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Triggers
WeldoransTournamentS2.w3x
Variables
Starting Interviews
BBC Start
SetUnitsToVariables
Cameras and stuff
ShandrisTigerComes
FaceRight
TalkShandris
Go Thrall
Go Varim
Peon Go back
Peon Face Right
Go Garithos
BBC
Startin
See Thrall
See Shandris
BBCStarts
ShandrisRunning
ThrallRunning
SeeTheFight
End
BackToBBC
Second Duel
See Varim
See Garithos
BBCStarts2
GarithosRunning
VarimRunning
Battle
BattleEnd
Battle
BBC
See ShandrisFinal
See GarithosFinal
BBCStartsFinal
GarithosRunningFinal
ShandrisRunningFinal
SeeTheFinal
FinalEnd
Ending
YupTheEnd
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
BBC
unit
No
Footman
unit
No
Garithos
unit
No
Peon
unit
No
Shandris
unit
No
Shandris_Tiger
unit
No
ShandrisRiding
unit
No
Thrall
unit
No
Varim
unit
No
BBC Start
Events
Map initialization
Conditions
Actions
Sound - Play Comradeship <gen>
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_BackToBBC for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_BackToBBC2 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from BBC named Billy-Bob Carter : Play No sound and display Hi and welcome to the second annual tournament in Weldorans. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from BBC named Billy-Bob Carter : Play No sound and display Now, let's see the contestants and hear what their strategies are. Over to Gragar! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Cameras_and_stuff <gen> (ignoring conditions)
SetUnitsToVariables
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Fall Sky
Set Variable Set Shandris = Shandris 0124 <gen>
Unit - Set Peon movement speed to 70.00
Set Variable Set ShandrisRiding = Priestess of the Moon 0130 <gen>
Set Variable Set Peon = Peon 0121 <gen>
Set Variable Set Footman = Footman 0001 <gen>
Set Variable Set Shandris_Tiger = Wisp 0125 <gen>
Set Variable Set Varim = Dreadlord 0120 <gen>
Set Variable Set Garithos = Dark Knight 0123 <gen>
Set Variable Set Thrall = Far Seer 0122 <gen>
Set Variable Set BBC = Peasant 0129 <gen>
Game - Set the time of day to 13.00
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Neutral Passive
Then - Actions
Animation - Play (Picked unit) 's stand - victory animation
Else - Actions
Game - Set time of day speed to 0.00 % of the default speed
Unit - Hide ShandrisRiding
Cameras and stuff
Events
Conditions
Actions
Camera - . Apply . gg_cam_InterView_Camera_One for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run ShandrisTigerComes <gen> (ignoring conditions)
ShandrisTigerComes
Events
Conditions
Actions
Unit - Order Shandris to Move To . (Center of Rider <gen>)
Unit - Order Shandris_Tiger to Move To . (Center of Tiger <gen>)
Camera - . Apply . gg_cam_InterViewCamera_Two for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
FaceRight
Events
Unit - A unit enters Rider <gen>
Unit - A unit enters Tiger <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entering unit) Not equal to Shandris_Tiger
Then - Actions
Unit - Move (Entering unit) instantly to (Center of Rider <gen>) , facing (Position of Peon)
Else - Actions
Unit - Move (Entering unit) instantly to (Center of Tiger <gen>) , facing (Position of Peon)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entering unit) Equal to Shandris
Then - Actions
Trigger - Run TalkShandris <gen> (ignoring conditions)
Else - Actions
TalkShandris
Events
Conditions
Actions
Camera - . Apply . gg_cam_InterViewCamera_Two for Player 1 (Red) over 5.00 seconds
Unit - Move Peon instantly to (Position of Peon) , facing (Position of Shandris)
Animation - Play Peon 's stand - itch head animation
Cinematic - Send transmission to (All players) from Peon named Gragar - Narrator : Play No sound and display Hello! You seem like a good contestant, what about your tiger? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shandris named Shandris : Play HeroMoonPriestessPissed2 <gen> and display My tiger was trained for war. He's GREEAAT! . Modify duration: Add 1.00 seconds and Wait
Animation - Play Peon 's stand - talk gesture animation
Cinematic - Send transmission to (All players) from Peon named Gragar - Narrator : Play No sound and display Some of our contestants today are really strong. What happens if they . . . Uhhm, throw you up in the air? . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_InterView_Camera_Three for Player 1 (Red) over 5.00 seconds
