowner9 = Drowner 0141 <gen>
    Set Drowner10 = Drowner 0142 <gen>
    Set Drowner11 = Drowner 0143 <gen>
    Set Drowner12 = Drowner 0140 <gen>
    Set Drowner13 = Drowner 0139 <gen>
    Set Drowner14 = Drowner 0138 <gen>
    Set Drowner15 = Drowner 0133 <gen>
    Set Drowner16 = Drowner 0135 <gen>
    Set Drowner17 = Drowner 0134 <gen>
    Set Bies1 = Fiend 0122 <gen>
    Set Bies2 = Fiend 0123 <gen>
    Set Bies3 = Fiend 0121 <gen>
    Set Ghoul1 = Ghoul 0155 <gen>
    Set Ghoul2 = Ghoul 0153 <gen>
    Set Ghoul3 = Ghoul 0154 <gen>
    Set Ghoul4 = Ghoul 0148 <gen>
    Set Ghoul5 = Ghoul 0147 <gen>
    Set Ghoul6 = Ghoul 0149 <gen>
    Set Ghoul7 = Ghoul 0144 <gen>
    Set Ghoul8 = Ghoul 0146 <gen>
    Set Ghoul9 = Ghoul 0145 <gen>
    Set Ghoul10 = Ghoul 0156 <gen>
    Set Ghoul11 = Ghoul 0158 <gen>
    Set Ghoul12 = Ghoul 0157 <gen>
    Set Ghoul13 = Ghoul 0087 <gen>
    Set Ghoul14 = Ghoul 0096 <gen>
    Set Ghoul15 = Ghoul 0100 <gen>
    Set Ghoul16 = Ghoul 0097 <gen>
    Set Ghoul17 = Ghoul 0098 <gen>
    Set Ghoul18 = Ghoul 0103 <gen>
    Set Ghoul19 = Ghoul 0101 <gen>
    Set Ghoul20 = Ghoul 0102 <gen>
    Set Ghoul21 = Ghoul 0104 <gen>
    Set Ghoul22 = Ghoul 0105 <gen>
    Set Ghoul23 = Ghoul 0108 <gen>
    Set Ghoul24 = Ghoul 0107 <gen>
    Set Ghoul25 = Ghoul 0106 <gen>
    Unit - Hide Man of Glass 0081 <gen>
    -------- Easter Eggs --------
    Animation - Play Odrin 0080 <gen>'s death animation
Tutorial
  Events
  Conditions
  Actions
    Cinematic - Turn cinematic mode On for (All players)
    Camera - Apply gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_006 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_006 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_006 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_006 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_006 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_006 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_006 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_006 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_006 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_006 for over 0 seconds
    Camera - Apply gg_cam_Camera_006 for over 0 seconds
    Camera - Apply gg_cam_Camera_006 for over 0 seconds
    Camera - Apply gg_cam_Camera_006 for over 0 seconds
    Camera - Apply gg_cam_Camera_006 for over 0 seconds
    Camera - Apply gg_cam_Camera_006 for over 0 seconds
    Camera - Apply gg_cam_Camera_006 for over 0 seconds
    Camera - Apply gg_cam_Camera_006 for over 0 seconds
    Camera - Apply gg_cam_Camera_006 for over 0 seconds
    Camera - Apply gg_cam_Camera_006 for over 0 seconds
    Game - Display to (All players) the text: |cff808080T U T O R I A L|r
    Wait 4.00 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Camera_007 for Player 1 (Red) over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for Player 2 (Blue) over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for Player 3 (Teal) over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for Player 4 (Purple) over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for Player 5 (Yellow) over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for Player 6 (Orange) over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for Player 7 (Green) over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for Player 8 (Pink) over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for Player 9 (Gray) over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for Player 10 (Light Blue) over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_007 for over 5.00 seconds
    Wait 4.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 2.00 seconds
    Camera - Apply gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_008 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_008 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_008 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_008 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_008 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_008 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_008 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_008 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_008 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_008 for over 0 seconds
    Camera - Apply gg_cam_Camera_008 for over 0 seconds
    Camera - Apply gg_cam_Camera_008 for over 0 seconds
    Camera - Apply gg_cam_Camera_008 for over 0 seconds
    Camera - Apply gg_cam_Camera_008 for over 0 seconds
    Camera - Apply gg_cam_Camera_008 for over 0 seconds
    Camera - Apply gg_cam_Camera_008 for over 0 seconds
    Camera - Apply gg_cam_Camera_008 for over 0 seconds
    Camera - Apply gg_cam_Camera_008 for over 0 seconds
    Camera - Apply gg_cam_Camera_008 for over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Camera_009 for Player 1 (Red) over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for Player 2 (Blue) over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for Player 3 (Teal) over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for Player 4 (Purple) over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for Player 5 (Yellow) over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for Player 6 (Orange) over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for Player 7 (Green) over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for Player 8 (Pink) over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for Player 9 (Gray) over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for Player 10 (Light Blue) over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_009 for over 5.00 seconds
    Wait 4.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 2.00 seconds
    Camera - Apply gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_010 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_010 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_010 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_010 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_010 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_010 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_010 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_010 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_010 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_010 for over 0 seconds
    Camera - Apply gg_cam_Camera_010 for over 0 seconds
    Camera - Apply gg_cam_Camera_010 for over 0 seconds
    Camera - Apply gg_cam_Camera_010 for over 0 seconds
    Camera - Apply gg_cam_Camera_010 for over 0 seconds
    Camera - Apply gg_cam_Camera_010 for over 0 seconds
    Camera - Apply gg_cam_Camera_010 for over 0 seconds
    Camera - Apply gg_cam_Camera_010 for over 0 seconds
    Camera - Apply gg_cam_Camera_010 for over 0 seconds
    Camera - Apply gg_cam_Camera_010 for over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Camera_011 for Player 1 (Red) over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for Player 2 (Blue) over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for Player 3 (Teal) over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for Player 4 (Purple) over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for Player 5 (Yellow) over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for Player 6 (Orange) over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for Player 7 (Green) over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for Player 8 (Pink) over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for Player 9 (Gray) over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for Player 10 (Light Blue) over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for over 5.00 seconds
    Camera - Apply gg_cam_Camera_011 for over 5.00 seconds
    Wait 4.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 2.00 seconds
    Game - Display to (All players) for 9.00 seconds the text: |cff808080This is your camp where your|r |cff00FF00Allied Units|r |cff808080come from.|r
    Camera - Apply gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_012 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_012 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_012 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_012 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_026 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_026 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_026 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_026 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_026 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_012 for over 0 seconds
    Camera - Apply gg_cam_Camera_012 for over 0 seconds
    Camera - Apply gg_cam_Camera_012 for over 0 seconds
    Camera - Apply gg_cam_Camera_012 for over 0 seconds
    Camera - Apply gg_cam_Camera_012 for over 0 seconds
    Camera - Apply gg_cam_Camera_026 for over 0 seconds
    Camera - Apply gg_cam_Camera_026 for over 0 seconds
    Camera - Apply gg_cam_Camera_026 for over 0 seconds
    Camera - Apply gg_cam_Camera_026 for over 0 seconds
    Camera - Apply gg_cam_Camera_026 for over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Camera_013 for Player 1 (Red) over 10.00 seconds
    Camera - Apply gg_cam_Camera_013 for Player 2 (Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_013 for Player 3 (Teal) over 10.00 seconds
    Camera - Apply gg_cam_Camera_013 for Player 4 (Purple) over 10.00 seconds
    Camera - Apply gg_cam_Camera_013 for Player 5 (Yellow) over 10.00 seconds
    Camera - Apply gg_cam_Camera_027 for Player 6 (Orange) over 10.00 seconds
    Camera - Apply gg_cam_Camera_027 for Player 7 (Green) over 10.00 seconds
    Camera - Apply gg_cam_Camera_027 for Player 8 (Pink) over 10.00 seconds
    Camera - Apply gg_cam_Camera_027 for Player 9 (Gray) over 10.00 seconds
    Camera - Apply gg_cam_Camera_027 for Player 10 (Light Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_013 for over 0 seconds
    Camera - Apply gg_cam_Camera_013 for over 0 seconds
    Camera - Apply gg_cam_Camera_013 for over 0 seconds
    Camera - Apply gg_cam_Camera_013 for over 0 seconds
