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Triggers
Warcraft figures on Crack!.w3x
Variables
Misc
I want out
Cinematic
Cinematic Initialization
Introduktion
Bearmaster
Are you our daddy1
Reprseed
Pinkspear tribe
owl
--Fleshwound sketch--
fleshwound
bleeding
grunts dead
-----------------------------------
Winning side
Runner
anto repressed
--Ogres--
ogres battle
ogre sleeping
necromancer
---------------------------
Shaman
gyrocpter
troll
--credits--
ending
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
I want out
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Cinematic Initialization
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Disable user control for (All players) .
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Introduktion
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Introduction for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads |cffffcc00Roman_legion and Clan CBS presents: Warcraft figures on Crack!|r at (Center of PRESENTS <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 7.90 seconds
Floating Text - Destroy (Last created floating text)
Bearmaster
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_eastmaster_camera for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Beastmaster 0001 <gen> named Beastmaster : Play OgreBeastMasterPissed6 <gen> and display Dont have a cow! Oh dear! Ups, please bear whit me. Argh rats! . Modify duration: Add 0 seconds and Wait
Sound - Play OgreBeastMasterPissed6 <gen> at 100.00 % volume, located at (Center of rats_go_away <gen>) with Z offset 0
Wait 2.10 seconds
Unit - Create 1 . Kodo Beast (Riderless) for Player 1 (Red) at (Center of Spawn_cow <gen>) facing (Facing of Beastmaster 0001 <gen>) degrees
Wait 1.10 seconds
Unit - Remove (Last created unit) from the game
Wait 1.70 seconds
Unit - Create 1 . Stag for Player 1 (Red) at (Center of Spawn_bear <gen>) facing (Facing of Beastmaster 0001 <gen>) degrees
Wait 0.80 seconds
Unit - Remove (Last created unit) from the game
Wait 2.50 seconds
Unit - Create 1 . Misha for Player 1 (Red) at (Center of Spawn_bear <gen>) facing (Facing of Beastmaster 0001 <gen>) degrees
Wait 1.00 seconds
Unit - Remove (Last created unit) from the game
Wait 1.30 seconds
Unit - Create 1 . Rat for Player 1 (Red) at (Center of spawn_rats <gen>) facing (Facing of Beastmaster 0001 <gen>) degrees
Unit - Create 1 . Rat for Player 1 (Red) at (Center of spawn_rats_Copy_2 <gen>) facing (Facing of Beastmaster 0001 <gen>) degrees
Unit - Create 1 . Rat for Player 1 (Red) at (Center of spawn_rats_Copy <gen>) facing (Facing of Beastmaster 0001 <gen>) degrees
Unit - Create 1 . Rat for Player 1 (Red) at (Center of spawn_rats_Copy_3 <gen>) facing (Facing of Beastmaster 0001 <gen>) degrees
Unit - Create 1 . Rat for Player 1 (Red) at (Center of spawn_rats_Copy_4 <gen>) facing (Facing of Beastmaster 0001 <gen>) degrees
Unit - Create 1 . Rat for Player 1 (Red) at (Center of spawn_rats_Copy_8 <gen>) facing (Facing of Beastmaster 0001 <gen>) degrees
Are you our daddy1
Events
Time - Elapsed game time is 23.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Are_you_our_daddy1 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Sapper 0002 <gen> named Goblin Sapper : Play GoblinSapperPissed1 <gen> and display Are you our daddy? . Modify duration: Add 0 seconds and Wait
Sound - Play GoblinSapperPissed1 <gen> at 100.00 % volume, located at (Center of are_you_our_daddy1 <gen>) with Z offset 0
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Batrider 0005 <gen> named Goblin Sapper : Play TrollbatriderPissed4 <gen> and display My balls are burning! . Modify duration: Add 0 seconds and Wait
Sound - Play TrollbatriderPissed4 <gen> at 100.00 % volume, located at (Center of are_you_our_daddy1 <gen>) with Z offset 0
Unit - Order Batrider 0005 <gen> to Move To . (Center of Bat_troll_bruns <gen>)
Unit - Create 1 . Fire for Player 1 (Red) at (Position of Batrider 0005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Bat_troll_bruns <gen>)
Reprseed
