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Model validation: WindElemental
0
errors
0
severe
1
warnings
32
unused
1
Model
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
GeosetAnimation 0
1
Alpha
Track 9 at frame 7500 has exactly the same value as tracks 8 and 10
3
GeosetAnimation 1
3
Alpha
Track 5 at frame 4866 has exactly the same value as tracks 4 and 6
Track 6 at frame 5766 has exactly the same value as tracks 5 and 7
Track 9 at frame 7500 has exactly the same value as tracks 8 and 10
1
Bone 0 - "Spine_01"
1
Rotation
Track 12 at frame 5666 has exactly the same value as tracks 11 and 13
1
Bone 1 - "Spine_02"
1
Rotation
Track 21 at frame 5666 has exactly the same value as tracks 20 and 22
2
Bone 2 - "Shoulder_R"
2
Rotation
Track 14 at frame 5666 has roughly the same value as tracks 13 and 15
Track 17 at frame 8166 has roughly the same value as tracks 16 and 18
1
Bone 3 - "Arm_R_01"
1
Rotation
Track 17 at frame 5666 has exactly the same value as tracks 16 and 18
3
Bone 5 - "Hand_R"
3
Rotation
Track 16 at frame 5666 has roughly the same value as tracks 15 and 17
Track 19 at frame 7400 has exactly the same value as tracks 18 and 20
Track 20 at frame 8166 has exactly the same value as tracks 19 and 21
2
Bone 6 - "Finger_R_01"
2
Rotation
Track 11 at frame 5666 has roughly the same value as tracks 10 and 12
Track 14 at frame 8166 has roughly the same value as tracks 13 and 15
2
Bone 7 - "Finger_R_02"
2
Rotation
Track 11 at frame 5666 has roughly the same value as tracks 10 and 12
Track 14 at frame 8166 has roughly the same value as tracks 13 and 15
1
Bone 8 - "Neck"
1
Rotation
Track 18 at frame 8166 has roughly the same value as tracks 17 and 19
1
Bone 9 - "Head"
1
Rotation
Track 17 at frame 8166 has roughly the same value as tracks 16 and 18
1
Bone 11 - "Hair_02"
1
Rotation
Track 17 at frame 5666 has roughly the same value as tracks 16 and 18
1
Bone 12 - "Hair_03"
1
Rotation
Track 18 at frame 5666 has roughly the same value as tracks 17 and 19
1
Bone 13 - "Hair_04"
1
Rotation
Track 17 at frame 5666 has roughly the same value as tracks 16 and 18
2
Bone 15 - "Shoulder_L"
2
Rotation
Track 13 at frame 5666 has roughly the same value as tracks 12 and 14
Track 16 at frame 8166 has exactly the same value as tracks 15 and 17
1
Bone 16 - "Arm_L_01"
1
Rotation
Track 17 at frame 5666 has roughly the same value as tracks 16 and 18
1
Bone 18 - "Hand_L"
1
Rotation
Track 18 at frame 8166 has roughly the same value as tracks 17 and 19
2
Bone 20 - "Finger_L_02"
2
Rotation
Track 11 at frame 5666 has roughly the same value as tracks 10 and 12
Track 14 at frame 8166 has roughly the same value as tracks 13 and 15
1
Bone 29 - "Eyes"
1
Translation
Track 3 at frame 2198 has exactly the same value as tracks 2 and 4
2
Helper 0
2
Rotation
Track 8 at frame 5666 has exactly the same value as tracks 7 and 9
Track 15 at frame 8166 has exactly the same value as tracks 14 and 16
2
Helper 1
2
Rotation
Track 7 at frame 5666 has exactly the same value as tracks 6 and 8
Track 10 at frame 8166 has exactly the same value as tracks 9 and 11