🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
Unit - Order High Elf 0001 <gen> to Move To . (Center of Region_000 <gen>)
Sound - Play Coda_Finale_u <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named John Galt : Play act1 <gen> and display Well! If it isnt, the rich woman! What are you doing in this poor part, of the city? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order High Elf 0001 <gen> to Move To . (Center of Region_001 <gen>)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 3.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Cindy : Play act2 <gen> and display What do you want? john? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named John Galt : Play act3 <gen> and display I heard your mother is worth, 8 milion. ha ha. And you can only touch them, when she is dead! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Cindy : Play act4 <gen> and display Tell me! What do you want? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named John Galt : Play act5 <gen> and display You'll see . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade out over 0.01 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Move Peasant 0000 <gen> instantly to (Center of Region_006 <gen>)
Unit - Move High Elf 0001 <gen> instantly to (Center of Region_003 <gen>)
Game - Display to (All players) the text: 2 hours later!
Wait 1.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play Terrified_Woman <gen>
Unit - Order High Elf 0001 <gen> to Move To . (Center of Region_002 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Cindy's House....
Wait 1.00 seconds
Trigger - Run Scene2 <gen> (ignoring conditions)
Scene2
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Unit - Move High Elf 0001 <gen> instantly to (Center of Region_004 <gen>)
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order High Elf 0001 <gen> to Move To . (Center of Region_005 <gen>)
Wait 1.00 seconds
Sound - Play crying <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Warden 0003 <gen> named Cindy's rich Mother : Play actb1 <gen> and display Cindy? Whats wrong? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Make High Elf 0001 <gen> face Warden 0003 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Cindy : Play actb2 <gen> and display He sexualy assaulted me! He, i dont believe it! John Galt sexualy assaulted me! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0003 <gen> named Cindy's rich Mother : Play actb3 <gen> and display What? Damn. I will take him to court. I hate him! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) the text: At Court....
Unit - Move High Elf 0001 <gen> instantly to (Center of Region_007 <gen>)
Wait 1.00 seconds
Trigger - Run Scene3 <gen> (ignoring conditions)
Scene3
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Unit - Make High Elf 0001 <gen> face Chaplain 0017 <gen> over 1.00 seconds
Unit - Move Peasant 0000 <gen> instantly to (Center of Region_008 <gen>)
Unit - Make Peasant 0000 <gen> face High Elf 0001 <gen> over 1.00 seconds
Unit - Move Warden 0003 <gen> instantly to (Center of Region_009 <gen>)
Unit - Make Warden 0003 <gen> face Chaplain 0017 <gen> over 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0017 <gen> named Judge Bob : Play actc1 <gen> and display Cindy? I want you to explain to us what happened that day. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Cindy : Play actc2 <gen> and display Well. He started, talking to me. Then he touched me. he pushed me back to the wall, and. You know, he sexualy assaulted me. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0017 <gen> named Judge Bob : Play actc3 <gen> and display So. Cindy clearly states that she was Sexualy assaulted by John Galt . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0017 <gen> named Judge Bob : Play actc4 <gen> and display Okay. Now, may the next person come up? . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Move High Elf 0001 <gen> instantly to (Center of Region_010 <gen>)
Unit - Move Villager 0005 <gen> instantly to (Center of Region_007 <gen>)
Unit - Make Villager 0005 <gen> face Chaplain 0017 <gen> over 1.00 seconds
Unit - Make High Elf 0001 <gen> face Villager 0005 <gen> over 1.00 seconds
Game - Display to (All players) the text: an hour later
Wait 2.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0017 <gen> named Judge Bob : Play actc5 <gen> and display You are angela. A friend of john. So is john capable of sexual assault? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0005 <gen> named Angela : Play actc6 <gen> and display Okay. He is totaly, capable of Sexual assault. Infact, he Sexualy assaulted me, last year. I will never, forget it. . Modify duration: Add 0 seconds and Wait
Sound - Play Coda_Finale_u <gen>
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0017 <gen> named Judge Bob : Play actc7 <gen> and display What? Angela, do you, understand the seriousness, of these accusations? 20 years of jail, if they are false. Or about 8 million dollars fee! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0005 <gen> named Angela : Play actc8 <gen> and display Well. It wasn't my idea. Cindy hated John, I thought, it would be fun! Cindy planned this, so we can, frame John. So we can send, John to jail. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Cindy : Play actc9 <gen> and display I'll Kill you. Damn you! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0017 <gen> named Judge Bob : Play actc10 <gen> and display That's it. Mister John Galt, is now free from all accusasion's, and will be payed, with 8 million dollars. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: John's home
Unit - Move Peasant 0000 <gen> instantly to (Center of Region_013 <gen>)
Unit - Move High Elf 0001 <gen> instantly to (Center of Region_011 <gen>)
Unit - Move Villager 0005 <gen> instantly to (Center of Region_012 <gen>)
Wait 1.00 seconds
Trigger - Run Scene4 <gen> (ignoring conditions)
Scene4
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Unit - Make High Elf 0001 <gen> face Villager 0005 <gen> over 0 seconds
