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Model validation: Wild Elephant

Wild Elephant.mdx

0 errors 0 severe 12 warnings 5 unused
  • 5 Model
    • Attachment 5 "Front Right Foot Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 6 "Front LEft Foot Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 7 "Back Left Foot Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 8 "Back Right Foot Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 Geoset 1
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 Geoset 2
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 Geoset 3
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 Geoset 4
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 Geoset 5
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 Geoset 6
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 Helper 2
    • 1 Rotation
      • Track 29 at frame 13892 has roughly the same value as tracks 28 and 30
  • 1 Helper 12
    • 1 Rotation
      • Track 30 at frame 14689 has exactly the same value as tracks 29 and 31
  • 1 Helper 15
    • 1 Rotation
      • Track 24 at frame 12618 has exactly the same value as tracks 23 and 25
  • 1 Helper 19
    • 1 Rotation
      • Track 26 at frame 12618 has exactly the same value as tracks 25 and 27
  • 1 Helper 20
    • 1 Rotation
      • Track 11 at frame 14352 has roughly the same value as tracks 10 and 12
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