• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Wasp_Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Wasp_Portrait of the bundle Wasp_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file The Qiraji.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Wasp_Portrait
Wasp_Portrait.mdx
Wasps_Pauldron_Diffuse.dds
Wasps_Pauldron_ORM.dds
Wasps_head_Diffuse.dds
Wasps_head_Normal.dds
Wasps_head_ORM.dds
Wasps_head_Emissive.dds
Wasps_wing_Diffuse.dds
Wasps_wing_Normal.dds
Wasps_wing_ORM.dds
Wasps_mandible_Diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Wasp_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Wasp_Portrait.mdx' in the folder which you extracted from the zip archive:

Wasp_Portrait
Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Wasps_head_Emissive.dds
Wasps_head_Normal.dds
Wasps_head_ORM.dds
Wasps_mandible_Diffuse.dds
Wasps_Pauldron_Diffuse.dds
Wasps_Pauldron_ORM.dds
Wasps_wing_Diffuse.dds
Wasps_wing_Normal.dds
Wasps_wing_ORM.dds

The file has been properly added to the map archive:

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx

Done, you have imported the file Wasp_Portrait.mdx.

Importing Wasps_head_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Wasps_head_Diffuse.dds' in the folder which you extracted from the zip archive:

Wasp_Portrait
Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Wasps_head_Emissive.dds
Wasps_head_Normal.dds
Wasps_head_ORM.dds
Wasps_mandible_Diffuse.dds
Wasps_Pauldron_Diffuse.dds
Wasps_Pauldron_ORM.dds
Wasps_wing_Diffuse.dds
Wasps_wing_Normal.dds
Wasps_wing_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
war3mapimported/Wasps_head_Diffuse.dds

Double-click the file Wasps_head_Diffuse.dds:

Wasps_head_Diffuse.dds
Image / Texture
2,731
war3mapimported/Wasps_head_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif

The file has been properly added to the map archive:

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif

Done, you have imported the file Wasps_head_Diffuse.dds.

Importing Wasps_head_Emissive.dds

Now Click the "Import File" Button:

Next select 'Wasps_head_Emissive.dds' in the folder which you extracted from the zip archive:

Wasp_Portrait
Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Wasps_head_Emissive.dds
Wasps_head_Normal.dds
Wasps_head_ORM.dds
Wasps_mandible_Diffuse.dds
Wasps_Pauldron_Diffuse.dds
Wasps_Pauldron_ORM.dds
Wasps_wing_Diffuse.dds
Wasps_wing_Normal.dds
Wasps_wing_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
war3mapimported/Wasps_head_Emissive.dds

Double-click the file Wasps_head_Emissive.dds:

Wasps_head_Emissive.dds
Image / Texture
341
war3mapimported/Wasps_head_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif

The file has been properly added to the map archive:

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif

Done, you have imported the file Wasps_head_Emissive.dds.

Importing Wasps_head_Normal.dds

Now Click the "Import File" Button:

Next select 'Wasps_head_Normal.dds' in the folder which you extracted from the zip archive:

Wasp_Portrait
Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Wasps_head_Emissive.dds
Wasps_head_Normal.dds
Wasps_head_ORM.dds
Wasps_mandible_Diffuse.dds
Wasps_Pauldron_Diffuse.dds
Wasps_Pauldron_ORM.dds
Wasps_wing_Diffuse.dds
Wasps_wing_Normal.dds
Wasps_wing_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif
Wasps_head_Normal.dds
Image / Texture
1,365
war3mapimported/Wasps_head_Normal.dds

Double-click the file Wasps_head_Normal.dds:

Wasps_head_Normal.dds
Image / Texture
1,365
war3mapimported/Wasps_head_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Wasps_head_Normal.dds
Image / Texture
1,365
Wasps_head_Normal.tif

The file has been properly added to the map archive:

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif
Wasps_head_Normal.dds
Image / Texture
1,365
Wasps_head_Normal.tif

Done, you have imported the file Wasps_head_Normal.dds.

Importing Wasps_head_ORM.dds

Now Click the "Import File" Button:

Next select 'Wasps_head_ORM.dds' in the folder which you extracted from the zip archive:

Wasp_Portrait
Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Wasps_head_Emissive.dds
Wasps_head_Normal.dds
Wasps_head_ORM.dds
Wasps_mandible_Diffuse.dds
Wasps_Pauldron_Diffuse.dds
Wasps_Pauldron_ORM.dds
Wasps_wing_Diffuse.dds
Wasps_wing_Normal.dds
Wasps_wing_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif
Wasps_head_Normal.dds
Image / Texture
1,365
Wasps_head_Normal.tif
Wasps_head_ORM.dds
Image / Texture
1,365
war3mapimported/Wasps_head_ORM.dds

Double-click the file Wasps_head_ORM.dds:

Wasps_head_ORM.dds
Image / Texture
1,365
war3mapimported/Wasps_head_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

Wasps_head_ORM.dds
Image / Texture
1,365
Wasps_head_ORM.tif

The file has been properly added to the map archive:

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif
Wasps_head_Normal.dds
Image / Texture
1,365
Wasps_head_Normal.tif
Wasps_head_ORM.dds
Image / Texture
1,365
Wasps_head_ORM.tif

Done, you have imported the file Wasps_head_ORM.dds.