Unit - Make Villager 0005 <gen> face High Elf 0001 <gen> over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Order Peasant 0000 <gen> to Move To . (Center of Region_014 <gen>)
Unit - Make Peasant 0000 <gen> face High Elf 0001 <gen> over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0005 <gen> named Angela : Play actd1 <gen> and display Hello? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Cindy : Play actd2 <gen> and display So how much is 8 milion divided by 3!? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named John Galt : Play actd3 <gen> and display ha ha. We tricked your mother, cindy! Told you it would work. Now the money is ours! lets drink! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Animation - Play Villager 0005 <gen> 's Death animation
Game - Display to (All players) the text: 1 hour later
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named John Galt : Play actd4 <gen> and display Look! Angela had too much wine. She passed out. Go outside. I will kill her. Like we agreed to do. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Cindy : Play actd5 <gen> and display okay. She deserves it! i'll be outside. . Modify duration: Add 0 seconds and Wait
Unit - Order High Elf 0001 <gen> to Move To . (Center of Region_013 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) the text: 5 minutes later
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Unit - Move High Elf 0001 <gen> instantly to (Center of Region_001 <gen>)
Unit - Move Peasant 0000 <gen> instantly to (Center of Region_003 <gen>)
Unit - Make Peasant 0000 <gen> face High Elf 0001 <gen> over 0 seconds
Unit - Make High Elf 0001 <gen> face Peasant 0000 <gen> over 3.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Cindy : Play actd6 <gen> and display Is it done? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named John Galt : Play actd7 <gen> and display No, it is not done. You are done! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 5.00 seconds
Sound - Play gun_shot <gen>
Animation - Play High Elf 0001 <gen> 's Death animation
Wait 2.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Move Peasant 0000 <gen> instantly to (Center of Region_011 <gen>)
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0.00 seconds
Animation - Play Villager 0005 <gen> 's stand animation
Unit - Make Villager 0005 <gen> face Peasant 0000 <gen> over 0 seconds
Unit - Make Peasant 0000 <gen> face Villager 0005 <gen> over 0 seconds
Game - Display to (All players) the text: 15 minutes later in john's house
Wait 2.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named John Galt : Play actd8 <gen> and display Well. Now we drink wine together and we split the money in half! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Sound - Play cough <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0005 <gen> named Angela : Play actd9 <gen> and display Oh! Whats wrong? You dont like the wine? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Sound - Play cough <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0005 <gen> named Angela : Play actd10 <gen> and display Or should i say, poison? ha ha ha. Goodbye, John. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Animation - Play Peasant 0000 <gen> 's Death animation
Wait 2.00 seconds
Unit - Order Villager 0005 <gen> to Move To . (Center of Region_013 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Credits <gen> (ignoring conditions)
Credits
Events
Conditions
Actions
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Unit - Move Villager 0005 <gen> instantly to (Center of Region_003 <gen>)
Wait 1.00 seconds
Sound - Play Coda_Finale_u <gen>
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Unit - Order Villager 0005 <gen> to Move To . (Center of Region_006 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) the text: Some time before all of this...
Trigger - Run Scene5 <gen> (ignoring conditions)
Scene5
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Unit - Move Villager 0005 <gen> instantly to (Center of Region_011 <gen>)
Unit - Move Peasant 0000 <gen> instantly to (Center of Region_012 <gen>)
Unit - Make Peasant 0000 <gen> face Villager 0005 <gen> over 0 seconds
Unit - Make Villager 0005 <gen> face Peasant 0000 <gen> over 0 seconds
Animation - Play Peasant 0000 <gen> 's Stand animation
Wait 1.00 seconds
Cinematic - Fade out over 1.50 seconds using texture Dream and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Villager 0005 <gen> named Angela : Play acte1 <gen> and display John, Listen. I have a plan! We can get 8 million dollars! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named John Galt : Play acte2 <gen> and display Awesome! Please, tell me! . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) the text: A Scene you have seen! or did you?
Unit - Move Peasant 0000 <gen> instantly to (Center of Region_003 <gen>)
Animation - Play High Elf 0001 <gen> 's Stand animation
Unit - Make Peasant 0000 <gen> face High Elf 0001 <gen> over 0 seconds
Unit - Make High Elf 0001 <gen> face Peasant 0000 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Trigger - Run Scene6 <gen> (ignoring conditions)
Scene6
Events
Conditions
Actions
Cinematic - Fade out over 1.50 seconds using texture Dream and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Cindy : Play act4 <gen> and display Tell me! What do you want? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named John Galt : Play act5 <gen> and display You'll see . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Cindy : Play actf1 <gen> and display Come on! Tell me! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named John Galt : Play actf2 <gen> and display I found a way, to get your mother's, 8 million dollars. But you have to share, with me, and Angela! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Scene7 <gen> (ignoring conditions)
Scene7
Events
Conditions
Actions
Game - Display to (All players) the text: Another Scene you have seen! or did you?
