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Triggers
Tournament.w3x
Variables
Croud
Victory Anim
HumanCroud
OrcCroud
FSvsDK
Start
SeeFarSeer
SeeDeathKnight
FirstRoundStart
FirstRoundEndBBC
CSvsAN
SeeCS
SeeAN
StartFighting
Victory
Interview
Interview
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Victory Anim
Events
Map initialization
Conditions
Actions
Sound - Play Credits <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0039 <gen> named Billy-Bob Carter - Narrator : Play No sound and display Hi and welcome to the spring tournament in Weldorans! It's a beautiful day, the sky is clear and the sun is shining.Our contestants today are;Drek'Thar - The Orc Far Seer, Arthas - The Fallen Human Prince,Antonidas - The Human Mage and Cenirous - The Night Elf Mage . Modify duration: Add 10.00 seconds and Don't wait
Unit Group - Pick every unit in (Units in WestLaktare <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's stand victory animation
Unit Group - Pick every unit in (Units in EastLaktare <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Picked unit)) Equal to Fel Orc Warlock
Animation - Play (Picked unit) 's stand victory animation
Trigger - Run HumanCroud <gen> (ignoring conditions)
HumanCroud
Events
Conditions
Actions
Camera - . Apply . gg_cam_Croud for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Croud2 for Player 1 (Red) over 10.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Run OrcCroud <gen> (ignoring conditions)
OrcCroud
Events
Conditions
Actions
Camera - . Apply . gg_cam_OrcCroud for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_OrcCroud2 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Trigger - Run Start <gen> (ignoring conditions)
Start
Events
Conditions
Actions
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_start_camera for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - Rotate camera 360.00 degrees around (Center of Spinning_Point <gen>) for Player 1 (Red) over 10.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Run SeeFarSeer <gen> (ignoring conditions)
SeeFarSeer
Events
Conditions
Actions
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_SpinRoundFS for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_SpinRoundFS2 for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Run SeeDeathKnight <gen> (ignoring conditions)
SeeDeathKnight
Events
Conditions
Actions
Camera - . Apply . gg_cam_SpinRoundDK for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_SpinRoundDK2 for Player 1 (Red) over 4.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Let the first duel begin!Drek'Tharvs.Arthas
Trigger - Run FirstRoundStart <gen> (ignoring conditions)
FirstRoundStart
Events
Conditions
Actions
Wait 5.00 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_ArthasRunning for Player 1 (Red) over 5.00 seconds
Sound - Play DeathKnightYes5 <gen>
Unit - Order Death Knight 0003 <gen> to Attack . Far Seer 0002 <gen>
Wait 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_DrekTharSpell for Player 1 (Red) over 0.00 seconds
Sound - Play GromYesAttack2 <gen>
Unit - Order Far Seer 0002 <gen> to Orc Far Seer - Chain Lightning . Death Knight 0003 <gen>
Unit - Order Death Knight 0003 <gen> to Undead Death Knight - Death Coil . Far Seer 0002 <gen>
Wait 0.50 seconds
Game - Set game speed to Slowest
Wait 2.00 seconds
Game - Set game speed to Normal
Unit - Order Peasant 0039 <gen> to Move To . (Center of BBCRunAfterDKvsFS <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Trigger - Run FirstRoundEndBBC <gen> (ignoring conditions)
FirstRoundEndBBC
Events
Conditions
Actions
Camera - . Apply . gg_cam_DrekTharSpell for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Peasant 0039 <gen> named Billy-Bob Carter -Narrator : Play No sound and display Oh! That was... Weird. I guess that's a draw! Then the final will be Antonidas vs Cenirous! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run SeeCS <gen> (ignoring conditions)
SeeCS
Events
Conditions
Actions
Camera - . Apply . gg_cam_SpinRoundCS for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_SpinRoundCS2 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_SpinRoundCS3 for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run SeeAN <gen> (ignoring conditions)
SeeAN
Events
Conditions
Actions
Game - Display to (All players) the text: Let the Second, and final, duel begin!Cenirousvs.Antonidas
Camera - . Apply . gg_cam_SpinRoundAN for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_SpinRoundAN2 for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run StartFighting <gen> (ignoring conditions)
StartFighting
Events
Conditions
Actions
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Keeper of the Grove 0001 <gen> to Attack . Archmage 0000 <gen>
Sound - Play HeroArchMageYesAttack2 <gen>
Unit - Order Archmage 0000 <gen> to Human Archmage - Blizzard . (Center of Blizzard_Region <gen>)
Camera - . Apply . gg_cam_Fighting for Player 1 (Red) over 5.00 seconds
Victory
Events
Unit - Keeper of the Grove 0001 <gen> Dies
Conditions
Actions
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Run Interview <gen> (ignoring conditions)
Interview
Events
Conditions
Actions
Sound - Set volume of HeroArchMagePissed4 <gen> to 100 %
Sound - Set volume of HeroArchMageWarcry1 <gen> to 100 %
Sound - Set volume of HeroArchMageYes4 <gen> to 100 %
Sound - Set volume of PeasantYesAttack1 <gen> to 100 %
Sound - Stop music Immediately
Camera - . Apply . gg_cam_InterView2 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0084 <gen> named Billy-Bob Carter - Narrator : Play No sound and display Hi and congratulations to your victory!How do you feel? . Modify duration: Add 3.00 seconds and Wait
Sound - Play HeroArchMageYes4 <gen>
Cinematic - Send transmission to (All players) from Archmage 0066 <gen> named Antonidas : Play No sound and display Fine... . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0084 <gen> named Billy-Bob Carter - Narrator : Play No sound and display Could you show us some magical trick? . Modify duration: Add 2.50 seconds and Wait
Sound - Play HeroArchMagePissed4 <gen>
Camera - . Apply . gg_cam_InterView1 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0066 <gen> named Antonidas : Play No sound and display I don't waste my magic on just anything! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0084 <gen> named Billy-Bob Carter - Narrator : Play No sound and display Why did you enter this contest? . Modify duration: Add 2.50 seconds and Wait
Sound - Play HeroArchMageWarcry1 <gen>
Cinematic - Send transmission to (All players) from Archmage 0066 <gen> named Antonidas : Play No sound and display For Dalaran! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0084 <gen> named Billy-Bob Carter - Narrator : Play No sound and display Are you going to enter this contest again next year? . Modify duration: Add 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0066 <gen> named Antonidas : Play No sound and display Can you stop asking these dumb questions? . Modify duration: Add 3.00 seconds and Wait
Sound - Play PeasantYesAttack1 <gen>
Cinematic - Send transmission to (All players) from Peasant 0084 <gen> named Billy-Bob Carter - Narrator : Play No sound and display I guess I can... . Modify duration: Add 2.50 seconds and Wait
Unit - Order Archmage 0066 <gen> to Move To . (Center of EastLaktare <gen>)
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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