    Camera - Apply gg_cam_Camera_013 for over 0 seconds
    Camera - Apply gg_cam_Camera_027 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_027 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_027 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_027 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_027 for over 10.00 seconds
    Wait 9.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 2.00 seconds
    Game - Display to (All players) for 9.00 seconds the text: |cff808080Make sure you defend your camp's main|r |cff00FF00Battle Tent.|r |cff808080If destroyed - you will lose.|r
    Camera - Apply gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_014 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_014 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_014 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_014 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_028 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_028 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_028 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_028 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_028 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_014 for over 0 seconds
    Camera - Apply gg_cam_Camera_014 for over 0 seconds
    Camera - Apply gg_cam_Camera_014 for over 0 seconds
    Camera - Apply gg_cam_Camera_014 for over 0 seconds
    Camera - Apply gg_cam_Camera_014 for over 0 seconds
    Camera - Apply gg_cam_Camera_028 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_028 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_028 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_028 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_028 for over 10.00 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Camera_015 for Player 1 (Red) over 10.00 seconds
    Camera - Apply gg_cam_Camera_015 for Player 2 (Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_015 for Player 3 (Teal) over 10.00 seconds
    Camera - Apply gg_cam_Camera_015 for Player 4 (Purple) over 10.00 seconds
    Camera - Apply gg_cam_Camera_015 for Player 5 (Yellow) over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for Player 6 (Orange) over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for Player 7 (Green) over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for Player 8 (Pink) over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for Player 9 (Gray) over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for Player 10 (Light Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_015 for over 0 seconds
    Camera - Apply gg_cam_Camera_015 for over 0 seconds
    Camera - Apply gg_cam_Camera_015 for over 0 seconds
    Camera - Apply gg_cam_Camera_015 for over 0 seconds
    Camera - Apply gg_cam_Camera_015 for over 0 seconds
    Camera - Apply gg_cam_Camera_029 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for over 10.00 seconds
    Wait 9.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 2.00 seconds
    Game - Display to (All players) for 9.00 seconds the text: |cff808080To win the game you have to destroy the enemy's main|r |cffFF0000Battle Tent.|r
    Camera - Apply gg_cam_Camera_014 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_014 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_014 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_014 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_014 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_028 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_028 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_028 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_028 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_014 for over 0 seconds
    Camera - Apply gg_cam_Camera_014 for over 0 seconds
    Camera - Apply gg_cam_Camera_014 for over 0 seconds
    Camera - Apply gg_cam_Camera_014 for over 0 seconds
    Camera - Apply gg_cam_Camera_014 for over 0 seconds
    Camera - Apply gg_cam_Camera_028 for over 0 seconds
    Camera - Apply gg_cam_Camera_028 for over 0 seconds
    Camera - Apply gg_cam_Camera_028 for over 0 seconds
    Camera - Apply gg_cam_Camera_028 for over 0 seconds
    Camera - Apply gg_cam_Camera_028 for over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Camera_015 for Player 6 (Orange) over 10.00 seconds
    Camera - Apply gg_cam_Camera_015 for Player 7 (Green) over 10.00 seconds
    Camera - Apply gg_cam_Camera_015 for Player 8 (Pink) over 10.00 seconds
    Camera - Apply gg_cam_Camera_015 for Player 9 (Gray) over 10.00 seconds
    Camera - Apply gg_cam_Camera_015 for Player 10 (Light Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for Player 1 (Red) over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for Player 2 (Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for Player 3 (Teal) over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for Player 4 (Purple) over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for Player 5 (Yellow) over 10.00 seconds
    Camera - Apply gg_cam_Camera_015 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_015 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_015 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_015 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_015 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for over 10.00 seconds
    Camera - Apply gg_cam_Camera_029 for over 10.00 seconds
    Wait 9.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 2.00 seconds
    Game - Display to (All players) for 9.00 seconds the text: |cff808080You can buy various items in your camp from|r |cffFFFF00Storage Tent|r |cff808080and|r |cffFFFF00Market Place.|r
    Camera - Apply gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_016 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_016 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_016 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_016 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_030 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_030 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_030 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_030 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_030 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_016 for over 0 seconds
    Camera - Apply gg_cam_Camera_016 for over 0 seconds
    Camera - Apply gg_cam_Camera_016 for over 0 seconds
    Camera - Apply gg_cam_Camera_016 for over 0 seconds
    Camera - Apply gg_cam_Camera_016 for over 0 seconds
    Camera - Apply gg_cam_Camera_030 for over 0 seconds
    Camera - Apply gg_cam_Camera_030 for over 0 seconds
    Camera - Apply gg_cam_Camera_030 for over 0 seconds
    Camera - Apply gg_cam_Camera_030 for over 0 seconds
    Camera - Apply gg_cam_Camera_030 for over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Camera_017 for Player 1 (Red) over 10.00 seconds
    Camera - Apply gg_cam_Camera_017 for Player 2 (Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_017 for Player 3 (Teal) over 10.00 seconds
    Camera - Apply gg_cam_Camera_017 for Player 4 (Purple) over 10.00 seconds
    Camera - Apply gg_cam_Camera_017 for Player 5 (Yellow) over 10.00 seconds
    Camera - Apply gg_cam_Camera_031 for Player 6 (Orange) over 10.00 seconds
    Camera - Apply gg_cam_Camera_031 for Player 7 (Green) over 10.00 seconds
    Camera - Apply gg_cam_Camera_031 for Player 8 (Pink) over 10.00 seconds
    Camera - Apply gg_cam_Camera_031 for Player 9 (Gray) over 10.00 seconds
    Camera - Apply gg_cam_Camera_031 for Player 10 (Light Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_017 for over 0 seconds
    Camera - Apply gg_cam_Camera_017 for over 0 seconds
    Camera - Apply gg_cam_Camera_017 for over 0 seconds
    Camera - Apply gg_cam_Camera_017 for over 0 seconds
    Camera - Apply gg_cam_Camera_017 for over 0 seconds
    Camera - Apply gg_cam_Camera_031 for over 0 seconds
    Camera - Apply gg_cam_Camera_031 for over 0 seconds
    Camera - Apply gg_cam_Camera_031 for over 0 seconds
    Camera - Apply gg_cam_Camera_031 for over 0 seconds
    Camera - Apply gg_cam_Camera_031 for over 0 seconds
    Wait 9.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 2.00 seconds
    Game - Display to (All players) for 9.00 seconds the text: |cff808080You earn one|r |cffFFFF00Gold|r |cff808080each second of the game but you can also gain more by killing |cffFF0000Enemy Units.|r
    Camera - Apply gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_018 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_018 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_018 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_018 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_032 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_032 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_032 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_032 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_032 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_018 for over 0 seconds
    Camera - Apply gg_cam_Camera_018 for over 0 seconds
    Camera - Apply gg_cam_Camera_018 for over 0 seconds
    Camera - Apply gg_cam_Camera_018 for over 0 seconds
    Camera - Apply gg_cam_Camera_018 for over 0 seconds
    Camera - Apply gg_cam_Camera_032 for over 0 seconds
    Camera - Apply gg_cam_Camera_032 for over 0 seconds
    Camera - Apply gg_cam_Camera_032 for over 0 seconds
    Camera - Apply gg_cam_Camera_032 for over 0 seconds
    Camera - Apply gg_cam_Camera_032 for over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Camera_019 for Player 1 (Red) over 10.00 seconds
    Camera - Apply gg_cam_Camera_019 for Player 2 (Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_019 for Player 3 (Teal) over 10.00 seconds
    Camera - Apply gg_cam_Camera_019 for Player 4 (Purple) over 10.00 seconds
    Camera - Apply gg_cam_Camera_019 for Player 5 (Yellow) over 10.00 seconds
    Camera - Apply gg_cam_Camera_033 for Player 6 (Orange) over 10.00 seconds
    Camera - Apply gg_cam_Camera_033 for Player 7 (Green) over 10.00 seconds
    Camera - Apply gg_cam_Camera_033 for Player 8 (Pink) over 10.00 seconds