Animation - Play Shandris 's stand - 2 animation
Cinematic - Send transmission to (All players) from Shandris named Shandris : Play HeroMoonPriestessPissed1 <gen> and display We always land on our feet. . Modify duration: Add 1.00 seconds and Wait
Animation - Play Peon 's stand - itch head animation
Cinematic - Send transmission to (All players) from Peon named Gragar - Narrator : Play PeonYes4 <gen> and display Okidoki! . Modify duration: Add 0.50 seconds and Wait
Unit - Order Shandris to Move To . (Center of Shandris <gen>)
Unit - Order Shandris_Tiger to Move To . (Center of ShandrisTiger <gen>)
Animation - Play Peon 's stand - stretch animation
Cinematic - Send transmission to (All players) from Peon named Gragar - Narrator : Play No sound and display Next! . Modify duration: Add 0.00 seconds and Don't wait
Camera - . Apply . gg_cam_InterViewCamera_Two for Player 1 (Red) over 5.00 seconds
Unit - Order Thrall to Move To . (Center of Rider <gen>)
Wait 5.00 seconds
Unit - Move Shandris instantly to (Center of Shandris <gen>) , facing (Position of BBC)
Go Thrall
Events
Unit - A unit enters Rider <gen>
Conditions
(Entering unit) Equal to Thrall
Actions
Unit - Move Peon instantly to (Position of Peon) , facing (Position of Thrall)
Animation - Play Peon 's stand - talk gesture animation
Cinematic - Send transmission to (All players) from Peon named Gargar - Narrator : Play No sound and display Hello! You look strong, do you think you can win this tournament? . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_InterViewCameraFour for Player 1 (Red) over 6.00 seconds
Animation - Play Thrall 's spell animation
Animation - Queue Thrall 's stand - 2 animation
Cinematic - Send transmission to (All players) from Thrall named Thrall : Play HeroFarseerYes2 <gen> and display Ofcourse! . Modify duration: Add 0.50 seconds and Wait
Cinematic - Send transmission to (All players) from Peon named Gragar - Narrator : Play No sound and display Ur otr cotnts lk vry stog. . Modify duration: Add 1.00 seconds and Wait
Animation - Play Thrall 's stand - 2 animation
Cinematic - Send transmission to (All players) from Thrall named Thrall : Play HeroFarseerPissed3 <gen> and display Concentrate and ask again. . Modify duration: Add 2.00 seconds and Wait
Animation - Play Peon 's stand - itch head animation
Animation - Queue Peon 's stand animation
Cinematic - Send transmission to (All players) from Peon named Gragar - Narrator : Play No sound and display That wasn't a question . . . Anyway, our other contestants look very strong. . Modify duration: Add 1.00 seconds and Wait
Animation - Play Thrall 's attack - 1 animation
Animation - Queue Thrall 's stand animation
Camera - . Apply . gg_cam_InterView_Camera_One for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Thrall named Thrall : Play HeroFarseerYes1 <gen> and display I see. . Modify duration: Add 0.50 seconds and Wait
Unit - Order Thrall to Move To . (Center of Thrall <gen>)
Unit - Order Varim to Move To . (Center of Rider <gen>)
Wait 5.00 seconds
Unit - Move Thrall instantly to (Center of Thrall <gen>) , facing (Position of BBC)
Go Varim
Events
Unit - A unit enters Rider <gen>
Conditions
(Entering unit) Equal to Varim
Actions
Camera - . Apply . gg_cam_InterView_Camera_Three for Player 1 (Red) over 8.00 seconds
Animation - Play Peon 's stand - talk gesture animation
Cinematic - Send transmission to (All players) from Peon named Gragar - Narrator : Play No sound and display Hello! . Modify duration: Add 0.50 seconds and Wait
Cinematic - Send transmission to (All players) from Varim named Varim : Play HeroDreadlordWhat1 <gen> and display Greetings! . Modify duration: Add 0.50 seconds and Wait
Animation - Play Peon 's stand - stretch animation
Cinematic - Send transmission to (All players) from Peon named Gragar - Narrator : Play No sound and display Your really big! But why do you wear a dress? . Modify duration: Add 0.50 seconds and Wait
Animation - Play Varim 's spell slam animation
Animation - Queue Varim 's stand - 2 animation