Importing Wasps_mandible_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Wasps_mandible_Diffuse.dds' in the folder which you extracted from the zip archive:

Wasp_Portrait
Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Wasps_head_Emissive.dds
Wasps_head_Normal.dds
Wasps_head_ORM.dds
Wasps_mandible_Diffuse.dds
Wasps_Pauldron_Diffuse.dds
Wasps_Pauldron_ORM.dds
Wasps_wing_Diffuse.dds
Wasps_wing_Normal.dds
Wasps_wing_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif
Wasps_head_Normal.dds
Image / Texture
1,365
Wasps_head_Normal.tif
Wasps_head_ORM.dds
Image / Texture
1,365
Wasps_head_ORM.tif
Wasps_mandible_Diffuse.dds
Image / Texture
1,365
war3mapimported/Wasps_mandible_Diffuse.dds

Double-click the file Wasps_mandible_Diffuse.dds:

Wasps_mandible_Diffuse.dds
Image / Texture
1,365
war3mapimported/Wasps_mandible_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Wasps_mandible_Diffuse.dds
Image / Texture
1,365
Wasps_mandible_Diffuse.tif

The file has been properly added to the map archive:

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif
Wasps_head_Normal.dds
Image / Texture
1,365
Wasps_head_Normal.tif
Wasps_head_ORM.dds
Image / Texture
1,365
Wasps_head_ORM.tif
Wasps_mandible_Diffuse.dds
Image / Texture
1,365
Wasps_mandible_Diffuse.tif

Done, you have imported the file Wasps_mandible_Diffuse.dds.

Importing Wasps_Pauldron_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Wasps_Pauldron_Diffuse.dds' in the folder which you extracted from the zip archive:

Wasp_Portrait
Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Wasps_head_Emissive.dds
Wasps_head_Normal.dds
Wasps_head_ORM.dds
Wasps_mandible_Diffuse.dds
Wasps_Pauldron_Diffuse.dds
Wasps_Pauldron_ORM.dds
Wasps_wing_Diffuse.dds
Wasps_wing_Normal.dds
Wasps_wing_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif
Wasps_head_Normal.dds
Image / Texture
1,365
Wasps_head_Normal.tif
Wasps_head_ORM.dds
Image / Texture
1,365
Wasps_head_ORM.tif
Wasps_mandible_Diffuse.dds
Image / Texture
1,365
Wasps_mandible_Diffuse.tif
Wasps_Pauldron_Diffuse.dds
Image / Texture
2,731
war3mapimported/Wasps_Pauldron_Diffuse.dds

Double-click the file Wasps_Pauldron_Diffuse.dds:

Wasps_Pauldron_Diffuse.dds
Image / Texture
2,731
war3mapimported/Wasps_Pauldron_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Wasps_Pauldron_Diffuse.dds
Image / Texture
2,731
Wasps_Pauldron_Diffuse.tif

The file has been properly added to the map archive:

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif
Wasps_head_Normal.dds
Image / Texture
1,365
Wasps_head_Normal.tif
Wasps_head_ORM.dds
Image / Texture
1,365
Wasps_head_ORM.tif
Wasps_mandible_Diffuse.dds
Image / Texture
1,365
Wasps_mandible_Diffuse.tif
Wasps_Pauldron_Diffuse.dds
Image / Texture
2,731
Wasps_Pauldron_Diffuse.tif

Done, you have imported the file Wasps_Pauldron_Diffuse.dds.