    Camera - Apply gg_cam_Camera_033 for Player 9 (Gray) over 10.00 seconds
    Camera - Apply gg_cam_Camera_033 for Player 10 (Light Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_019 for over 0 seconds
    Camera - Apply gg_cam_Camera_019 for over 0 seconds
    Camera - Apply gg_cam_Camera_019 for over 0 seconds
    Camera - Apply gg_cam_Camera_019 for over 0 seconds
    Camera - Apply gg_cam_Camera_019 for over 0 seconds
    Camera - Apply gg_cam_Camera_033 for over 0 seconds
    Camera - Apply gg_cam_Camera_033 for over 0 seconds
    Camera - Apply gg_cam_Camera_033 for over 0 seconds
    Camera - Apply gg_cam_Camera_033 for over 0 seconds
    Camera - Apply gg_cam_Camera_033 for over 0 seconds
    Wait 9.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 2.00 seconds
    Game - Display to (All players) for 9.00 seconds the text: |cff808080If you earned enough|r |cffFFFF00Gold|r|cff808080, you can upgrade your army's|r |cff00FF00Skills|r |cff808080and deploy|r |cff00FF00Elite Units|r |cff808080in|r |cffFFFF00Tactic HQ Tent.|r
    Camera - Apply gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_020 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_020 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_020 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_020 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_034 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_034 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_034 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_034 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_034 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_020 for over 0 seconds
    Camera - Apply gg_cam_Camera_020 for over 0 seconds
    Camera - Apply gg_cam_Camera_020 for over 0 seconds
    Camera - Apply gg_cam_Camera_020 for over 0 seconds
    Camera - Apply gg_cam_Camera_020 for over 0 seconds
    Camera - Apply gg_cam_Camera_034 for over 0 seconds
    Camera - Apply gg_cam_Camera_034 for over 0 seconds
    Camera - Apply gg_cam_Camera_034 for over 0 seconds
    Camera - Apply gg_cam_Camera_034 for over 0 seconds
    Camera - Apply gg_cam_Camera_034 for over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Camera_021 for Player 1 (Red) over 10.00 seconds
    Camera - Apply gg_cam_Camera_021 for Player 2 (Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_021 for Player 3 (Teal) over 10.00 seconds
    Camera - Apply gg_cam_Camera_021 for Player 4 (Purple) over 10.00 seconds
    Camera - Apply gg_cam_Camera_021 for Player 5 (Yellow) over 10.00 seconds
    Camera - Apply gg_cam_Camera_035 for Player 6 (Orange) over 10.00 seconds
    Camera - Apply gg_cam_Camera_035 for Player 7 (Green) over 10.00 seconds
    Camera - Apply gg_cam_Camera_035 for Player 8 (Pink) over 10.00 seconds
    Camera - Apply gg_cam_Camera_035 for Player 9 (Gray) over 10.00 seconds
    Camera - Apply gg_cam_Camera_035 for Player 10 (Light Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_021 for over 0 seconds
    Camera - Apply gg_cam_Camera_021 for over 0 seconds
    Camera - Apply gg_cam_Camera_021 for over 0 seconds
    Camera - Apply gg_cam_Camera_021 for over 0 seconds
    Camera - Apply gg_cam_Camera_021 for over 0 seconds
    Camera - Apply gg_cam_Camera_035 for over 0 seconds
    Camera - Apply gg_cam_Camera_035 for over 0 seconds
    Camera - Apply gg_cam_Camera_035 for over 0 seconds
    Camera - Apply gg_cam_Camera_035 for over 0 seconds
    Camera - Apply gg_cam_Camera_035 for over 0 seconds
    Wait 9.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 2.00 seconds
    Game - Display to (All players) for 9.00 seconds the text: |cff808080Be careful not to get yourself killed. But if you do, your|r |cff00FF00Hero|r |cff808080will be ressurected back in your camp after a period of time.|r
    Camera - Apply gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_022 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_022 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_022 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_022 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_038 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_038 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_038 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_038 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_038 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_022 for over 0 seconds
    Camera - Apply gg_cam_Camera_022 for over 0 seconds
    Camera - Apply gg_cam_Camera_022 for over 0 seconds
    Camera - Apply gg_cam_Camera_022 for over 0 seconds
    Camera - Apply gg_cam_Camera_022 for over 0 seconds
    Camera - Apply gg_cam_Camera_038 for over 0 seconds
    Camera - Apply gg_cam_Camera_038 for over 0 seconds
    Camera - Apply gg_cam_Camera_038 for over 0 seconds
    Camera - Apply gg_cam_Camera_038 for over 0 seconds
    Camera - Apply gg_cam_Camera_038 for over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Camera_023 for Player 1 (Red) over 10.00 seconds
    Camera - Apply gg_cam_Camera_023 for Player 2 (Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_023 for Player 3 (Teal) over 10.00 seconds
    Camera - Apply gg_cam_Camera_023 for Player 4 (Purple) over 10.00 seconds
    Camera - Apply gg_cam_Camera_023 for Player 5 (Yellow) over 10.00 seconds
    Camera - Apply gg_cam_Camera_039 for Player 6 (Orange) over 10.00 seconds
    Camera - Apply gg_cam_Camera_039 for Player 7 (Green) over 10.00 seconds
    Camera - Apply gg_cam_Camera_039 for Player 8 (Pink) over 10.00 seconds
    Camera - Apply gg_cam_Camera_039 for Player 9 (Gray) over 10.00 seconds
    Camera - Apply gg_cam_Camera_039 for Player 10 (Light Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_023 for over 0 seconds
    Camera - Apply gg_cam_Camera_023 for over 0 seconds
    Camera - Apply gg_cam_Camera_023 for over 0 seconds
    Camera - Apply gg_cam_Camera_023 for over 0 seconds
    Camera - Apply gg_cam_Camera_023 for over 0 seconds
    Camera - Apply gg_cam_Camera_039 for over 0 seconds
    Camera - Apply gg_cam_Camera_039 for over 0 seconds
    Camera - Apply gg_cam_Camera_039 for over 0 seconds
    Camera - Apply gg_cam_Camera_039 for over 0 seconds
    Camera - Apply gg_cam_Camera_039 for over 0 seconds
    Wait 9.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 2.00 seconds
    Game - Display to (All players) for 9.00 seconds the text: |cff808080There is a designated|r |cffFFFF00Medical Tent|r |cff808080in your camp to help you heal and restore mana.|r
    Camera - Apply gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_024 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_024 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_024 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_024 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_036 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_036 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_036 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_036 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_036 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_024 for over 0 seconds
    Camera - Apply gg_cam_Camera_024 for over 0 seconds
    Camera - Apply gg_cam_Camera_024 for over 0 seconds
    Camera - Apply gg_cam_Camera_024 for over 0 seconds
    Camera - Apply gg_cam_Camera_024 for over 0 seconds
    Camera - Apply gg_cam_Camera_036 for over 0 seconds
    Camera - Apply gg_cam_Camera_036 for over 0 seconds
    Camera - Apply gg_cam_Camera_036 for over 0 seconds
    Camera - Apply gg_cam_Camera_036 for over 0 seconds
    Camera - Apply gg_cam_Camera_036 for over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Camera_025 for Player 1 (Red) over 10.00 seconds
    Camera - Apply gg_cam_Camera_025 for Player 2 (Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_025 for Player 3 (Teal) over 10.00 seconds
    Camera - Apply gg_cam_Camera_025 for Player 4 (Purple) over 10.00 seconds
    Camera - Apply gg_cam_Camera_025 for Player 5 (Yellow) over 10.00 seconds
    Camera - Apply gg_cam_Camera_037 for Player 6 (Orange) over 10.00 seconds
    Camera - Apply gg_cam_Camera_037 for Player 7 (Green) over 10.00 seconds
    Camera - Apply gg_cam_Camera_037 for Player 8 (Pink) over 10.00 seconds
    Camera - Apply gg_cam_Camera_037 for Player 9 (Gray) over 10.00 seconds
    Camera - Apply gg_cam_Camera_037 for Player 10 (Light Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_025 for over 0 seconds
    Camera - Apply gg_cam_Camera_025 for over 0 seconds
    Camera - Apply gg_cam_Camera_025 for over 0 seconds
    Camera - Apply gg_cam_Camera_025 for over 0 seconds
    Camera - Apply gg_cam_Camera_025 for over 0 seconds
    Camera - Apply gg_cam_Camera_037 for over 0 seconds
    Camera - Apply gg_cam_Camera_037 for over 0 seconds
    Camera - Apply gg_cam_Camera_037 for over 0 seconds
    Camera - Apply gg_cam_Camera_037 for over 0 seconds
    Camera - Apply gg_cam_Camera_037 for over 0 seconds
    Wait 9.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 2.00 seconds
    Game - Display to (All players) for 9.00 seconds the text: |cff808080On the battlefield, you will find plenty of|r |cffFFFF00Watch Towers|r |cff808080that can attack|r |cffFF0000Enemy Units.|r |cff808080The|r |cffFFFF00Watch Towers|r |cff808080also buff|r |cff00FF00Allied Units|r |cff808080with extra stats and skills.|r
    Camera - Apply gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_040 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_040 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_040 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_040 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_040 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_040 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_040 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_040 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_040 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_040 for over 0 seconds
    Camera - Apply gg_cam_Camera_040 for over 0 seconds
    Camera - Apply gg_cam_Camera_040 for over 0 seconds
    Camera - Apply gg_cam_Camera_040 for over 0 seconds
