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Triggers
Warcraft III stupid stuff.w3x
Variables
Initialization
Start
Presents
I wanna leave
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Start
Events
Map initialization
Conditions
Actions
Environment - Set sky to Generic Sky
Game - Set the time of day to 6.00
Game - Set time of day speed to 0.00 % of the default speed
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Change color of Peasant 0120 <gen> to Maroon
Presents
Events
Map initialization
Conditions
Actions
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Start_Camera for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads NGLY's WC3 stupid stuff hope you enjoy it.Press ESC to quit at (Center of Presents <gen>) with Z offset 0 , using font size 20.00 , color ( 40.00 %, 40.00 %, 10.00 %), and 0 % transparency
Sound - Play War2IntroMusic <gen>
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Camera - . Apply . gg_cam_Arthas_Scene_Camera for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Arthas 0000 <gen> named Arthas (praying to the Sunwell's light power) : Play No sound and display Light, guide my path. . Modify duration: Add 0 seconds and Don't wait
Sound - Play ArthasPissed3 <gen> at 100 % volume, located at (Center of Arthas_Speech <gen>) with Z offset 0
Wait 2 seconds
Cinematic - Send transmission to (All players) from Arthas 0000 <gen> named Arthas (praying to the Sunwell's light power) : Play No sound and display It isn't easy being a prince..... but.... . Modify duration: Add 0 seconds and Don't wait
Sound - Play ArthasPissed1 <gen> at 100 % volume, located at (Center of Arthas_Speech <gen>) with Z offset 0
Wait 2 seconds
Cinematic - Send transmission to (All players) from Arthas 0000 <gen> named Arthas (praying to the Sunwell's light power) : Play No sound and display I will bring honour to my father, and my kingdom. . Modify duration: Add 0 seconds and Don't wait
Sound - Play ArthasPissed2 <gen> at 100 % volume, located at (Center of Arthas_Speech <gen>) with Z offset 0
Wait 4.00 seconds
Camera - . Apply . gg_cam_Balls_Burning_Scene_Camera for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Batrider 0002 <gen> named Troll Batrider : Play No sound and display Hey, shut up! The bat can't hear where it's going! . Modify duration: Add 0 seconds and Don't wait
Sound - Play TrollbatriderPissed1 <gen> at 100 % volume, located at (Center of Batrider_Speech <gen>) with Z offset 0
Unit - Order Batrider 0002 <gen> to Move To . (Center of Batrider_Speech <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Batrider 0002 <gen> named Troll Batrider : Play No sound and display MY BALLS ARE BURNING! . Modify duration: Add 0 seconds and Don't wait
Sound - Play TrollbatriderPissed4 <gen> at 100 % volume, located at (Center of Batrider_Speech <gen>) with Z offset 0
Wait 5.00 seconds
Camera - . Apply . gg_cam_ACME_delivery_Scene_Camera for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Night Elf Runner 0003 <gen> named Runner : Play No sound and display Hmmmmm... a delivery from ACME industries.... . Modify duration: Add 0 seconds and Don't wait
Sound - Play RunnerPissed5 <gen> at 100 % volume, located at (Center of Runner_Speech <gen>) with Z offset 0
Wait 3.00 seconds
Unit - Kill Night Elf Runner 0003 <gen>
Unit - Kill Huntress 0012 <gen>
Unit - Kill Archer 0005 <gen>
Unit - Kill Archer 0010 <gen>
Unit - Kill Druid of the Talon 0014 <gen>
Unit - Kill Archer 0008 <gen>
Unit - Kill Archer 0006 <gen>
Unit - Kill Archer 0004 <gen>