Camera - . Apply . gg_cam_InterView_Camera_One for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Varim named Varim : Play HeroDreadlordPissed3 <gen> and display This is not a dress! It's the standard dreadlord uniform. . Modify duration: Add 1.00 seconds and Wait
Animation - Play Peon 's stand - itch head animation
Cinematic - Send transmission to (All players) from Peon named Gragar - Narrator : Play No sound and display I see. I think you will win this thing . . . . Modify duration: Add 1.50 seconds and Wait
Animation - Play Varim 's spell third animation
Cinematic - Send transmission to (All players) from Varim named Varim : Play HeroDreadlordYes2 <gen> and display Agreed. . Modify duration: Add 0.50 seconds and Wait
Unit - Order Varim to Move To . (Center of Varim <gen>)
Unit - Order Garithos to Move To . (Center of Rider <gen>)
Unit - Order Peon to Move To . (Center of Peon2 <gen>)
Camera - Lock camera target for Player 1 (Red) to Peon , offset by ( 0 , 0 ) using The unit's rotation
Wait 5.00 seconds
Unit - Move Varim instantly to (Center of Varim <gen>) , facing (Position of BBC)
Peon Go back
Events
Unit - A unit enters Peon2 <gen>
Conditions
(Entering unit) Equal to Peon
Actions
Cinematic - Send transmission to (All players) from Footman named Footman : Play No sound and display Hey! Gragar, there's another contestant down there, shouldn't you be interviewing him? . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Peon named Gragar - Narrator : Play PeonYes4 <gen> and display Okidoki! . Modify duration: Add 0.50 seconds and Don't wait
Unit - Order Peon to Move To . (Center of Peon1 <gen>)
Peon Face Right
Events
Unit - A unit enters Rider <gen>
Conditions
(Entering unit) Equal to Garithos
Actions
Wait 2 seconds
Unit - Move Peon instantly to (Center of Peon1 <gen>) , facing (Position of Garithos)
Go Garithos
Events
Unit - A unit enters Rider <gen>
Conditions
(Entering unit) Equal to Garithos
Actions
Camera - . Apply . gg_cam_InterViewCamera_Two for Player 1 (Red) over 6.00 seconds
Animation - Play Peon 's stand - talk gesture animation
Cinematic - Send transmission to (All players) from Peon named Gargar - Narrator : Play No sound and display Hello! Who are you? My script says that there are only three contestants. Well, we could use another contestant. Do you want to join? The only thing you have to do is to kill, orcs, undeads and night elves. . Modify duration: Add 15.00 seconds and Wait
Animation - Play Garithos 's spell animation
Animation - Queue Garithos 's stand animation
Cinematic - Send transmission to (All players) from Garithos named Garithos : Play GarithosYes3 <gen> and display Suits my purposes. . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_InterViewCameraFive for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Garithos named Garithos : Play GarithosPissed1 <gen> and display These inhuman dogs must be slain! . Modify duration: Add 1.50 seconds and Wait
Animation - Play Peon 's stand - itch head animation
Cinematic - Send transmission to (All players) from Peon named Gargar - Narrator : Play No sound and display Urhm! Im not human, I'm an orc . . . . Modify duration: Add 2.00 seconds and Wait
Animation - Play Peon 's stand -3 animation
Cinematic - Send transmission to (All players) from Garithos named Garithos : Play GarithosYes4 <gen> and display Right . . . . Modify duration: Add 0.50 seconds and Wait
Unit - Order Garithos to Move To . (Center of Garithos <gen>)
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.50 seconds
Unit - Move Garithos instantly to (Center of Garithos <gen>) , facing (Position of BBC)
Wait 1.50 seconds
Trigger - Run Startin <gen> (ignoring conditions)
Startin
Events
Conditions
Actions
Camera - . Apply . gg_cam_SeeGladiatorsFirst for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_SeeGladiatorsSecond for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from BBC named Billy-Bob Carter : Play No sound and display Hello and welcome to the annual summer tournament in Weldorans. As you probobly already have noticed, we have a new arena! Mount your horses, or tigers. . Modify duration: Add 3.00 seconds and Wait
Unit - Hide Shandris
Unit - Hide Shandris_Tiger
Unit - Unhide ShandrisRiding