    Camera - Apply gg_cam_Camera_040 for over 0 seconds
    Camera - Apply gg_cam_Camera_040 for over 0 seconds
    Camera - Apply gg_cam_Camera_040 for over 0 seconds
    Camera - Apply gg_cam_Camera_040 for over 0 seconds
    Camera - Apply gg_cam_Camera_040 for over 0 seconds
    Camera - Apply gg_cam_Camera_040 for over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Camera_041 for Player 1 (Red) over 10.00 seconds
    Camera - Apply gg_cam_Camera_041 for Player 2 (Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_041 for Player 3 (Teal) over 10.00 seconds
    Camera - Apply gg_cam_Camera_041 for Player 4 (Purple) over 10.00 seconds
    Camera - Apply gg_cam_Camera_041 for Player 5 (Yellow) over 10.00 seconds
    Camera - Apply gg_cam_Camera_041 for Player 6 (Orange) over 10.00 seconds
    Camera - Apply gg_cam_Camera_041 for Player 7 (Green) over 10.00 seconds
    Camera - Apply gg_cam_Camera_041 for Player 8 (Pink) over 10.00 seconds
    Camera - Apply gg_cam_Camera_041 for Player 9 (Gray) over 10.00 seconds
    Camera - Apply gg_cam_Camera_041 for Player 10 (Light Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_041 for over 0 seconds
    Camera - Apply gg_cam_Camera_041 for over 0 seconds
    Camera - Apply gg_cam_Camera_041 for over 0 seconds
    Camera - Apply gg_cam_Camera_041 for over 0 seconds
    Camera - Apply gg_cam_Camera_041 for over 0 seconds
    Camera - Apply gg_cam_Camera_041 for over 0 seconds
    Camera - Apply gg_cam_Camera_041 for over 0 seconds
    Camera - Apply gg_cam_Camera_041 for over 0 seconds
    Camera - Apply gg_cam_Camera_041 for over 0 seconds
    Camera - Apply gg_cam_Camera_041 for over 0 seconds
    Wait 9.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 2.00 seconds
    Game - Display to (All players) for 9.00 seconds the text: |cff808080You will have to destroy the |cffFF0000Flag|r |cff808080in order to control it, but beware. The oponent's army will try to retrieve it for their own.|r
    Camera - Apply gg_cam_Camera_050 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_050 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_050 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_050 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_050 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_050 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_050 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_050 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_050 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_050 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_050 for over 0 seconds
    Camera - Apply gg_cam_Camera_050 for over 0 seconds
    Camera - Apply gg_cam_Camera_050 for over 0 seconds
    Camera - Apply gg_cam_Camera_050 for over 0 seconds
    Camera - Apply gg_cam_Camera_050 for over 0 seconds
    Camera - Apply gg_cam_Camera_050 for over 0 seconds
    Camera - Apply gg_cam_Camera_050 for over 0 seconds
    Camera - Apply gg_cam_Camera_050 for over 0 seconds
    Camera - Apply gg_cam_Camera_050 for over 0 seconds
    Camera - Apply gg_cam_Camera_050 for over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Camera_051 for Player 1 (Red) over 10.00 seconds
    Camera - Apply gg_cam_Camera_051 for Player 2 (Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_051 for Player 3 (Teal) over 10.00 seconds
    Camera - Apply gg_cam_Camera_051 for Player 4 (Purple) over 10.00 seconds
    Camera - Apply gg_cam_Camera_051 for Player 5 (Yellow) over 10.00 seconds
    Camera - Apply gg_cam_Camera_051 for Player 6 (Orange) over 10.00 seconds
    Camera - Apply gg_cam_Camera_051 for Player 7 (Green) over 10.00 seconds
    Camera - Apply gg_cam_Camera_051 for Player 8 (Pink) over 10.00 seconds
    Camera - Apply gg_cam_Camera_051 for Player 9 (Gray) over 10.00 seconds
    Camera - Apply gg_cam_Camera_051 for Player 10 (Light Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_051 for over 0 seconds
    Camera - Apply gg_cam_Camera_051 for over 0 seconds
    Camera - Apply gg_cam_Camera_051 for over 0 seconds
    Camera - Apply gg_cam_Camera_051 for over 0 seconds
    Camera - Apply gg_cam_Camera_051 for over 0 seconds
    Camera - Apply gg_cam_Camera_051 for over 0 seconds
    Camera - Apply gg_cam_Camera_051 for over 0 seconds
    Camera - Apply gg_cam_Camera_051 for over 0 seconds
    Camera - Apply gg_cam_Camera_051 for over 0 seconds
    Camera - Apply gg_cam_Camera_051 for over 0 seconds
    Wait 9.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 2.00 seconds
    Game - Display to (All players) for 9.00 seconds the text: |cff808080There are other|r |cffFFFF00Merchants|r |cff808080that can sell you|r |cffFFFF00Uncommon Items.|r
    Camera - Apply gg_cam_Camera_042 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_042 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_042 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_042 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_042 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_042 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_042 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_042 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_042 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_042 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_042 for over 0 seconds
    Camera - Apply gg_cam_Camera_042 for over 0 seconds
    Camera - Apply gg_cam_Camera_042 for over 0 seconds
    Camera - Apply gg_cam_Camera_042 for over 0 seconds
    Camera - Apply gg_cam_Camera_042 for over 0 seconds
    Camera - Apply gg_cam_Camera_042 for over 0 seconds
    Camera - Apply gg_cam_Camera_042 for over 0 seconds
    Camera - Apply gg_cam_Camera_042 for over 0 seconds
    Camera - Apply gg_cam_Camera_042 for over 0 seconds
    Camera - Apply gg_cam_Camera_042 for over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Camera_043 for Player 1 (Red) over 10.00 seconds
    Camera - Apply gg_cam_Camera_043 for Player 2 (Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_043 for Player 3 (Teal) over 10.00 seconds
    Camera - Apply gg_cam_Camera_043 for Player 4 (Purple) over 10.00 seconds
    Camera - Apply gg_cam_Camera_043 for Player 5 (Yellow) over 10.00 seconds
    Camera - Apply gg_cam_Camera_043 for Player 6 (Orange) over 10.00 seconds
    Camera - Apply gg_cam_Camera_043 for Player 7 (Green) over 10.00 seconds
    Camera - Apply gg_cam_Camera_043 for Player 8 (Pink) over 10.00 seconds
    Camera - Apply gg_cam_Camera_043 for Player 9 (Gray) over 10.00 seconds
    Camera - Apply gg_cam_Camera_043 for Player 10 (Light Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_043 for over 0 seconds
    Camera - Apply gg_cam_Camera_043 for over 0 seconds
    Camera - Apply gg_cam_Camera_043 for over 0 seconds
    Camera - Apply gg_cam_Camera_043 for over 0 seconds
    Camera - Apply gg_cam_Camera_043 for over 0 seconds
    Camera - Apply gg_cam_Camera_043 for over 0 seconds
    Camera - Apply gg_cam_Camera_043 for over 0 seconds
    Camera - Apply gg_cam_Camera_043 for over 0 seconds
    Camera - Apply gg_cam_Camera_043 for over 0 seconds
    Camera - Apply gg_cam_Camera_043 for over 0 seconds
    Wait 9.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 2.00 seconds
    Game - Display to (All players) for 9.00 seconds the text: |cff808080You can find them north of you camp by the abandoned fortress.|r
    Camera - Apply gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_044 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_044 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_044 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_044 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_044 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_044 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_044 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_044 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_044 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_044 for over 0 seconds
    Camera - Apply gg_cam_Camera_044 for over 0 seconds
    Camera - Apply gg_cam_Camera_044 for over 0 seconds
    Camera - Apply gg_cam_Camera_044 for over 0 seconds
    Camera - Apply gg_cam_Camera_044 for over 0 seconds
    Camera - Apply gg_cam_Camera_044 for over 0 seconds
    Camera - Apply gg_cam_Camera_044 for over 0 seconds
    Camera - Apply gg_cam_Camera_044 for over 0 seconds
    Camera - Apply gg_cam_Camera_044 for over 0 seconds
    Camera - Apply gg_cam_Camera_044 for over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Camera_045 for Player 1 (Red) over 10.00 seconds
    Camera - Apply gg_cam_Camera_045 for Player 2 (Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_045 for Player 3 (Teal) over 10.00 seconds
    Camera - Apply gg_cam_Camera_045 for Player 4 (Purple) over 10.00 seconds
    Camera - Apply gg_cam_Camera_045 for Player 5 (Yellow) over 10.00 seconds
    Camera - Apply gg_cam_Camera_045 for Player 6 (Orange) over 10.00 seconds
    Camera - Apply gg_cam_Camera_045 for Player 7 (Green) over 10.00 seconds
    Camera - Apply gg_cam_Camera_045 for Player 8 (Pink) over 10.00 seconds
    Camera - Apply gg_cam_Camera_045 for Player 9 (Gray) over 10.00 seconds
    Camera - Apply gg_cam_Camera_045 for Player 10 (Light Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_045 for over 0 seconds
    Camera - Apply gg_cam_Camera_045 for over 0 seconds
    Camera - Apply gg_cam_Camera_045 for over 0 seconds
    Camera - Apply gg_cam_Camera_045 for over 0 seconds
    Camera - Apply gg_cam_Camera_045 for over 0 seconds
    Camera - Apply gg_cam_Camera_045 for over 0 seconds
    Camera - Apply gg_cam_Camera_045 for over 0 seconds
    Camera - Apply gg_cam_Camera_045 for over 0 seconds
    Camera - Apply gg_cam_Camera_045 for over 0 seconds
    Camera - Apply gg_cam_Camera_045 for over 0 seconds
    Wait 9.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 2.00 seconds
    Game - Display to (All players) for 9.00 seconds the text: |cff808080Finally, you can buy |cffFFFF00Legendary Items|r |cff808080from the|r |cffFFFF00Merchant|r |cff808080in the ancient elven ruins south from here with|r |cffFFFF00Gold|r |cff808080and|r |cffFFFF00Honour Points.|r