Events
Time - Elapsed game time is 29.00 seconds
Conditions
Actions
Sound - Play PeasantPissed3 <gen> at 100 % volume, located at (Center of spund_play_repressed <gen>) with Z offset 0
Camera - . Apply . gg_cam_Peasant_reprssed for Player 1 (Red) over 0 seconds
Unit - Order Peasant 0007 <gen> to Move To . (Center of Peasant_and_abo <gen>)
Unit - Order Abomination 0008 <gen> to Move To . (Center of Peasant_and_abo <gen>)
Cinematic - Send transmission to (All players) from Peasant 0007 <gen> named Peasant : Play PeasantPissed3 <gen> and display Help, help, im being repressed! . Modify duration: Add 0 seconds and Wait
Pinkspear tribe
Events
Time - Elapsed game time is 33.00 seconds
Conditions
Actions
Unit - Order Peon 0023 <gen> to Harvest . Gold Mine 0022 <gen>
Unit - Order Peon 0024 <gen> to Harvest . Gold Mine 0022 <gen>
Unit - Order Peon 0025 <gen> to Harvest . Gold Mine 0022 <gen>
Unit - Order Peon 0027 <gen> to Harvest . Gold Mine 0022 <gen>
Unit - Order Peon 0026 <gen> to Harvest . Gold Mine 0022 <gen>
Unit - Order Peon 0028 <gen> to Harvest Nearby Lumber .
Unit - Order Peon 0029 <gen> to Harvest Nearby Lumber .
Unit - Set life of (Triggering unit) to 5.00 %
Unit - Order Peon 0038 <gen> to Orc Peon - Repair . Demolisher 0037 <gen>
Camera - . Apply . gg_cam_Pinkspear for Player 1 (Red) over 0 seconds
Sound - Play RokhanPissed2 <gen> at 100 % volume, located at (Center of pinkspear_tribe <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Shadow Hunter 0009 <gen> named Shadow Hunter : Play RokhanPissed2 <gen> and display Sadly, the name Pinkspear tribe were already taken.. . Modify duration: Add 0 seconds and Wait
owl
Events
Time - Elapsed game time is 37.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Camera - . Apply . gg_cam_Owl for Player 1 (Red) over 0 seconds
Sound - Play HuntressPissed4 <gen> at 100 % volume, attached to Huntress 0041 <gen>
Cinematic - Send transmission to (All players) from Huntress 0041 <gen> named Huntress : Play HuntressPissed4 <gen> and display This is my owl. There are many like it, but this one is mine.. . Modify duration: Add 0 seconds and Wait
fleshwound
Events
Time - Elapsed game time is 42.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Fleshwound for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Sound - Play FootmanPissed4 <gen> at 100 % volume, attached to Footman 0078 <gen>
Cinematic - Send transmission to (All players) from Footman 0078 <gen> named Footman : Play No sound and display Its only a fleshwound . Modify duration: Add 0 seconds and Wait
bleeding
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Position of Footman 0077 <gen>) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
grunts dead
Events
Time - Elapsed game time is 42.00 seconds
Conditions
Actions
Animation - Play Grunt 0072 <gen> 's decay flesh animation
Animation - Play Grunt 0076 <gen> 's decay flesh animation
Animation - Play Grunt 0074 <gen> 's decay flesh animation
Animation - Play Grunt 0042 <gen> 's decay flesh animation
Animation - Play Grunt 0075 <gen> 's decay flesh animation
Unit - Remove Peasant 0007 <gen> from the game
Winning side
Events
Time - Elapsed game time is 44.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Winning_side for Player 1 (Red) over 0 seconds
Sound - Play VarimathrasPissed5 <gen> at 100 % volume, attached to Dreadlord 0079 <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0079 <gen> named Dreadlord : Play No sound and display Im always on the winning side . Modify duration: Add 0 seconds and Wait
Runner
Events
Time - Elapsed game time is 47.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Runner for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Night Elf Runner 0139 <gen> named Runner : Play No sound and display Hmm, a delivery from Acme industries.. . Modify duration: Set to 4.34 seconds and Don't wait
Sound - Play RunnerPissed5 <gen> at 100 % volume, located at (Center of acme_package <gen>) with Z offset 0
