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It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
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Triggers
Whatcan1worker.w3x
Variables
Инициализация
Part1
Animate
Kill
Part2
Part3
Введите ниже нестандартный код для указанной карты. Этот текст будет включен в код карты после объявления переменных и до кода любого триггера.
Name
Type
is_array
initial_value
Part1
Events
Time - Elapsed game time is 0.25 seconds
Conditions
Actions
Environment - Set sky to Lordaeron Summer Sky
Sound - Stop music Immediately
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Sound - Play Tension <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from No unit named . . . : Play No sound and display It's Started many years ago... . Modify duration: Set to 5.80 seconds and Wait
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 9.20 seconds
Cinematic - Send transmission to (All players) from No unit named . . . : Play No sound and display Great Fear Entered our world. . .it was everywhere! at any house, at any forest. . .in our souls . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Animation - Lock Peasant 0000 <gen> 's Head to face Peasant 0002 <gen> , offset by ( 0 , 0 , 90 )
Sound - Stop (Last played sound) Immediately
Sound - Play PeonDeath <gen>
Wait 3.00 seconds
Unit - Make Peasant 0000 <gen> face Peasant 0002 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from No unit named . . . : Play No sound and display And it was WORKER!!!!! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 1.00 seconds
Animation - Play Peasant 0000 <gen> 's attack animation
Sound - Stop (Last played sound) Immediately
Sound - Play PeasantWarcry1 <gen>
Camera - Set Player 1 (Red) 's camera Roll to 90.00 over 0.25 seconds
Camera - Set Player 1 (Red) 's camera Far Z to -50.00 over 0.25 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Wait 0.50 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play 07_The_Only <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_white for Player 1 (Red) over 0 seconds
Cinematic - Hide filter
Cinematic - Send transmission to (All players) from No unit named . . . : Play No sound and display Leviathan90005... . Modify duration: Set to 5.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Peasant 0038 <gen> to Move To . (Center of _______________005 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from No unit named . . . : Play No sound and display ...His Creature - Marazmatikus... . Modify duration: Set to 5.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Order Spirit Pig 0040 <gen> to Move To . (Center of _______________005 <gen>)
Unit - Order Spirit Pig 0041 <gen> to Move To . (Center of _______________005 <gen>)
Unit - Order Spirit Pig 0039 <gen> to Move To . (Center of _______________005 <gen>)
Cinematic - Send transmission to (All players) from No unit named . . . : Play No sound and display and White Storm Enterteinment presents: . Modify duration: Set to 5.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from No unit named . . . : Play holyshit_ultimate <gen> and display FILM: WHAT CAN 1 WORKER?!!!!!! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 4.00 seconds
-------- Let's start?! --------
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Wait 0.50 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 4.00 seconds
Cinematic - Apply a filter over 3.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Cinematic - Show filter
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0.00 seconds
Cinematic - Hide filter
Wait 0.25 seconds
Unit - Create 1 . Peon for Player 2 (Blue) at (Center of _______________001 <gen>) facing 270.00 degrees
Cinematic - Send transmission to (All players) from No unit named . . . : Play No sound and display (Worker versus + (Name of (Last created unit))) . Modify duration: Set to 5.00 seconds and Don't wait
Camera - Rotate camera 360.00 degrees around (Center of _______________002 <gen>) for Player 1 (Red) over 6.00 seconds
Unit - Order Peasant 0003 <gen> to Attack . (Last created unit)
Unit - Order (Last created unit) to Attack . Peasant 0003 <gen>
Wait 4.00 seconds
Unit - Create 1 . Acolyte for Player 2 (Blue) at (Center of _______________001 <gen>) facing 270.00 degrees
Unit - Move Peasant 0003 <gen> instantly to (Center of _______________000 <gen>)
Cinematic - Send transmission to (All players) from No unit named . . . : Play No sound and display (Worker versus + (Name of (Last created unit))) . Modify duration: Set to 5.00 seconds and Don't wait