    Camera - Apply gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_046 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_046 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_046 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_046 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_046 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_046 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_046 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_046 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_046 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_046 for over 0 seconds
    Camera - Apply gg_cam_Camera_046 for over 0 seconds
    Camera - Apply gg_cam_Camera_046 for over 0 seconds
    Camera - Apply gg_cam_Camera_046 for over 0 seconds
    Camera - Apply gg_cam_Camera_046 for over 0 seconds
    Camera - Apply gg_cam_Camera_046 for over 0 seconds
    Camera - Apply gg_cam_Camera_046 for over 0 seconds
    Camera - Apply gg_cam_Camera_046 for over 0 seconds
    Camera - Apply gg_cam_Camera_046 for over 0 seconds
    Camera - Apply gg_cam_Camera_046 for over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Camera_047 for Player 1 (Red) over 10.00 seconds
    Camera - Apply gg_cam_Camera_047 for Player 2 (Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_047 for Player 3 (Teal) over 10.00 seconds
    Camera - Apply gg_cam_Camera_047 for Player 4 (Purple) over 10.00 seconds
    Camera - Apply gg_cam_Camera_047 for Player 5 (Yellow) over 10.00 seconds
    Camera - Apply gg_cam_Camera_047 for Player 6 (Orange) over 10.00 seconds
    Camera - Apply gg_cam_Camera_047 for Player 7 (Green) over 10.00 seconds
    Camera - Apply gg_cam_Camera_047 for Player 8 (Pink) over 10.00 seconds
    Camera - Apply gg_cam_Camera_047 for Player 9 (Gray) over 10.00 seconds
    Camera - Apply gg_cam_Camera_047 for Player 10 (Light Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_047 for over 0 seconds
    Camera - Apply gg_cam_Camera_047 for over 0 seconds
    Camera - Apply gg_cam_Camera_047 for over 0 seconds
    Camera - Apply gg_cam_Camera_047 for over 0 seconds
    Camera - Apply gg_cam_Camera_047 for over 0 seconds
    Camera - Apply gg_cam_Camera_047 for over 0 seconds
    Camera - Apply gg_cam_Camera_047 for over 0 seconds
    Camera - Apply gg_cam_Camera_047 for over 0 seconds
    Camera - Apply gg_cam_Camera_047 for over 0 seconds
    Camera - Apply gg_cam_Camera_047 for over 0 seconds
    Wait 9.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 2.00 seconds
    Game - Display to (All players) for 9.00 seconds the text: |cff808080You can gain|r |cffFFFF00Honour Points|r |cff808080by killing other|r |cffFF0000Enemy Players.|r
    Camera - Apply gg_cam_Camera_052 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_052 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_052 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_052 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_052 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_052 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_052 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_052 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_052 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_052 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_052 for over 0 seconds
    Camera - Apply gg_cam_Camera_052 for over 0 seconds
    Camera - Apply gg_cam_Camera_052 for over 0 seconds
    Camera - Apply gg_cam_Camera_052 for over 0 seconds
    Camera - Apply gg_cam_Camera_052 for over 0 seconds
    Camera - Apply gg_cam_Camera_052 for over 0 seconds
    Camera - Apply gg_cam_Camera_052 for over 0 seconds
    Camera - Apply gg_cam_Camera_052 for over 0 seconds
    Camera - Apply gg_cam_Camera_052 for over 0 seconds
    Camera - Apply gg_cam_Camera_052 for over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Camera_053 for Player 1 (Red) over 10.00 seconds
    Camera - Apply gg_cam_Camera_053 for Player 2 (Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_053 for Player 3 (Teal) over 10.00 seconds
    Camera - Apply gg_cam_Camera_053 for Player 4 (Purple) over 10.00 seconds
    Camera - Apply gg_cam_Camera_053 for Player 5 (Yellow) over 10.00 seconds
    Camera - Apply gg_cam_Camera_053 for Player 6 (Orange) over 10.00 seconds
    Camera - Apply gg_cam_Camera_053 for Player 7 (Green) over 10.00 seconds
    Camera - Apply gg_cam_Camera_053 for Player 8 (Pink) over 10.00 seconds
    Camera - Apply gg_cam_Camera_053 for Player 9 (Gray) over 10.00 seconds
    Camera - Apply gg_cam_Camera_053 for Player 10 (Light Blue) over 10.00 seconds
    Camera - Apply gg_cam_Camera_053 for over 0 seconds
    Camera - Apply gg_cam_Camera_053 for over 0 seconds
    Camera - Apply gg_cam_Camera_053 for over 0 seconds
    Camera - Apply gg_cam_Camera_053 for over 0 seconds
    Camera - Apply gg_cam_Camera_053 for over 0 seconds
    Camera - Apply gg_cam_Camera_053 for over 0 seconds
    Camera - Apply gg_cam_Camera_053 for over 0 seconds
    Camera - Apply gg_cam_Camera_053 for over 0 seconds
    Camera - Apply gg_cam_Camera_053 for over 0 seconds
    Camera - Apply gg_cam_Camera_053 for over 0 seconds
    Wait 9.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 2.00 seconds
    Game - Display to (All players) for 9.00 seconds the text: |cff808080Now that you know the basics, it's time to chose your|r |cffFFFF00Hero.|r |cff808080Choose carefuly though.|r |cffFF0000Once you click on the Hero's Icon you can't choose again.|r |cff808080Good luck and to arms!|r
    Camera - Apply gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camera_048 for Player 2 (Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_048 for Player 3 (Teal) over 0 seconds
    Camera - Apply gg_cam_Camera_048 for Player 4 (Purple) over 0 seconds
    Camera - Apply gg_cam_Camera_048 for Player 5 (Yellow) over 0 seconds
    Camera - Apply gg_cam_Camera_049 for Player 6 (Orange) over 0 seconds
    Camera - Apply gg_cam_Camera_049 for Player 7 (Green) over 0 seconds
    Camera - Apply gg_cam_Camera_049 for Player 8 (Pink) over 0 seconds
    Camera - Apply gg_cam_Camera_049 for Player 9 (Gray) over 0 seconds
    Camera - Apply gg_cam_Camera_049 for Player 10 (Light Blue) over 0 seconds
    Camera - Apply gg_cam_Camera_048 for over 0 seconds
    Camera - Apply gg_cam_Camera_048 for over 0 seconds
    Camera - Apply gg_cam_Camera_048 for over 0 seconds
    Camera - Apply gg_cam_Camera_048 for over 0 seconds
    Camera - Apply gg_cam_Camera_049 for over 0 seconds
    Camera - Apply gg_cam_Camera_049 for over 0 seconds
    Camera - Apply gg_cam_Camera_049 for over 0 seconds
    Camera - Apply gg_cam_Camera_049 for over 0 seconds
    Camera - Apply gg_cam_Camera_049 for over 0 seconds
    Camera - Apply gg_cam_Camera_049 for over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Camera - Apply gg_cam_Alliance_Selection_Cam for Player 1 (Red) over 9.00 seconds
    Camera - Apply gg_cam_Alliance_Selection_Cam for Player 2 (Blue) over 9.00 seconds
    Camera - Apply gg_cam_Alliance_Selection_Cam for Player 3 (Teal) over 9.00 seconds
    Camera - Apply gg_cam_Alliance_Selection_Cam for Player 4 (Purple) over 9.00 seconds
    Camera - Apply gg_cam_Alliance_Selection_Cam for Player 5 (Yellow) over 9.00 seconds
    Camera - Apply gg_cam_Horde_Selection_Cam for Player 6 (Orange) over 9.00 seconds
    Camera - Apply gg_cam_Horde_Selection_Cam for Player 7 (Green) over 9.00 seconds
    Camera - Apply gg_cam_Horde_Selection_Cam for Player 8 (Pink) over 9.00 seconds
    Camera - Apply gg_cam_Horde_Selection_Cam for Player 9 (Gray) over 9.00 seconds
    Camera - Apply gg_cam_Horde_Selection_Cam for Player 10 (Light Blue) over 9.00 seconds
    Camera - Apply gg_cam_Alliance_Selection_Cam for over 0 seconds
    Camera - Apply gg_cam_Alliance_Selection_Cam for over 0 seconds
    Camera - Apply gg_cam_Alliance_Selection_Cam for over 0 seconds
    Camera - Apply gg_cam_Alliance_Selection_Cam for over 0 seconds
    Camera - Apply gg_cam_Alliance_Selection_Cam for over 0 seconds
    Camera - Apply gg_cam_Horde_Selection_Cam for over 0 seconds
    Camera - Apply gg_cam_Horde_Selection_Cam for over 0 seconds
    Camera - Apply gg_cam_Horde_Selection_Cam for over 0 seconds
    Camera - Apply gg_cam_Horde_Selection_Cam for over 0 seconds
    Camera - Apply gg_cam_Horde_Selection_Cam for over 0 seconds
    Wait 9.00 seconds
    Cinematic - Turn cinematic mode Off for (All players)
    Trigger - Turn on Hero_Pick_Cam <gen>
    Trigger - Turn on Gold_Interim <gen>
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Wait 1.00 seconds
    Player Group - Pick every player in alliance_players and do (Actions)
      Loop - Actions
        Selection - Select Northern Kingdoms Headquarters Tent 0049 <gen> for (Picked player)
    Player Group - Pick every player in horde_players and do (Actions)
      Loop - Actions
        Selection - Select Nilfgaardian Headquarters Tent 0050 <gen> for (Picked player)
Hero Pick Cam
  Events
    Time - Every 0.01 seconds of game time
  Conditions
  Actions
    Player Group - Pick every player in alliance_players and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            chosing[(Player number of (Picked player))] Equal to True
          Then - Actions
            Camera - Apply gg_cam_Alliance_Selection_Cam for (Picked player) over 0 seconds
          Else - Actions
    Player Group - Pick every player in horde_players and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            chosing[(Player number of (Picked player))] Equal to True
          Then - Actions
            Camera - Apply gg_cam_Horde_Selection_Cam for (Picked player) over 0 seconds
          Else - Actions
TutorialButtonCreation
  Events
    Time - Elapsed game time is 0.00 seconds
  Conditions
  Actions
    Cinematic - Fade out over 0.30 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    -------- Clearing is not necessary, but it won't hurt. --------
    Dialog - Clear Tutorial_Dialog
    -------- Set a title: --------
    Dialog - Change the title of Tutorial_Dialog to Start Tutorial?