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of package_blow <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of acme_package <gen>) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Unit - Remove Night Elf Runner 0139 <gen> from the game
Destructible - Remove Crates 0728 <gen>
anto repressed
Events
Time - Elapsed game time is 52.00 seconds
Conditions
Actions
Unit - Order Abomination 0008 <gen> to Move To . (Center of doh <gen>)
Unit - Order Big peasant 0140 <gen> to Move To . (Center of doh <gen>)
Camera - . Apply . gg_cam_Peasant_reprssed for Player 1 (Red) over 0 seconds
Sound - Play O04Mannoroth38 <gen>
Cinematic - Send transmission to (All players) from Big peasant 0140 <gen> named Peasant : Play O04Mannoroth38 <gen> and display Mwrahahahaha! Muhahahaha! . Modify duration: Add 0 seconds and Wait
ogres battle
Events
Time - Every 1.01 seconds of game time
Conditions
Actions
Animation - Play Ogre Warrior 0144 <gen> 's attack animation
Animation - Play Ogre Warrior 0145 <gen> 's attack animation
ogre sleeping
Events
Time - Elapsed game time is 57.00 seconds
Conditions
Actions
Animation - Play Ogre Lord 0143 <gen> 's sleep animation
necromancer
Events
Time - Elapsed game time is 57.00 seconds
Conditions
Actions
Sound - Stop O04Mannoroth38 <gen> Immediately
Camera - . Apply . gg_cam_ogres_smell for Player 1 (Red) over 0 seconds
Sound - Play NecromancerPissed4 <gen> at 100 % volume, located at (Position of Necromancer 0151 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Necromancer 0151 <gen> named Necromancer : Play No sound and display You smell something? *sniff* Oh, just the trolls.. . Modify duration: Add 0 seconds and Wait
Shaman
Events
Time - Elapsed game time is 61.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_shaman for Player 1 (Red) over 0 seconds
Sound - Play ShamanPissed6 <gen> at 100 % volume, attached to Shaman 0152 <gen>
Cinematic - Send transmission to (All players) from Shaman 0152 <gen> named Shaman : Play ShamanPissed6 <gen> and display Electrofying! . Modify duration: Set to 2.86 seconds and Don't wait
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of shaman <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Play LightningBolt1 <gen> at 100 % volume, attached to Shaman 0152 <gen>
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Unit - Replace Shaman 0152 <gen> with a Dark shaman using The old unit's relative life and mana
gyrocpter
Events
Time - Elapsed game time is 66.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_gyropcopter for Player 1 (Red) over 0 seconds
Sound - Play GyrocopterPissed3 <gen> at 100 % volume, attached to Flying Machine 0154 <gen>
Cinematic - Send transmission to (All players) from Flying Machine 0154 <gen> named Flying Machine : Play GyrocopterPissed3 <gen> and display Id rather be flying! uhh.. . Modify duration: Add 0 seconds and Wait
troll
Events
Time - Elapsed game time is 71.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_troll for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Headhunter 0155 <gen> named Troll Headhunter : Play No sound and display Come over here, il take a big weight off youre shoulders. . Modify duration: Set to 2.70 seconds and Don't wait
Sound - Play HeadHunterPissed2 <gen> at 100 % volume, attached to Headhunter 0155 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_troll_closeup for Player 1 (Red) over 0.50 seconds
Wait 0.50 seconds
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play MetalLightChopFlesh1 <gen> at 100 % volume, located at (Position of Headhunter 0155 <gen>) with Z offset 0
ending
Events
Time - Elapsed game time is 75.50 seconds
Conditions
Actions
Sound - Play PH1 <gen>
Camera - . Apply . gg_cam_Introduction for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads |cffffcc00 Warcraft figures on crack!Made by Roman_legion and Clan CBS Press ESC to quit the game|r at (Center of PRESENTS <gen>) with Z offset 0 , using font size 14.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
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