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from BBC named Billy-Bob Carter : Play No sound and display Contestants! Take your positions and prepare to fight! . Modify duration: Add 2.00 seconds and Don't wait
Unit - Order Garithos to Move To . (Center of Battle_First_Garithos <gen>)
Unit - Order ShandrisRiding to Move To . (Center of Battle_First_Shandris <gen>)
Unit - Order Thrall to Move To . (Center of Battle_First_Thrall <gen>)
Unit - Order Varim to Move To . (Center of Battle_First_Varim <gen>)
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Move ShandrisRiding instantly to (Center of Battle_First_Shandris <gen>) , facing (Position of Thrall)
Unit - Move Thrall instantly to (Center of Battle_First_Thrall <gen>) , facing (Position of ShandrisRiding)
Unit - Move Garithos instantly to (Center of Battle_First_Garithos <gen>) , facing (Position of Varim)
Unit - Move Varim instantly to (Center of Battle_First_Varim <gen>) , facing (Position of Garithos)
Wait 1.50 seconds
Game - Display to (All players) the text: The first duel will be;Shandris vs.Thrall
Trigger - Run See_Thrall <gen> (ignoring conditions)
See Thrall
Events
Conditions
Actions
Camera - . Apply . gg_cam_SeeNorthWestFirst for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_SeeNorthWestSecond for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_SeeNorthWestThird for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_SeeNorthWestFourth for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.50 seconds
Trigger - Run See_Shandris <gen> (ignoring conditions)
See Shandris
Events
Conditions
Actions
Camera - . Apply . gg_cam_SeeSoutWestFirst for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_SeeSoutWestSecond for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_SeeSoutWestFirstThird for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.50 seconds
Trigger - Run BBCStarts <gen> (ignoring conditions)
BBCStarts
Events
Conditions
Actions
Camera - . Apply . gg_cam_BBC_Start_Duels_First for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from BBC named Billy-Bob Carter : Play No sound and display Contestants are you ready? . Modify duration: Add 1.00 seconds and Wait
Animation - Lock BBC 's Head to face ShandrisRiding , offset by ( 0 , 0 , 90 )
Wait 0.50 seconds
Animation - Lock BBC 's Head to face Thrall , offset by ( 0 , 0 , 90 )
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from BBC named Billy-Bob Carter : Play No sound and display Fight! . Modify duration: Add 0.20 seconds and Don't wait
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run ShandrisRunning <gen> (ignoring conditions)
ShandrisRunning
Events
Conditions
Actions
Sound - Stop music Immediately
Sound - Play OrcVictory <gen>
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Shandris_Running for Player 1 (Red) over 0 seconds
Wait 2.50 seconds
Unit - Order ShandrisRiding to Attack . Thrall
Cinematic - Send transmission to (All players) from Shandris named Shandris : Play HeroMoonPriestessYesAttack1 <gen> and display Strike! . Modify duration: Add 0.50 seconds and Wait
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run ThrallRunning <gen> (ignoring conditions)
ThrallRunning
Events
Conditions
Actions
Camera - . Apply . gg_cam_Thrall_Running for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Unit - Order Thrall to Attack . ShandrisRiding
Cinematic - Send transmission to (All players) from Thrall named Thrall : Play HeroFarseerYesAttack1 <gen> and display Attack! . Modify duration: Add 0.50 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run SeeTheFight <gen> (ignoring conditions)
SeeTheFight
Events
Conditions
Actions
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_SeeTheFight1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_SeeTheFight2 for Player 1 (Red) over 10.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Shandris named Shandris : Play HeroMoonPriestessYesAttack3 <gen> and display Prepare to be moonstruck! . Modify duration: Add 1.50 seconds and Wait
Camera - . Apply . gg_cam_SeeTheFight3 for Player 1 (Red) over 10.00 seconds
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Unit - Order ShandrisRiding to Night Elf Priestess Of The Moon - Starfall .
End
Events
Unit - Far Seer 0122 <gen> Dies
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order ShandrisRiding to Stop .