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Unit - Move Peasant 0000 <gen> instantly to (Center of Region_014 <gen>)
Unit - Move Villager 0005 <gen> instantly to (Center of Region_012 <gen>)
Unit - Move High Elf 0001 <gen> instantly to (Center of Region_011 <gen>)
Unit - Make High Elf 0001 <gen> face Peasant 0000 <gen> over 0 seconds
Unit - Make Peasant 0000 <gen> face High Elf 0001 <gen> over 0 seconds
Unit - Make Villager 0005 <gen> face High Elf 0001 <gen> over 0 seconds
Animation - Play Villager 0005 <gen> 's death animation
Wait 2.00 seconds
Cinematic - Fade out over 1.50 seconds using texture Dream and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Cindy : Play actd5 <gen> and display okay. She deserves it! i'll be outside. . Modify duration: Add 0 seconds and Wait
Unit - Order High Elf 0001 <gen> to Move To . (Center of Region_013 <gen>)
Wait 3.00 seconds
Animation - Play Villager 0005 <gen> 's stand animation
Unit - Make Villager 0005 <gen> face Peasant 0000 <gen> over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0005 <gen> named Angela : Play actg1 <gen> and display Well? What are you wating for? Go kill cindy! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named John Galt : Play actg2 <gen> and display Are you....? Are you sure? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0005 <gen> named Angela : Play actg3 <gen> and display Do it you fool! . Modify duration: Add 0 seconds and Wait
Wait 0.30 seconds
Unit - Order Peasant 0000 <gen> to Move To . (Center of Region_013 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Sometime after John Galt's death. Angela's House!
Trigger - Run Scene8 <gen> (ignoring conditions)
Scene8
Events
Conditions
Actions
Unit - Move Villager 0005 <gen> instantly to (Center of Region_016 <gen>)
Unit - Move Chaplain 0017 <gen> instantly to (Center of Region_017 <gen>)
Unit - Make Villager 0005 <gen> face Chaplain 0017 <gen> over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Wait 1.00 seconds
Unit - Order Chaplain 0017 <gen> to Move To . (Center of Region_018 <gen>)
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Unit - Make Chaplain 0017 <gen> face Villager 0005 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0017 <gen> named Judge Bob : Play acth1 <gen> and display Hello Angela. You did a very good job. I made you a new bank account, and I transferred the 8 million dollars. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0005 <gen> named Angela : Play acth2 <gen> and display Thank you Bob. Thank you very much. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0017 <gen> named Judge Bob : Play acth3 <gen> and display I got my usual fee. . Modify duration: Add 0 seconds and Wait
Unit - Order Chaplain 0017 <gen> to Move To . (Center of Region_019 <gen>)
Unit - Make Villager 0005 <gen> face Villager 0013 <gen> over 1.00 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Chaplain 0017 <gen> named Judge Bob : Play acth4 <gen> and display Hey Angela? . Modify duration: Add 0 seconds and Wait
Unit - Make Villager 0005 <gen> face Chaplain 0017 <gen> over 1.00 seconds
Unit - Make Chaplain 0017 <gen> face Villager 0005 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0017 <gen> named Judge Bob : Play acth5 <gen> and display Be Good. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Make Villager 0005 <gen> face Villager 0013 <gen> over 1.00 seconds
Wait 0.30 seconds
Unit - Order Chaplain 0017 <gen> to Move To . (Center of Region_017 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Credits2 <gen> (ignoring conditions)
Credits2
Events
Conditions
Actions
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Unit - Move High Elf 0001 <gen> instantly to (Center of Region_001 <gen>)
Animation - Play High Elf 0001 <gen> 's death animation
Wait 1.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Wait 0.50 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Wait 3.00 seconds
Floating Text - Create floating text that reads Credits at (Center of Credits <gen>) with Z offset 0 , using font size 30.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Made by leventopoulo at (Center of Credits <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Models at (Center of Credits <gen>) with Z offset 0 , using font size 20.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Everything by Blizzard at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Music and Sounds at (Center of Credits <gen>) with Z offset 0 , using font size 20.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Sound - Play Coda_Finale_u <gen>
Floating Text - Create floating text that reads Coda(Finale) by The GodFather Trilogy at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Text To Speech(TTS) from AT&T labs! at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Sound Effects From FindSounds.com at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 6.00 seconds
Floating Text - Create floating text that reads Thanks for watching at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 20.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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