Unit - Kill Archer 0007 <gen>
Unit - Kill Archer 0009 <gen>
Unit - Kill Huntress 0011 <gen>
Unit - Kill Druid of the Talon 0013 <gen>
Unit - Kill Warden 0015 <gen>
Special Effect - Create a special effect at (Center of Explosion_for_Runner_Scene <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of Explosion_for_Runner_Scene <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of Explosion_for_Runner_Scene <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Destructible - Remove Barricade 0029 <gen>
Destructible - Remove Barricade 0030 <gen>
Destructible - Remove Barricade 0031 <gen>
Destructible - Remove Barricade 0034 <gen>
Destructible - Remove Barricade 0032 <gen>
Destructible - Remove Barricade 0033 <gen>
Destructible - Kill Barrel of Explosives 0025 <gen>
Destructible - Kill Barrel of Explosives 0026 <gen>
Destructible - Kill Barrel of Explosives 0027 <gen>
Destructible - Kill Barrel of Explosives 0028 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Knight_Favourite_Colour_Scene_Camera for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Knight 0016 <gen> named Knight : Play No sound and display My favourite colour is blue..... no... YELLOW! . Modify duration: Add 0 seconds and Don't wait
Sound - Play KnightPissed1 <gen> at 100 % volume, located at (Center of Knight_Speech <gen>) with Z offset 0
Wait 1.50 seconds
Unit - Change color of Knight 0016 <gen> to Blue
Wait 1.50 seconds
Unit - Change color of Knight 0016 <gen> to Yellow
Wait 3.00 seconds
Camera - . Apply . gg_cam_Dont_you_have_a_strategy_Scene_Camera for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0017 <gen> named Archmage : Play No sound and display Don't you have a strategy? . Modify duration: Add 0 seconds and Don't wait
Sound - Play HeroArchMagePissed1 <gen> at 100 % volume, located at (Center of Archmage_Speech <gen>) with Z offset 0
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0018 <gen> named Paladin : Play No sound and display It's hammer time!!!!!!!! . Modify duration: Add 0 seconds and Don't wait
Sound - Play HeroPaladinPissed1 <gen> at 100 % volume, located at (Center of Archmage_Speech <gen>) with Z offset 0
Wait 3.00 seconds
Camera - . Apply . gg_cam_FOR_KHAZ_MODAN_Scene_Camera for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mountain King 0041 <gen> named Mountain King : Play No sound and display FOR KHAZ MODAN!!!!!!!!!!!!!! . Modify duration: Add 0 seconds and Don't wait
Sound - Play Avatar <gen> at 100 % volume, located at (Center of Khaz_Modan_Speech <gen>) with Z offset 0
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Mortar Team 0063 <gen> named Mortar Team : Play No sound and display FIRE! . Modify duration: Add 0 seconds and Don't wait
Sound - Play RiflemanYesAttack1 <gen> at 100 % volume, located at (Center of Khaz_Modan_Speech <gen>) with Z offset 0
Wait 2.00 seconds
Unit - Order Mortar Team 0063 <gen> to Attack . Zombie 0075 <gen>
Unit - Order Mortar Team 0064 <gen> to Attack . Zombie 0069 <gen>
Unit - Order Mortar Team 0065 <gen> to Attack . Zombie 0070 <gen>
Unit - Order Mortar Team 0066 <gen> to Attack . Zombie 0071 <gen>
Unit - Order Mortar Team 0067 <gen> to Attack . Zombie 0072 <gen>
Unit - Order Mortar Team 0068 <gen> to Attack . Zombie 0073 <gen>
Wait 2.00 seconds
Unit - Order Mortar Team 0063 <gen> to Stop .
Unit - Order Mortar Team 0064 <gen> to Stop .
Unit - Order Mortar Team 0065 <gen> to Stop .
Unit - Order Mortar Team 0066 <gen> to Stop .
Unit - Order Mortar Team 0067 <gen> to Stop .
Unit - Order Mortar Team 0068 <gen> to Stop .
