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Model validation: Wild Elephant
Wild Elephant.mdx
0errors0severe12warnings5unused
5
Model
Attachment 5 "Front Right Foot Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 6 "Front LEft Foot Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 7 "Back Left Foot Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 8 "Back Right Foot Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 0
Number of sequence extents (0) does not match the number of sequences (10)
1
Geoset 1
Number of sequence extents (0) does not match the number of sequences (10)
1
Geoset 2
Number of sequence extents (0) does not match the number of sequences (10)
1
Geoset 3
Number of sequence extents (0) does not match the number of sequences (10)
1
Geoset 4
Number of sequence extents (0) does not match the number of sequences (10)
1
Geoset 5
Number of sequence extents (0) does not match the number of sequences (10)
1
Geoset 6
Number of sequence extents (0) does not match the number of sequences (10)
1
Helper 2
1
Rotation
Track 29 at frame 13892 has roughly the same value as tracks 28 and 30
1
Helper 12
1
Rotation
Track 30 at frame 14689 has exactly the same value as tracks 29 and 31
1
Helper 15
1
Rotation
Track 24 at frame 12618 has exactly the same value as tracks 23 and 25
1
Helper 19
1
Rotation
Track 26 at frame 12618 has exactly the same value as tracks 25 and 27
1
Helper 20
1
Rotation
Track 11 at frame 14352 has roughly the same value as tracks 10 and 12
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