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Model validation: WindElemental

WindElemental.mdx

0 errors 0 severe 1 warnings 32 unused
  • 1 Model
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 9 at frame 7500 has exactly the same value as tracks 8 and 10
  • 3 GeosetAnimation 1
    • 3 Alpha
      • Track 5 at frame 4866 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 5766 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 7500 has exactly the same value as tracks 8 and 10
  • 1 Bone 0 - "Spine_01"
    • 1 Rotation
      • Track 12 at frame 5666 has exactly the same value as tracks 11 and 13
  • 1 Bone 1 - "Spine_02"
    • 1 Rotation
      • Track 21 at frame 5666 has exactly the same value as tracks 20 and 22
  • 2 Bone 2 - "Shoulder_R"
    • 2 Rotation
      • Track 14 at frame 5666 has roughly the same value as tracks 13 and 15
      • Track 17 at frame 8166 has roughly the same value as tracks 16 and 18
  • 1 Bone 3 - "Arm_R_01"
    • 1 Rotation
      • Track 17 at frame 5666 has exactly the same value as tracks 16 and 18
  • 3 Bone 5 - "Hand_R"
    • 3 Rotation
      • Track 16 at frame 5666 has roughly the same value as tracks 15 and 17
      • Track 19 at frame 7400 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 8166 has exactly the same value as tracks 19 and 21
  • 2 Bone 6 - "Finger_R_01"
    • 2 Rotation
      • Track 11 at frame 5666 has roughly the same value as tracks 10 and 12
      • Track 14 at frame 8166 has roughly the same value as tracks 13 and 15
  • 2 Bone 7 - "Finger_R_02"
    • 2 Rotation
      • Track 11 at frame 5666 has roughly the same value as tracks 10 and 12
      • Track 14 at frame 8166 has roughly the same value as tracks 13 and 15
  • 1 Bone 8 - "Neck"
    • 1 Rotation
      • Track 18 at frame 8166 has roughly the same value as tracks 17 and 19
  • 1 Bone 9 - "Head"
    • 1 Rotation
      • Track 17 at frame 8166 has roughly the same value as tracks 16 and 18
  • 1 Bone 11 - "Hair_02"
    • 1 Rotation
      • Track 17 at frame 5666 has roughly the same value as tracks 16 and 18
  • 1 Bone 12 - "Hair_03"
    • 1 Rotation
      • Track 18 at frame 5666 has roughly the same value as tracks 17 and 19
  • 1 Bone 13 - "Hair_04"
    • 1 Rotation
      • Track 17 at frame 5666 has roughly the same value as tracks 16 and 18
  • 2 Bone 15 - "Shoulder_L"
    • 2 Rotation
      • Track 13 at frame 5666 has roughly the same value as tracks 12 and 14
      • Track 16 at frame 8166 has exactly the same value as tracks 15 and 17
  • 1 Bone 16 - "Arm_L_01"
    • 1 Rotation
      • Track 17 at frame 5666 has roughly the same value as tracks 16 and 18
  • 1 Bone 18 - "Hand_L"
    • 1 Rotation
      • Track 18 at frame 8166 has roughly the same value as tracks 17 and 19
  • 2 Bone 20 - "Finger_L_02"
    • 2 Rotation
      • Track 11 at frame 5666 has roughly the same value as tracks 10 and 12
      • Track 14 at frame 8166 has roughly the same value as tracks 13 and 15
  • 1 Bone 29 - "Eyes"
    • 1 Translation
      • Track 3 at frame 2198 has exactly the same value as tracks 2 and 4
  • 2 Helper 0
    • 2 Rotation
      • Track 8 at frame 5666 has exactly the same value as tracks 7 and 9
      • Track 15 at frame 8166 has exactly the same value as tracks 14 and 16
  • 2 Helper 1
    • 2 Rotation
      • Track 7 at frame 5666 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 8166 has exactly the same value as tracks 9 and 11
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