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Model validation: Wheeled Trebuchet

Trebuchet.mdx

0 errors 8 severe 2 warnings 5 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 123913); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 123913); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 123913); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 123913); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 123913); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 123913); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 123913); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 123913); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 GeosetAnimation 8
    • 1 Alpha
      • Track 3 at frame 7932 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 9
    • 1 Alpha
      • Track 3 at frame 7932 has exactly the same value as tracks 2 and 4
  • 2 Bone 3 - "wheels1"
    • 2 Rotation
      • Track 1 at frame 3172 has exactly the same value as tracks 0 and 2
      • Track 5 at frame 4163 has exactly the same value as tracks 4 and 6
  • 1 Bone 4 - "wheels2"
    • 1 Rotation
      • Track 1 at frame 3172 has exactly the same value as tracks 0 and 2
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