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Triggers
GOT 1.2.w3x
Variables
Initialization
Melee Initialization
Cinametic
Victory terms
Defeat terms
Respawn timer
Respawn
spawn allience
spawn allience dothraki
spawn allience dothraki Copy
move allience
spawn initialization
spawn 1
move 1
spawn 2
move 2
spawn 3
move 3
spawn 4
move 4
spawn 5
move 5
spawn 6
move 6
spawn ww
spawn ww Copy
spawn giants camp
move giants camp
spawn white walker
spawn white walker 2
move white walker
spawn bears and walkers
spawn bears and walkers move
Dragons walkers
Dragons walkers move
Dragons walkers Copy
Dragons walkers move Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hero_Respawn
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 11 (Dark Green)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Player - Set Player 1 (Red) . Current gold to 450
Player - Set Player 2 (Blue) . Current gold to 450
Player - Set Player 3 (Teal) . Current gold to 450
Player - Set Player 4 (Purple) . Current gold to 450
Player - Set Player 5 (Yellow) . Current gold to 450
Player - Set Player 6 (Orange) . Current gold to 450
Player - Set Player 1 (Red) . Current lumber to 1
Player - Set Player 2 (Blue) . Current lumber to 1
Player - Set Player 3 (Teal) . Current lumber to 1
Player - Set Player 4 (Purple) . Current lumber to 1
Player - Set Player 5 (Yellow) . Current lumber to 1
Player - Set Player 6 (Orange) . Current lumber to 1
Environment - Create at (Entire map) the weather effect Northrend Blizzard
Environment - Turn (Last created weather effect) On
Cinametic
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 5.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) for 30 seconds the text: The Nightking is coming with his White Walkers and Army of the Death. Unite the Kingdoms and destroy him once and for all.
Victory terms
Events
Conditions
( is dead) Equal to True
Actions
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Defeat terms
Events
Conditions
(Winterfell Castle 0018 <gen> is dead) Equal to True
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Respawn timer
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Countdown Timer - Start Hero_Respawn as a One-shot timer that will expire in 90.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title (Proper name of (Triggering unit))
Wait 90.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of home <gen>) , Show revival graphics
Countdown Timer - Hide (Last created timer window) for (Owner of (Triggering unit))
Respawn
Events
Conditions
Actions
spawn allience
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Lannister Soldier for Player 12 (Brown) at (Center of spawn_allience <gen>) facing Default building facing degrees
spawn allience dothraki
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dothraki for Player 12 (Brown) at (Center of spawn_allience <gen>) facing Default building facing degrees
spawn allience dothraki Copy
Events
Map initialization
Conditions
Actions
Unit - Create 3 . Dothraki for Player 12 (Brown) at (Center of spawn_allience <gen>) facing Default building facing degrees
Unit - Create 7 . Lannister Soldier for Player 12 (Brown) at (Center of spawn_allience <gen>) facing Default building facing degrees
move allience
Events
Unit - A unit enters spawn_allience <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_004 <gen>)
spawn initialization
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Unit - Create 10 . Walker for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . White Walker Scout for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
spawn 1
Events
Time - Every 5.00 seconds of game time
Conditions
(White Walker 0002 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Walker for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
move 1
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of home <gen>)
spawn 2
Events
Time - Every 5.00 seconds of game time
Conditions
(White Walker 0002 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Walker for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing Default building facing degrees
move 2
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of home <gen>)
spawn 3
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Walker for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
move 3
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of home <gen>)
spawn 4
Events
Time - Every 5.00 seconds of game time
Conditions
(White Walker 0002 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Walker for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing Default building facing degrees
move 4
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of home <gen>)
spawn 5
Events
Time - Every 5.00 seconds of game time
Conditions
(White Walker 0002 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Walker for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
move 5
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of home <gen>)
spawn 6
Events
Time - Every 5.00 seconds of game time
Conditions
(White Walker 0002 <gen> is alive) Equal to True
Actions
Unit - Create 4 . Walker for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing Default building facing degrees
move 6
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of home <gen>)
spawn ww
Events
Time - Every 60.00 seconds of game time
Conditions
(Undead Giant's Den 0004 <gen> is alive) Equal to True
Actions
Unit - Create 1 . White Walker Scout for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing Default building facing degrees
spawn ww Copy
Events
Time - Every 60.00 seconds of game time
Conditions
(Undead Giant's Den 0004 <gen> is dead) Equal to True
Actions
Unit - Create 2 . White Walker Scout for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . White Walker for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 10 . Walker for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing Default building facing degrees
spawn giants camp
Events
Time - Every 15.00 seconds of game time
Conditions
(White Walker 0002 <gen> is dead) Equal to True
(Undead Giant's Den 0004 <gen> is alive) Equal to True
Actions
Unit - Create 2 . Undead Giant for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 5 . Walker for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
move giants camp
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of home <gen>)
spawn white walker
Events
Time - Every 15.00 seconds of game time
Conditions
(White Walker 0002 <gen> is dead) Equal to True
(Undead Giant's Den 0004 <gen> is alive) Equal to True
Actions
Unit - Create 2 . White Walker Scout for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 5 . Walker for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
spawn white walker 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Undead Giant's Den 0004 <gen> is dead) Equal to True
(White Walker Dock 0040 <gen> is alive) Equal to True
Actions
Unit - Create 4 . White Walker Scout for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Undead Polar Bear for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 5 . Walker for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Undead Giant for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
move white walker
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of home <gen>)
spawn bears and walkers
Events
Time - Every 30.00 seconds of game time
Conditions
(White Walker Dock 0040 <gen> is dead) Equal to True
(Frozen Bear Nest 0045 <gen> is alive) Equal to True
Actions
Unit - Create 4 . White Walker Scout for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 4 . Undead Polar Bear for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Walker for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Small Undead Dragon for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing Default building facing degrees
spawn bears and walkers move
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of home <gen>)
Dragons walkers
Events
Time - Every 30.00 seconds of game time
Conditions
(Frozen Bear Nest 0045 <gen> is dead) Equal to True
(Undead Dragon Nest 0046 <gen> is alive) Equal to True
Actions
Unit - Create 4 . White Walker Scout for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 4 . Undead Polar Bear for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Small Undead Dragon for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Undead Dragon for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Dragons walkers move
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of home <gen>)
Dragons walkers Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Undead Dragon Nest 0046 <gen> is dead) Equal to True
Actions
Unit - Create 2 . White Walker Scout for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 2 . Undead Polar Bear for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 3 . Small Undead Dragon for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 2 . Undead Dragon for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Dragons walkers move Copy
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Undead Dragon Nest 0046 <gen> is dead) Equal to True
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of home <gen>)
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