Camera - Rotate camera 360.00 degrees around (Center of _______________002 <gen>) for Player 1 (Red) over 6.00 seconds
Unit - Order Peasant 0003 <gen> to Attack . (Last created unit)
Unit - Order (Last created unit) to Attack . Peasant 0003 <gen>
Wait 4.00 seconds
Unit - Create 1 . Wisp for Player 2 (Blue) at (Center of _______________001 <gen>) facing 270.00 degrees
Unit - Move Peasant 0003 <gen> instantly to (Center of _______________000 <gen>)
Cinematic - Send transmission to (All players) from No unit named . . . : Play No sound and display (Worker versus + (Name of (Last created unit))) . Modify duration: Set to 5.00 seconds and Don't wait
Camera - Rotate camera 360.00 degrees around (Center of _______________002 <gen>) for Player 1 (Red) over 6.00 seconds
Unit - Order Peasant 0003 <gen> to Attack . (Last created unit)
Unit - Order (Last created unit) to Attack . Peasant 0003 <gen>
Wait 4.00 seconds
Unit - Create 1 . Grunt for Player 2 (Blue) at (Center of _______________001 <gen>) facing 270.00 degrees
Unit - Move Peasant 0003 <gen> instantly to (Center of _______________000 <gen>)
Cinematic - Send transmission to (All players) from No unit named . . . : Play No sound and display (Worker versus + (Name of (Last created unit))) . Modify duration: Set to 5.00 seconds and Don't wait
Camera - Rotate camera 360.00 degrees around (Center of _______________002 <gen>) for Player 1 (Red) over 6.00 seconds
Unit - Order Peasant 0003 <gen> to Attack . (Last created unit)
Unit - Order (Last created unit) to Attack . Peasant 0003 <gen>
Wait 4.00 seconds
Unit - Create 1 . Priest for Player 2 (Blue) at (Center of _______________001 <gen>) facing 270.00 degrees
Unit - Move Peasant 0003 <gen> instantly to (Center of _______________000 <gen>)
Cinematic - Send transmission to (All players) from No unit named . . . : Play No sound and display (Worker versus + (Name of (Last created unit))) . Modify duration: Set to 5.00 seconds and Don't wait
Camera - Rotate camera 360.00 degrees around (Center of _______________002 <gen>) for Player 1 (Red) over 6.00 seconds
Unit - Order Peasant 0003 <gen> to Attack . (Last created unit)
Unit - Order (Last created unit) to Attack . Peasant 0003 <gen>
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from No unit named . . . : Play No sound and display (Worker versus + Small squad) . Modify duration: Set to 5.00 seconds and Don't wait
Unit - Create 5 . Footman for Player 2 (Blue) at (Center of _______________001 <gen>) facing 270.00 degrees
Unit - Move Peasant 0003 <gen> instantly to (Center of _______________000 <gen>)
Camera - Rotate camera 360.00 degrees around (Center of _______________002 <gen>) for Player 1 (Red) over 12.00 seconds
Unit - Order Peasant 0003 <gen> to Harvest . Summer Tree Wall 0944 <gen>
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play No sound and display What he doing?! . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Peasant 0003 <gen> to build a Guard Tower at (Center of _______________000 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play No sound and display OMFG!!!!! KILL HIM!!!FASTER!!!!!!!!!!! . Modify duration: Set to 5.00 seconds and Don't wait
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Attack.Peasant 0003 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play No sound and display WTF?! . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0003 <gen> named (Name of Peasant 0003 <gen>) : Play No sound and display PWNED!!!! . Modify duration: Set to 2.00 seconds and Wait
Unit - Remove (Random unit from (Units of type Guard Tower)) from the game
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from No unit named . . . : Play No sound and display (Worker versus + Tauren) . Modify duration: Set to 5.00 seconds and Don't wait
Unit - Create 1 . Tauren for Player 2 (Blue) at (Center of _______________001 <gen>) facing 270.00 degrees
Unit - Move Peasant 0003 <gen> instantly to (Center of _______________000 <gen>)
Camera - Rotate camera 360.00 degrees around (Center of _______________002 <gen>) for Player 1 (Red) over 16.00 seconds
Unit - Order Peasant 0003 <gen> to build a Barracks at (Center of _______________000 <gen>)
Wait 3.00 seconds
Unit - Create 3 . Footman for Player 1 (Red) at (Position of (Random unit from (Units of type Barracks))) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Attack.(Random unit from (Units of type Tauren)))
Unit - Order (Random unit from (Units of type Tauren)) to Move To . (Center of _______________004 <gen>)