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0076 <gen> named Varimathras : Play No sound and display I'm always on the winning side! . Modify duration: Add 0 seconds and Don't wait
Sound - Play VarimathrasPissed5 <gen> at 100 % volume, located at (Center of Khaz_Modan_Speech <gen>) with Z offset 0
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0041 <gen> named Mountain King : Play No sound and display FOR KHAZ MODAN!!!!!!!!!!!!!! . Modify duration: Add 0 seconds and Don't wait
Sound - Play Avatar <gen> at 100 % volume, located at (Center of Khaz_Modan_Speech <gen>) with Z offset 0
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Mortar Team 0063 <gen> named Mortar Team : Play No sound and display FIRE!!!!!!!!!! . Modify duration: Add 0 seconds and Don't wait
Sound - Play RiflemanYesAttack1 <gen> at 100 % volume, located at (Center of Khaz_Modan_Speech <gen>) with Z offset 0
Wait 2 seconds
Unit - Order Mortar Team 0063 <gen> to Attack . Zombie 0075 <gen>
Unit - Order Mortar Team 0064 <gen> to Attack . Zombie 0069 <gen>
Unit - Order Mortar Team 0065 <gen> to Attack . Zombie 0070 <gen>
Unit - Order Mortar Team 0066 <gen> to Attack . Zombie 0071 <gen>
Unit - Order Mortar Team 0067 <gen> to Attack . Zombie 0072 <gen>
Unit - Order Mortar Team 0068 <gen> to Attack . Zombie 0073 <gen>
Wait 2 seconds
Unit - Order Mortar Team 0063 <gen> to Stop .
Unit - Order Mortar Team 0064 <gen> to Stop .
Unit - Order Mortar Team 0065 <gen> to Stop .
Unit - Order Mortar Team 0066 <gen> to Stop .
Unit - Order Mortar Team 0067 <gen> to Stop .
Unit - Order Mortar Team 0068 <gen> to Stop .
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0076 <gen> named Varimathras : Play No sound and display I'm always on the winning side! . Modify duration: Add 0 seconds and Don't wait
Sound - Play VarimathrasPissed5 <gen> at 100 % volume, located at (Center of Khaz_Modan_Speech <gen>) with Z offset 0
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0041 <gen> named Mountain King : Play No sound and display TAKE THIS , YOU BASTARD! . Modify duration: Add 0 seconds and Don't wait
Sound - Play MuradinYesAttack3 <gen> at 100 % volume, located at (Center of Khaz_Modan_Speech <gen>) with Z offset 0
Wait 2 seconds
Unit - Order Mountain King 0041 <gen> to Attack . Barricade 0050 <gen>
Wait 1.00 seconds
Unit - Order Mountain King 0041 <gen> to Attack . Barricade 0040 <gen>
Wait 1.00 seconds
Unit - Order Mountain King 0041 <gen> to Attack . Dreadlord 0076 <gen>
Unit - Order Dreadlord 0076 <gen> to Attack . Mountain King 0041 <gen>
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0076 <gen> named Varimathras : Play No sound and display (Dying Sound) And that concludes our demostration. Any questions? . Modify duration: Add 3.00 seconds and Don't wait
Sound - Play VarimathrasPissed8 <gen> at 100 % volume, located at (Center of Khaz_Modan_Speech <gen>) with Z offset 0
Wait 10.00 seconds
Camera - . Apply . gg_cam_Poke_Poke_Poke_Scene_Camera for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Grunt 0077 <gen> named Grunt (Pissed Off) : Play No sound and display Why are you poking me again? . Modify duration: Add 0 seconds and Don't wait
Unit - Order Peasant 0078 <gen> to Attack . Grunt 0077 <gen>
Sound - Play GruntPissed1 <gen> at 100 % volume, located at (Center of Poke_Poke_Poke_Speech <gen>) with Z offset 0
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Grunt 0077 <gen> named Grunt (Pissed Off) : Play No sound and display Why don't you lead an army instead of touching me? . Modify duration: Add 0 seconds and Don't wait
Sound - Play GruntPissed2 <gen> at 100 % volume, located at (Center of Poke_Poke_Poke_Speech <gen>) with Z offset 0
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Grunt 0077 <gen> named Grunt (Really Pissed Off) : Play No sound and display Poke, poke, poke. IS THAT ALL YOU DO? . Modify duration: Add 0 seconds and Don't wait