    -------- Create an Yes button --------
    Dialog - Create a dialog button for Tutorial_Dialog labelled Yes
    Set Tutorial_DialogButtonArray[0] = (Last created dialog Button)
    -------- Create a No button --------
    Dialog - Create a dialog button for Tutorial_Dialog labelled No
    Set Tutorial_DialogButtonArray[1] = (Last created dialog Button)
    Dialog - Show Tutorial_Dialog for Player 1 (Red)
TutorialButtonOptions
  Events
    Dialog - A dialog button is clicked for Tutorial_Dialog
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Clicked dialog button) Equal to Tutorial_DialogButtonArray[0]
      Then - Actions
        -------- YES --------
        Trigger - Run Tutorial <gen> (ignoring conditions)
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Clicked dialog button) Equal to Tutorial_DialogButtonArray[1]
          Then - Actions
            -------- NO --------
            Trigger - Turn on Hero_Pick_Cam <gen>
            Trigger - Turn on Gold_Interim <gen>
            Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
            Wait 1.00 seconds
            Player Group - Pick every player in alliance_players and do (Actions)
              Loop - Actions
                Selection - Select Northern Kingdoms Headquarters Tent 0049 <gen> for (Picked player)
            Player Group - Pick every player in horde_players and do (Actions)
              Loop - Actions
                Selection - Select Nilfgaardian Headquarters Tent 0050 <gen> for (Picked player)
          Else - Actions
Golem
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Golem (Cynthia)
  Actions
    Wait 0.01 seconds
    Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
    Sound - Play EarthquakeRock <gen> at 100% volume, attached to (Triggering unit)
Frightener
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Frightener (Vilgefortz)
  Actions
    Wait 0.01 seconds
    Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkSummoning\DarkSummonMissile.mdl
    Sound - Play DarkRitualTarget1 <gen> at 100% volume, attached to (Triggering unit)
Stammelford Tremors
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Stammelford's Tremors (Detmold)
  Actions
    Wait 0.01 seconds
    Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Sound - Play BuildingDeathLargeHuman <gen> at 100% volume, attached to (Triggering unit)
Risky Reward
  Events
    Unit - A unit Dies
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Killing unit) has buff Upgrade Range - [|cfffdc400Horde|r]) Equal to True
        ((Dying unit) is A Hero) Equal to True
      Then - Actions
        Hero - Create Risky Reward 1 and give it to (Killing unit)
        Hero - Create Risky Reward Gold 1 and give it to (Killing unit)
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Killing unit) has buff |cffb1c8edIncreases the range of horde archers and hunters|r) Equal to True
            ((Dying unit) is A Hero) Equal to True
          Then - Actions
            Hero - Create Risky Reward 2 and give it to (Killing unit)
            Hero - Create Risky Reward Gold 2 and give it to (Killing unit)
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                ((Killing unit) has buff |cffb1c8edIncreases the range of horde archers and hunters|r Upgrade Range - [|cfffdc400Horde|r]) Equal to True
                ((Dying unit) is A Hero) Equal to True
              Then - Actions
                Hero - Create Risky Reward 3 and give it to (Killing unit)
                Hero - Create Risky Reward Gold 3 and give it to (Killing unit)
              Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    ((Killing unit) has buff Upgrade Spellcasters - [|cfffdc400Alliance|r] |cffb1c8edIncreases the mana capacity of all alliance spell casters. Also unlocks new abilities.|r) Equal to True
                    ((Dying unit) is A Hero) Equal to True
                  Then - Actions
                    Hero - Create Risky Reward 4 and give it to (Killing unit)
                    Hero - Create Risky Reward Gold 4 and give it to (Killing unit)
                  Else - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      If - Conditions
                        ((Killing unit) has buff Bear) Equal to True
                        ((Dying unit) is A Hero) Equal to True
                      Then - Actions
                        Hero - Create Risky Reward 5 and give it to (Killing unit)
                        Hero - Create Risky Reward Gold 5 and give it to (Killing unit)
                      Else - Actions
Board Refresh
  Events
    Time - Every 0.40 seconds of game time
  Conditions
  Actions
    Set leader_refresh_int = 2
    Set int = 2
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Multiboard - Set the text for leaderboard item in column 2, row int to (Name of (Picked player))
        Multiboard - Set the text for leaderboard item in column 3, row int to (String(kill_count[(Player number of (Picked player))]))
        Multiboard - Set the text for leaderboard item in column 4, row int to (String(death_count[(Player number of (Picked player))]))
        Multiboard - Set the text for leaderboard item in column 5, row int to (String(assist_count[(Player number of (Picked player))]))
        Set int = (int + 1)
Create Leaderboard
  Events
    Time - Elapsed game time is 1.00 seconds
  Conditions
  Actions
    Set int = 0
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Set int = (int + 1)
    Multiboard - Create a multiboard with 5 columns and (int + 1) rows, titled Leader Board
    Multiboard - Hide leaderboard
    Set leaderboard = (Last created multiboard)
    -------- Set Headings --------
    Multiboard - Set the text for leaderboard item in column 1, row 1 to
    Multiboard - Set the text for leaderboard item in column 2, row 1 to |cffffcc00Player Name:|r
    Multiboard - Set the text for leaderboard item in column 3, row 1 to |cffffcc00Kills:|r
    Multiboard - Set the text for leaderboard item in column 4, row 1 to |cffffcc00Deaths:|r
    Multiboard - Set the text for leaderboard item in column 5, row 1 to |cffffcc00Assists:|r
    Multiboard - Set the display style for leaderboard item in column 1, row 1 to Hide text and Hide icons
    Multiboard - Set the display style for leaderboard item in column 2, row 1 to Show text and Hide icons
    Multiboard - Set the display style for leaderboard item in column 3, row 1 to Show text and Hide icons
    Multiboard - Set the display style for leaderboard item in column 4, row 1 to Show text and Hide icons
    Multiboard - Set the display style for leaderboard item in column 5, row 1 to Show text and Hide icons
    Multiboard - Set the width for leaderboard item in column 1, row 1 to 1.50% of the total screen width
    Multiboard - Set the width for leaderboard item in column 2, row 1 to 10.00% of the total screen width
    Multiboard - Set the width for leaderboard item in column 3, row 1 to 4.00% of the total screen width
    Multiboard - Set the width for leaderboard item in column 4, row 1 to 5.00% of the total screen width
    Multiboard - Set the width for leaderboard item in column 5, row 1 to 4.00% of the total screen width
    -------- Set Player Names --------
    Set int = 2
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Multiboard - Set the text for leaderboard item in column 2, row int to (Name of (Picked player))
        Multiboard - Set the text for leaderboard item in column 3, row int to (String(kill_count[(Player number of (Picked player))]))
        Multiboard - Set the text for leaderboard item in column 4, row int to (String(death_count[(Player number of (Picked player))]))
        Multiboard - Set the text for leaderboard item in column 5, row int to (String(assist_count[(Player number of (Picked player))]))
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Picked player) Equal to Player 1 (Red)
          Then - Actions
            Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
            Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (100%, 20.00%, 20.00%) with 0% transparency
            Set icon_row[(Player number of (Picked player))] = int
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                (Picked player) Equal to Player 2 (Blue)
              Then - Actions
                Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (20.00%, 20.00%, 100.00%) with 0% transparency
                Set icon_row[(Player number of (Picked player))] = int
              Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    (Picked player) Equal to Player 3 (Teal)
                  Then - Actions
                    Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                    Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (20.00%, 100.00%, 100.00%) with 0% transparency
                    Set icon_row[(Player number of (Picked player))] = int
                  Else - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      If - Conditions
                        (Picked player) Equal to Player 4 (Purple)
                      Then - Actions
                        Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                        Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (50.00%, 20.00%, 100.00%) with 0% transparency
                        Set icon_row[(Player number of (Picked player))] = int
                      Else - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                          If - Conditions
                            (Picked player) Equal to Player 5 (Yellow)
                          Then - Actions
                            Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                            Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (100.00%, 100.00%, 20.00%) with 0% transparency
                            Set icon_row[(Player number of (Picked player))] = int
                          Else - Actions
                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                              If - Conditions
                                (Picked player) Equal to Player 6 (Orange)
                              Then - Actions
                                Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                                Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (100.00%, 50.00%, 20.00%) with 0% transparency
                                Set icon_row[(Player number of (Picked player))] = int
                              Else - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                  If - Conditions
                                    (Picked player) Equal to Player 7 (Green)
                                  Then - Actions
                                    Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                                    Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (20.00%, 100.00%, 20.00%) with 0% transparency
                                    Set icon_row[(Player number of (Picked player))] = int
                                  Else - Actions
                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                      If - Conditions
                                        (Picked player) Equal to Player 8 (Pink)
                                      Then - Actions
                                        Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                                        Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (100.00%, 20.00%, 100.00%) with 0% transparency
                                        Set icon_row[(Player number of (Picked player))] = int
                                      Else - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                          If - Conditions
                                            (Picked player) Equal to Player 9 (Gray)
                                          Then - Actions
                                            Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                                            Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (50.00%, 50.00%, 50.00%) with 0% transparency
                                            Set icon_row[(Player number of (Picked player))] = int
                                          Else - Actions
                                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                              If - Conditions
                                                (Picked player) Equal to Player 10 (Light Blue)
                                              Then - Actions
                                                Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                                                Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (100.00%, 70.00%, 50.00%) with 0% transparency
                                                Set icon_row[(Player number of (Picked player))] = int
                                              Else - Actions
                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                  If - Conditions
                                                    (Picked player) Equal to Player 11 (Dark Green)
                                                  Then - Actions
                                                    Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\CommandButtons\BTNNorthern_Realms.blp
                                                    Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (50.00%, 70.00%, 20.00%) with 0% transparency
                                                    Set icon_row[(Player number of (Picked player))] = int
                                                  Else - Actions