Sound - Stop music Immediately
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.50 seconds
Trigger - Run BackToBBC <gen> (ignoring conditions)
BackToBBC
Events
Conditions
Actions
Sound - Play Comradeship <gen>
Camera - . Apply . gg_cam_BackToBBC for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_BackToBBC2 for Player 1 (Red) over 7.00 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from BBC named Billy-Bob Carter : Play No sound and display Congratulations Shandris! Let's watch the second duel. . Modify duration: Add 1.50 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run See_Varim <gen> (ignoring conditions)
See Varim
Events
Conditions
Actions
Sound - Stop music Immediately
Sound - Play OrcVictory <gen>
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_SeeNorthEastFirst for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_SeeNorthEastSecond for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_SeeNorthEastThird for Player 1 (Red) over 5.00 seconds
Wait 2.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.50 seconds
Trigger - Run See_Garithos <gen> (ignoring conditions)
See Garithos
Events
Conditions
Actions
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_SeeSouthEastFirst for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_SeeSouthEastSecond for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_SeeSouthEastThird for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_SeeSouthEastFourth for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.50 seconds
Trigger - Run BBCStarts2 <gen> (ignoring conditions)
BBCStarts2
Events
Conditions
Actions
Animation - Lock BBC 's Head to face Peon , offset by ( 0 , 0 , 90 )
Camera - . Apply . gg_cam_BBC_Start_Duels_First for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from BBC named Billy-Bob Carter : Play No sound and display Contestants are you ready? . Modify duration: Add 1.00 seconds and Wait
Animation - Lock BBC 's Head to face Garithos , offset by ( 0 , 0 , 90 )
Wait 1.50 seconds
Animation - Lock BBC 's Head to face Varim , offset by ( 0 , 0 , 90 )
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from BBC named Billy-Bob Carter : Play No sound and display Fight! . Modify duration: Add 0.20 seconds and Don't wait
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run GarithosRunning <gen> (ignoring conditions)
GarithosRunning
Events
Conditions
Actions
Camera - . Apply . gg_cam_GarithosRunning for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Garithos named Garithos : Play GarithosYesAttack2 <gen> and display Die Mungrol! . Modify duration: Add 0.50 seconds and Don't wait
Unit - Order Garithos to Attack . Varim
Wait 3.00 seconds
Cinematic - Fade out over 3.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run VarimRunning <gen> (ignoring conditions)
VarimRunning
Events
Conditions
Actions
Camera - . Apply . gg_cam_VarimRunning for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Varim to Attack . Garithos
Cinematic - Send transmission to (All players) from Varim named Varim : Play HeroDreadlordYesAttack3 <gen> and display Die! . Modify duration: Add 0.50 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade out over 3.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Battle <gen> (ignoring conditions)
Battle
Events
Conditions
Actions
Cinematic - Fade in over 3.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_BattleFirst for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_BattleSecond for Player 1 (Red) over 7.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_BattleThird for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Varim named Varim : Play HeroDreadlordPissed2 <gen> and display *Ring Ring* Yes. Argh! For the last time I'm a dreadlord not a druglord! . Modify duration: Add 2.00 seconds and Don't wait
Unit - Move Varim instantly to (Position of Varim) , facing (Position of BBC)
BattleEnd
Events
Unit - Dreadlord 0120 <gen> Dies
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Comradeship <gen>
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Unhide Shandris
Unit - Hide ShandrisRiding
Unit - Unhide Shandris_Tiger
Unit - Move Shandris instantly to (Center of Shandris <gen>) , facing (Position of BBC)
Unit - Move ShandrisRiding instantly to (Center of ShandrisRiding <gen>) , facing (Position of BBC)
Unit - Move Shandris_Tiger instantly to (Center of ShandrisTiger <gen>) , facing (Position of BBC)
Unit - Move Garithos instantly to (Center of Garithos <gen>) , facing (Position of BBC)
Trigger - Run BBC <gen> (ignoring conditions)
BBC
Events
Conditions
Actions
Camera - . Apply . gg_cam_SeeGladiatorsFirst for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_SeeGladiatorsSecond for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from BBC named Billy-Bob Carter : Play No sound and display Congratulations Garithos. Your victory means that you and Shandris will be fighting in the final duel. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from BBC named Billy-Bob Carter : Play No sound and display Shandris, you may now mount your tiger and prepare for the final battle! . Modify duration: Add 1.50 seconds and Don't wait