Sound - Play GruntPissed3 <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 2 seconds
Unit - Order Grunt 0077 <gen> to Attack . Peasant 0078 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Im_dreadlord_not_druglord_Scene_Camera for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0079 <gen> named Dreadlord : Play No sound and display (ring)(ring) Yes? Arrrrgh................. for the last time.... I am a dread lord, not a drug lord!!!!!!!!!! . Modify duration: Add 2.00 seconds and Don't wait
Sound - Play HeroDreadlordPissed2 <gen> at 100 % volume, located at (Center of Dreadlord_not_druglord_Speech <gen>) with Z offset 0
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0096 <gen> named Death Knight : Play No sound and display I hate people..... but I love gatherings..... . Modify duration: Add 0 seconds and Don't wait
Sound - Play DeathKnightPissed3 <gen> at 100 % volume, located at (Center of Dreadlord_not_druglord_Speech <gen>) with Z offset 0
Wait 4.00 seconds
Camera - . Apply . gg_cam_Uncle_Lothar_wants_you_Scene_Camera for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0102 <gen> named Villager : Play No sound and display Hello there! . Modify duration: Add 0 seconds and Don't wait
Sound - Play VillagerM3 <gen> at 100 % volume, located at (Center of Uncle_Lothar_wants_you_Speech <gen>) with Z offset 0
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0102 <gen> named Villager : Play No sound and display Welcome to our village! . Modify duration: Add 0 seconds and Don't wait
Sound - Play VillagerMAWhat2 <gen> at 100 % volume, located at (Center of Uncle_Lothar_wants_you_Speech <gen>) with Z offset 0
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0102 <gen> named Villager : Play No sound and display It's an honour to meet you. . Modify duration: Add 0 seconds and Don't wait
Sound - Play VillagerMAWhat3 <gen> at 100 % volume, located at (Center of Uncle_Lothar_wants_you_Speech <gen>) with Z offset 0
Wait 2 seconds
Cinematic - Send transmission to (All players) from Footman 0103 <gen> named Footman : Play No sound and display Uncle Lothar wants you! . Modify duration: Add 0 seconds and Don't wait
Sound - Play FootmanPissed3 <gen> at 100 % volume, located at (Center of Uncle_Lothar_wants_you_Speech <gen>) with Z offset 0
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0103 <gen> named Footman : Play No sound and display Grab your sword and fight the horde! . Modify duration: Add 0 seconds and Don't wait
Sound - Play FootmanPissed2 <gen> at 100 % volume, located at (Center of Uncle_Lothar_wants_you_Speech <gen>) with Z offset 0
Wait 2 seconds
Unit - Replace Villager 0102 <gen> with a Footman using The old unit's relative life and mana
Wait 3.00 seconds
Camera - . Apply . gg_cam_Peasant_Scene_Camera for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Peasant 0120 <gen> named Peasant : Play No sound and display That's it, I'm dead. . Modify duration: Add 0 seconds and Don't wait
Sound - Play PeasantYesAttack4 <gen> at 100 % volume, located at (Center of Peasant_Speech <gen>) with Z offset 0
Wait 3.00 seconds
Unit - Order Tauren 0109 <gen> to Attack . Peasant 0120 <gen>
Unit - Order Tauren 0121 <gen> to Attack . Peasant 0120 <gen>
Unit - Order Tauren 0111 <gen> to Attack . Peasant 0120 <gen>
Unit - Order Tauren 0124 <gen> to Attack . Peasant 0120 <gen>
Unit - Order Tauren 0127 <gen> to Attack . Peasant 0120 <gen>
Unit - Order Tauren 0104 <gen> to Attack . Peasant 0120 <gen>
Unit - Order Peasant 0120 <gen> to Move To . (Center of Peasant_try_to_run <gen>)
Wait 6.00 seconds
Camera - . Apply . gg_cam_Thanks_for_watching_Camera for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads Thanks for watching press ESC to quit at (Center of Thanks_for_watching <gen>) with Z offset 0 , using font size 20.00 , color ( 60.00 %, 80.00 %, 60.00 %), and 0 % transparency
I wanna leave
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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