                                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                      If - Conditions
                                                        (Picked player) Equal to Player 12 (Brown)
                                                      Then - Actions
                                                        Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\CommandButtons\BTNTw3_gwent_deck_Nilfgaardian.blp
                                                        Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (70.00%, 50.00%, 20.00%) with 0% transparency
                                                        Set icon_row[(Player number of (Picked player))] = int
                                                      Else - Actions
                                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                          If - Conditions
                                                            (Picked player) Equal to
                                                          Then - Actions
                                                            Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                                                            Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (70.00%, 50.00%, 20.00%) with 0% transparency
                                                            Set icon_row[(Player number of (Picked player))] = int
                                                          Else - Actions
                                                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                              If - Conditions
                                                                (Picked player) Equal to
                                                              Then - Actions
                                                                Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                                                                Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (70.00%, 50.00%, 20.00%) with 0% transparency
                                                                Set icon_row[(Player number of (Picked player))] = int
                                                              Else - Actions
                                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                  If - Conditions
                                                                    (Picked player) Equal to
                                                                  Then - Actions
                                                                    Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                                                                    Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (70.00%, 50.00%, 20.00%) with 0% transparency
                                                                    Set icon_row[(Player number of (Picked player))] = int
                                                                  Else - Actions
                                                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                      If - Conditions
                                                                        (Picked player) Equal to
                                                                      Then - Actions
                                                                        Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                                                                        Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (70.00%, 50.00%, 20.00%) with 0% transparency
                                                                        Set icon_row[(Player number of (Picked player))] = int
                                                                      Else - Actions
                                                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                          If - Conditions
                                                                            (Picked player) Equal to
                                                                          Then - Actions
                                                                            Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                                                                            Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (70.00%, 50.00%, 20.00%) with 0% transparency
                                                                            Set icon_row[(Player number of (Picked player))] = int
                                                                          Else - Actions
                                                                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                              If - Conditions
                                                                                (Picked player) Equal to
                                                                              Then - Actions
                                                                                Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                                                                                Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (70.00%, 50.00%, 20.00%) with 0% transparency
                                                                                Set icon_row[(Player number of (Picked player))] = int
                                                                              Else - Actions
                                                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                  If - Conditions
                                                                                    (Picked player) Equal to
                                                                                  Then - Actions
                                                                                    Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                                                                                    Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (70.00%, 50.00%, 20.00%) with 0% transparency
                                                                                    Set icon_row[(Player number of (Picked player))] = int
                                                                                  Else - Actions
                                                                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                      If - Conditions
                                                                                        (Picked player) Equal to
                                                                                      Then - Actions
                                                                                        Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                                                                                        Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (70.00%, 50.00%, 20.00%) with 0% transparency
                                                                                        Set icon_row[(Player number of (Picked player))] = int
                                                                                      Else - Actions
                                                                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                          If - Conditions
                                                                                            (Picked player) Equal to
                                                                                          Then - Actions
                                                                                            Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                                                                                            Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (70.00%, 50.00%, 20.00%) with 0% transparency
                                                                                            Set icon_row[(Player number of (Picked player))] = int
                                                                                          Else - Actions
                                                                                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                              If - Conditions
                                                                                                (Picked player) Equal to
                                                                                              Then - Actions
                                                                                                Multiboard - Set the icon for (Last created multiboard) item in column 1, row int to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
                                                                                                Multiboard - Set the color for (Last created multiboard) item in column 2, row int to (70.00%, 50.00%, 20.00%) with 0% transparency
                                                                                                Set icon_row[(Player number of (Picked player))] = int
                                                                                              Else - Actions
        Multiboard - Set the width for leaderboard item in column 1, row int to 1.50% of the total screen width
        Multiboard - Set the width for leaderboard item in column 2, row int to 10.00% of the total screen width
        Multiboard - Set the width for leaderboard item in column 3, row int to 4.00% of the total screen width
        Multiboard - Set the width for leaderboard item in column 4, row int to 5.00% of the total screen width
        Multiboard - Set the width for leaderboard item in column 5, row int to 4.00% of the total screen width
        Multiboard - Set the display style for leaderboard item in column 1, row int to Hide text and Show icons
        Multiboard - Set the display style for leaderboard item in column 2, row int to Show text and Hide icons
        Multiboard - Set the display style for leaderboard item in column 3, row int to Show text and Hide icons
        Multiboard - Set the display style for leaderboard item in column 4, row int to Show text and Hide icons
        Multiboard - Set the display style for leaderboard item in column 5, row int to Show text and Hide icons
        Set int = (int + 1)
    -------- Set Styles --------
    Trigger - Turn on Board_Refresh <gen>
    Multiboard - Show leaderboard
Normal Kill
  Events
    Unit - A unit Dies
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Game - Display to (All players) the text: (((Name of (Owner of (Killing unit))) + has killed ) + ((Name of (Owner of (Triggering unit))) + ))
    Set kill_count[(Player number of (Owner of (Killing unit)))] = (kill_count[(Player number of (Owner of (Killing unit)))] + 1)
    Set death_count[(Player number of (Owner of (Triggering unit)))] = (death_count[(Player number of (Owner of (Triggering unit)))] + 1)
    For each (Integer A) from 1 to 10, do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            And - All (Conditions) are true
              Conditions
                assist_on[(Integer A)] Equal to True
                assist_attacked[(Integer A)] Equal to (Player number of (Owner of (Dying unit)))
                (Player number of (Owner of (Killing unit))) Not equal to (Integer A)
          Then - Actions
            Game - Display to (All players) the text: (|cff6a6a6aAssist: |r + player_name[(Integer A)])
            Set assist_count[(Integer A)] = (assist_count[(Integer A)] + 1)
            Player - Set Player[(Integer A)] Current gold to ((Player[(Integer A)] Current gold) + 100)
          Else - Actions
Global Upgrade 01
  Events
    Time - upgrade_timer[0] expires
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Player - Set the current research level of Rhme (techcode) to 1 for (Picked player)
        Player - Set the current research level of Rhar (techcode) to 1 for (Picked player)
        Player - Set the current research level of R000 (techcode) to 1 for (Picked player)
        Player - Set the current research level of R004 (techcode) to 1 for (Picked player)
        Player - Set the current research level of Rhac (techcode) to 1 for (Picked player)
    Countdown Timer - Start upgrade_timer[1] as a One-shot timer that will expire in 200.00 seconds
    Game - Display to (All players) the text: |cff808080All units have been upgraded|r
    Unit Group - Pick every unit in (Units of type Northern Kingdoms Tower) and do (Actions)
      Loop - Actions
        Unit - Replace (Picked unit) with a Northern Kingdoms Tower using The old unit's relative life and mana
    Unit Group - Pick every unit in (Units of type Nilfgaardian Tower) and do (Actions)
      Loop - Actions
        Unit - Replace (Picked unit) with a Nilfgaardian Tower using The old unit's relative life and mana
    Unit - Replace ctrl_pt_01 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_01 = (Last replaced unit)
    Unit - Replace ctrl_pt_02 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_02 = (Last replaced unit)
    Unit - Replace ctrl_pt_03 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_03 = (Last replaced unit)
    Unit - Replace ctrl_pt_04 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_04 = (Last replaced unit)