Unit - Hide Shandris
Unit - Hide Shandris_Tiger
Unit - Unhide ShandrisRiding
Wait 1.50 seconds
Unit - Order Garithos to Move To . (Center of Battle_First_Shandris <gen>)
Unit - Order ShandrisRiding to Move To . (Center of Battle_First_Thrall <gen>)
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Move Garithos instantly to (Center of Battle_First_Shandris <gen>) , facing (Position of ShandrisRiding)
Unit - Move ShandrisRiding instantly to (Center of Battle_First_Thrall <gen>) , facing (Position of Garithos)
Trigger - Run See_ShandrisFinal <gen> (ignoring conditions)
See ShandrisFinal
Events
Conditions
Actions
Sound - Stop music Immediately
Sound - Play OrcVictory <gen>
Camera - . Apply . gg_cam_SeeNorthWestFirst for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_SeeNorthWestSecond for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_SeeNorthWestThird for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_SeeNorthWestFourth for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.50 seconds
Trigger - Run See_GarithosFinal <gen> (ignoring conditions)
See GarithosFinal
Events
Conditions
Actions
Camera - . Apply . gg_cam_SeeSoutWestFirst for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_SeeSoutWestSecond for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_SeeSoutWestFirstThird for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.50 seconds
Trigger - Run BBCStartsFinal <gen> (ignoring conditions)
BBCStartsFinal
Events
Conditions
Actions
Camera - . Apply . gg_cam_BBC_Start_Duels_First for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from BBC named Billy-Bob Carter : Play No sound and display Contestants are you ready? . Modify duration: Add 1.00 seconds and Wait
Animation - Lock BBC 's Head to face ShandrisRiding , offset by ( 0 , 0 , 90 )
Wait 0.50 seconds
Animation - Lock BBC 's Head to face Garithos , offset by ( 0 , 0 , 90 )
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from BBC named Billy-Bob Carter : Play No sound and display Fight! . Modify duration: Add 0.20 seconds and Don't wait
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run GarithosRunningFinal <gen> (ignoring conditions)
GarithosRunningFinal
Events
Conditions
Actions
Camera - . Apply . gg_cam_Shandris_Running for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.50 seconds
Unit - Order Garithos to Attack . ShandrisRiding
Cinematic - Send transmission to (All players) from Garithos named Garithos : Play GarithosYesAttack1 <gen> and display Let justice fall! . Modify duration: Add 0.50 seconds and Don't wait
Wait 0.50 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run ShandrisRunningFinal <gen> (ignoring conditions)
ShandrisRunningFinal
Events
Conditions
Actions
Camera - . Apply . gg_cam_Thrall_Running for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.50 seconds
Unit - Order ShandrisRiding to Attack . Garithos
Cinematic - Send transmission to (All players) from Shandris named Shandris : Play HeroMoonPriestessYesAttack2 <gen> and display For the godess! . Modify duration: Add 0.50 seconds and Don't wait
Wait 0.50 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run SeeTheFinal <gen> (ignoring conditions)
SeeTheFinal
Events
Conditions
Actions
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_SeeTheFight1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_SeeTheFight2 for Player 1 (Red) over 10.00 seconds
Wait 3.00 seconds
Unit - Add Attribute Bonus to Garithos
FinalEnd
Events
Unit - Priestess of the Moon 0130 <gen> Dies
Conditions
(Killing unit) Equal to Garithos
Actions
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Run YupTheEnd <gen> (ignoring conditions)
YupTheEnd
Events
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Credits <gen>
Unit - Move Garithos instantly to (Center of GarithosHasWon <gen>) , facing (Position of Medivh 0137 <gen>)
Animation - Play Sorceress 0133 <gen> 's stand - victory animation
Animation - Play Sorceress 0134 <gen> 's stand - victory animation
Animation - Play Sorceress 0131 <gen> 's stand - victory animation
Animation - Play Sorceress 0132 <gen> 's stand - victory animation
Animation - Play Garithos 's stand -3 animation
Animation - Queue Garithos 's stand -2 animation
Animation - Queue Garithos 's spell animation
Animation - Queue Garithos 's stand-4 animation
Animation - Queue Garithos 's stand -3 animation
Animation - Queue Garithos 's stand -2 animation
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_GarithosWon for Player 1 (Red) over 0 seconds
Wait 10.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Display to (All players) the text: Thanks for watching!
Game - Display to (All players) the text: Credits:King Klear, for helping me with stuff and making the first tournament cinematics!Dan van Ohllus, for creating a wonderful tiger model.Archipelago, for making everything else in this map :P
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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