Importing Wasps_Pauldron_ORM.dds

Now Click the "Import File" Button:

Next select 'Wasps_Pauldron_ORM.dds' in the folder which you extracted from the zip archive:

Wasp_Portrait
Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Wasps_head_Emissive.dds
Wasps_head_Normal.dds
Wasps_head_ORM.dds
Wasps_mandible_Diffuse.dds
Wasps_Pauldron_Diffuse.dds
Wasps_Pauldron_ORM.dds
Wasps_wing_Diffuse.dds
Wasps_wing_Normal.dds
Wasps_wing_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif
Wasps_head_Normal.dds
Image / Texture
1,365
Wasps_head_Normal.tif
Wasps_head_ORM.dds
Image / Texture
1,365
Wasps_head_ORM.tif
Wasps_mandible_Diffuse.dds
Image / Texture
1,365
Wasps_mandible_Diffuse.tif
Wasps_Pauldron_Diffuse.dds
Image / Texture
2,731
Wasps_Pauldron_Diffuse.tif
Wasps_Pauldron_ORM.dds
Image / Texture
1,365
war3mapimported/Wasps_Pauldron_ORM.dds

Double-click the file Wasps_Pauldron_ORM.dds:

Wasps_Pauldron_ORM.dds
Image / Texture
1,365
war3mapimported/Wasps_Pauldron_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

Wasps_Pauldron_ORM.dds
Image / Texture
1,365
Wasps_Pauldron_ORM.dds

The file has been properly added to the map archive:

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif
Wasps_head_Normal.dds
Image / Texture
1,365
Wasps_head_Normal.tif
Wasps_head_ORM.dds
Image / Texture
1,365
Wasps_head_ORM.tif
Wasps_mandible_Diffuse.dds
Image / Texture
1,365
Wasps_mandible_Diffuse.tif
Wasps_Pauldron_Diffuse.dds
Image / Texture
2,731
Wasps_Pauldron_Diffuse.tif
Wasps_Pauldron_ORM.dds
Image / Texture
1,365
Wasps_Pauldron_ORM.dds

Done, you have imported the file Wasps_Pauldron_ORM.dds.

Importing Wasps_wing_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Wasps_wing_Diffuse.dds' in the folder which you extracted from the zip archive:

Wasp_Portrait
Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Wasps_head_Emissive.dds
Wasps_head_Normal.dds
Wasps_head_ORM.dds
Wasps_mandible_Diffuse.dds
Wasps_Pauldron_Diffuse.dds
Wasps_Pauldron_ORM.dds
Wasps_wing_Diffuse.dds
Wasps_wing_Normal.dds
Wasps_wing_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif
Wasps_head_Normal.dds
Image / Texture
1,365
Wasps_head_Normal.tif
Wasps_head_ORM.dds
Image / Texture
1,365
Wasps_head_ORM.tif
Wasps_mandible_Diffuse.dds
Image / Texture
1,365
Wasps_mandible_Diffuse.tif
Wasps_Pauldron_Diffuse.dds
Image / Texture
2,731
Wasps_Pauldron_Diffuse.tif
Wasps_Pauldron_ORM.dds
Image / Texture
1,365
Wasps_Pauldron_ORM.dds
Wasps_wing_Diffuse.dds
Image / Texture
1,365
war3mapimported/Wasps_wing_Diffuse.dds

Double-click the file Wasps_wing_Diffuse.dds:

Wasps_wing_Diffuse.dds
Image / Texture
1,365
war3mapimported/Wasps_wing_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Wasps_wing_Diffuse.dds
Image / Texture
1,365
Wasps_wing_Diffuse.tif

The file has been properly added to the map archive:

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif
Wasps_head_Normal.dds
Image / Texture
1,365
Wasps_head_Normal.tif
Wasps_head_ORM.dds
Image / Texture
1,365
Wasps_head_ORM.tif
Wasps_mandible_Diffuse.dds
Image / Texture
1,365
Wasps_mandible_Diffuse.tif
Wasps_Pauldron_Diffuse.dds
Image / Texture
2,731
Wasps_Pauldron_Diffuse.tif
Wasps_Pauldron_ORM.dds
Image / Texture
1,365
Wasps_Pauldron_ORM.dds
Wasps_wing_Diffuse.dds
Image / Texture
1,365
Wasps_wing_Diffuse.tif

Done, you have imported the file Wasps_wing_Diffuse.dds.

Importing Wasps_wing_Normal.dds

Now Click the "Import File" Button:

Next select 'Wasps_wing_Normal.dds' in the folder which you extracted from the zip archive:

Wasp_Portrait
Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Wasps_head_Emissive.dds
Wasps_head_Normal.dds
Wasps_head_ORM.dds
Wasps_mandible_Diffuse.dds
Wasps_Pauldron_Diffuse.dds
Wasps_Pauldron_ORM.dds
Wasps_wing_Diffuse.dds
Wasps_wing_Normal.dds
Wasps_wing_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif
Wasps_head_Normal.dds
Image / Texture
1,365
Wasps_head_Normal.tif
Wasps_head_ORM.dds
Image / Texture
1,365
Wasps_head_ORM.tif
Wasps_mandible_Diffuse.dds
Image / Texture
1,365
Wasps_mandible_Diffuse.tif
Wasps_Pauldron_Diffuse.dds
Image / Texture
2,731
Wasps_Pauldron_Diffuse.tif
Wasps_Pauldron_ORM.dds
Image / Texture
1,365
Wasps_Pauldron_ORM.dds
Wasps_wing_Diffuse.dds
Image / Texture
1,365
Wasps_wing_Diffuse.tif
Wasps_wing_Normal.dds
Image / Texture
1,365
war3mapimported/Wasps_wing_Normal.dds