    Unit - Replace ctrl_pt_05 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_05 = (Last replaced unit)
    Unit - Replace ctrl_pt_06 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_06 = (Last replaced unit)
Global Upgrade 02
  Events
    Time - upgrade_timer[1] expires
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Player - Set the current research level of Rhme (techcode) to 2 for (Picked player)
        Player - Set the current research level of Rhar (techcode) to 2 for (Picked player)
        Player - Set the current research level of R000 (techcode) to 2 for (Picked player)
        Player - Set the current research level of R004 (techcode) to 2 for (Picked player)
        Player - Set the current research level of Rhac (techcode) to 2 for (Picked player)
    Countdown Timer - Start upgrade_timer[2] as a One-shot timer that will expire in 200.00 seconds
    Game - Display to (All players) the text: |cff808080All units have been upgraded|r
    Unit Group - Pick every unit in (Units of type Northern Kingdoms Tower) and do (Actions)
      Loop - Actions
        Unit - Replace (Picked unit) with a Northern Kingdoms Tower using The old unit's relative life and mana
    Unit Group - Pick every unit in (Units of type Nilfgaardian Tower) and do (Actions)
      Loop - Actions
        Unit - Replace (Picked unit) with a Nilfgaardian Tower using The old unit's relative life and mana
    Unit - Replace ctrl_pt_01 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_01 = (Last replaced unit)
    Unit - Replace ctrl_pt_02 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_02 = (Last replaced unit)
    Unit - Replace ctrl_pt_03 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_03 = (Last replaced unit)
    Unit - Replace ctrl_pt_04 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_04 = (Last replaced unit)
    Unit - Replace ctrl_pt_05 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_05 = (Last replaced unit)
    Unit - Replace ctrl_pt_06 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_06 = (Last replaced unit)
Global Upgrade 03
  Events
    Time - upgrade_timer[2] expires
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Player - Set the current research level of Rhme (techcode) to 3 for (Picked player)
        Player - Set the current research level of Rhar (techcode) to 3 for (Picked player)
        Player - Set the current research level of R000 (techcode) to 3 for (Picked player)
        Player - Set the current research level of R004 (techcode) to 3 for (Picked player)
        Player - Set the current research level of Rhac (techcode) to 3 for (Picked player)
    Countdown Timer - Start upgrade_timer[3] as a One-shot timer that will expire in 200.00 seconds
    Game - Display to (All players) the text: |cff808080All units have been upgraded|r
    Unit Group - Pick every unit in (Units of type Northern Kingdoms Tower) and do (Actions)
      Loop - Actions
        Unit - Replace (Picked unit) with a Northern Kingdoms Tower using The old unit's relative life and mana
    Unit Group - Pick every unit in (Units of type Nilfgaardian Tower) and do (Actions)
      Loop - Actions
        Unit - Replace (Picked unit) with a Nilfgaardian Tower using The old unit's relative life and mana
    Unit - Replace ctrl_pt_01 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_01 = (Last replaced unit)
    Unit - Replace ctrl_pt_02 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_02 = (Last replaced unit)
    Unit - Replace ctrl_pt_03 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_03 = (Last replaced unit)
    Unit - Replace ctrl_pt_04 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_04 = (Last replaced unit)
    Unit - Replace ctrl_pt_05 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_05 = (Last replaced unit)
    Unit - Replace ctrl_pt_06 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_06 = (Last replaced unit)
Global Upgrade 04
  Events
    Time - upgrade_timer[3] expires
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Player - Set the current research level of Rhme (techcode) to 4 for (Picked player)
        Player - Set the current research level of Rhar (techcode) to 4 for (Picked player)
        Player - Set the current research level of R000 (techcode) to 4 for (Picked player)
        Player - Set the current research level of R004 (techcode) to 4 for (Picked player)
        Player - Set the current research level of Rhac (techcode) to 4 for (Picked player)
    Countdown Timer - Start upgrade_timer[4] as a One-shot timer that will expire in 200.00 seconds
    Game - Display to (All players) the text: |cff808080All units have been upgraded|r
    Unit Group - Pick every unit in (Units of type Northern Kingdoms Tower) and do (Actions)
      Loop - Actions
        Unit - Replace (Picked unit) with a Northern Kingdoms Tower using The old unit's relative life and mana
    Unit Group - Pick every unit in (Units of type Nilfgaardian Tower) and do (Actions)
      Loop - Actions
        Unit - Replace (Picked unit) with a Nilfgaardian Tower using The old unit's relative life and mana
    Unit - Replace ctrl_pt_01 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_01 = (Last replaced unit)
    Unit - Replace ctrl_pt_02 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_02 = (Last replaced unit)
    Unit - Replace ctrl_pt_03 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_03 = (Last replaced unit)
    Unit - Replace ctrl_pt_04 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_04 = (Last replaced unit)
    Unit - Replace ctrl_pt_05 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_05 = (Last replaced unit)
    Unit - Replace ctrl_pt_06 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_06 = (Last replaced unit)
Global Upgrade 05
  Events
    Time - upgrade_timer[4] expires
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Player - Set the current research level of Rhme (techcode) to 5 for (Picked player)
        Player - Set the current research level of Rhar (techcode) to 5 for (Picked player)
        Player - Set the current research level of R000 (techcode) to 5 for (Picked player)
        Player - Set the current research level of R004 (techcode) to 5 for (Picked player)
        Player - Set the current research level of Rhac (techcode) to 5 for (Picked player)
    Countdown Timer - Start upgrade_timer[5] as a One-shot timer that will expire in 200.00 seconds
    Game - Display to (All players) the text: |cff808080All units have been upgraded|r
    Unit Group - Pick every unit in (Units of type Northern Kingdoms Tower) and do (Actions)
      Loop - Actions
        Unit - Replace (Picked unit) with a Northern Kingdoms Tower using The old unit's relative life and mana
    Unit Group - Pick every unit in (Units of type Nilfgaardian Tower) and do (Actions)
      Loop - Actions
        Unit - Replace (Picked unit) with a Nilfgaardian Tower using The old unit's relative life and mana
    Unit - Replace ctrl_pt_01 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_01 = (Last replaced unit)
    Unit - Replace ctrl_pt_02 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_02 = (Last replaced unit)
    Unit - Replace ctrl_pt_03 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_03 = (Last replaced unit)
    Unit - Replace ctrl_pt_04 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_04 = (Last replaced unit)
    Unit - Replace ctrl_pt_05 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_05 = (Last replaced unit)
    Unit - Replace ctrl_pt_06 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_06 = (Last replaced unit)
Global Upgrade 06
  Events
    Time - upgrade_timer[5] expires
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Player - Set the current research level of Rhme (techcode) to 6 for (Picked player)
        Player - Set the current research level of Rhar (techcode) to 6 for (Picked player)
        Player - Set the current research level of R000 (techcode) to 6 for (Picked player)
        Player - Set the current research level of R004 (techcode) to 6 for (Picked player)
        Player - Set the current research level of Rhac (techcode) to 6 for (Picked player)
    Countdown Timer - Start upgrade_timer[6] as a One-shot timer that will expire in 200.00 seconds
    Game - Display to (All players) the text: |cff808080All units have been upgraded|r
    Unit Group - Pick every unit in (Units of type Northern Kingdoms Tower) and do (Actions)
      Loop - Actions
        Unit - Replace (Picked unit) with a Northern Kingdoms Tower using The old unit's relative life and mana
    Unit Group - Pick every unit in (Units of type Nilfgaardian Tower) and do (Actions)
      Loop - Actions
        Unit - Replace (Picked unit) with a Nilfgaardian Tower using The old unit's relative life and mana
    Unit - Replace ctrl_pt_01 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_01 = (Last replaced unit)
    Unit - Replace ctrl_pt_02 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_02 = (Last replaced unit)
    Unit - Replace ctrl_pt_03 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_03 = (Last replaced unit)
    Unit - Replace ctrl_pt_04 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_04 = (Last replaced unit)
    Unit - Replace ctrl_pt_05 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_05 = (Last replaced unit)
    Unit - Replace ctrl_pt_06 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_06 = (Last replaced unit)
Global Upgrade 07
  Events
    Time - upgrade_timer[6] expires
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Player - Set the current research level of Rhme (techcode) to 7 for (Picked player)
        Player - Set the current research level of Rhar (techcode) to 7 for (Picked player)
        Player - Set the current research level of R000 (techcode) to 7 for (Picked player)
        Player - Set the current research level of R004 (techcode) to 7 for (Picked player)
        Player - Set the current research level of Rhac (techcode) to 7 for (Picked player)
    Countdown Timer - Start upgrade_timer[7] as a One-shot timer that will expire in 200.00 seconds
    Game - Display to (All players) the text: |cff808080All units have been upgraded|r
    Unit Group - Pick every unit in (Units of type Northern Kingdoms Tower) and do (Actions)
      Loop - Actions
        Unit - Replace (Picked unit) with a Northern Kingdoms Tower using The old unit's relative life and mana
    Unit Group - Pick every unit in (Units of type Nilfgaardian Tower) and do (Actions)
      Loop - Actions
        Unit - Replace (Picked unit) with a Nilfgaardian Tower using The old unit's relative life and mana
    Unit - Replace ctrl_pt_01 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_01 = (Last replaced unit)
    Unit - Replace ctrl_pt_02 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_02 = (Last replaced unit)
    Unit - Replace ctrl_pt_03 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_03 = (Last replaced unit)
    Unit - Replace ctrl_pt_04 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_04 = (Last replaced unit)
    Unit - Replace ctrl_pt_05 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_05 = (Last replaced unit)
    Unit - Replace ctrl_pt_06 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_06 = (Last replaced unit)
Global Upgrade 08
  Events
    Time - upgrade_timer[7] expires
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Player - Set the current research level of Rhme (techcode) to 8 for (Picked player)
        Player - Set the current research level of Rhar (techcode) to 8 for (Picked player)
        Player - Set the current research level of R000 (techcode) to 8 for (Picked player)
        Player - Set the current research level of R004 (techcode) to 8 for (Picked player)
        Player - Set the current research level of Rhac (techcode) to 8 for (Picked player)
        Player - Set the current research level of R005 (techcode) to 1 for (Picked player)
    Countdown Timer - Start upgrade_timer[8] as a One-shot timer that will expire in 200.00 seconds
    Game - Display to (All players) the text: |cff808080All units have been upgraded|r
    Unit Group - Pick every unit in (Units of type Northern Kingdoms Tower) and do (Actions)
      Loop - Actions
        Unit - Replace (Picked unit) with a Northern Kingdoms Tower using The old unit's relative life and mana
    Unit Group - Pick every unit in (Units of type Nilfgaardian Tower) and do (Actions)
      Loop - Actions
        Unit - Replace (Picked unit) with a Nilfgaardian Tower using The old unit's relative life and mana
    Unit - Replace ctrl_pt_01 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_01 = (Last replaced unit)
    Unit - Replace ctrl_pt_02 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_02 = (Last replaced unit)
    Unit - Replace ctrl_pt_03 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_03 = (Last replaced unit)
    Unit - Replace ctrl_pt_04 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_04 = (Last replaced unit)
    Unit - Replace ctrl_pt_05 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_05 = (Last replaced unit)
    Unit - Replace ctrl_pt_06 with a Tower Guardian using The old unit's relative life and mana
    Set ctrl_pt_06 = (Last replaced unit)
Global Upgrade 09
  Events
    Time - upgrade_timer[8] expires
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Player - Set the current research level of Rhme (techcode) to 9 for (Picked player)
        Player - Set the current research level of Rhar (techcode) to 9 for (Picked player)
        Player - Set the current research level of R000 (techcode) to 9 for (Picked player)
        Player - Set the current research level of R004 (techcode) to 9 for (Picked player)