Wait 13.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Animation - Lock Footman 0005 <gen> 's Head to face Peasant 0004 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Grunt 0006 <gen> 's Head to face Peasant 0004 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Footman 0005 <gen> named (Name of Footman 0005 <gen>) : Play No sound and display I'm too want this nice girls. . . . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named (Name of Peasant 0004 <gen>) : Play No sound and display Really?! . Modify duration: Set to 2.00 seconds and Wait
Unit - Remove Peasant 0012 <gen> from the game
Unit - Order Peasant 0004 <gen> to Attack . Footman 0005 <gen>
Animate
Events
Time - Every 2.40 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in _______________008 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Picked unit)) Equal to Archer
(Unit-type of (Picked unit)) Equal to Skeletal Marksman
(Unit-type of (Picked unit)) Equal to Grunt
Then - Actions
Animation - Play (Picked unit) 's victory animation
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Polar Furbolg Elder Shaman
Then - Actions
Animation - Play (Picked unit) 's attack animation
Animation - Play Pit Lord 0170 <gen> 's channel animation
Animation - Play Lich 0169 <gen> 's channel animation
Animation - Play Ghoul 0171 <gen> 's channel animation
Animation - Play Dark Knight 0173 <gen> 's spell animation
Animation - Play Dreadlord 0174 <gen> 's spell animation
Animation - Play Ice Revenant 0175 <gen> 's spell animation
Kill
Events
Time - Elapsed game time is 0.25 seconds
Conditions
Actions
Unit - Kill Peasant 0000 <gen>
Part2
Events
Unit - Footman 0005 <gen> Dies
Conditions
Actions
Unit - Create 1 . (Unit-type of Peasant 0010 <gen>) for Player 1 (Red) at (Position of Footman 0005 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named (Name of Peasant 0004 <gen>) : Play No sound and display PWNED!!!! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0.50 seconds
Wait 0.50 seconds
Animation - Play Villager 0037 <gen> 's second animation
Wait 0.50 seconds
Animation - Lock Grunt 0006 <gen> 's Head to face Villager 0037 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Grunt 0006 <gen> named (Name of Peasant 0004 <gen>) : Play GruntYesAttack2 <gen> and display Huh? . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named . . . : Play No sound and display Worker versus ARMY . Modify duration: Set to 5.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 7.00 seconds
Wait 6.80 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 3.00 seconds
Wait 2.80 seconds
Unit - Order Peasant 0105 <gen> to build a Lumber Mill at (Center of _______________006 <gen>)
Wait 7.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of _______________007 <gen>)
Wait 3.00 seconds
For each (Integer B) from 1 to 10 , do (Actions)
Loop - Actions
Sound - Set music volume to (100.00 - (10.00 x (Real((Integer B))))) %
Wait 0.10 seconds
Sound - Stop music Immediately
Sound - Set music volume to 100.00 %
Sound - Play KrimRussia <gen>
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 3.00 seconds
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Center of _______________006 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of _______________006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of _______________007 <gen>)
Wait 1.00 seconds
Wait 20.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from No unit named . . . : Play No sound and display They are UNSTOPPABLE....WORKERS FROM HELL......LEGION - THEIR NAME . Modify duration: Set to 5.00 seconds and Don't wait
Wait 6.00 seconds
Animation - Play Peasant 0107 <gen> 's attack animation
Sound - Stop (Last played sound) Immediately
Sound - Stop music After fading
Sound - Play PeasantWarcry1 <gen>
Camera - Set Player 1 (Red) 's camera Roll to 90.00 over 0.25 seconds
Camera - Set Player 1 (Red) 's camera Far Z to -15.00 over 0.25 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Wait 0.50 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 4.00 seconds
Unit - Kill Peasant 0000 <gen>
Part3
Events
Unit - Peasant 0000 <gen> Dies
Conditions
Actions
Sound - Play 01_the_bad_touch <gen>
Sound - Set Animation and Spell Sounds to 0.00 %