Double-click the file Wasps_wing_Normal.dds:

Wasps_wing_Normal.dds
Image / Texture
1,365
war3mapimported/Wasps_wing_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Wasps_wing_Normal.dds
Image / Texture
1,365
Wasps_wing_Normal.tif

The file has been properly added to the map archive:

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif
Wasps_head_Normal.dds
Image / Texture
1,365
Wasps_head_Normal.tif
Wasps_head_ORM.dds
Image / Texture
1,365
Wasps_head_ORM.tif
Wasps_mandible_Diffuse.dds
Image / Texture
1,365
Wasps_mandible_Diffuse.tif
Wasps_Pauldron_Diffuse.dds
Image / Texture
2,731
Wasps_Pauldron_Diffuse.tif
Wasps_Pauldron_ORM.dds
Image / Texture
1,365
Wasps_Pauldron_ORM.dds
Wasps_wing_Diffuse.dds
Image / Texture
1,365
Wasps_wing_Diffuse.tif
Wasps_wing_Normal.dds
Image / Texture
1,365
Wasps_wing_Normal.tif

Done, you have imported the file Wasps_wing_Normal.dds.

Importing Wasps_wing_ORM.dds

Now Click the "Import File" Button:

Next select 'Wasps_wing_ORM.dds' in the folder which you extracted from the zip archive:

Wasp_Portrait
Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Wasps_head_Emissive.dds
Wasps_head_Normal.dds
Wasps_head_ORM.dds
Wasps_mandible_Diffuse.dds
Wasps_Pauldron_Diffuse.dds
Wasps_Pauldron_ORM.dds
Wasps_wing_Diffuse.dds
Wasps_wing_Normal.dds
Wasps_wing_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif
Wasps_head_Normal.dds
Image / Texture
1,365
Wasps_head_Normal.tif
Wasps_head_ORM.dds
Image / Texture
1,365
Wasps_head_ORM.tif
Wasps_mandible_Diffuse.dds
Image / Texture
1,365
Wasps_mandible_Diffuse.tif
Wasps_Pauldron_Diffuse.dds
Image / Texture
2,731
Wasps_Pauldron_Diffuse.tif
Wasps_Pauldron_ORM.dds
Image / Texture
1,365
Wasps_Pauldron_ORM.dds
Wasps_wing_Diffuse.dds
Image / Texture
1,365
Wasps_wing_Diffuse.tif
Wasps_wing_Normal.dds
Image / Texture
1,365
Wasps_wing_Normal.tif
Wasps_wing_ORM.dds
Image / Texture
1,365
war3mapimported/Wasps_wing_ORM.dds

Double-click the file Wasps_wing_ORM.dds:

Wasps_wing_ORM.dds
Image / Texture
1,365
war3mapimported/Wasps_wing_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

Wasps_wing_ORM.dds
Image / Texture
1,365
Wasps_wing_ORM.tif

The file has been properly added to the map archive:

Wasp_Portrait.mdx
Model
839
war3mapimported/Wasp_Portrait.mdx
Wasps_head_Diffuse.dds
Image / Texture
2,731
Wasps_head_Diffuse.tif
Wasps_head_Emissive.dds
Image / Texture
341
Wasps_head_Emissive.tif
Wasps_head_Normal.dds
Image / Texture
1,365
Wasps_head_Normal.tif
Wasps_head_ORM.dds
Image / Texture
1,365
Wasps_head_ORM.tif
Wasps_mandible_Diffuse.dds
Image / Texture
1,365
Wasps_mandible_Diffuse.tif
Wasps_Pauldron_Diffuse.dds
Image / Texture
2,731
Wasps_Pauldron_Diffuse.tif
Wasps_Pauldron_ORM.dds
Image / Texture
1,365
Wasps_Pauldron_ORM.dds
Wasps_wing_Diffuse.dds
Image / Texture
1,365
Wasps_wing_Diffuse.tif
Wasps_wing_Normal.dds
Image / Texture
1,365
Wasps_wing_Normal.tif
Wasps_wing_ORM.dds
Image / Texture
1,365
Wasps_wing_ORM.tif

Done, you have imported the file Wasps_wing_ORM.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top