Camera - . Apply . gg_cam_DISCO for Player 1 (Red) over 0 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Iluxa for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Cinematic - Send transmission to (All players) from Warlock 0168 <gen> named . . . : Play No sound and display 1234590005 (Илья)Beta-testerZloTe@M Member . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_DISCO for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Camera - . Apply . gg_cam_Mixa for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Cinematic - Send transmission to (All players) from Warlock 0168 <gen> named . . . : Play No sound and display Shtak (Михаил)GM- batrak (Starlightserv.my1.ru)Beta-tester . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_DISCO for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Camera - . Apply . gg_cam_Serega for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Cinematic - Send transmission to (All players) from Warlock 0168 <gen> named . . . : Play No sound and display Dr.doom (Сергей)Beta-tester . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_DISCO for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Camera - . Apply . gg_cam_dark for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Cinematic - Send transmission to (All players) from Warlock 0168 <gen> named . . . : Play No sound and display Darkgluk (Максим)Beta-testerZloTe@M Member . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_DISCO for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Camera - . Apply . gg_cam_Steff for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Cinematic - Send transmission to (All players) from Warlock 0168 <gen> named . . . : Play No sound and display S.T.E.F.F. (Александр)Beta-teterBest Friend . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_DISCO for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Camera - . Apply . gg_cam_Kristi for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Cinematic - Send transmission to (All players) from Warlock 0168 <gen> named . . . : Play No sound and display Demonessa99 (Кристина)My girlfriendZloTe@M Assist . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_DISCO for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Camera - . Apply . gg_cam_Arximed for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Cinematic - Send transmission to (All players) from Warlock 0168 <gen> named . . . : Play No sound and display Apxumed (Дмитрий)ZloTe@M Assist . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_DISCO for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Camera - . Apply . gg_cam_9 for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Cinematic - Send transmission to (All players) from Warlock 0168 <gen> named . . . : Play No sound and display Leviathan90005 (Александр)Map creatorZloTe@M LeaderWhite Storm Enterteinment Leader . Modify duration: Add 8.00 seconds and Wait
Camera - . Apply . gg_cam_DISCO for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Cinematic - Send transmission to (All players) from Warlock 0168 <gen> named Leviathan90005 : Play No sound and display Thx FOR ALL, FRIENDS!!!! . Modify duration: Add 8.00 seconds and Wait
Wait 6.00 seconds
Camera - Rotate camera 720.00 degrees around (Position of Warlock 0168 <gen>) for Player 1 (Red) over 95.00 seconds
Unit Group - Pick every unit in (Units of type Peasant flame) and do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Special Effect - Create a special effect at (Position of (Picked unit)) using Doodads\Cinematic\FrostTrapUp\FrostTrapUp.mdl
Unit - Remove (Picked unit) from the game
Wait 6.00 seconds
Unit Group - Pick every unit in (Units of type Peasant flame2) and do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Wait 12.00 seconds
Unit Group - Pick every unit in (Units of type Peasant flame2) and do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Unit Group - Pick every unit in (Units of type Peasant flame2) and do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Special Effect - Create a special effect at (Position of (Picked unit)) using Doodads\Cinematic\FrostTrapUp\FrostTrapUp.mdl
Wait 12.00 seconds
For each (Integer A) from 1 to 70 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 3 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Random point in _______________008 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in _______________008 <gen>) using Abilities\Spells\Human\Flare\FlareTarget.mdl
Special Effect - Create a special effect at (Random point in _______________008 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Random point in _______________008 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Warlock 0168 <gen> named Leviathan90005 : Play No sound and display And THX for you, spectator!!! . Modify duration: Add 18.00 seconds and Wait
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
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